v0.8.2: added delayed SFX functionality, used it to improve hit_strong
This commit is contained in:
@@ -251,7 +251,8 @@ public class Game implements ApplicationListener {
|
||||
Game.realTime = TimeUtils.millis();
|
||||
|
||||
inputHandler.processAllEvents();
|
||||
|
||||
|
||||
Sample.INSTANCE.update();
|
||||
scene.update();
|
||||
Camera.updateAll();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user