diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 495d193ac..bd52baf86 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -94,7 +94,7 @@ actors.buffs.berserk.angered=angered actors.buffs.berserk.berserk=berserking actors.buffs.berserk.exhausted=exhausted actors.buffs.berserk.recovering=recovering -actors.buffs.berserk.angered_desc=The severity of the berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him 2x his seal's max shielding, increasing to 6x if he has very low health. This shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him 2x his seal's max shielding, increasing to 6x if he has very low health. This shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50% damage and gaining bonus shielding._\n\nThis bonus shielding is equal to 2x his seal's max shielding, increasing to 6x if he has very low health. When this shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again. actors.buffs.berserk.recovering_desc=Inner strength has its limits. The Berserker must rest before using his rage again.\n\nWhile recovering the Berserker does not build any rage from taking damage. actors.buffs.berserk.recovering_desc_turns=Turns until recovered: _%d_ @@ -483,13 +483,13 @@ actors.hero.hero.revive=The ankh explodes with life-giving energy! ##classes actors.hero.heroclass.warrior=warrior -actors.hero.heroclass.warrior_desc_short=The Warrior endures extra damage with shielding granted by his _broken seal_. The seal can be moved between armors and _transfers a single upgrade_. +actors.hero.heroclass.warrior_desc_short=The Warrior endures extra damage with shielding granted by his _broken seal._ The seal can be moved between armors and _transfers a single upgrade._ actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=The Warrior is automatically unlocked. actors.hero.heroclass.mage=mage -actors.hero.heroclass.mage_desc_short=The Mage is an arcane expert and carries a _magical staff_ that's stronger than a wand. The staff can be _imbued with any wand_ the mage finds. -actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade +actors.hero.heroclass.mage_desc_short=The Mage is an arcane expert and carries a _magical staff_ that's stronger than a wand. The staff can be _imbued with any wand_ the Mage finds. +actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the Mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade actors.hero.heroclass.mage_unlock=To unlock the Mage _use a scroll of upgrade to make an item stronger._ actors.hero.heroclass.rogue=rogue @@ -498,7 +498,7 @@ actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadow actors.hero.heroclass.rogue_unlock=To unlock the Rogue _perform 10 surprise attacks in one game._ actors.hero.heroclass.huntress=huntress -actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown weapons and has a _magical bow_ with infinite arrows. She also travels through tall grass _without trampling it_. +actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown weapons and has a _magical bow_ with infinite arrows. She also travels through tall grass _without trampling it._ actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ @@ -525,7 +525,7 @@ actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with he actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire. actors.hero.herosubclass.warden=warden actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants. -actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. +actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. ##talents actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown diff --git a/core/src/main/assets/messages/plants/plants.properties b/core/src/main/assets/messages/plants/plants.properties index 3201dbcff..1b7260b1f 100644 --- a/core/src/main/assets/messages/plants/plants.properties +++ b/core/src/main/assets/messages/plants/plants.properties @@ -35,7 +35,7 @@ plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pol plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed. plants.icecap$seed.name=seed of icecap -plants.plant.warden_desc=This plant has no special effect when used by the warden. +plants.plant.warden_desc=This plant has no special effect when used by the Warden. plants.plant$seed.seed_of=seed of %s plants.plant$seed.ac_plant=PLANT plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s diff --git a/core/src/main/assets/messages/scenes/scenes.properties b/core/src/main/assets/messages/scenes/scenes.properties index b56dbeee1..13d9495b1 100644 --- a/core/src/main/assets/messages/scenes/scenes.properties +++ b/core/src/main/assets/messages/scenes/scenes.properties @@ -56,6 +56,7 @@ scenes.gamescene.tutorial_ui_mobile=Hero info is on the top left. Inventory, qui scenes.gamescene.tutorial_ui_desktop=Hero info is below. Inventory, quickslots, and game actions are to the right. Good luck! scenes.heroselectscene.title=Choose Your Hero +scenes.heroselectscene.start=Start scenes.heroselectscene.options=Game Options scenes.heroselectscene.custom_seed=Custom Seed scenes.heroselectscene.daily=Daily Run