v0.3.0: wand types are now automatically known (wands still need to be IDed though)
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@@ -463,9 +463,10 @@ public class Badges {
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validateAllItemsIdentified();
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}
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}
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public static void validateAllWandsIdentified() {
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if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
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//TODO: no longer in use, deal with new wand related badges in the badge rework.
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/**public static void validateAllWandsIdentified() {
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if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
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!local.contains( Badge.ALL_WANDS_IDENTIFIED ) && Wand.allKnown()) {
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Badge badge = Badge.ALL_WANDS_IDENTIFIED;
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@@ -474,7 +475,7 @@ public class Badges {
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validateAllItemsIdentified();
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}
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}
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}*/
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public static void validateAllBagsBought( Item bag ) {
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@@ -510,8 +511,8 @@ public class Badges {
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if (!global.contains( Badge.ALL_ITEMS_IDENTIFIED ) &&
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global.contains( Badge.ALL_POTIONS_IDENTIFIED ) &&
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global.contains( Badge.ALL_SCROLLS_IDENTIFIED ) &&
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global.contains( Badge.ALL_RINGS_IDENTIFIED ) &&
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global.contains( Badge.ALL_WANDS_IDENTIFIED )) {
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global.contains( Badge.ALL_RINGS_IDENTIFIED )) {
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//global.contains( Badge.ALL_WANDS_IDENTIFIED )) {
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Badge badge = Badge.ALL_ITEMS_IDENTIFIED;
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displayBadge( badge );
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