v0.3.0: wand types are now automatically known (wands still need to be IDed though)

This commit is contained in:
Evan Debenham
2015-03-26 07:46:10 -04:00
parent bc64d00e17
commit 9c1cfc095f
5 changed files with 17 additions and 111 deletions
@@ -33,7 +33,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.levels.CavesBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.CavesLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.CityBossLevel;
@@ -145,7 +144,6 @@ public class Dungeon {
Scroll.initLabels();
Potion.initColors();
Wand.initWoods();
Ring.initGems();
Statistics.reset();
@@ -452,7 +450,6 @@ public class Dungeon {
Scroll.save( bundle );
Potion.save( bundle );
Wand.save( bundle );
Ring.save( bundle );
Actor.storeNextID( bundle );
@@ -530,7 +527,6 @@ public class Dungeon {
Scroll.restore( bundle );
Potion.restore( bundle );
Wand.restore( bundle );
Ring.restore( bundle );
quickslot.restorePlaceholders( bundle );