v0.3.0: slight refactor to hunger
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@@ -48,7 +48,7 @@ public class Metabolism extends Glyph {
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if (hunger != null && !hunger.isStarving()) {
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hunger.satisfy( -Hunger.STARVING / 10 );
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hunger.reduceHunger( -Hunger.STARVING / 10 );
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BuffIndicator.refreshHero();
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defender.HP += healing;
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