v0.7.5: fixed thieves being unable to get away with loot
This commit is contained in:
@@ -195,7 +195,7 @@ public class Thief extends Mob {
|
|||||||
state = HUNTING;
|
state = HUNTING;
|
||||||
} else if (item != null
|
} else if (item != null
|
||||||
&& !Dungeon.level.heroFOV[pos]
|
&& !Dungeon.level.heroFOV[pos]
|
||||||
&& Dungeon.level.distance(Dungeon.hero.pos, pos) < 6) {
|
&& Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
|
||||||
|
|
||||||
int count = 32;
|
int count = 32;
|
||||||
int newPos;
|
int newPos;
|
||||||
|
|||||||
Reference in New Issue
Block a user