v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps

This commit is contained in:
Evan Debenham
2015-06-22 19:35:18 -04:00
parent f4898d903b
commit 9f02a93500
12 changed files with 93 additions and 21 deletions
@@ -20,10 +20,10 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
@@ -31,10 +31,10 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class AlarmTrap extends Trap {
// 0xDD3333
{
name = "Alarm trap";
image = 4;
color = TrapSprite.RED;
shape = TrapSprite.DOTS;
}
@Override
@@ -51,4 +51,10 @@ public class AlarmTrap extends Trap {
Sample.INSTANCE.play( Assets.SND_ALERT );
}
@Override
public String desc() {
return "This trap seems to be tied to a loud alarm mechanism. " +
"Triggering it will likely alert everything on the level.";
}
}