From a5b92d5f0633c2a7705b094de4f363d7d80210ba Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 30 Jan 2025 11:44:43 -0500 Subject: [PATCH] v3.0.0: updated version, changelog, and translations for BETA-2.3 --- build.gradle | 4 +- .../messages/actors/actors_cs.properties | 22 ++-- .../messages/actors/actors_el.properties | 2 +- .../messages/actors/actors_es.properties | 4 +- .../messages/actors/actors_ja.properties | 28 ++--- .../messages/actors/actors_pt.properties | 12 +- .../messages/actors/actors_ru.properties | 6 +- .../messages/actors/actors_tr.properties | 8 +- .../messages/actors/actors_vi.properties | 10 +- .../messages/actors/actors_zh.properties | 24 ++-- .../assets/messages/items/items_pt.properties | 4 +- .../messages/levels/levels_zh.properties | 4 +- .../messages/scenes/scenes_cs.properties | 6 + .../messages/scenes/scenes_el.properties | 6 + .../messages/scenes/scenes_hu.properties | 6 + .../messages/scenes/scenes_ja.properties | 6 + .../messages/scenes/scenes_nl.properties | 6 + .../messages/scenes/scenes_pt.properties | 6 + .../messages/scenes/scenes_ru.properties | 6 + .../messages/scenes/scenes_zh.properties | 6 + .../ui/changelist/v3_X_Changes.java | 108 ++++++++---------- 21 files changed, 159 insertions(+), 125 deletions(-) diff --git a/build.gradle b/build.gradle index 644bcc74d..86d60974d 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 821 - appVersionName = '3.0.0-BETA-2.2' + appVersionCode = 822 + appVersionName = '3.0.0-BETA-2.3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 160467792..f3db80625 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehn actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry. actors.hero.spells.bodyform.name=Podoba Těla -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Přidělí Trojici očarování nebo runu. +actors.hero.spells.bodyform.desc=Klerik si zvolí očarování nebo runu, které v této hře identifikoval, a přidělí Trojici jeho efekt.\n\nPři použití Trojice získá Klerik efekt zvoleného očrování nebo runy na %d tahů. Toto dočasné očarování nebo runa funguje stejným způsobem, jako běžné očarování nebo runa.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. actors.hero.spells.cleanse.name=Očištění actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. @@ -610,8 +610,8 @@ actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. actors.hero.spells.guidinglight$illuminated.name=Osvětlení -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Tato postava je osvětlena zásahem naváděcího světla. Ačkoliv zář není dost jasná, aby osvětlila okolní terén, tento efekt pomůže Klerikovi zasadit ránu mnohem snáz. +actors.hero.spells.guidinglight$illuminated.desc_priest=Kněz navíc může osvětlení využít pomocí hůlek, artefaktů nebo útoků svých spojenců. Využití osvětlení tímto způsobem způsobí bonusové poškození. actors.hero.spells.hallowedground.name=Posvěcená země actors.hero.spells.hallowedground.prompt=Vyber lokaci @@ -661,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postav actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své ruce a vyléčí nebo ochrání cokoliv, čeho se dotkne.\n\nPaladin může toto kouzlo seslat na libovolnou sousedící postavu a vyléčit jí %1$d životů, nebo na sebe a získat tím %1$d bodů dodatečné ochrany. Přebytečné léčení z tohoto kouzla je převedeno na dodatečnou ochranu.\n\nToto kouzlo se sesílá okamžitě a lze jej seslat opakovaně, ale nemůže poskytnout více dodatečné ochrany než ekvivalent tří seslání. actors.hero.spells.mindform.name=Podoba Mysli -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň. +actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kterou tuto hru identifikoval, a přidělí Trojici její efekt.\n\nPoužitím Trojice může Klerik provést jeden útok pomocí zvoleného předmětu, který se bude chovat, jako by byl na úrovni +%d. Tento útok využije všechny efekty, jako by byl předmět použit běžným způsobem.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. actors.hero.spells.mnemonicprayer.name=Modlitba actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. @@ -685,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s actors.hero.spells.spiritform.name=Podoba Ducha -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Přidělí Trojici prsten nebo artefakt. +actors.hero.spells.spiritform.desc=Klerik si zvolí prsten nebo artefakt (krom svaté knihy), který tuto hru identifikoval, a přidělí Trojici jeho efekt.\n\nPokud si zvolí prsten, použití Trojice mu poskytne efekt tohoto prstenu na úrovni +%1$d na 20 tahů.\n\nPokud si zvolí artefakt, použití Trojice napodobí účinek tohoto artefaktu na úrovni +%2$d. Každý artefakt má jiný účinek a jinou cenu energie při použití skrze Trojici.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. actors.hero.spells.smite.name=Božský úder actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Paladin naplní svůj úder ničivou silou spravedlnosti.\n\nNavíc k běžnému poškození zblízka Božský úder s jistotou zasáhne, získává +300%% sílu očarování a způsobí %1$d - %2$d bonusového magického poškození.\n\nBonusovvé poškození božského úderu se zvyšuje s úrovní Paladina, a vždy způsobí nejvyšší možné poškození nemrtvým a démonům. actors.hero.spells.sunray.name=Sluneční paprsek actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí. @@ -698,7 +698,7 @@ actors.hero.spells.sunray.desc=Klerik sešle na svůj cíl paprsek oslepujícíh actors.hero.spells.walloflight.name=Zeď světla actors.hero.spells.walloflight.short_desc=Vytvoří zeď, která zastaví nepřátele. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.desc=Paladin vytvoří přímo před sebou 1 políčko tlustou a %1$d políčka širokou zeď tvořenou pláty pevného čistého světla po dobu 20 tahů.\n\nTato zeď se chová jako klasická zeď s tím rozdílem, že přes ni lze vidět. Nepřátelé, kteří jsou v době vyvolání zdi v jejím rozsahu budou krátkodobě omráčeni a, pokud je to možné, zatlačeni dozadu. Cokoliv, co by ve zdi mělo uvíznout, se s ní bude moci dostat.