v3.2.1: fixed camera follow working on enemies out of FOV
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@@ -177,7 +177,7 @@ public class Camera extends Gizmo {
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float deadX = 0;
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float deadX = 0;
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float deadY = 0;
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float deadY = 0;
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if (followTarget != null){
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if (followTarget != null && followTarget.visible){
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//manually assign here to avoid an allocation from sprite.center()
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//manually assign here to avoid an allocation from sprite.center()
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panTarget.x = followTarget.x + followTarget.width()/2;
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panTarget.x = followTarget.x + followTarget.width()/2;
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panTarget.y = followTarget.y + followTarget.height()/2;
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panTarget.y = followTarget.y + followTarget.height()/2;
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