v0.9.3c: fixed death mark improperly applying fear
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+2
-2
@@ -104,7 +104,7 @@ public class DeathMark extends ArmorAbility {
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if (Dungeon.hero.hasTalent(Talent.FEAR_THE_REAPER)) {
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if (Dungeon.hero.hasTalent(Talent.FEAR_THE_REAPER)) {
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if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) >= 2) {
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if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) >= 2) {
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Buff.prolong(ch, Terror.class, 5f).target = Dungeon.hero;
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Buff.prolong(ch, Terror.class, 5f).object = Dungeon.hero.id();
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}
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}
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Buff.prolong(ch, Cripple.class, 5f);
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Buff.prolong(ch, Cripple.class, 5f);
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@@ -116,7 +116,7 @@ public class DeathMark extends ArmorAbility {
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if (near != ch && near.alignment == Char.Alignment.ENEMY
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if (near != ch && near.alignment == Char.Alignment.ENEMY
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&& PathFinder.distance[near.pos] != Integer.MAX_VALUE) {
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&& PathFinder.distance[near.pos] != Integer.MAX_VALUE) {
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if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) == 4) {
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if (Dungeon.hero.pointsInTalent(Talent.FEAR_THE_REAPER) == 4) {
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Buff.prolong(near, Terror.class, 5f).target = Dungeon.hero;
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Buff.prolong(near, Terror.class, 5f).object = Dungeon.hero.id();
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}
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}
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Buff.prolong(near, Cripple.class, 5f);
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Buff.prolong(near, Cripple.class, 5f);
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}
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}
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