\n\nZeď lze seslat na jakémkoliv ze 4 přímo sousedících i 4 diagonálně sousedících políček. Pokud je zeď vyvolána, kouzlo lze zadarmo znovupoužít pro její okamžité odvolání. actors.hero.spells.walloflight.early_end=Odvoláváš zeď světla. actors.hero.spells.walloflight$lightwall.desc=Třpytivé světelné pláty blokují průchod. @@ -1174,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, ko actors.hero.talent.lay_on_hands.title=Léčivé ruce actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _10 životů_ nebo poskytne Paladinovi _10 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+2:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _15 životů_ nebo poskytne Paladinovi _15 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+3:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _20 životů_ nebo poskytne Paladinovi _20 bodů dodatečné ochrany_, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. Léčivé ruce lze seslat opakovaně, naráz však mohou poskytnout jen tolik dodatečné ochrany, kolik je ekvivalent tří seslání kouzla. actors.hero.talent.aura_of_protection.title=Aura ochrany -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _15% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _23% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití. actors.hero.talent.wall_of_light.title=Zeď světla actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 432131f80..be4474518 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -690,7 +690,7 @@ actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that th actors.hero.spells.smite.name=πλήγμα actors.hero.spells.smite.short_desc=Εγγυάται ένα χτύπημα με μπόνους στη ζημιά και στη μαγική ενίσχυση. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Ο Σταυροφόρος ενδυναμώνει ένα χτύπημα μάχης σώμα-με-σώμα με μια καταστροφική ισχύ.\n\nΕκτός από το να προκαλεί ζημιά μάχης σώμα-με-σώμα, το Πλήγμα χτυπά εγγυημένα (εφόσον δεν έχεις ποινή δύναμης), έχει +300%% ισχύ στη μαγική ενίσχυση του όπλου και προκαλεί %1$d-%2$d επιπλέον μαγική ζημιά.\n\nΗ πρόσθετη μαγική ζημιά του Πλήγματος κλιμακώνεται με το επίπεδο του Σταυροφόρου και θα είναι πάντοτε η μέγιστη εναντίον απέθαντων ή δαιμονικών εχθρών. actors.hero.spells.sunray.name=ακτίνα ηλίου actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 9363f9c19..36aa7d9de 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -690,7 +690,7 @@ actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that th actors.hero.spells.smite.name=castigo actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=El paladín infunde un golpe cuerpo a cuerpo con auténtico poder destructivo.\n\nAdemás de causar daño cuerpo a cuerpo normal, Castigo garantiza que los ataques sin penalización de fuerza siempre acierten, tiene +300%% de poder de encantamiento e inflige %1$d-%2$d de daño mágico adicional.\n\nEl daño mágico adicional de Castigo escala con el nivel del Paladín, y siempre causa el daño mágico adicional máximo a enemigos no muertos y demoníacos. actors.hero.spells.sunray.name=rayo solar actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez. @@ -1174,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración actors.hero.talent.lay_on_hands.title=caricia protectora actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _10 PS,_ o otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _15 PS,_ o otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _20 PS,_ o otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. actors.hero.talent.aura_of_protection.title=aura de protección -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas. actors.hero.talent.wall_of_light.title=pared de luz actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 6ef089902..1b7503adb 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他 actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。 actors.hero.spells.bodyform.name=体の型 -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=三位一体をエンチャントや刻印に割り当てる。 +actors.hero.spells.bodyform.desc=聖職者はこの冒険中に識別したエンチャントか刻印を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は%dターンの間、選ばれたエンチャントや刻印の効果を得る。この一時的なエンチャントや刻印は、通常のエンチャントや刻印が持つ効果と同様に機能する。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 @@ -609,9 +609,9 @@ actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって発動できる。この方法で発動した場合、照明効果は司祭のレベルに等しい魔法属性のボーナスダメージを与える。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン -actors.hero.spells.guidinglight$illuminated.name=発光 -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.name=照明 +actors.hero.spells.guidinglight$illuminated.desc=このキャラクターは導きの光に撃たれた結果、光り輝いている。この光は周囲を明るくするほど強くないが、魔法の効果によって聖職者は打撃を当てやすくなる。 +actors.hero.spells.guidinglight$illuminated.desc_priest=さらに司祭は、杖の効果や味方からの打撃、いくつかのアーティファクトの効果で照明効果を発動させることができる。これらの方法で照明効果を発動すると、ボーナスダメージを与える。 actors.hero.spells.hallowedground.name=霊場 actors.hero.spells.hallowedground.prompt=場所を選択 @@ -661,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座 actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネルギーを流し、触れたものを癒したり守ったりする。\n\n聖騎士はこの呪文を隣接するキャラクターに唱えて %1$dHP 回復させることもできるし、自分自身に唱えて%1$dのシールドを得ることもできる。この呪文による回復の余った分はシールドに変換される。\n\nこの呪文は瞬時に唱えられ、繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 actors.hero.spells.mindform.name=技の型 -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。 +actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖か投擲武器を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は選ばれたアイテムを強化値+%dで使用しているかのように1回攻撃を行うことができる。これにより、その種類のアイテムを使用することで通常発動するすべての効果が発動する。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 @@ -685,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン actors.hero.spells.spiritform.name=心の型 -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=三位一体を指輪かアーティファクトに割り当てる。 +actors.hero.spells.spiritform.desc=聖職者はこの冒険中に識別した指輪かアーティファクト(聖典を除く)を1つ選び、三位一体にその効果を付与する。\n\n指輪が選ばれた場合、三位一体は20ターンの間、その指輪の効果を強化値+%1$dで発動する。\n\nアーティファクトが選ばれた場合、三位一体はそのアーティファクトの効果を強化値+%2$dで発動する。それぞれのアーティファクトは、三位一体と併用したときの挙動や鎧の充填消費量が異なる。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 actors.hero.spells.smite.name=打倒 actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。 -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=聖騎士は近接攻撃に正義の破壊的な力を込める。\n\n打倒は通常の近接ダメージに加え、筋力不足でないなら命中が保証され、エンチャントの効力が300%%上昇し、%1$dから%2$dのボーナス魔法ダメージを与える。\n\n打倒のボーナス魔法ダメージは聖騎士のレベルに応じて変化し、不死や悪魔の敵に対しては常に最大のボーナス魔法ダメージを与える。 actors.hero.spells.sunray.name=陽光 actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。 @@ -1174,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は_助憶の祈り_とい actors.hero.talent.lay_on_hands.title=癒しの手 actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_10HP_回復するか、聖騎士に_10シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_15HP_回復するか、聖騎士に_15シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+3:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_20HP_回復するか、聖騎士に_20シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\nこの呪文による余った回復はシールドに変換される。癒しの手は繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 actors.hero.talent.aura_of_protection.title=護りのオーラ -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_15%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_23%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。 actors.hero.talent.wall_of_light.title=光の壁 actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。 @@ -1186,11 +1186,11 @@ actors.hero.talent.flash.title=閃光 actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 actors.hero.talent.body_form.title=体の型 -actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で確認したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 +actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で識別したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 actors.hero.talent.mind_form.title=技の型 -actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることができる。この呪文は聖典の充填を3消費して、三位一体に聖職者がこの冒険で確認した杖や投擲武器の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+3_であるかのように発揮する。\n\n_+2:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+4_であるかのように発揮する。\n\n_+3:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+5_であるかのように発揮する。\n\n_+4:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+6_であるかのように発揮する。 +actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることができる。この呪文は聖典の充填を3消費して、三位一体に聖職者がこの冒険で識別した杖や投擲武器の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+3_であるかのように発揮する。\n\n_+2:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+4_であるかのように発揮する。\n\n_+3:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+5_であるかのように発揮する。\n\n_+4:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+6_であるかのように発揮する。 actors.hero.talent.spirit_form.title=心の型 -actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で確認した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\nアーティファクトの中には、三位一体によって誘発する効果や鎧の充填消費量が異なるものがある。 +actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\nアーティファクトの中には、三位一体によって誘発する効果や鎧の充填消費量が異なるものがある。 actors.hero.talent.cleric_a3_1.title=不明 actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。 diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 203d7129e..8371d06e7 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -610,8 +610,8 @@ actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quan actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Este personagem está brilhando como resultado de ser atingido pela luz guia. Embora o brilho não seja forte o suficiente para iluminar a área ao redor, o efeito mágico tornará os golpes neles muito mais fáceis para o Clérigo. +actors.hero.spells.guidinglight$illuminated.desc_priest=O Sacerdote também pode ativar a iluminação com um zap de varinha, ataque de um aliado ou efeitos de alguns artefatos. Acionar iluminado dessa forma causará dano adicional. actors.hero.spells.hallowedground.name=solo santificado actors.hero.spells.hallowedground.prompt=Escolha um local @@ -656,7 +656,7 @@ actors.hero.spells.judgement.name=Julgamento actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. -actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.name=Pôr a mão actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem adjacente ou dá blindagem ao Paladino. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. @@ -1142,7 +1142,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ Se a Duelista usar uma habilidade actors.hero.talent.satiated_spells.title=Feitiços Saciados actors.hero.talent.satiated_spells.desc=_+1:_ Comer comida faz com que o Clérigo ganhe _3 de escudo_ na próxima vez que lançar um feitiço.\n\n_+2:_ Comer comida faz com que o Clérigo ganhe _5 de proteção_ na próxima vez que lançar um feitiço. actors.hero.talent.holy_intuition.title=Intuição divina -actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.holy_intuition.desc=_+1:_ O Clérigo pode lançar _Intuição Sagrada,_ um feitiço que revela se um item está amaldiçoado ao custo de _3 cargas._\n\n_+2:_ O Clérigo pode lançar _Intuição Sagrada,_ um feitiço que revela se um item está amaldiçoado ao custo de _2 cargas._ actors.hero.talent.searing_light.title=Luz abrasadora actors.hero.talent.searing_light.desc=_+1:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+4 de dano._\n\n_+2:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+6 de dano._ actors.hero.talent.shield_of_light.title=Escudo de luz @@ -1171,8 +1171,8 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo San actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.title=Pôr a mão +actors.hero.talent.lay_on_hands.desc=_+1:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _10 HP,_ ou concede ao Paladino _10 de proteção,_ ao custo de 1 carga.\n\n_+2:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _15 HP,_ ou concede ao Paladino _15 de proteção,_ ao custo de 1 carga.\n\n_+3:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _20 HP,_ ou concede ao Paladino _20 de proteção,_ ao custo de 1 carga.\n\nO excesso de cura deste feitiço é convertido em proteção. Pôr a Mão pode ser lançado repetidamente, mas não pode aplicar mais do que três lançamentos de escudo de uma só vez. actors.hero.talent.aura_of_protection.title=Aura de proteção actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Parede de luz diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 23e530d1c..8b7761451 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -575,7 +575,7 @@ actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щи actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит. actors.hero.spells.bodyform.name=форма тела -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. +actors.hero.spells.bodyform.short_desc=Присваивает Троицу заклинанию или руне. actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. actors.hero.spells.cleanse.name=очищение @@ -661,7 +661,7 @@ actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет с actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. actors.hero.spells.mindform.name=мысленная форма -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. +actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию. actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=мнемоническая молитва @@ -685,7 +685,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=световой щи actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s actors.hero.spells.spiritform.name=духовная форма -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. +actors.hero.spells.spiritform.short_desc=Присваивает Троицу кольцу или артефакту. actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. actors.hero.spells.smite.name=поражать diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index c66164bf1..a06bad38a 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -564,10 +564,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Bu düşman bir fareye dönü actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Öldüren: fareye çevrilmiş düşman ##Cleric Spells -actors.hero.spells.auraofprotection.name=aura of protection -actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.name=Korunma enerjisi. +actors.hero.spells.auraofprotection.short_desc=Savaşçı ve diğerleri için defansı arttırır. actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). -actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.name=Korunma enerjisi. actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. actors.hero.spells.blessspell.name=kutsa @@ -1173,7 +1173,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.title=Korunma enerjisi. actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 05c9e6615..59fadeb18 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -787,7 +787,7 @@ actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các ph actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về chiến đấu tầm xa và sự kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể kích hoạt hiệu ứng chiếu sáng với đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình.\n\nLinh mục cũng nhận được phép thuật _Chói lọi_, làm xua tan bóng tối, làm choáng trong thời gian ngắn và chiếu sáng tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. actors.hero.herosubclass.paladin=thủ vệ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. -actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. ##talents actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích @@ -970,7 +970,7 @@ actors.hero.talent.rogues_foresight.title=trực giác của Kẻ cướp actors.hero.talent.rogues_foresight.desc=_+1:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn có _75% khả năng nhận ra_ rằng tầng đó có chứa một bí mật.\n\n_+2:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn ta có _100% khả năng nhận ra_ rằng tầng đó có chứa một bỉ mật. actors.hero.talent.light_cloak.title=áo choàng nhẹ -actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_cloak.desc=_+1:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại với _25% tốc độ_ khi không được trang bị.\n\n_+2:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại với _50% tốc độ_ khi không được trang bị.\n\n_+3:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại với _75% tốc độ_ khi không được trang bị. actors.hero.talent.light_cloak.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng tốc độ hồi của tất cả cổ vật thêm 7/13/20% ở +1/+2/+3. actors.hero.talent.enhanced_rings.title=nhẫn cường hóa actors.hero.talent.enhanced_rings.desc=_+1:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _3 lượt_. \n\n_+2:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _6 lượt_.\n\n_+3:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _9 lượt_. @@ -1027,7 +1027,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Khi Nữ thợ săn uống hoặc n actors.hero.talent.rejuvenating_steps.title=bước chân hoàn sinh actors.hero.talent.rejuvenating_steps.desc=_+1:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _10 lượt thời gian chờ_.\n\n_+2:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _5 lượt thời gian chờ_.\n\nTài năng này sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục bị động bị vô hiệu hóa hoặc người hùng đã không nhận được kinh nghiệm trong thời gian dài. actors.hero.talent.heightened_senses.title=giác quan nâng cao -actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. +actors.hero.talent.heightened_senses.desc=_+1:_ Nữ thợ săn nhận được tâm nhãn lên các nhân vật trong vòng _2 ô từ vị trí của cô ấy_.\n\n_+2:_ Nữ thợ săn nhận được tâm nhãn lên các nhân vật trong vòng _3 ô từ vị trí của cô ấy_. actors.hero.talent.durable_projectiles.title=cường hóa vật ném actors.hero.talent.durable_projectiles.desc=_+1:_ Các vũ khí ném có _+50% độ bền_ khi được sử dụng bởi Nữ thợ săn.\n\n_+2:_ Các vũ khí ném có _+75% độ bền_ khi được sử dụng bởi Nữ thợ săn. @@ -1042,7 +1042,7 @@ actors.hero.talent.farsight.desc=_+1:_ Tầm nhìn của Xạ thủ được _t actors.hero.talent.shared_enchantment.title=phù phép được chia sẻ actors.hero.talent.shared_enchantment.desc=_+1:_ Các vũ khí ném có _33% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\n_+2:_ Các vũ khí ném có _67% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\n_+3:_ Các vũ khí ném có _100% cơ hội_ để sử dụng phù phép trên cung của Xạ thủ.\n\nTài năng này không được áp dụng cho phi tiêu bắn từ một cây nỏ được phù phép, chúng đã sẵn kích hoạt phù phép của cây nỏ. actors.hero.talent.shared_upgrades.title=nâng cấp được chia sẻ -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp sẽ tăng thời gian của con dấu của xạ thủ thêm 1 lượt, và tăng sát thương của đòn tấn công đặc biệt thêm _2.5%_ với mỗi bậc của món vú khí ném.\n\n_+2:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp sẽ tăng thời gian của con dấu của xạ thủ thêm 1 lượt, và tăng sát thương của đòn tấn công đặc biệt thêm _5%_ với mỗi bậc của món vú khí ném.\n\n__+3:_ Khi Xạ thủ tấn công với một vũ khí ném được nâng cấp, mỗi cấp sẽ tăng thời gian của con dấu của xạ thủ thêm 1 lượt, và tăng sát thương của đòn tấn công đặc biệt thêm _7.5%_ với mỗi bậc của món vú khí ném. actors.hero.talent.durable_tips.title=lớp tẩm bền actors.hero.talent.durable_tips.desc=_+1:_ Phi tiêu được tẩm có _độ bền gấp 2 lần_ khi Hộ vệ sử dụng chúng.\n\n_+2:_ Phi tiêu được tẩm có _độ bền gấp 3 lần_ khi Hộ vệ sử dụng chúng.