v0.9.1: adjusted and implemented the lethal momentum talent
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@@ -331,7 +331,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing in
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actors.hero.talent.runic_transference.title=runic transference
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actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
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actors.hero.talent.lethal_momentum.title=lethal momentum
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actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, his next attack within _1 turn_ is instantaneous.\n\n_+2:_ When the Warrior kills an enemy, his next attack within _3 turns_ is instantaneous.
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actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
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actors.hero.talent.improvised_projectiles.title=improvised projectiles
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actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
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