v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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@@ -34,6 +34,27 @@ public class TrapSprite extends Image {
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private int pos = -1;
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//trap colors
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public static final int RED = 0;
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public static final int ORANGE = 1;
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public static final int YELLOW = 2;
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public static final int GREEN = 3;
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public static final int TEAL = 4;
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public static final int VIOLET = 5;
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public static final int WHITE = 6;
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public static final int GREY = 7;
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public static final int BLACK = 8;
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//trap shapes
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public static final int DOTS = 0;
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public static final int WAVES = 1;
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public static final int GRILL = 2;
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public static final int STARS = 3;
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public static final int DIAMOND = 4;
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public static final int CROSSHAIR = 5;
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public static final int LARGE_DOT = 6;
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public TrapSprite() {
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super( Assets.TRAPS );
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@@ -53,7 +74,7 @@ public class TrapSprite extends Image {
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revive();
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reset( trap.image + (((Dungeon.depth-1) / 5) * 8) );
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reset( trap.color + (trap.shape * 16) );
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alpha( 1f );
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pos = trap.pos;
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