v0.2.4: hero can now only be interrupted while moving.
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@@ -511,7 +511,7 @@ public class Hero extends Char {
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}
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}
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public void interrupt() {
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public void interrupt() {
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if (isAlive() && curAction != null && curAction.dst != pos) {
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if (isAlive() && curAction != null && curAction instanceof HeroAction.Move && curAction.dst != pos) {
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lastAction = curAction;
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lastAction = curAction;
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}
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}
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curAction = null;
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curAction = null;
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