v3.1.1: adjusted changed hearty meal threshold to work at exactly 1/3 HP

This commit is contained in:
Evan Debenham
2025-06-16 13:23:29 -04:00
parent 441b07260c
commit a1ba2df49a
2 changed files with 3 additions and 3 deletions

View File

@@ -578,8 +578,8 @@ public enum Talent {
public static void onFoodEaten( Hero hero, float foodVal, Item foodSource ){ public static void onFoodEaten( Hero hero, float foodVal, Item foodSource ){
if (hero.hasTalent(HEARTY_MEAL)){ if (hero.hasTalent(HEARTY_MEAL)){
//4/6 HP healed, when hero is below 33% health //4/6 HP healed, when hero is below 33% health (with a little rounding up)
if (hero.HP/(float)hero.HT <= 0.333f) { if (hero.HP/(float)hero.HT < 0.334f) {
int healing = 2 + 2 * hero.pointsInTalent(HEARTY_MEAL); int healing = 2 + 2 * hero.pointsInTalent(HEARTY_MEAL);
hero.HP = Math.min(hero.HP + healing, hero.HT); hero.HP = Math.min(hero.HP + healing, hero.HT);
hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(healing), FloatingText.HEALING); hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(healing), FloatingText.HEALING);

View File

@@ -249,7 +249,7 @@ public class StatusPane extends Component {
if (!Dungeon.hero.isAlive()) { if (!Dungeon.hero.isAlive()) {
avatar.tint(0x000000, 0.5f); avatar.tint(0x000000, 0.5f);
} else if ((health/(float)max) <= 0.333f) { } else if ((health/(float)max) < 0.334f) {
warning += Game.elapsed * 5f *(0.4f - (health/(float)max)); warning += Game.elapsed * 5f *(0.4f - (health/(float)max));
warning %= 1f; warning %= 1f;
avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f ); avatar.tint(ColorMath.interpolate(warning, warningColors), 0.5f );