v0.2.3f: corrected quickslot refresh logic across items

This commit is contained in:
Evan Debenham
2015-01-26 01:20:39 -05:00
parent 6a0776afcc
commit 9d90a24a95
10 changed files with 28 additions and 29 deletions
@@ -4,7 +4,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
@@ -60,7 +59,7 @@ public class CapeOfThorns extends Artifact {
BuffIndicator.refreshHero();
GLog.w("Your Cape becomes inert again.");
}
QuickSlotButton.refresh();
updateQuickslot();
}
spend(TICK);
return true;
@@ -92,7 +91,7 @@ public class CapeOfThorns extends Artifact {
}
}
QuickSlotButton.refresh();
updateQuickslot();
return damage;
}