v0.2.3f: corrected quickslot refresh logic across items
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@@ -21,7 +21,6 @@ import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@@ -109,7 +108,7 @@ public class DewVial extends Item {
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Sample.INSTANCE.play( Assets.SND_DRINK );
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hero.sprite.operate( hero.pos );
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QuickSlotButton.refresh();
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updateQuickslot();
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} else {
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@@ -123,7 +122,7 @@ public class DewVial extends Item {
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}
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}
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public void empty() {volume = 0; QuickSlotButton.refresh();}
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public void empty() {volume = 0; updateQuickslot();}
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@Override
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public boolean isUpgradable() {
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@@ -148,15 +147,15 @@ public class DewVial extends Item {
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GLog.p( TXT_FULL );
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}
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QuickSlotButton.refresh();
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updateQuickslot();
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}
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public void fill() {
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volume = MAX_VOLUME;
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QuickSlotButton.refresh();
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updateQuickslot();
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}
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//removed as people need a bigger distinction to realize the dew vial doesn't revive.
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//removed as people need a bigger distinction to realize the dew vial doesn't revive.
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/*
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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