From a5f740ab73fb691e603b6081dbca24ed7b20aedf Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 15 Jun 2023 13:12:03 -0400 Subject: [PATCH] v2.1.2: fixed rapier lunge updating visibility after attack not before --- .../shatteredpixeldungeon/items/weapon/melee/Rapier.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java index 55d06c61e..fec0abe40 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java @@ -121,6 +121,7 @@ public class Rapier extends MeleeWeapon { } hero.pos = dest; Dungeon.level.occupyCell(hero); + Dungeon.observe(); if (enemy != null && hero.canAttack(enemy)) { hero.sprite.attack(enemy.pos, new Callback() {