v0.6.0a: fixed errors in mob spawning logic
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+4
-2
@@ -198,13 +198,15 @@ public abstract class RegularLevel extends Level {
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ArrayList<Room> stdRooms = new ArrayList<>();
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ArrayList<Room> stdRooms = new ArrayList<>();
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for (Room room : rooms) {
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for (Room room : rooms) {
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if (room instanceof StandardRoom && room != roomEntrance) {
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//pre-0.6.0 save compatibility
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if ((room instanceof StandardRoom || room.legacyType.equals("STANDARD"))
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&& room != roomEntrance) {
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for (int i = 0; i < ((StandardRoom) room).sizeCat.roomValue; i++) {
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for (int i = 0; i < ((StandardRoom) room).sizeCat.roomValue; i++) {
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stdRooms.add(room);
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stdRooms.add(room);
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}
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}
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}
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}
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}
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}
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Random.shuffle(rooms);
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Random.shuffle(stdRooms);
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Iterator<Room> stdRoomIter = stdRooms.iterator();
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Iterator<Room> stdRoomIter = stdRooms.iterator();
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while (mobsToSpawn > 0) {
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while (mobsToSpawn > 0) {
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