v0.2.3f: corrected quickslot refresh logic across items
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@@ -19,7 +19,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.watabou.noosa.audio.Sample;
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@@ -106,6 +105,8 @@ public class DriedRose extends Artifact {
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spawned = true;
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charge = 0;
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updateQuickslot();
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} else
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GLog.i("There is no free space near you.");
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}
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@@ -211,7 +212,7 @@ public class DriedRose extends Artifact {
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}
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QuickSlotButton.refresh();
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updateQuickslot();
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spend( TICK );
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