v0.2.3f: corrected quickslot refresh logic across items

This commit is contained in:
Evan Debenham
2015-01-26 01:20:39 -05:00
parent 6a0776afcc
commit 9d90a24a95
10 changed files with 28 additions and 29 deletions
@@ -22,7 +22,6 @@ import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
@@ -60,8 +59,8 @@ public class KindOfWeapon extends EquipableItem {
hero.belongings.weapon = this;
activate( hero );
QuickSlotButton.refresh();
updateQuickslot();
cursedKnown = true;
if (cursed) {