v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources

This commit is contained in:
Evan Debenham
2015-09-03 19:06:14 -04:00
parent 7f5e4a8d22
commit 9c861427e3
8 changed files with 17 additions and 23 deletions
@@ -390,7 +390,7 @@ public class GameScene extends PixelScene {
Actor.process();
if (Dungeon.hero.ready && !Dungeon.hero.paralysed) {
if (Dungeon.hero.ready && Dungeon.hero.paralysed == 0) {
log.newLine();
}