v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps

This commit is contained in:
Evan Debenham
2015-06-22 19:35:18 -04:00
parent f4898d903b
commit 9f02a93500
12 changed files with 93 additions and 21 deletions
@@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
@@ -39,7 +40,8 @@ public class LightningTrap extends Trap {
{
name = "Lightning trap";
image = 5;
color = TrapSprite.TEAL;
shape = TrapSprite.CROSSHAIR;
}
@Override
@@ -73,4 +75,10 @@ public class LightningTrap extends Trap {
public static final Electricity LIGHTNING = new Electricity();
public static class Electricity {
}
@Override
public String desc() {
return "A mechanism with a large amount of energy stored into it. " +
"Triggering the trap will discharge that energy into whever is nearby.";
}
}