v0.2.3f: corrected quickslot refresh logic across items
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@@ -22,7 +22,6 @@ import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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@@ -60,8 +59,8 @@ public class KindOfWeapon extends EquipableItem {
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hero.belongings.weapon = this;
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activate( hero );
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QuickSlotButton.refresh();
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updateQuickslot();
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cursedKnown = true;
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if (cursed) {
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