v2.0.1: fixed brawlers stance granting weapon damage blocking
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@@ -570,7 +570,7 @@ public class Hero extends Char {
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}
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}
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if (armDr > 0) dr += armDr;
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if (armDr > 0) dr += armDr;
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}
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}
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if (belongings.weapon() != null) {
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if (belongings.weapon() != null && !RingOfForce.fightingUnarmed(this)) {
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int wepDr = Random.NormalIntRange( 0 , belongings.weapon().defenseFactor( this ) );
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int wepDr = Random.NormalIntRange( 0 , belongings.weapon().defenseFactor( this ) );
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if (STR() < ((Weapon)belongings.weapon()).STRReq()){
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if (STR() < ((Weapon)belongings.weapon()).STRReq()){
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wepDr -= 2*(((Weapon)belongings.weapon()).STRReq() - STR());
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wepDr -= 2*(((Weapon)belongings.weapon()).STRReq() - STR());
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