v2.4.0: replaced catalysts with a new unstable brew and spell

This commit is contained in:
Evan Debenham
2024-02-25 17:18:10 -05:00
parent 19ac7e7a45
commit a00355b712
25 changed files with 116 additions and 124 deletions
@@ -678,9 +678,6 @@ items.potions.potion.shatter=The flask shatters and the liquid splashes harmless
items.potions.potion$placeholder.name=potion
items.potions.potion$seedtopotion.name=Random Potion
items.potions.alchemicalcatalyst.name=alchemical catalyst
items.potions.alchemicalcatalyst.desc=This thin vial of magical liquid is made from the deconstructed essence of a potion. The liquid is translucent, and glows with shifting colors of the rainbow.\n\nThis catalyst is primarily useful as an alchemy ingredient, but you can also use it directly to get the effect of a random potion.
items.potions.potionofexperience.name=potion of experience
items.potions.potionofexperience.desc=The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level.
@@ -744,7 +741,8 @@ items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a r
items.potions.brews.shockingbrew.name=shocking brew
items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in a wide area around the location it breaks at.
items.potions.brews.unstablebrew.name=unstable brew
items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow. When drank or thrown it will trigger the effect of a random potion.
###elixirs
items.potions.elixirs.elixirofarcanearmor.name=elixir of arcane armor
@@ -1166,9 +1164,6 @@ items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.arcanecatalyst.name=arcane catalyst
items.spells.arcanecatalyst.desc=This ball of golden dust is made from the deconstructed essence of a scroll. It glimmers in the darkness of the dungeon.\n\nThis catalyst is primarily useful as an alchemy ingredient, but you can also channel the magic directly to get the effect of a random scroll.
items.spells.beaconofreturning.name=beacon of returning
items.spells.beaconofreturning.preventing=The strong magic aura of this place prevents you from using the spell!
items.spells.beaconofreturning.creatures=The Psychic aura of neighbouring creatures doesn't allow you to teleport at this moment.
@@ -1229,6 +1224,9 @@ items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab all items at a location, or all thrown weapons stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.unstablespell.name=unstable spell
items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces. When activated, it will trigger the effect of a random scroll.
items.spells.wildenergy.name=wild energy
items.spells.wildenergy.desc=This spell contains some of the cursed energy which powered DM-300. When cast, it will recharge your wands and worn artifacts, while also triggering a random cursed wand effect. You are able to choose a direction for this cursed magic to shoot in, however.
@@ -41,10 +41,8 @@ journal.document.alchemy_guide.bombs.title=Enhanced Bombs
journal.document.alchemy_guide.bombs.body=A standard black powder bomb can be mixed with a specific item to create an enhanced bomb.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.catalysts.title=Catalysts
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Brews and Elixirs
journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions which provide a variety of effects, and usually have a single use.
journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use.
journal.document.alchemy_guide.spells.title=Spells
journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses.
@@ -188,7 +188,7 @@ challenges.no_food_desc=Food's already scarce, but you have to watch your portio
challenges.no_armor=Faith is my armor
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_healing=Pharmacophobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_herbalism=Barren land
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
challenges.swarm_intelligence=Swarm intelligence
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