v0.6.3: several improvements to game file management:

- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
This commit is contained in:
Evan Debenham
2018-01-08 22:33:49 -05:00
parent 4d6fdad4ea
commit 9cde9e002a
9 changed files with 250 additions and 102 deletions

View File

@@ -0,0 +1,138 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.utils;
import com.watabou.noosa.Game;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class FileUtils {
// Files
public static boolean fileExists( String name ){
File file = new File(Game.instance.getFilesDir(), name);
return file.exists() && !file.isDirectory();
}
public static File getFile( String name ){
return getFile( Game.instance.getFilesDir(), name);
}
public static File getFile( File base, String name ){
File file = new File(base, name);
if (!file.exists() || !file.isDirectory()){
return file;
}
return null;
}
public static boolean deleteFile( String name ){
return Game.instance.deleteFile( name );
}
public static boolean deleteFile( File file ){
return !file.isDirectory() && file.delete();
}
// Directories
public static boolean dirExists( String name ){
File dir = new File(Game.instance.getFilesDir(), name);
return dir.exists() && dir.isDirectory();
}
//base directory
public static File getDir( String name ){
return getDir( Game.instance.getFilesDir(), name);
}
public static File getDir( File base, String name ){
File dir = new File(base, name);
if (!dir.exists() && dir.mkdirs()){
return dir;
} else if (dir.isDirectory()){
return dir;
}
return null;
}
public static boolean deleteDir( String name ){
return deleteDir(getDir(name));
}
public static boolean deleteDir( File dir ){
if (dir == null || !dir.isDirectory()){
return false;
}
for (File f : dir.listFiles()){
if (f.isDirectory()){
if (!deleteDir(f)) return false;
} else {
if (!deleteFile(f)) return false;
}
}
return dir.delete();
}
// bundle reading
//only works for base path
public static Bundle bundleFromFile( String fileName ) throws IOException{
return bundleFromStream(Game.instance.openFileInput( fileName ));
}
public static Bundle bundleFromFile( File file ) throws IOException{
return bundleFromStream(new FileInputStream(file));
}
private static Bundle bundleFromStream( InputStream input ) throws IOException{
Bundle bundle = Bundle.read( input );
input.close();
return bundle;
}
// bundle writing
//only works for base path
public static void bundleToFile( String fileName, Bundle bundle ) throws IOException{
bundleToStream( Game.instance.openFileOutput( fileName, Game.MODE_PRIVATE ), bundle);
}
public static void bundleToFile( File file, Bundle bundle ) throws IOException{
bundleToStream( new FileOutputStream(file), bundle);
}
private static void bundleToStream( OutputStream output, Bundle bundle ) throws IOException{
Bundle.write( bundle, output );
output.close();
}
}