From a6abd58e4e987fb1379cc1df30b5353353b993e9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 21 Jan 2025 15:05:00 -0500 Subject: [PATCH] v3.0.0: updated version, changelog, and translations for BETA-2.0 --- build.gradle | 4 +- .../messages/actors/actors_cs.properties | 120 ++++---- .../messages/actors/actors_de.properties | 40 ++- .../messages/actors/actors_el.properties | 28 +- .../messages/actors/actors_eo.properties | 58 ++-- .../messages/actors/actors_es.properties | 120 ++++---- .../messages/actors/actors_fr.properties | 100 ++++--- .../messages/actors/actors_hu.properties | 104 ++++--- .../messages/actors/actors_in.properties | 80 ++--- .../messages/actors/actors_ja.properties | 142 ++++----- .../messages/actors/actors_ko.properties | 148 +++++----- .../messages/actors/actors_nl.properties | 276 +++++++++--------- .../messages/actors/actors_pl.properties | 172 ++++++----- .../messages/actors/actors_pt.properties | 100 ++++--- .../messages/actors/actors_ru.properties | 64 ++-- .../messages/actors/actors_tr.properties | 92 +++--- .../messages/actors/actors_uk.properties | 132 +++++---- .../messages/actors/actors_vi.properties | 88 +++--- .../messages/actors/actors_zh.properties | 174 ++++++----- .../assets/messages/items/items_be.properties | 32 +- .../assets/messages/items/items_cs.properties | 34 +-- .../assets/messages/items/items_de.properties | 6 +- .../assets/messages/items/items_el.properties | 8 +- .../assets/messages/items/items_eo.properties | 6 +- .../assets/messages/items/items_es.properties | 34 +-- .../assets/messages/items/items_fr.properties | 8 +- .../assets/messages/items/items_hu.properties | 34 +-- .../assets/messages/items/items_in.properties | 34 +-- .../assets/messages/items/items_it.properties | 6 +- .../assets/messages/items/items_ja.properties | 34 +-- .../assets/messages/items/items_ko.properties | 50 ++-- .../assets/messages/items/items_nl.properties | 122 ++++---- .../assets/messages/items/items_pl.properties | 40 +-- .../assets/messages/items/items_pt.properties | 22 +- .../assets/messages/items/items_ru.properties | 6 +- .../assets/messages/items/items_tr.properties | 6 +- .../assets/messages/items/items_uk.properties | 40 +-- .../assets/messages/items/items_vi.properties | 6 +- .../assets/messages/items/items_zh.properties | 40 +-- .../messages/journal/journal_nl.properties | 8 +- .../messages/journal/journal_vi.properties | 4 +- .../messages/levels/levels_pl.properties | 2 +- .../assets/messages/misc/misc_nl.properties | 10 +- .../assets/messages/misc/misc_uk.properties | 2 +- .../messages/scenes/scenes_nl.properties | 4 +- .../messages/scenes/scenes_zh.properties | 2 +- .../messages/windows/windows_it.properties | 9 + .../messages/windows/windows_ko.properties | 4 +- .../messages/windows/windows_nl.properties | 8 +- .../messages/windows/windows_ru.properties | 2 +- .../messages/windows/windows_zh.properties | 4 +- .../scenes/WelcomeScene.java | 6 +- .../ui/changelist/v3_X_Changes.java | 103 +++---- .../windows/WndChooseSubclass.java | 6 - 54 files changed, 1488 insertions(+), 1296 deletions(-) diff --git a/build.gradle b/build.gradle index 3b9bbd0f5..5140bb32d 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 817 - appVersionName = '3.0.0-BETA-1.4' + appVersionCode = 818 + appVersionName = '3.0.0-BETA-2.0' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 8aa344989..5aa770569 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=ledová bouře actors.blobs.blizzard.desc=Víří zde ledová vichřice. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=matoucí plyn actors.blobs.confusiongas.desc=Víří zde oblak matoucího plynu. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=elektřina actors.blobs.electricity.desc=Jiskří zde jasné pole elektrického proudu. actors.blobs.electricity.rankings_desc=Elektrizace actors.blobs.electricity.ondeath=Zabil tě elektrický šok... -actors.blobs.fire.name=fire +actors.blobs.fire.name=oheň actors.blobs.fire.desc=Zuří zde oheň. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=vegetace actors.blobs.foliage.desc=Paprsky světla pronikají šerem podzemní zahrady. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=mrazivý vzduch actors.blobs.freezing.desc=Vzduch je zde nepřirozeně chladný. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=temná energie actors.blobs.goowarn.desc=Hemží se zde částečky temné energie! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=ohnivé peklo actors.blobs.inferno.desc=Zuří zde ohnivé peklo. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=paralyzující plyn actors.blobs.paralyticgas.desc=Víří zde oblak paralyzujícího plynu. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=růst actors.blobs.sacrificialfire.name=Obětní oheň actors.blobs.sacrificialfire.desc=Stojí zde oltář, na němž hoří obětní oheň. Každé stvoření, které zde zabiješ, bude pohlceno a přijato jako oběť duchům podzemí.\n\nMožná, že za dostatek obětí budeš odměněn? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Oheň přijal tvou oběť a vzplál silněji actors.blobs.sacrificialfire.unworthy=Oheň přijal tvou oběť, ovšem nezměnil se. actors.blobs.sacrificialfire.reward=Oheň se rozzářil a zmizel, přičemž za sebou zanechal odměnu! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=kouřová clona actors.blobs.smokescreen.desc=Víří zde oblak hustého černého kouře. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=páchnoucí plyn actors.blobs.stenchgas.desc=Víří zde oblak smrdutého zápachu. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=bouřná mračna actors.blobs.stormcloud.desc=Víří zde mračna vodní páry. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=toxický plyn actors.blobs.toxicgas.desc=Víří zde zelenavý oblak toxického plynu. actors.blobs.toxicgas.rankings_desc=Udušení actors.blobs.toxicgas.ondeath=Udusil tě toxický plyn... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=žíravý plyn actors.blobs.corrosivegas.desc=Víří zde oblak smrtícího žíravého plynu. