v2.0.0: very early impl of duelist, no features and lots of placeholders
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@@ -502,6 +502,11 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea
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actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
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actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._
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actors.hero.heroclass.duelist=Duelist
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actors.hero.heroclass.duelist_desc_short=TODO
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actors.hero.heroclass.duelist_desc=TODO
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actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
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actors.hero.herosubclass.berserker=berserker
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actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding.
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actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk.
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@@ -883,6 +888,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=Oh, what a pleasant surprise to meet a
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actors.mobs.npcs.wandmaker.intro_rogue=Oh Goodness, you startled me! I haven't met a bandit from this place that still has his sanity, so you must be from the surface! If you're up to helping a stranger out, I may have a task for you.
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actors.mobs.npcs.wandmaker.intro_mage=Oh, hello %s! I heard there was some ruckus regarding you and the wizards institute? Oh never mind, I never liked those stick-in-the-muds anyway. If you're willing, I may have a task for you.
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actors.mobs.npcs.wandmaker.intro_huntress=Oh, hello miss! A friendly face is a pleasant surprise down here isn't it? In fact, I swear I've seen your face before, but I can't put my finger on it... Oh never mind, if you're here for adventure, I may have a task for you.
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actors.mobs.npcs.wandmaker.intro_duelist=TODO, I have a task for you.
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actors.mobs.npcs.wandmaker.intro_1=\n\nI came here to find a rare ingredient for a wand, but I've gotten myself lost, and my magical shield is weakening. I'll need to leave soon, but can't bear to go without getting what I came for.
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actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
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actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You might want to _keep some sort of freezing item handy_ though, elementals are very powerful, but ice will take them down quite easily.
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@@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Your heroic armor's properties have bee
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items.armor.clotharmor.name=cloth armor
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items.armor.clotharmor.desc=This lightweight armor offers basic protection.
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items.armor.duelistarmor.name=TODO
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items.armor.duelistarmor.desc=TODO
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items.armor.huntressarmor.name=hero's cloak
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items.armor.huntressarmor.no_enemies=No enemies in sight
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items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
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@@ -1570,6 +1573,10 @@ items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.rapier.name=rapier
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items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
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items.weapon.melee.rapier.desc=TODO
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items.weapon.melee.roundshield.name=round shield
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items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades.
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items.weapon.melee.roundshield.stats_desc=This weapon blocks 0-%d damage. This blocking scales with upgrades.
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@@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Rogue Unlocked!
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badges$badge.unlock_rogue.desc=Unlock the Rogue by performing 10 surprise attacks in one game
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badges$badge.unlock_huntress.title=Huntress Unlocked!
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badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
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badges$badge.unlock_duelist.title=Duelist Unlocked!
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badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
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challenges.no_food=On diet
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challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
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