v0.9.3: implemented the redesigned heroic leap ability

This commit is contained in:
Evan Debenham
2021-04-28 21:09:07 -04:00
parent 1792974051
commit 9e525a6f02
5 changed files with 56 additions and 24 deletions
@@ -334,7 +334,7 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed,
##abilities
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.desc=The Warrior performs a heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior performs a heroic leap towards a targeted location, slamming down to stun all neighbouring enemies. Consumes 35 charge.
actors.hero.abilities.warrior.heroicleap.prompt=Choose direction to leap
actors.hero.abilities.warrior.warrior2.name=???
actors.hero.abilities.warrior.warrior2.desc=I haven't decided on this ability yet.
@@ -461,14 +461,14 @@ actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy w
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.heroic_leap_1.title=TODO NAME
actors.hero.talent.heroic_leap_1.desc=TODO DESC
actors.hero.talent.heroic_leap_2.title=TODO NAME
actors.hero.talent.heroic_leap_2.desc=TODO DESC
actors.hero.talent.heroic_leap_3.title=TODO NAME
actors.hero.talent.heroic_leap_3.desc=TODO DESC
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.heroic_leap_4.title=TODO NAME
actors.hero.talent.heroic_leap_4.desc=TODO DESC
actors.hero.talent.heroic_leap_4.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.warrior_2_1.title=TODO NAME
actors.hero.talent.warrior_2_1.desc=TODO DESC