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=voda vědomí actors.blobs.waterofawareness.procced=Během toho co piješ, cítíš jak do tvé mysli proudí vědomosti. actors.blobs.waterofawareness.desc=Z vody v této studni vyzařuje síla poznání. Napij se z ní a zjistíš všechna tajemství předmětů, které máš na sobě, rozpoznáš případná prokletí všech předmětů v inventáři a také odhalíš všechny předměty na tomto podlaží. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=voda zdraví actors.blobs.waterofhealth.procced=Během toho, co piješ, cítíš, jak se všechny tvé rány zcela hojí. actors.blobs.waterofhealth.desc=Z vody v této studni vyzařuje síla zdraví. Napij se z ní a vyléčíš všechna svá zranění, zasytíš svůj hlad a sejmeš všechny kletby ze svého vybavení. -actors.blobs.web.name=spider web +actors.blobs.web.name=pavučina actors.blobs.web.desc=Vše zde pokrývá hustá pavučina. Cokoliv se této lepivé sítě dotkne nebo je skrze ní hozeno, ji sice rozbije, ale také to uvízne na místě. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Klerik se rozzáří svatou mocí actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Povznesená forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Světelná energie září z Klerikova těla. V této formě získává Klerik dosah útoku 2 políčka (díky svaté energii z něj zářící), a 10 bodů dodatečné ochrany kdykoliv použije nabití své svaté knihy. Také může sesílat kouzla dostupná skrze schopnosti povznesené formy.\n\nOchrana poskytnutá povznesenou formou nebude vyprchávat časem, ovšem vytratí se, jakmile trvání formy skončí.\n\nMomentální ochrana: %1$d.\nZbývá tahů: %2$d. actors.hero.abilities.cleric.trinity.name=Trojice -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(NEDOKONČENO)_ Klerik získá _Trojici_ schopností, které pracují s vybavením Klerika a mezi nimiž lze přepínat používáním nových kouzel. +actors.hero.abilities.cleric.trinity.desc=_Trojice ještě nebyla přidána, a proto ji zatím nelze zvolit._\n\nKlerik získá _Trojici_ schopností zbroje, mezi nimiž může přepínat prostřednictvím tří nových kouzel. Každé z těchto kouzel je zaměřeno na napodobení efektů vybavení, které Klerik tuto hru identifikoval: Tělo (zbraně a zbroje), Mysl (hůlky a vrhací zbraně), a Duch (prsteny a artefakty).\n\nJen jeden z těchto efektů může být v jednu chvíli aktivní, a změna podoby Trojice ukončí všechny aktivní efekty Trojice. actors.hero.abilities.cleric.powerofmany.name=Síla mnoha actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového. actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Nepřítel byl proměněn v kr actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Zabit krysomorfovaným nepřítelem ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=Požehnání actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehná & vyléčí ostatní. actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=Podoba Těla actors.hero.spells.bodyform.short_desc=TODO actors.hero.spells.bodyform.desc=TODO @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Klerik okamžitě zruší všechny škodlivé ef actors.hero.spells.clericspell.prompt=Vyber cíl actors.hero.spells.clericspell.no_target=Tam není žadný cíl. actors.hero.spells.clericspell.invalid_target=Tuto oblast nemůžeš zacílit. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Tohoto nepřítele nemůžeš zacílit. actors.hero.spells.clericspell.charge_cost=Stojí nabití: %d actors.hero.spells.divinesense.name=Nadpozemský smysl @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne actors.hero.spells.guidinglight.name=Naváděcí světlo actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. @@ -627,31 +633,31 @@ actors.hero.spells.holyward.name=Svěcená zbroj actors.hero.spells.holyward.glyph_name=%s Světla actors.hero.spells.holyward.glyph_desc=Tato runa lehce zvyšuje množství poškození, které zbroj blokuje. actors.hero.spells.holyward.short_desc=Dočasně přepíše runu na zbroji pro zvýšení jejího blokování. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=Klerik naplní svou zbroj runou světla, čímž zvýší hodnotu jejího blokování o 1.\n\nRuna na zbroji vydrží 50 tahů, a po tuto dobu přepíše jakékoliv jiné prospěšné runy na této zbroji. Klerik získá výhody tohoto efektu i tehdy, když na sobě žádnou zbroj nemá. +actors.hero.spells.holyward.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Navýšení blokování se zvyšuje na 3, kouzlo již nepřepisuje existující runy ve zbroji, a sesílání jiných kouzel pod vlivem svěcené zbroje prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyward$holyarmbuff.name=Svěcená zbroj actors.hero.spells.holyward$holyarmbuff.desc=Klerik naplnil svou zbroj runou světla, dočasně přepisujíc jiné runy a poskytujíc této zbroji o 1 vyšší hodnotu blokování.\n\nZbývá tahů: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladin naplnil svou zbroj runami svaté energie, díky čemuž blokuje navíc 3 body poškození.\n\nSesílání jiných kouzel během trvání svěcené zbroje prodlouží její trvání o 10 tahů za každé použité nabití.\n\nZbývá tahů: %s. actors.hero.spells.holyweapon.name=Svěcená zbraň actors.hero.spells.holyweapon.ench_name=%s Posvěcení actors.hero.spells.holyweapon.ench_desc=Nepřátelé zasažení zbraní posvěcení utrpí bonusové magické poškození. actors.hero.spells.holyweapon.short_desc=Dočasně přepíše očarování na zbrani pro zvýšení jejího poškození. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=Klerik očaruje svou zbraň svěcenou mocí, která díky tomu způsobí při každém zásahu nepříteli navíc 2 body magického poškození.\n\nToto očarování trvá 50 tahů, a po tuto dobu přepíše jakákoliv jiná prospěšná očarování zbraně. Tento efekt se vztahuje i na útoky beze zbraně. +actors.hero.spells.holyweapon.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Dodatečné poškození se zvyšuje na 6, kouzlo již nepřepisuje existující očarování zbraně, a sesílání jiných kouzel pod vlivem svěcené zbraně prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyweapon$holywepbuff.name=Svěcená zbraň actors.hero.spells.holyweapon$holywepbuff.desc=Klerik naplnil svou zbraň posvátným očarováním, čímž dočasně přepsal její jiná očarování a způsobil, že zbraň každým svým zásahem způsobí nepřátelům navíc 2 body magického pooškození.\n\nZbývá tahů: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladin naplnil svou zbraň svatou energií, díky čemuž jeho útoky způsobí navíc 6 magického poškození.