v0.2.3d: tweaks to stealth deactivation, also fixes some bugs with hourglass

This commit is contained in:
Evan Debenham
2015-01-12 22:27:21 -05:00
parent fd375b80e3
commit a2c17c1338
3 changed files with 6 additions and 5 deletions
@@ -56,17 +56,17 @@ public class Invisibility extends FlavourBuff {
public static void dispel() {
Invisibility buff = Dungeon.hero.buff( Invisibility.class );
if (buff != null && Dungeon.hero.visibleEnemies() > 0) {
if (buff != null) {
buff.detach();
}
CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
if (cloakBuff != null && Dungeon.hero.visibleEnemies() > 0) {
if (cloakBuff != null) {
cloakBuff.act();
cloakBuff.detach();
}
//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
if (timeFreeze != null && Dungeon.hero.visibleEnemies() > 0) {
if (timeFreeze != null) {
timeFreeze.detach();
}
}