\n\n_+3:_ Phi tiêu được tẩm có _độ bền gấp 4 lần_ khi Hộ vệ sử dụng chúng. @@ -1140,7 +1140,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một #cleric actors.hero.talent.satiated_spells.title=Thần chú bão hòa -actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.satiated_spells.desc=_+1:_ Ăn thức ăn giúp Giáo sĩ nhận được _3 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật.\n\n_+2:_ Ăn thức ăn giúp Giáo sĩ nhận được _5 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật. actors.hero.talent.holy_intuition.title=trực giác thần thánh actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.searing_light.title=ánh sáng rực chói diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 7d6edcbc5..ed8dd7e56 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其 actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。 actors.hero.spells.bodyform.name=全能之身 -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=选择三位一体的附魔或刻印。 +actors.hero.spells.bodyform.desc=牧师选择本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时,牧师会获得持续%d回合的所选附魔或刻印效果。临时附魔或刻印会具有正常附魔或刻印应当具有的任何效果。\n\n该法术会代替三位一体已有的任何其他效果。 actors.hero.spells.cleanse.name=神圣净化 actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。 @@ -610,8 +610,8 @@ actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数:%s actors.hero.spells.guidinglight$illuminated.name=发光 -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 +actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过法杖施法、盟友攻击或某些神器效果触发发光的额外效果。上述方式触发发光会造成额外伤害。 actors.hero.spells.hallowedground.name=神圣领域 actors.hero.spells.hallowedground.prompt=选择一个位置 @@ -661,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣 actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可施放该法术使附近任何单位获得%1$d点治疗,或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放,但无法立即施加超过三次施法数值的护盾。 actors.hero.spells.mindform.name=全知之心 -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=选择三位一体的法杖或投掷武器。 +actors.hero.spells.mindform.desc=牧师选择本局已鉴定的法杖或投掷武器并使三位一体获得其效果。\n\n使用三位一体时,牧师会使用%d级的所选道具的单次攻击效果。攻击会触发正常使用该道具应当触发的任何效果。\n\n该法术会代替三位一体已有的任何其他效果。 actors.hero.spells.mnemonicprayer.name=祈祷诗篇 actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 @@ -685,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数:%s actors.hero.spells.spiritform.name=全在之灵 -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=选择三位一体的戒指或神器。 +actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣魔典除外)并使三位一体获得其效果。\n\n如果选择戒指,三位一体会获得所选戒指持续20回合的%1$d级效果。\n\n如果选择神器,三位一体会使用所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会代替三位一体已有的任何其他效果。 actors.hero.spells.smite.name=至圣斩击 actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。 -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正义之力。\n\n在造成正常近战伤害的基础上,至圣斩使不超力的攻击必定命中,附有300%%的附魔强化并造成%1$d~%2$d点额外魔法伤害。\n\n至圣斩的额外魔法伤害随圣骑士的等级成长而成长,并且至圣斩必定对恶魔和亡灵敌人造成最大额外魔法伤害。 actors.hero.spells.sunray.name=阳炎射线 actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。 @@ -1174,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷 actors.hero.talent.lay_on_hands.title=圣疗之触 actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_10点生命值_,或使圣骑士获得_10点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。 actors.hero.talent.aura_of_protection.title=守护灵光 -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_15%的减伤效果_与圣骑士护甲_50%的刻印强化_。\n\n_+2:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_23%的减伤效果_与圣骑士护甲_75%的刻印强化_。\n\n_+3:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%的减伤效果_与圣骑士护甲_100%的刻印强化_。 actors.hero.talent.wall_of_light.title=神圣屏障 actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_3格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_5格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_7格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。 @@ -1186,11 +1186,11 @@ actors.hero.talent.flash.title=闪光天梯 actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_6格_外。\n\n闪光天梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。 actors.hero.talent.body_form.title=全能之身 -actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得持续_20回合_的所选附魔或刻印效果。\n\n_+2:_使用三位一体时,牧师会获得持续_27回合_的所选附魔或刻印效果。\n\n_+3:_使用三位一体时,牧师会获得持续_33回合_的所选附魔或刻印效果。\n\n_+4:_使用三位一体时,牧师会获得持续_40回合_的所选附魔或刻印效果。\n\n如果所选刻印为稀有刻印或强力刻印,三位一体会消耗更多护甲充能。 +actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得持续_20回合_的所选附魔或刻印效果。\n\n_+2:_使用三位一体时,牧师会获得持续_27回合_的所选附魔或刻印效果。\n\n_+3:_使用三位一体时,牧师会获得持续_33回合_的所选附魔或刻印效果。\n\n_+4:_使用三位一体时,牧师会获得持续_40回合_的所选附魔或刻印效果。\n\n如果所选刻印为稀有刻印或强力刻印,三位一体的护甲充能消耗更多。 actors.hero.talent.mind_form.title=全知之心 actors.hero.talent.mind_form.desc=牧师可以施放法术_全知之心_,消耗3点充能以使三位一体获得牧师本局已使用的法杖或投掷武器的效果。\n\n_+1:_使用三位一体时,牧师会使用_3级_的所选法杖或投掷武器效果。\n\n_+2:_使用三位一体时,牧师会使用_4级_的所选法杖或投掷武器效果。\n\n_+3:_使用三位一体时,牧师会使用_5级_的所选法杖或投掷武器效果。\n\n_+4:_使用三位一体时,牧师会使用_6级_的所选法杖或投掷武器效果。 actors.hero.talent.spirit_form.title=全在之灵 -actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_,消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣魔典除外)的效果。\n\n_+1:_使用三位一体时,牧师会获得一个持续20回合的_1级_戒指效果或触发一个_4级_神器效果。\n\n_+2:_使用三位一体时,牧师会获得一个持续20回合的_2级_戒指效果或触发一个_6级_神器效果。\n\n_+3:_使用三位一体时,牧师会获得一个持续20回合的_3级_戒指效果或触发一个_8级_神器效果。\n\n_+4:_使用三位一体时,牧师会获得一个持续20回合的_4级_戒指效果或触发一个_10级_神器效果。\n\n三位一体触发某些神器时会有不同的效果或护甲充能消耗。 +actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_,消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣魔典除外)的效果。\n\n_+1:_使用三位一体时,牧师会获得所选戒指持续20回合的_1级_效果或使用所选神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得所选戒指持续20回合的_2级_效果或使用所选神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得所选戒指持续20回合的_3级_效果或使用所选神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得所选戒指持续20回合的_4级_效果或使用所选神器的_10级_效果。\n\n三位一体使用神器时的效果与护甲充能消耗因神器而异。 actors.hero.talent.cleric_a3_1.title=即将推出 actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。 diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index cdfa159f7..a6d2906c1 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -1342,7 +1342,7 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e ###trinkets items.trinkets.chaoticcenser.name=incensário caótico items.trinkets.chaoticcenser.spew=Seu incensário está prestes a liberar: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.desc=Depois de algum tempo no pote de alquimia, este incensário parece estar produzindo fumaça sozinho! Os gases se acumulam e serão expelidos do incensário em direção aos inimigos em intervalos semi-aleatórios. Parece capaz de produzir todos os tipos de gases, mas você receberá um momento de aviso antes de o incensário ser ativado. items.trinkets.chaoticcenser.typical_stats_desc=Normalmente, este acessório gerará um gás nocivo próximo a um inimigo a cada _%d_ turnos. O gás apenas aparece quando inimigos estão presentes. Em níveis mais altos, os gases têm mais probabilidade de serem exóticos e poderosos. items.trinkets.chaoticcenser.stats_desc=No nível atual, este acessório gerará um gás nocivo próximo a um inimigo a cada _%d_ turnos. O gás apenas aparece quando inimigos estão presentes. Em níveis mais altos, os gases têm mais probabilidade de serem exóticos e poderosos. @@ -1395,7 +1395,7 @@ items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o items.trinkets.shardofoblivion.name=fragmento do esquecimento items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso. items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique equipamentos, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index 75a2d4507..c08eb85bd 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -239,14 +239,14 @@ levels.level$feeling.grass_title=草木层 levels.level$feeling.dark_title=黑暗层 levels.level$feeling.large_title=广阔层 levels.level$feeling.traps_title=陷阱层 -levels.level$feeling.secrets_title=秘密层 +levels.level$feeling.secrets_title=隐秘层 levels.level$feeling.chasm_desc=你的脚步声在地牢中回荡不绝。 levels.level$feeling.water_desc=你听到周围水花四处飞溅的声音。 levels.level$feeling.grass_desc=浓郁的草木气息弥漫在空气中。 levels.level$feeling.dark_desc=你能听到敌人在暗中潜伏的声音。 levels.level$feeling.large_desc=这层地牢的规模似乎不同寻常的广阔。 levels.level$feeling.traps_desc=这层地牢的地面陷阱密布,暗藏杀机。 -levels.level$feeling.secrets_desc=这层地牢的气氛暗示着不可告人的秘密。 +levels.level$feeling.secrets_desc=这层地牢的气氛暗示着潜藏其中的秘密。 levels.mininglevel.wall_desc=不算太硬的平整岩壁。你可以用镐子挖过去,只是这样做很费力,会使你饿得更快。 levels.mininglevel.gold_extra_desc=你也许能用镐子把它挖出来。 diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index fb0f150e4..2a99230ff 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Dosud nebyla odehrána žádná hra. scenes.rankingsscene.no_info=Žádné informace scenes.startscene.title=Rozehrané hry +scenes.startscene.one_minute_ago=Před jednou minutou +scenes.startscene.minutes_ago=Před %d minutami +scenes.startscene.hours_ago=Před %d hodinami +scenes.startscene.days_ago=Před %d dny scenes.startscene.new=Nová hra +scenes.startscene.sort_level=Seřadit: Úroveň +scenes.startscene.sort_recent=Seřadit: Nedávné scenes.supporterscene.title=Podpořit hru scenes.supporterscene.intro=Chci, aby byl Shattered Pixel Dungeon bez otravných reklam a mikrotransakcí, které kazí mnoho mobilních her. Namísto toho se radši zeptám hráčů, zda sami nechtějí podpořit hru přímo! diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index 2a2c8323d..9ac8bfc87 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Δεν έχουν παιχτεί παιχνίδι scenes.rankingsscene.no_info=Καμία επιπρόσθετη πληροφορία scenes.startscene.title=Παιχνίδια σε Εξέλιξη +scenes.startscene.one_minute_ago=1 λεπτό πριν +scenes.startscene.minutes_ago=%d λεπτά πριν +scenes.startscene.hours_ago=%d ώρες πριν +scenes.startscene.days_ago=%d ημέρες πριν scenes.startscene.new=Νέο Παιχνίδι +scenes.startscene.sort_level=Ταξινόμηση: Επίπεδο +scenes.startscene.sort_recent=Ταξινόμηση: Πρόσφατο scenes.supporterscene.title=Υποστήριξε το παιχνίδι scenes.supporterscene.intro=Θέλω το Shattered Pixel Dungeon να είναι απαλλαγμένο από διαφημίσεις και παρεμβατικές μικροσυναλλαγές – τη μάστιγα των δωρεάν παιχνιδιών. Αντ' αυτού, προτιμώ να ζητήσω από τους παίκτες να στηρίξουν το παιχνίδι απευθείας! diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index 0870ee60c..d0cf44f3b 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Még nincs lejátszott játék. scenes.rankingsscene.no_info=Nincs további információ scenes.startscene.title=Folyamatban lévő játékok +scenes.startscene.one_minute_ago=1 minute ago +scenes.startscene.minutes_ago=%d minutes ago +scenes.startscene.hours_ago=%d hours ago +scenes.startscene.days_ago=%d days ago scenes.startscene.new=Új játék +scenes.startscene.sort_level=Sort: Level +scenes.startscene.sort_recent=Sort: Recent scenes.supporterscene.title=A játék támogatása scenes.supporterscene.intro=Azt akarom, hogy a Shattered Pixel Dungeon reklámoktól és rámenős mikrotranzakcióktól mentes legyen, mert ezek sok ingyenes játékot tönkretesznek. Ehelyett inkább arra kérem a játékosokat, hogy közvetlenül támogassák a játékot! diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 91a4df68c..15700924c 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=ゲームを一回も遊んでいません。 scenes.rankingsscene.no_info=追加情報なし scenes.startscene.title=進行中のゲーム +scenes.startscene.one_minute_ago=1分前 +scenes.startscene.minutes_ago=%d分前 +scenes.startscene.hours_ago=%d時間前 +scenes.startscene.days_ago=%d日前 scenes.startscene.new=新しいゲーム +scenes.startscene.sort_level=並び替え:勇士のレベル +scenes.startscene.sort_recent=並び替え:最近のプレイ scenes.supporterscene.title=ゲームを後援する scenes.supporterscene.intro=私はShattered Pixel Dungeonを、多くの無料ゲームを台無しにしている広告や侵略的な課金がないゲームにしたいと思っています。むしろ、プレイヤーの皆さんには直接ゲームを後援していただきたいと思っています。 diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index 1d57db6fb..c3ddd3cb0 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Er zijn nog geen spellen gespeeld. scenes.rankingsscene.no_info=Geen verdere informatie scenes.startscene.title=Spellen in Uitvoering +scenes.startscene.one_minute_ago=1 minuut geleden +scenes.startscene.minutes_ago=%d minuten geleden +scenes.startscene.hours_ago=%d uur geleden +scenes.startscene.days_ago=%d dagen geleden scenes.startscene.new=Nieuw spel +scenes.startscene.sort_level=Sorteer: Niveau +scenes.startscene.sort_recent=Sorteer: Recent scenes.supporterscene.title=Ondersteun het Spel scenes.supporterscene.intro=Ik wil dat Shattered Pixel Dungeon vrij van advertenties en microtransacties is, omdat dat zoveel spellen verpest. In plaats daarvan vraag ik spelers liever om het spel rechtstreeks te steunen! diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index d5de63b3f..6454dab41 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Nenhum jogo foi iniciado ainda. scenes.rankingsscene.no_info=Sem informações adicionais. scenes.startscene.title=Jogos em Progresso +scenes.startscene.one_minute_ago=Há 1 minuto +scenes.startscene.minutes_ago=Há %d minutos +scenes.startscene.hours_ago=Há %d horas +scenes.startscene.days_ago=Há %d dias scenes.startscene.new=Novo Jogo +scenes.startscene.sort_level=Ordenar: Nível +scenes.startscene.sort_recent=Ordenar: Recente scenes.supporterscene.title=Apoie o jogo scenes.supporterscene.intro=Eu quero Shattered Pixel Dungeon livre de anúncios e microtransações invasivas, que arruínam tantos jogos grátis. Em vez disso, prefiro pedir aos jogadores que apoiem o jogo diretamente! diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index fa77df486..96bbb7027 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Не было сыграно ещё ни одно scenes.rankingsscene.no_info=Нет дополнительной информации scenes.startscene.title=Выберите сохранение +scenes.startscene.one_minute_ago=1 минуту назад +scenes.startscene.minutes_ago=%d минут назад +scenes.startscene.hours_ago=%d часов назад +scenes.startscene.days_ago=%d дней назад scenes.startscene.new=Новая игра +scenes.startscene.sort_level=Сортировка: Уровень +scenes.startscene.sort_recent=Сортировка: Недавние scenes.supporterscene.title=Поддержать игру scenes.supporterscene.intro=Я бы хотел, чтобы Shattered Pixel Dungeon была полностью без рекламы и микротранзакций, которые убивают множество бесплатных игр. Вместо этого, я прошу игроков поддержать игру напрямую, добровольно! diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index 6568e8e12..4caf29e7a 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=目前为止还没有已经结束的游戏。 scenes.rankingsscene.no_info=没有额外信息 scenes.startscene.title=进行中的游戏 +scenes.startscene.one_minute_ago=1分前 +scenes.startscene.minutes_ago=%d分前 +scenes.startscene.hours_ago=%d时前 +scenes.startscene.days_ago=%d天前 scenes.startscene.new=新游戏 +scenes.startscene.sort_level=按等级排序 +scenes.startscene.sort_recent=按时间排序 scenes.supporterscene.title=支持游戏开发 scenes.supporterscene.intro=我不希望破碎的像素地牢沾染任何广告或侵入性微交易要素。那些东西毁了不知多少免费游戏。相应地,我希望玩家们能对本游戏进行直接的支持! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index d0ac33d2e..a1b6fa5e9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; @@ -30,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.ui.Icons; +import com.shatteredpixel.shatteredpixeldungeon.ui.TalentIcon; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.watabou.noosa.Image; @@ -64,10 +66,18 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-2.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by BETA:**\n" + + "**-** Smite no longer guaranteeing hits when it should\n" + + "**-** Buttons on title screen becoming wider than intended\n" + + "**-** A warning message for the upcoming Trinity armor ability appearing for all abilities\n" + + "**-** Holy weapon and ward overriding curse effects in some cases")); + changes = new ChangeInfo("BETA-2.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -155,63 +165,6 @@ public class v3_X_Changes { "**-** Multiplicity glyph not working correctly with ghouls in some cases\n" + "**-** Geomancer rockfall attack being cleared on save/load")); - changes = new ChangeInfo("BETA-1.4", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.CHAOTIC_CENSER), "Trinket & Weapon Ability Buffs", - "Overall trinket balance is in a much better place since v2.5, but there are still some that can do with being more powerful or fun to use:\n" + - "\n" + - "**- Chaotic Censer** now only spawns gasses when enemies are present, and gives a warning one moment before the gas is spewed.\n" + - "**- 13 Leaf Clover** slightly redesigned, now has a 15% chance to set damage to max and 10% chance to set damage to min per level. This results in ~10% more average damage at +3.\n" + - "**- Mimic Tooth** ebony mimics now have normal mimic stats, down from +25%, but still deal full damage on surprise attack.\n" + - "**- Trap Mechanism** now also makes 10% of a level's traps spawn visible per level.\n" + - "**- Shard of Oblivion** now prevents ID effects such as scroll of ID and wells of knowledge. Items are instead set to be ready to be IDed by the shard.", - - "The Duelist continues to do better following all the changes in v2.X updates. A couple of weapon abilities are still lagging behind though, and so I'm giving them a little help:\n" + - "\n" + - "**- Combo Strike** ability damage boost buffed by 25% for Gauntlets. 33% for Sai, 50% for Gloves.\n" + - "**- Charged Shot** knockback +1, base bonus damage on untipped darts +1.")); - - changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket & Talent Nerfs", - "Despite nerfs in v2.5 the Mossy Clump is still far and away the strongest trinket. For now I'm going to experiment with adjusting the ratios on the floors it grants.\n" + - "\n" + - "**- Mossy Clump** now generates grassy floors 1/3 of the time and water floors 2/3 of the time, instead of 1/2 each. This will usually result in one fewer grassy floor over a whole run.", - - "Thrown weapons aren't an especially popular category of item to upgrade, and I would like to make more extensive changes to them in the future, but for the moment I'm making a targeted adjustment to the Shared Upgrades talent. The bonus damage it provided wasn't tied to the tier of thrown weapon used, which made T2 thrown weapons disproportionally powerful for the Sniper.\n" + - "\n" + - "**- Shared Upgrades** now grants 2.5%/5%/7.5% bonus damage per upgrade per tier, instead of a flat 10%/20%/30% bonus damage per upgrade. Functionally, this means -50% bonus dmg for T2 thrown weapons, -25% for T3, no changes for T4, and +25% for T5.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Holy weapon and ward now work without a weapon or armor. Mainly this is to prevent antisynergy with the ring of force.\n\n" + - "**-** Updated Translations")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Character visual effects (burning, illuminated, etc.) persisting after death in various cases\n" + - "\n" + - "**Existed Prior to BETA:**\n" + - "**-** Exploits involving juggling salt cube to get slower hunger with full regen\n" + - "**-** Disarming traps not teleporting the hero's weapon in some cases where they should")); - - changes = new ChangeInfo("BETA 1.1 to 1.3", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Turned off auto-targeting in cases where it was almost always wrong (Bless spell, Wand of Warding, etc.)\n\n" + - "**-** Camera panning to enemies now respects the 'camera follow intensity' setting.