v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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@@ -21,17 +21,17 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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public class ToxicTrap extends Trap{
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// 0x40CC55
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{
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name = "Toxic gas trap";
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image = 0;
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color = TrapSprite.GREEN;
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shape = TrapSprite.GRILL;
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}
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@Override
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@@ -40,4 +40,9 @@ public class ToxicTrap extends Trap{
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GameScene.add( Blob.seed( pos, 300 + 20 * Dungeon.depth, ToxicGas.class ) );
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}
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@Override
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public String desc() {
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return "Triggering this trap will set a cloud of toxic gas loose within the surrounding area.";
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}
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}
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