v0.2.3d: tweaks to stealth deactivation, also fixes some bugs with hourglass

This commit is contained in:
Evan Debenham
2015-01-12 22:27:21 -05:00
parent fd375b80e3
commit a2c17c1338
3 changed files with 6 additions and 5 deletions
@@ -17,6 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
@@ -103,6 +104,7 @@ abstract public class ClassArmor extends Armor {
GLog.w( TXT_NOT_EQUIPPED );
} else {
curUser = hero;
Invisibility.dispel();
doSpecial();
}
@@ -24,7 +24,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
@@ -95,7 +94,7 @@ public class WarriorArmor extends ClassArmor {
Buff.affect( curUser, Fury.class );
}
Invisibility.dispel();
final int dest = cell;
curUser.busy();