v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources

This commit is contained in:
Evan Debenham
2015-09-03 19:06:14 -04:00
parent 7f5e4a8d22
commit 9c861427e3
8 changed files with 17 additions and 23 deletions
@@ -65,7 +65,7 @@ public abstract class Char extends Actor {
protected float baseSpeed = 1;
public boolean paralysed = false;
public int paralysed = 0;
public boolean rooted = false;
public boolean flying = false;
public int invisible = 0;