v2.3.0: one more crack at iOS gestures, think this one fixes everything
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@@ -146,9 +146,11 @@ public class Game implements ApplicationListener {
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}
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}
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//FIXME this is a hack to improve start times on android (first frame is 'cheated' and skips rendering)
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//This is mainly to improve stats on google play, as lots of texture refreshing leads to slow warm starts
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//Would be nice to accomplish this goal in a less hacky way
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///justResumed is used for two purposes:
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//firstly, to clear pointer events when the game is resumed,
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// this helps with input errors caused by system gestures on iOS/Android
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//secondly, as a bit of a hack to improve start time metrics on Android,
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// as texture refreshing leads to slow warm starts. TODO would be nice to fix this properly
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private boolean justResumed = true;
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@Override
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@@ -160,6 +162,7 @@ public class Game implements ApplicationListener {
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}
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if (justResumed){
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PointerEvent.clearPointerEvents();
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justResumed = false;
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if (DeviceCompat.isAndroid()) return;
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}
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@@ -104,7 +104,10 @@ public class IOSLauncher extends IOSApplication.Delegate {
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config.hideHomeIndicator = SPDSettings.fullscreen();
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config.overrideRingerSwitch = SPDSettings.ignoreSilentMode();
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config.screenEdgesDeferringSystemGestures = UIRectEdge.None;
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//game has to ignore input from system gestures itself, otherwise there is lag on
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//every button press on the corner of the screen. Currently this is accomplished via
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//clearing all pointer events on the first frame after the game is resumed.
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config.screenEdgesDeferringSystemGestures = UIRectEdge.All;
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if (NSProcessInfo.getSharedProcessInfo().getOperatingSystemVersion().getMajorVersion() >= 11) {
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config.preferredFramesPerSecond = (int)(UIScreen.getMainScreen().getMaximumFramesPerSecond());
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