v0.6.3: several improvements to game file management:
- moved android savefile interaction out of core module - decoupled save file names from hero classes (more work to do here) - moved save files to individual folders - added conversion logic for old saves
This commit is contained in:
138
SPD-classes/src/main/java/com/watabou/utils/FileUtils.java
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138
SPD-classes/src/main/java/com/watabou/utils/FileUtils.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import com.watabou.noosa.Game;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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public class FileUtils {
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// Files
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public static boolean fileExists( String name ){
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File file = new File(Game.instance.getFilesDir(), name);
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return file.exists() && !file.isDirectory();
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}
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public static File getFile( String name ){
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return getFile( Game.instance.getFilesDir(), name);
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}
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public static File getFile( File base, String name ){
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File file = new File(base, name);
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if (!file.exists() || !file.isDirectory()){
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return file;
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}
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return null;
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}
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public static boolean deleteFile( String name ){
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return Game.instance.deleteFile( name );
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}
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public static boolean deleteFile( File file ){
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return !file.isDirectory() && file.delete();
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}
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// Directories
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public static boolean dirExists( String name ){
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File dir = new File(Game.instance.getFilesDir(), name);
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return dir.exists() && dir.isDirectory();
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}
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//base directory
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public static File getDir( String name ){
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return getDir( Game.instance.getFilesDir(), name);
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}
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public static File getDir( File base, String name ){
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File dir = new File(base, name);
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if (!dir.exists() && dir.mkdirs()){
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return dir;
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} else if (dir.isDirectory()){
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return dir;
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}
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return null;
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}
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public static boolean deleteDir( String name ){
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return deleteDir(getDir(name));
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}
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public static boolean deleteDir( File dir ){
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if (dir == null || !dir.isDirectory()){
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return false;
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}
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for (File f : dir.listFiles()){
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if (f.isDirectory()){
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if (!deleteDir(f)) return false;
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} else {
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if (!deleteFile(f)) return false;
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}
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}
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return dir.delete();
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}
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// bundle reading
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//only works for base path
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public static Bundle bundleFromFile( String fileName ) throws IOException{
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return bundleFromStream(Game.instance.openFileInput( fileName ));
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}
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public static Bundle bundleFromFile( File file ) throws IOException{
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return bundleFromStream(new FileInputStream(file));
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}
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private static Bundle bundleFromStream( InputStream input ) throws IOException{
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Bundle bundle = Bundle.read( input );
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input.close();
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return bundle;
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}
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// bundle writing
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//only works for base path
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public static void bundleToFile( String fileName, Bundle bundle ) throws IOException{
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bundleToStream( Game.instance.openFileOutput( fileName, Game.MODE_PRIVATE ), bundle);
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}
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public static void bundleToFile( File file, Bundle bundle ) throws IOException{
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bundleToStream( new FileOutputStream(file), bundle);
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}
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private static void bundleToStream( OutputStream output, Bundle bundle ) throws IOException{
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Bundle.write( bundle, output );
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output.close();
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}
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}
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