v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps

This commit is contained in:
Evan Debenham
2015-06-22 19:35:18 -04:00
parent f4898d903b
commit 9f02a93500
12 changed files with 93 additions and 21 deletions
@@ -27,13 +27,15 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.utils.Random;
public class GrippingTrap extends Trap {
{
name = "Gripping trap";
image = 6;
color = TrapSprite.GREY;
shape = TrapSprite.CROSSHAIR;
}
@Override
@@ -51,4 +53,10 @@ public class GrippingTrap extends Trap {
}
}
@Override
public String desc() {
return "triggering this trap will send barbed claws along the ground, " +
"damaging the victims feet and rooting them in place.";
}
}