\n\n" + - "**-** Holy Tome and Cloak of Shadows can no longer be transmuted.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Existed Prior to BETA:**\n" + - "**-** Rare cases where bomb AOE could be influenced by nearby potions shattering\n" + - "**-** Artifact uniqueness being affected by runs from prior game versions\n" + - "**-** Rare cases where game win scene wouldn't trigger immediately\n" + - "**-** Minor text errors")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -269,20 +222,23 @@ public class v3_X_Changes { changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), "**Highlights:**\n" + + "**-** Turned off auto-targeting in cases where it was almost always wrong (Bless spell, Wand of Warding, etc.)\n" + "**-** Enemies are now more willing to switch targets if their target is retreating and they are being attacked by something else\n" + "**-** Enemies are now more consistently drawn to the hero's position if they are attacked from out of visible range\n" + "**-** Fixed Reclaim trap spell exploits, and allowed it to be dropped while charged\n" + "**-** Improved visual contrast for symbols on runestones\n" + "\n" + "**Characters:**\n" + - "**-** Crazed bandits now have their own description\n" + - "\n" + + "**-** Crazed bandits now have their own description", + "**Effects:**\n" + "**-** Blast Wave no longer knocks back characters if they are killed over a pit\n" + + "**-** Cloak of Shadows (and new Holy Tome) can no longer be transmuted.\n" + "\n" + "**Misc.:**\n" + "**-** Adjusted icons for Sucker Punch and Followup Strike\n" + "**-** Camera no longer re-centers on hero when adding custom notes\n" + + "**-** Camera panning to enemies now respects the 'camera follow intensity' setting.\n" + "**-** Improved the game's monochrome Android icon\n" + "**-** Improved text clarity in a few cases\n" + "**-** Updated internal code libraries")); @@ -294,11 +250,14 @@ public class v3_X_Changes { "**-** Runestones working while hero is magic immune\n" + "\n" + "**Items:**\n" + + "**-** Rare cases where bomb AOE could be influenced by nearby potions shattering\n" + + "**-** Exploits involving juggling salt cube to get slower hunger with full regen\n" + "**-** Cursed armband not updating player gold display on desktop after stealing gold\n" + "**-** Very specific cases where disarming traps could make items unattainable\n" + "**-** Icecap incorrectly being blocked by high grass\n" + "**-** Stone of detect magic incorrectly being usable on thrown weapons\n" + - "\n" + + "**-** Artifact uniqueness being affected by runs from prior game versions", + "**Effects:**\n" + "**-** Monk abilities which ignore armor using the incorrect damage icon\n" + "**-** Damage type not showing when hitting downed crystal guardians\n" + @@ -306,8 +265,10 @@ public class v3_X_Changes { "**-** Certain effects not having on-death or rankings messages\n" + "**-** Specific cases where cursed wand effects would forget they were spawned by wondrous resin\n" + "**-** Duration of greater haste not being preserved on save/load\n" + + "**-** Disarming traps not teleporting the hero's weapon in some cases where they should\n" + "\n" + "**Misc.:**\n" + + "**-** Rare cases where game win scene wouldn't trigger immediately\n" + "**-** Various minor textual errors\n" + "**-** Various rare crash errors")); @@ -315,10 +276,35 @@ public class v3_X_Changes { changes.hardlight(CharSprite.POSITIVE); changeInfos.add(changes); + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.CHAOTIC_CENSER), "Trinket Buffs", + "Overall trinket balance is in a much better place since v2.5, but there are still some that can do with being more powerful or fun to use:\n" + + "\n" + + "**- Chaotic Censer** now only spawns gasses when enemies are present, and gives a warning one moment before the gas is spewed.\n" + + "**- 13 Leaf Clover** slightly redesigned, now has a 15% chance to set damage to max and 10% chance to set damage to min per level. This results in ~10% more average damage at +3.\n" + + "**- Mimic Tooth** ebony mimics now have normal mimic stats, down from +25%, but still deal full damage on surprise attack.\n" + + "**- Trap Mechanism** now also makes 10% of a level's traps spawn visible per level.\n" + + "**- Shard of Oblivion** now prevents ID effects such as scroll of ID and wells of knowledge. Items are instead set to be ready to be IDed by the shard.")); + + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SAI), "Weapon Ability Buffs", + "The Duelist continues to do better following all the changes in v2.X updates. A couple of weapon abilities are still lagging behind though, and so I'm giving them a little help:\n" + + "\n" + + "**- Combo Strike** ability damage boost buffed by 25% for Gauntlets. 33% for Sai, 50% for Gloves.\n" + + "**- Charged Shot** knockback +1, base bonus damage on untipped darts +1.")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "nerfs"), false, null); changes.hardlight(CharSprite.NEGATIVE); changeInfos.add(changes); + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket Nerfs", + "Despite nerfs in v2.5 the Mossy Clump is still far and away the strongest trinket. For now I'm going to experiment with adjusting the ratios on the floors it grants.\n" + + "\n" + + "**- Mossy Clump** now generates grassy floors 1/3 of the time and water floors 2/3 of the time, instead of 1/2 each. This will usually result in one fewer grassy floor over a whole run.")); + + changes.addButton(new ChangeButton(new TalentIcon(Talent.SHARED_UPGRADES), "Shared Upgrades Nerf", + "Thrown weapons aren't an especially popular category of item to upgrade, and I would like to make more extensive changes to them in the future, but for the moment I'm making a targeted adjustment to the Shared Upgrades talent. The bonus damage it provided wasn't tied to the tier of thrown weapon used, which made T2 thrown weapons disproportionally powerful for the Sniper.\n" + + "\n" + + "**- Shared Upgrades** now grants 2.5%/5%/7.5% bonus damage per upgrade per tier, instead of a flat 10%/20%/30% bonus damage per upgrade. Functionally, this means -50% bonus dmg for T2 thrown weapons, -25% for T3, no changes for T4, and +25% for T5.")); + } }