\n\nSesílání jiných kouzel během trvání svěcené zbraně prodlouží její trvání o 10 tahů za každé použité nabití.\n\nZbývá tahů: %s. actors.hero.spells.judgement.name=Rozsudek actors.hero.spells.judgement.short_desc=Zraní všechny viditelné nepřátele actors.hero.spells.judgement.desc=Klerik bouchne pěstí do země, čímž vyvolá erupci světla, která zraní všechny nepřátele v jeho zorném poli. Tím způsobí v základu %1$d-%2$d poškození, plus dalších 5-10 poškození za každé kouzlo, které Klerik seslal od vstoupení do povznesené formy (nebo od posledního seslání Rozsudku).\n\nNyní způsobí Rozsudek %3$d-%4$d poškození. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=Léčivé ruce +actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postavu nebo poskytne ochranu Paladinovi. +actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své ruce a vyléčí nebo ochrání cokoliv, čeho se dotkne.\n\nPaladin může toto kouzlo seslat na libovolnou sousedící postavu a vyléčit jí %1$d životů, nebo na sebe a získat tím %1$d bodů dodatečné ochrany. Přebytečné léčení z tohoto kouzla je převedeno na dodatečnou ochranu.\n\nToto kouzlo se sesílá okamžitě a lze jej seslat opakovaně, ale nemůže poskytnout více dodatečné ochrany než ekvivalent tří seslání. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=Podoba Mysli actors.hero.spells.mindform.short_desc=TODO actors.hero.spells.mindform.desc=TODO @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=Podoba Ducha actors.hero.spells.spiritform.short_desc=TODO actors.hero.spells.spiritform.desc=TODO -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=Božský úder +actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování. +actors.hero.spells.smite.desc=Paladin naplní svůj úder ničivou silou spravedlnosti.\n\nNavíc k běžnému poškození zblízka Božský úder s jistotou zasáhne, získává +300%% sílu očarování a způsobí %1$d - %2$d bonusového magického poškození.\n\nBonusovvé poškození božského úderu se zvyšuje s úrovní Paladina, a vždy způsobí nejvyšší možné poškození nemrtvým a démonům. actors.hero.spells.sunray.name=Sluneční paprsek actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí. actors.hero.spells.sunray.desc=Klerik sešle na svůj cíl paprsek oslepujícího světla, kterým způsobí %1$d-%2$d poškození a na %3$d tahů je oslepí. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům.\n\nPo zasažení tímto kouzlem se oči protivníka přizpůsobí a nenechá se jím oslepit znovu. Pokud je jím však zasažen podruhé během oslepení, zdrcující světlo ho namísto toho paralyzuje. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=Ty actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může využít osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití. actors.hero.herosubclass.paladin=Paladin -actors.hero.herosubclass.paladin_short_desc=_(NEDOKONČENO)__Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=Vyprovokovaný hněv @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ Vzdálenost, kam Střelkyně dohlédne, s actors.hero.talent.shared_enchantment.title=Sdílené okouzlení actors.hero.talent.shared_enchantment.desc=_+1:_ Vrhací zbraně mají _33% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+2:_ Vrhací zbraně mají _67% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+3:_ Vrhací zbraně mají _100% šanci_, že si převezmou okouzlení Střelkynina luku.\n\nTato schopnost se nevztahuje na šipky vypálené z kuše, jelikož ty už sdílí okouzlení kuše. actors.hero.talent.shared_upgrades.title=Sdílená vylepšení -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _2.5%_ za stupeň vrhací zbraně.\n\n_+2:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _5%_ za stupeň vrhací zbraně.\n\n_+3:_ Když Lovkyně zaútočí vylepšenou vrhací zbraní, zvýší se za každou úroveň jejího vylepšení trvání střelecké značky o 1 tah a poškození způsobené speciálním útokem luku o _7.5%_ za stupeň vrhací zbraně. actors.hero.talent.durable_tips.title=Tvrdé hroty actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně. @@ -1156,12 +1168,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou ze actors.hero.talent.mnemonic_prayer.title=Modlitba actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Neznámé -actors.hero.talent.paladint3b.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. -actors.hero.talent.paladint3c.title=Neznámé -actors.hero.talent.paladint3c.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.lay_on_hands.title=Léčivé ruce +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _10 životů_ nebo poskytne Paladinovi _10 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+2:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _15 životů_ nebo poskytne Paladinovi _15 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+3:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _20 životů_ nebo poskytne Paladinovi _20 bodů dodatečné ochrany_, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. Léčivé ruce lze seslat opakovaně, naráz však mohou poskytnout jen tolik dodatečné ochrany, kolik je ekvivalent tří seslání kouzla. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=Božský zásah actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _150 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _1 tah_.\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _2 tahy_.\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _3 tahy_.\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _4 tahy_.\n\nBožský zásah stojí celých 5 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou. @@ -1170,12 +1182,12 @@ actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik sesla actors.hero.talent.flash.title=Záblesk actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=Podoba Těla +actors.hero.talent.body_form.desc=Klerik může seslat _Podobu Těla_, kterou na sebe Trojice převezme sílu očarování nebo runy, kterou v této hře identifikoval, za cenu 2 nabití.\n\n_+1:_ Při použití Trojice získá Klerik zvolený efekt na _20 tahů_.\n\n_+2:_ Při použití Trojice získá Klerik zvolený efekt na _27 tahů_.\n\n_+3:_ Při použití Trojice získá Klerik zvolený efekt na _33 tahů_.