v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources

This commit is contained in:
Evan Debenham
2015-09-03 19:06:14 -04:00
parent 7f5e4a8d22
commit 9c861427e3
8 changed files with 17 additions and 23 deletions
@@ -301,7 +301,7 @@ public class Hero extends Char {
}
float evasion = (float)Math.pow( 1.15, bonus );
if (paralysed) {
if (paralysed > 0) {
evasion /= 2;
}
@@ -417,7 +417,7 @@ public class Hero extends Char {
super.act();
if (paralysed) {
if (paralysed > 0) {
curAction = null;