v0.3.5: lots of gladiator implementation, just needs polish
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@@ -76,6 +76,16 @@ actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled ta
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actors.buffs.combo.name=Combo
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actors.buffs.combo.combo=%d hit combo!
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actors.buffs.combo.clobber_prompt=Select a target to Clobber\nStuns and knocks back
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actors.buffs.combo.=
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actors.buffs.combo.cleave_prompt=Select a target to Cleave\nIf it kills, preserves combo
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actors.buffs.combo.=
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actors.buffs.combo.slam_prompt=Select a target to Slam\nShields you based on damage
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actors.buffs.combo.=
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actors.buffs.combo.crush_prompt=Select a target to Crush\nDeals lots of damage
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actors.buffs.combo.=
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actors.buffs.combo.fury_prompt=Unload fury on which enemy?\nAttacks many times rapidly
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actors.buffs.combo.=
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actors.buffs.combo.desc=TODO
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actors.buffs.corruption.name=Corrupted
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@@ -239,7 +249,7 @@ actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from
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actors.hero.herosubclass.gladiator=gladiator
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actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
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actors.hero.herosubclass.berserker=berserker
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actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with the severity of his wounds. When reduced to 0 health, he will REFUSE TO DIE for a short time, at the cost of exhaustion.
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actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with the severity of his wounds. When reduced to 0 health, he will _refuse to die_ for a short time, at the cost of exhaustion.
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actors.hero.herosubclass.warlock=warlock
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actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
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actors.hero.herosubclass.battlemage=battlemage
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