\n\n_+4:_ Při použití Trojice získá Klerik zvolený efekt na _40 tahů_.\n\nCena energie je vyšší, pokud se jedná o vzácné a mocné očarování nebo runu. +actors.hero.talent.mind_form.title=Podoba Mysli +actors.hero.talent.mind_form.desc=Klerik může seslat _Podobu Mysli_, kterou na sebe Trojice převezme moc hůlky nebo vrhací zbraně, kterou Klerik v této hře použil, za cenu 3 nabití.\n\n_+1:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+3_.\n\n_+2:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+4_.\n\n_+3:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+5_.\n\n_+4:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+6_. +actors.hero.talent.spirit_form.title=Podoba Ducha +actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nNěkteré artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici. actors.hero.talent.cleric_a3_1.title=Neznámé actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=Ebenový mimik actors.mobs.ebonymimic.reveal=Byl zde mimik! actors.mobs.ebonymimic.hidden_name=Podezřelý obrys actors.mobs.ebonymimic.hidden_desc=Zdá se, že tu něco je, ale je to skoro úplně průhledné. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Mimikové jsou magické bytosti, které na sebe dokáží vzít jakoukoliv podobu. V kobkách si obvykle volí podobu truhly s pokladem, aby k sobě nalákali nic netušící dobrodruhy.\n\nEbenoví mimici jsou nenápadným druhem mimiků se schopností učinit se téměř neviditelnými. Běžně číhají na věcech, s nimiž dobrodruzi často interagují, a sami o sobě také nosí nějakou kořist. Ačkoliv nejsou silnější než běžní mimikové, jejich kousnutí ze zálohy dokáže být zničující. actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 7b4665188..c5da468a9 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Der Kleriker strahlt heilige Ener actors.hero.abilities.cleric.ascendedform$ascendbuff.name=aufgestiegene Form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Strahlende Energie entweicht dem Körper des Klerikers. In dieser Form erhält der Kleriker 2 Angriffsreichweite (durch die heilige Energie, die von ihm ausgeht) und 10 Abschirmung, sobald er eine Ladung des heiligen Folianten verbraucht. Er kann auch Zauber wirken, die durch die Talente der aufgestiegenen Form freigeschaltet werden.\n\nDie Abschirmung, die durch die aufgestiegene Form und ihre Zauber gewährt wird, verfällt nicht normal, sie verschwindet jedoch sofort, wenn die aufgestiegene Form endet.\n\nDerzeitige Abschirmung: %1$d.\nVerbleibende Züge: %2$d. actors.hero.abilities.cleric.trinity.name=Dreieinigkeit -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(UNVOLLENDET)_ Der Kleriker erhält eine _Dreieinigkeit_ neuer Fähigkeiten, die Ausrüstung simulieren, welche er gesehen hat und die durch Einsatz neuer Zaubersprüche untereinander ausgetauscht werden können. +actors.hero.abilities.cleric.trinity.desc=_Dreieinigkeit wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._\n\nDer Kleriker erhält eine _Dreieinigkeit_ neuer Rüstungsfähigkeiten, die durch Einsatz dreier neuer Zaubersprüche untereinander ausgetauscht werden können. Jeder dieser Zaubersprüche simuliert den Effekt eines Ausrüstungsgegenstandes, den der Kleriker im Verlauf seines Abenteuers identifiziert hat: Körper (Waffen und Rüstungen), Verstand (Zauberstäbe und Wurfwaffen) und Geist (Ringe und Artefakte).\n\nNur einer dieser Effekte kann zu einer Zeit aktiv sein, und der Wechsel der Form in der Dreieinigkeit beendet alle aktiven Effekte davon. actors.hero.abilities.cleric.powerofmany.name=die Macht der Vielen actors.hero.abilities.cleric.powerofmany.short_desc=_(UNVOLLENDET)_ Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen. actors.hero.abilities.cleric.powerofmany.desc=_Macht der Vielen wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._ @@ -564,6 +564,12 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ra actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Getötet von: einem rattifizierten Feind ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=segnen actors.hero.spells.blessspell.short_desc=Segnet und schirmt den Kleriker ab, segnet und heilt andere. actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf sich selbst oder einen anderen Charakter aus, den er sehen kann.\n\nWenn der Segen auf sich selbst gewirkt wird, ist der Effekt schwächer und gewährt %1$d Züge Segen und %2$d Barriere.\n\nWenn er auf andere Charaktere gewirkt wird, ist der Zauber mächtiger und gewährt %3$d Züge Segen und %4$d Heilung. Überschüssige Heilung wird in Barriere umgewandelt. @@ -627,7 +633,7 @@ actors.hero.spells.holyward.name=heilige Wache actors.hero.spells.holyward.glyph_name=%s des Lichts actors.hero.spells.holyward.glyph_desc=Diese Glyphe erhöht ein wenig den Schaden, den eine Rüstung abblocken kann. actors.hero.spells.holyward.short_desc=Überschreibt zeitweilig Glyphen, um die Rüstungsstärke zu erhöhen. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Der Kleriker verleiht der von ihm getragenen Rüstung Glyphen des heiligen Lichts, wodurch deren Rüstungswert um 1 erhöht wird.\n\nDiese Glyphe verweilt 50 Züge und überschreibt für diese Dauer jede andere nützliche Glyphe, die der Rüstung anhaftet. Der Kleriker profitiert von diesem Effekt selbst dann, wenn er keine Rüstung hat. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=heilige Wache actors.hero.spells.holyward$holyarmbuff.desc=Der Kleriker verleiht der von ihm getragenen Rüstung heilige Energie, wodurch jede eventuell vorhandene Glyphe überschrieben wird und die Rüstung einen zusätzlichen Schadenspunkt abblockt.\n\nVerbleibende Züge: %s. @@ -637,7 +643,7 @@ actors.hero.spells.holyweapon.name=heilige Waffe actors.hero.spells.holyweapon.ench_name=heiliges %s actors.hero.spells.holyweapon.ench_desc=Feinde, die von einer heiligen Waffe getroffen wurden, bekommen zusätzlichen magischen Schaden. actors.hero.spells.holyweapon.short_desc=Überschreibt zeitweilig Verzauberungen, um den Schaden zu erhöhen. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Der Kleriker verzaubert die von ihm getragene Waffe mit heiliger Energie, wodurch die Waffe jedes Mal, wenn er einen Gegner damit trifft, 2 zusätzlichen magischen Schaden verursacht.