v2.5.0: implemented the shard of oblivion trinket
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@@ -1372,12 +1372,15 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa
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items.trinkets.shardofoblivion.name=shard of oblivion
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items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much.
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items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 12.5%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 12.5%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
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items.trinkets.shardofoblivion.ac_identify=IDENTIFY
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items.trinkets.shardofoblivion.identify_prompt=Identify an Item
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items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s.
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items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.
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items.trinkets.shardofoblivion.identify=You identify the item!
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items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used
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items.trinkets.shardofoblivion$wandusetracker.desc=You have recently used an unidentified wand, which counts as one piece of used unidentified equipment for the shard of oblivion for a little while.\n\nTurns remaining: %s
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items.trinkets.thirteenleafclover.name=thirteen leaf clover
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items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?
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