v0.2.3f: corrected quickslot refresh logic across items

This commit is contained in:
Evan Debenham
2015-01-26 01:20:39 -05:00
parent 6a0776afcc
commit 9d90a24a95
10 changed files with 28 additions and 29 deletions
@@ -19,7 +19,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
import com.watabou.noosa.audio.Sample;
@@ -106,6 +105,8 @@ public class DriedRose extends Artifact {
spawned = true;
charge = 0;
updateQuickslot();
} else
GLog.i("There is no free space near you.");
}
@@ -211,7 +212,7 @@ public class DriedRose extends Artifact {
}
QuickSlotButton.refresh();
updateQuickslot();
spend( TICK );