v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
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@@ -65,7 +65,7 @@ public abstract class Char extends Actor {
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protected float baseSpeed = 1;
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public boolean paralysed = false;
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public int paralysed = 0;
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public boolean rooted = false;
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public boolean flying = false;
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public int invisible = 0;
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