\n\nDiese Verzauberung hält 50 Züge an und überschreibt für diese Dauer alle positiven Verzauberungen der Waffe. Auch unbewaffnete Schläge können von diesem Effekt profitieren. actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=heilige Waffe actors.hero.spells.holyweapon$holywepbuff.desc=Der Kleriker verleiht der von ihm getragenen Waffe heilige Energie, wodurch jede eventuell vorhandene Verzauberung überschrieben wird und die Waffe zusätzlich 2 magischen Schaden verursacht.\n\nVerbleibende Züge: %s. @@ -647,7 +653,7 @@ actors.hero.spells.judgement.name=Urteil actors.hero.spells.judgement.short_desc=Schädigt alle sichtbaren Feinde. actors.hero.spells.judgement.desc=Der Kleriker schlägt seine Faust gegen den Boden und erzeugt so eine Lichteruption, die allen Feinden in seinem Sichtbereich Schaden zufügt. Dies fügt %1$d-%2$d Grundschaden und weitere 5-10 Schadenspunkte pro Zauberspruch zu, den der Kleriker gewirkt hat, seit er zuletzt die aufgestiegene Form angenommen hat (oder seit dem letzten Spruch des Urteils).\n\nDerzeit wird Urteil %3$d-%4$d Schaden zufügen. -actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.name=Handauflegung actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=Sonnenstrahl actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal. actors.hero.spells.sunray.desc=Der Kleriker feuert einen blendenden Lichtstrahl auf ein Ziel, fügt ihm damit %1$d-%2$d Schaden zu und blendet es für %3$d Züge. Sonnenstrahl fügt untoten und dämonischen Zielen maximalen Schaden zu.\n\nNachdem ein Feind durch diesen Spruch getroffen wurde, passt sich sein Gesichtssinn an, so dass er nicht nochmals geblendet werden kann. Wenn er jedoch nochmals von diesem Spruch getroffen wird, während er geblendet ist, wird er durch das Licht überwältigt und wird stattdessen gelähmt. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=du actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten. @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=Priester actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin -actors.hero.herosubclass.paladin_short_desc=_(UNFERTIG)_ Der _Paladin_ erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der Heiligen Waffe und des Heiligen Schutzes. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provozierter Zorn @@ -1156,12 +1168,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.title=Handauflegung actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Unknown -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Unknown -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=göttlicher Eingriff actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1313,7 +1325,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, ich glaube, ich habe einen St actors.mobs.npcs.shopkeeper.talk_prison_rogue=Kommst du von der Diebesgilde, um die Gegend leerzuräumen? Nein, nur einkaufen? Gut, erledige ein paar Monster, wenn du schonmal da bist. Aber erwarte keinen Rabatt, ich bezahle schon genug Schutzgeld an euch Leute, dabei sorgt ihr hier unten kaum für meine Sicherheit. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Du scheinst nicht gerade in deinem Element zu sein, Miss. Enge Dungeongänge sind nicht so weitläufig wie große Hallen oder die Wälder, die die Stadt umgeben, nicht wahr? Ach, lass dich von meinem Geschwafel nicht ärgern. Möchtest Du vielleicht etwas kaufen? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Na, wenn das mal nicht die reisende Heldin ist! Wenn Du versuchst, mal wieder eine Stadt zu retten, dann viel Glück. Die Gefahren hier sind nämlich wesentlich schlimmer als ein paar läppische Gaunerbanden. Ich bin sicher, Du schlägst Dich besser als jede andere, nur versuche bitte, nicht direkt vor meiner Ladentür zu sterben. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Nun, ich grüße Dich, Hochwürden, oder ist es inzwischen Eure Heilgkeit? Hehe, wie dem auch sei, das hier ist kein Ort für Dich, und eine Menge an Leute wäre sicher ziemlich bestürzt, wenn Du plötzlich tot sein solltest. Aber sicher hast du ein paar Geldstücke dabei, warum kaufst Du also nicht etwas, um das zu vermeiden? actors.mobs.npcs.shopkeeper.talk_caves=Gib Geld aus, lebe länger.\n\nOh, und grüße den Trollschmied von mir, wenn Du ihn siehst. Erinnere das Schlitzohr an das Geld, das er mir immer noch für den Hammer schuldet, den ich ihm letzte Woche verkauft habe. actors.mobs.npcs.shopkeeper.talk_city=Meine Waren können Dich hier unten schützen.\n\n... und trödel bitte nicht herum. Es hat ewig gedauert, die Bewohner hier dazu zu bringen, mich in Ruhe zu lassen. Ich will nicht, dass Du mir irgendwelchen Ärger verursachst. actors.mobs.npcs.shopkeeper.talk_halls=Hey, ich hab Sonderangebote für Dämonenjäger!\n\nOh, und sei vorsichtig dort unten. Die Dämonen kümmern sich nicht darum, wie mutig du bist. Du kannst nicht zurückkommen und mehr Geld ausgeben, wenn du tot bist! ;)\n\nOb die Dämonen sind wie ich? Ha, nicht im geringsten. Ich bin nur ein gewöhnlicher Bursche, nicht gerade ein Kämpfer, und ich hab's geschafft, meinen Verstand intakt zu halten. Die Dämonen unten sind wesentlich stärkere Wesen, und sie alle wurden versklavt von... naja... sei einfach vorsichtig dort unten. @@ -1326,7 +1338,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo, meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Wie dem auch sei, falls du hier auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo, meine Dame! Welch angenehme Überraschung, in dieser deprimierenden Umgebung einer Heldin zu begegnen! Wenn Du gewillt wärest, einem alten Mann zu helfen, hätte ich eine Aufgabe für Dich. -actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hallo, Eure Heiligkeit! Welch eine freudige Überraschung, Dich an einem solch bedrückenden Ort zu treffen. Ich mag es nicht, jemandem etwas aufzubürden, aber ich hätte da wahrscheinlich eine Aufgabe für Dich. actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren. actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Das ist eine besondere Art verfluchtes Gebein, das normalerweise an Orten wie diesem zu finden ist. Hier müsste irgendwo ein verbarrikadierter Raum sein, ich wette, da gibt es solchen Staub. Sei aber vorsichtig, der Fluch auf diesem Staub ist ziemlich mächtig, also _komm so schnell wie möglich zurück,_ damit ich den Staub reinigen kann. actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ von einem neugeborenen Feuerelementar. