v2.5.0: fixed typos in liquid agility's description

This commit is contained in:
Evan Debenham
2024-08-18 12:21:33 -04:00
parent 1b90092ad8
commit 9e6aeafee5

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@@ -904,7 +904,7 @@ actors.hero.talent.focused_meal.title=focused meal
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons.
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next hit equal to their level/3 at +1, or level/2 at +2. actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next hit equal to their level/3 at +1, or level/2 at +2.
actors.hero.talent.liquid_agility.title=liquid agility actors.hero.talent.liquid_agility.title=liquid agility
actors.hero.talent.liquid_agility.desc=_+1:_ When drinking a potion, brew, of elixir, the Duelist has _3x evasion_, and has _3x accuracy_ on her next melee weapon attack within 5 turns.\n\n_+2:_ When drinking a potion, brew, of elixir, the Duelist has _infinite evasion_, and has _infinite accuracy_ on her next melee weapon attack within 5 turns.\n\nThis bonus lasts for one additional turn and attack when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_agility.desc=_+1:_ When drinking or throwing a potion, brew, or elixir, the Duelist has _3x evasion_, and has _3x accuracy_ on her next melee weapon attack within 5 turns.\n\n_+2:_ When drinking or throwing a potion, brew, or elixir, the Duelist has _infinite evasion_, and has _infinite accuracy_ on her next melee weapon attack within 5 turns.\n\nThis bonus lasts for one additional turn and attack when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.weapon_recharging.title=weapon recharging actors.hero.talent.weapon_recharging.title=weapon recharging
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.