From 9a341e4480dac4ce34bda47064ebd0aa1d81ecae Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 5 Oct 2022 12:41:28 -0400 Subject: [PATCH] v1.4.1: fixed unintentionally committed debug code in blooming --- .../items/weapon/enchantments/Blooming.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java index 5a764a5b7..389abee4d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java @@ -46,7 +46,7 @@ public class Blooming extends Weapon.Enchantment { // lvl 0 - 33% // lvl 1 - 50% // lvl 2 - 60% - float procChance = (level+1f)/(level+1f) * procChanceMultiplier(attacker); + float procChance = (level+1f)/(level+3f) * procChanceMultiplier(attacker); if (Random.Float() < procChance) { float powerMulti = Math.max(1f, procChance);