v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
This commit is contained in:
@@ -390,7 +390,7 @@ public class GameScene extends PixelScene {
|
||||
|
||||
Actor.process();
|
||||
|
||||
if (Dungeon.hero.ready && !Dungeon.hero.paralysed) {
|
||||
if (Dungeon.hero.ready && Dungeon.hero.paralysed == 0) {
|
||||
log.newLine();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user