v1.2.0: implemented basic controller support
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@@ -24,12 +24,14 @@ package com.watabou.noosa;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.controllers.Controllers;
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import com.badlogic.gdx.graphics.glutils.GLVersion;
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import com.badlogic.gdx.utils.TimeUtils;
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import com.watabou.glscripts.Script;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.ControllerHandler;
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import com.watabou.input.InputHandler;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.audio.Music;
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@@ -100,6 +102,9 @@ public class Game implements ApplicationListener {
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dispWidth = Gdx.graphics.getDisplayMode().width;
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inputHandler = new InputHandler( Gdx.input );
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if (ControllerHandler.controllersSupported()){
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Controllers.addListener(new ControllerHandler());
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}
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//refreshes texture and vertex data stored on the gpu
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versionContextRef = Gdx.graphics.getGLVersion();
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