v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps

This commit is contained in:
Evan Debenham
2015-06-22 19:35:18 -04:00
parent f4898d903b
commit 9f02a93500
12 changed files with 93 additions and 21 deletions
@@ -34,6 +34,27 @@ public class TrapSprite extends Image {
private int pos = -1;
//trap colors
public static final int RED = 0;
public static final int ORANGE = 1;
public static final int YELLOW = 2;
public static final int GREEN = 3;
public static final int TEAL = 4;
public static final int VIOLET = 5;
public static final int WHITE = 6;
public static final int GREY = 7;
public static final int BLACK = 8;
//trap shapes
public static final int DOTS = 0;
public static final int WAVES = 1;
public static final int GRILL = 2;
public static final int STARS = 3;
public static final int DIAMOND = 4;
public static final int CROSSHAIR = 5;
public static final int LARGE_DOT = 6;
public TrapSprite() {
super( Assets.TRAPS );
@@ -53,7 +74,7 @@ public class TrapSprite extends Image {
revive();
reset( trap.image + (((Dungeon.depth-1) / 5) * 8) );
reset( trap.color + (trap.shape * 16) );
alpha( 1f );
pos = trap.pos;