v0.2.3f: corrected quickslot refresh logic across items
This commit is contained in:
@@ -4,7 +4,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
@@ -60,7 +59,7 @@ public class CapeOfThorns extends Artifact {
|
||||
BuffIndicator.refreshHero();
|
||||
GLog.w("Your Cape becomes inert again.");
|
||||
}
|
||||
QuickSlotButton.refresh();
|
||||
updateQuickslot();
|
||||
}
|
||||
spend(TICK);
|
||||
return true;
|
||||
@@ -92,7 +91,7 @@ public class CapeOfThorns extends Artifact {
|
||||
}
|
||||
|
||||
}
|
||||
QuickSlotButton.refresh();
|
||||
updateQuickslot();
|
||||
return damage;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user