v0.9.4: refactored code relating to font generators

This commit is contained in:
Evan Debenham
2021-07-08 12:17:26 -04:00
parent daa569b4fe
commit a492c565d0
5 changed files with 123 additions and 337 deletions

View File

@@ -22,7 +22,13 @@
package com.watabou.utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.PixmapPacker;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.watabou.noosa.Game;
import java.util.HashMap;
public abstract class PlatformSupport {
@@ -47,15 +53,102 @@ public abstract class PlatformSupport {
}
//TODO should consider spinning this into its own class, rather than platform support getting ever bigger
protected static HashMap<FreeTypeFontGenerator, HashMap<Integer, BitmapFont>> fonts;
protected int pageSize;
protected PixmapPacker packer;
protected boolean systemfont;
public abstract void setupFontGenerators(int pageSize, boolean systemFont );
public abstract void resetGenerators();
protected abstract FreeTypeFontGenerator getGeneratorForString( String input );
public abstract void reloadGenerators();
public abstract BitmapFont getFont(int size, String text);
public abstract String[] splitforTextBlock( String text, boolean multiline );
public void resetGenerators(){
resetGenerators( true );
}
public void resetGenerators( boolean setupAfter ){
if (fonts != null) {
for (FreeTypeFontGenerator generator : fonts.keySet()) {
for (BitmapFont f : fonts.get(generator).values()) {
f.dispose();
}
fonts.get(generator).clear();
generator.dispose();
}
fonts.clear();
if (packer != null) {
for (PixmapPacker.Page p : packer.getPages()) {
p.getTexture().dispose();
}
packer.dispose();
}
fonts = null;
}
if (setupAfter) setupFontGenerators(pageSize, systemfont);
}
public void reloadGenerators(){
if (packer != null) {
for (FreeTypeFontGenerator generator : fonts.keySet()) {
for (BitmapFont f : fonts.get(generator).values()) {
f.dispose();
}
fonts.get(generator).clear();
}
if (packer != null) {
for (PixmapPacker.Page p : packer.getPages()) {
p.getTexture().dispose();
}
packer.dispose();
}
packer = new PixmapPacker(pageSize, pageSize, Pixmap.Format.RGBA8888, 1, false);
}
}
//flipped is needed because Shattered's graphics are y-down, while GDX graphics are y-up.
//this is very confusing, I know.
public BitmapFont getFont(int size, String text, boolean flipped, boolean border) {
FreeTypeFontGenerator generator = getGeneratorForString(text);
if (generator == null){
return null;
}
int key = size;
if (border) key += Short.MAX_VALUE; //surely we'll never have a size above 32k
if (flipped) key = -key;
if (!fonts.get(generator).containsKey(key)) {
FreeTypeFontGenerator.FreeTypeFontParameter parameters = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameters.size = size;
parameters.flip = flipped;
if (border) {
parameters.borderWidth = parameters.size / 10f;
}
if (size >= 20){
parameters.renderCount = 2;
} else {
parameters.renderCount = 3;
}
parameters.hinting = FreeTypeFontGenerator.Hinting.None;
parameters.spaceX = -(int) parameters.borderWidth;
parameters.incremental = true;
parameters.characters = "<EFBFBD>";
parameters.packer = packer;
try {
BitmapFont font = generator.generateFont(parameters);
font.getData().missingGlyph = font.getData().getGlyph('<27>');
fonts.get(generator).put(key, font);
} catch ( Exception e ){
Game.reportException(e);
return null;
}
}
return fonts.get(generator).get(key);
}
}