v1.3.0: fixed ascension challenge clearing allies
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@@ -417,12 +417,12 @@ public class Dungeon {
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Dungeon.level = level;
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Dungeon.level = level;
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hero.pos = pos;
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hero.pos = pos;
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Mob.restoreAllies( level, pos );
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if (hero.buff(AscensionChallenge.class) != null){
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if (hero.buff(AscensionChallenge.class) != null){
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hero.buff(AscensionChallenge.class).onLevelSwitch();
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hero.buff(AscensionChallenge.class).onLevelSwitch();
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}
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}
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Mob.restoreAllies( level, pos );
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Actor.init();
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Actor.init();
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level.addRespawner();
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level.addRespawner();
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