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual außer Kontrolle gerät, also suche einfach ein paar Kerzen und einen Ritualplatz. Ich bin mir sicher, dass Du eins auftauchen lassen kannst. Pass jedoch auf, dass Du Dir beim Kampf _nicht Deine Rückzugsmöglichkeiten nimmst,_ oder halte _etwas bereit, das Frost erzeugen kann._ Neugeborene Elementare sind recht stark und chaotisch, aber Kälte können sie nicht leiden. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index bb4b2fda5..d157e10b7 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπ actors.hero.abilities.cleric.ascendedform$ascendbuff.name=εξυψωμένη μορφή actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν) και 10 ασπίδα όποτε δαπανά φορτίο του ιερού τόμου. Είναι επίσης ικανός να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνεται φυσιολογικά, αλλά θα χαθεί αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d. actors.hero.abilities.cleric.trinity.name=τριάδα -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ +actors.hero.abilities.cleric.trinity.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ actors.hero.abilities.cleric.powerofmany.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ @@ -564,6 +564,12 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Εξοντώθηκες από: αρουραιοποιημένο εχθρό ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=ευλογία actors.hero.spells.blessspell.short_desc=Ευλογεί & προστατεύει τον Κληρικό. Ευλογεί & θεραπεύει τους άλλους. actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερή ευλογία στον εαυτό του ή σε άλλον χαρακτήρα που του είναι ορατός.\n\nΌταν το κάνει στον εαυτό του, η επίδραση είναι πιο ανίσχυρη. Λαμβάνει %1$d γύρους ευλογίας και %2$d προστασία.\n\nΌταν το κάνει σε άλλον χαρακτήρα, το ξόρκι γίνεται πιο ισχυρό. Δίνει %3$d γύρους ευλογίας και %4$d πόντους θεραπείας. Η πλεονάζουσα θεραπεία μετατρέπεται σε ασπίδα προστασίας @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=ακτίνα ηλίου actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά. actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί κι έτσι δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=εσύ actors.hero.hero.leave=Δεν μπορείς να φύγεις ακόμη. Η κατακόμβη σε περιμένει! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=Ιερέας actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Σταυροφόρος -actors.hero.herosubclass.paladin_short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=προκληθείσα οργή @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Άγνωστο -actors.hero.talent.paladint3b.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. -actors.hero.talent.paladint3c.title=Άγνωστο -actors.hero.talent.paladint3c.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 92d20d5e2..952746203 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -1,31 +1,31 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=neĝŝtormo actors.blobs.blizzard.desc=Neĝŝtormo disvastiĝas tie ĉi. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=konfuza gaso actors.blobs.confusiongas.desc=Nubeto de konfuziga gaso ĉirkaŭŝvebas tie ĉi. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=elektro actors.blobs.electricity.desc=Elektra kampo hele fajreras tie ĉi. actors.blobs.electricity.rankings_desc=Elektroŝokita actors.blobs.electricity.ondeath=Vi mortis pro la elektroŝoko… -actors.blobs.fire.name=fire +actors.blobs.fire.name=fajro actors.blobs.fire.desc=Fajro brulegas tie ĉi. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=foliaro actors.blobs.foliage.desc=Ekbriloj de lumo tralumigas la subteran ĝardenon. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=frosta aero actors.blobs.freezing.desc=Aero estas nenature frosta tie ĉi. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=malluma energio actors.blobs.goowarn.desc=Eroj da malluma energio svarmas ĉi tie! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=incendio actors.blobs.inferno.desc=Incendio disvastiĝas tie ĉi. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=paraliza gaso actors.blobs.paralyticgas.desc=Nubeto de paraliza gaso ĉirkaŭŝvebas tie ĉi. actors.blobs.regrowth.name=regrowth @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=La fajro forbruligis vian buĉoferon kaj pli actors.blobs.sacrificialfire.unworthy=La fajro forbruligis vian buĉoferon, sed ne ŝanĝiĝis. actors.blobs.sacrificialfire.reward=La fajro ekbrilas kaj sekve disiĝas, forlasante post si rekompencon! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=fuma vualo actors.blobs.smokescreen.desc=Nubeto de densa nigra fumo ĉirkaŭŝvebas tie ĉi. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=haladza gaso actors.blobs.stenchgas.desc=Nubeto de haladza odoraĉo ĉirkaŭŝvebas tie ĉi. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=ŝtorma nubeto actors.blobs.stormcloud.desc=Nubeto de saturita akva vaporo ĉirkaŭŝvebas tie ĉi. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=toksa gaso actors.blobs.toxicgas.desc=Verdeta nubeto de toksa gaso ĉirkaŭŝvebas tie ĉi. actors.blobs.toxicgas.rankings_desc=Gasumita actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso… -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=acidmorda gaso actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=akvo de scio actors.blobs.waterofawareness.procced=Tuj post trinki akvon el la puto, vi sentas, ke scio plenigas vian menson. actors.blobs.waterofawareness.desc=Potenco de scio radias el akvo de tiu ĉi puto. Trinku el la puto por plene identigi ĉiujn surmetitajn aĵojn, identigi malbenojn de ĉiuj aĵoj en via dorsosako kaj malkaŝi ĉiujn aĵojn en la nuna keletaĝo. