From 9bf8c4b078b1e28f67471408c58d7aead3b14b55 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 Jun 2023 12:22:22 -0400 Subject: [PATCH] v2.1.4: fixed noisemakers alerting if they are moved as they trigger --- .../shatteredpixeldungeon/items/bombs/Noisemaker.java | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java index a2d5d4884..e279c8c6d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java @@ -47,13 +47,6 @@ public class Noisemaker extends Bomb { Buff.affect(Dungeon.hero, Trigger.class).set(cell); fuse = null; - CellEmitter.center( cell ).start( Speck.factory( Speck.SCREAM ), 0.3f, 3 ); - Sample.INSTANCE.play( Assets.Sounds.ALERT ); - - for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) { - mob.beckon( cell ); - } - } @Override @@ -92,7 +85,7 @@ public class Noisemaker extends Bomb { public void set(int cell){ floor = Dungeon.depth; this.cell = cell; - left = 6; + left = 0; } @Override