Merging 1.7.5 Source: levels changes
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@@ -47,6 +47,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.SeedPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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@@ -54,6 +56,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfWeaponUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
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@@ -116,8 +119,6 @@ public abstract class Level implements Bundlable {
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private static final String TXT_HIDDEN_PLATE_CLICKS = "A hidden pressure plate clicks!";
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public static boolean resizingNeeded;
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// This one can be different from resizingNeeded if the level
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// was created in the older version of the game
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public static int loadedMapSize;
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public int[] map;
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@@ -197,7 +198,7 @@ public abstract class Level implements Bundlable {
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addItemToSpawn( new PotionOfStrength() );
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Dungeon.limitedDrops.strengthPotions.count++;
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}
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if (Dungeon.soeNeeded()) {
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if (Dungeon.souNeeded()) {
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addItemToSpawn( new ScrollOfUpgrade() );
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Dungeon.limitedDrops.upgradeScrolls.count++;
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}
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@@ -369,7 +370,8 @@ public abstract class Level implements Bundlable {
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}
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private void adjustMapSize() {
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// For levels from older saves
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// For levels saved before 1.6.3
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// Seeing as shattered started on 1.7.1 this is never used, but the code may be resused in future.
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if (map.length < LENGTH) {
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resizingNeeded = true;
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@@ -414,10 +416,13 @@ public abstract class Level implements Bundlable {
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}
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abstract protected boolean build();
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abstract protected void decorate();
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abstract protected void createMobs();
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abstract protected void createItems();
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public void addVisuals( Scene scene ) {
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for (int i=0; i < LENGTH; i++) {
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if (pit[i]) {
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@@ -597,11 +602,13 @@ public abstract class Level implements Bundlable {
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public Heap drop( Item item, int cell ) {
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//This messy if statement deals will items which should not drop in challenges primarily.
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if ((Dungeon.isChallenged( Challenges.NO_FOOD ) && (item instanceof Food || item instanceof BlandfruitBush.Seed)) ||
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(Dungeon.isChallenged( Challenges.NO_ARMOR ) && item instanceof Armor) ||
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(Dungeon.isChallenged( Challenges.NO_HEALING ) && item instanceof PotionOfHealing) ||
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(Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop)) ||
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item == null) {
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(Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop || item instanceof SeedPouch)) ||
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(Dungeon.isChallenged( Challenges.NO_SCROLLS ) && ((item instanceof Scroll && !(item instanceof ScrollOfUpgrade)) || item instanceof ScrollHolder)) ||
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item == null) {
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Heap heap = new Heap();
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GameScene.add( heap );
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