v0.2.3f: corrected quickslot refresh logic across items

This commit is contained in:
Evan Debenham
2015-01-26 01:20:39 -05:00
parent 6a0776afcc
commit 9d90a24a95
10 changed files with 28 additions and 29 deletions
@@ -8,7 +8,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.tweeners.AlphaTweener;
@@ -185,7 +184,7 @@ public class CloakOfShadows extends Artifact {
if (cooldown > 0)
cooldown --;
QuickSlotButton.refresh();
updateQuickslot();
spend( TICK );
@@ -227,7 +226,7 @@ public class CloakOfShadows extends Artifact {
GLog.p("Your Cloak Grows Stronger!");
}
QuickSlotButton.refresh();
updateQuickslot();
spend( TICK );
@@ -247,7 +246,7 @@ public class CloakOfShadows extends Artifact {
cooldown = 10 - (level / 3);
QuickSlotButton.refresh();
updateQuickslot();
super.detach();
}
}