v0.3.0: wand types are now automatically known (wands still need to be IDed though)
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@@ -33,7 +33,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CavesBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CavesLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CityBossLevel;
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@@ -145,7 +144,6 @@ public class Dungeon {
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Scroll.initLabels();
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Potion.initColors();
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Wand.initWoods();
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Ring.initGems();
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Statistics.reset();
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@@ -452,7 +450,6 @@ public class Dungeon {
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Scroll.save( bundle );
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Potion.save( bundle );
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Wand.save( bundle );
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Ring.save( bundle );
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Actor.storeNextID( bundle );
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@@ -530,7 +527,6 @@ public class Dungeon {
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Scroll.restore( bundle );
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Potion.restore( bundle );
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Wand.restore( bundle );
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Ring.restore( bundle );
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quickslot.restorePlaceholders( bundle );
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