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=akvo de sano actors.blobs.waterofhealth.procced=Tuj post trinki akvon el la puto, vi sentas, ke viaj vundoj saniĝis tute. actors.blobs.waterofhealth.desc=Potenco de sano radias el akvo de tiu ĉi puto. Trinku el la puto por sanigi viajn vundojn, satiĝi kaj forviŝi malbenojn de ĉiuj surmetitaj aĵoj. -actors.blobs.web.name=spider web +actors.blobs.web.name=araneaĵo actors.blobs.web.desc=Densa reto kovras ĉion tie ĉi. Ĉio, kio tuŝos ĝin aŭ estos ĵetita tien, rompos la reton kaj ankaŭ estos nemovebligita. @@ -564,6 +564,12 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Tiu ĉi kontraŭulo estas tran actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Murdita de rattransformita malamiko ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=bless actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=vi actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin -actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provokita kolereto @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Unknown -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Unknown -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=divine intervention actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 6d4c28af7..34bf54750 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=tormenta de nieve actors.blobs.blizzard.desc=Una tormenta de nieve se arremolina aquí. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=gas de confusión actors.blobs.confusiongas.desc=Una nube de gas de confusión se arremolina aquí. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=campo eléctrico actors.blobs.electricity.desc=Un campo de electricidad está chispeando intensamente aquí. actors.blobs.electricity.rankings_desc=Electrocutado actors.blobs.electricity.ondeath=Fuiste electrocutado a muerte... -actors.blobs.fire.name=fire +actors.blobs.fire.name=fuego actors.blobs.fire.desc=Un fuego está ardiendo aquí. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=vegetación actors.blobs.foliage.desc=Rayos de luz atraviesan la penumbra del jardín subterráneo. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=aire congelante actors.blobs.freezing.desc=El aire está extrañamente gélido aquí. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=energía oscura actors.blobs.goowarn.desc=¡Partículas de energía oscura están revoloteando por aquí! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=infierno actors.blobs.inferno.desc=Un infierno está furioso aquí. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=gas paralizante actors.blobs.paralyticgas.desc=Una nube de gas paralizante está arremolinándose aquí. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=recrecimiento actors.blobs.sacrificialfire.name=fuego de sacrificio actors.blobs.sacrificialfire.desc=Aquí hay un altar con un fuego de sacrificio ardiendo encima. Cualquier criatura derrotada aquí será consumida como ofrenda a los espíritus de la mazmorra.\n\n¿Quizás otorgue una recompensa si se hacen suficientes sacrificios? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=El fuego consume tu ofrenda y se hace más f actors.blobs.sacrificialfire.unworthy=El fuego consume tu ofrenda pero no ocurre nada. actors.blobs.sacrificialfire.reward=El fuego arde y luego se disipa, dejando una recompensa. -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=cortina de humo actors.blobs.smokescreen.desc=Una nube de humo negro denso está arremolinándose aquí. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=gas de hedor actors.blobs.stenchgas.desc=Una nube de hedor fétido se está arremolinando aquí. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=nubes de tormenta actors.blobs.stormcloud.desc=Una nube de vapor de agua ondulante se arremolina aquí. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=gas tóxico actors.blobs.toxicgas.desc=Una nube verdosa de gas tóxico se arremolina aquí. actors.blobs.toxicgas.rankings_desc=Asfixiado actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=gas corrosivo actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremolinando aquí. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=agua del conocimiento actors.blobs.waterofawareness.procced=Mientras tomas un sorbo, sientes que el conocimiento fluye por tu mente. actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Beber del pozo identifica todos los ítems equipados, identifica las maldiciones de todos los ítems en tu inventario y se revelan todos los ítems del nivel actual. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=agua curativa actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente. actors.blobs.waterofhealth.desc=El poder de la salud irradia del agua de este pozo. Beber del pozo cura tus heridas, satisface el hambre y elimina maldiciones de ítems que lleves equipados. -actors.blobs.web.name=spider web +actors.blobs.web.name=telaraña actors.blobs.web.desc=Una gruesa telaraña cubre todo el lugar. Todo lo que toca o es lanzado a través de la telaraña la romperá, pero también estará atascado en el lugar. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sag actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=trinidad -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(SIN TERMINAR)_ El Clérigo gana una _Trinidad_ de habilidades, con las cuales imita equipamiento que haya visto y puede intercambiarse usando nuevos hechizos. +actors.hero.abilities.cleric.trinity.desc=_Trinidad aún no se ha implementado, por lo que no es posible seleccionarla._\n\nEl Clérigo gana una _Trinidad_ de habilidades de armadura, las cuales puede intercambiar usando tres nuevos hechizos. Cada uno de estos hechizos se enfoca en emular los efectos de equipamiento que el Clérigo haya identificado en esta partida: Cuerpo (armas y armaduras), Mente (varitas y armas arrojadizas), y Alma (anillos y artefactos).\n\nSólo uno de estos efectos puede estar activo a la vez, cambiar la forma de Trinidad acabará con todos los efectos de Trinidad activos. actors.hero.abilities.cleric.powerofmany.name=poder colectivo actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos. actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Este enemigo ha sido transform actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Matado por: enemigo enratuzado ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=bendecir actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros. actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=forma cuerpo actors.hero.spells.bodyform.short_desc=TODO actors.hero.spells.bodyform.desc=TODO @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=El Clérigo elimina instantáneamente todos los actors.hero.spells.clericspell.prompt=Elige un objetivo actors.hero.spells.clericspell.no_target=No hay ningún objetivo allí. actors.hero.spells.clericspell.invalid_target=No puedes seleccionar esa ubicación. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=No puedes seleccionar a ese enemigo. actors.hero.spells.clericspell.charge_cost=Coste de carga: %d actors.hero.spells.divinesense.name=sentido divino @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar. actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando se active de esta forma, la iluminación causa daño mágico adicional equivalente al nivel del Sacerdote. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. @@ -627,31 +633,31 @@ actors.hero.spells.holyward.name=protección divina actors.hero.spells.holyward.glyph_name=%s de luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear. actors.hero.spells.holyward.short_desc=Remplaza glifos temporalmente para aumentar la defensa de la armadura. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\n\nEste glifo dura 50 turnos y remplazará cualquier glifo beneficioso que la armadura tenga durante su duración. El Clérigo se beneficia de este efecto incluso si no lleva armadura. +actors.hero.spells.holyward.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El bloqueo de daño adicional aumenta a 3, el hechizo ya no remplaza glifos existentes y usar otros hechizos mientras protección divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyward$holyarmbuff.name=protección divina actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, remplazando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\n\nTurnos restantes:%s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=El Paladín ha imbuido su armadura equipada con energía sagrada, causando que la armadura bloquee 3 puntos adicionales de daño.\n\nUsar otros hechizos mientras protección divina está activa extenderá su duración en 10 turnos por cada carga usada.\n\nTurnos restantes: %s. actors.hero.spells.holyweapon.name=arma divina actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional. actors.hero.spells.holyweapon.short_desc=Remplaza encantamientos temporalmente para aumentar el daño. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\n\nEste encantamiento dura 50 turnos y remplazará cualquier encantamiento beneficioso que el arma tenga durante su duración. Golpes sin arma también se benefician de este efecto. +actors.hero.spells.holyweapon.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El daño mágico adicional aumenta a 6, el hechizo ya no remplaza encantamientos existentes y usar otros hechizos mientras arma divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyweapon$holywepbuff.name=arma divina actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, remplazando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\n\nTurnos restantes:%s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=El Paladín ha imbuido su arma equipada con energía sagrada, haciendo que sus ataques inflijan 6 de daño mágico adicional.\n\nUsar otros hechizos mientras arma divina está activa extenderá su duración en 10 turnos por cada carga usada.\n\nTurnos restantes: %s. actors.hero.spells.judgement.name=juicio actors.hero.spells.judgement.short_desc=Daña a todos los enemigos visibles. actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d de daño base, pero también inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida (o desde que uso Juicio por última vez).\n\nActualmente, Juicio causará %3$d-%4$d de daño. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=caricia protectora +actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje adyacente o blinda al Paladín. +actors.hero.spells.layonhands.desc=El Paladín canaliza energía sagrada a través de sus manos, curando o protegiendo lo que sea que toque.\n\nEl Paladín puede usar este hechizo en cualquier personaje adyacente para otorgarle %1$d de curación, o sobre sí mismo para obtener %1$d de blindaje. La curación excedente de este hechizo se convierte en blindaje.\n\nEste hechizo se usa instantáneamente y puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=forma mente actors.hero.spells.mindform.short_desc=TODO actors.hero.spells.mindform.desc=TODO @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de lu actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=forma alma actors.hero.spells.spiritform.short_desc=TODO actors.hero.spells.spiritform.desc=TODO -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=castigo +actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional. +actors.hero.spells.smite.desc=El paladín infunde un golpe cuerpo a cuerpo con auténtico poder destructivo.\n\nAdemás de causar daño cuerpo a cuerpo normal, Castigo está garantizado a acertar, tiene +300%% de poder de encantamiento e inflige %1$d-%2$d de daño mágico adicional.\n\nEl daño mágico adicional de Castigo escala con el nivel del Paladín, y siempre causa el daño mágico adicional máximo a enemigos no muertos y demoníacos. actors.hero.spells.sunray.name=rayo solar actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez. actors.hero.spells.sunray.desc=El Clérigo dispara un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d de daño y cegándolo por %3$d turnos. Rayo Solar siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nDespués de ser afectados por este hechizo, la visión de un enemigo se adapta, impidiendo que vuelva a ser cegado por él. Sin embargo, si es alcanzado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=tú actors.hero.hero.leave=Aún no puedes irte, ¡el resto de la mazmorra espera debajo! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede activar el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde brevemente a todos los enemigos visibles con coste de 2 cargas. actors.hero.herosubclass.paladin=paladín -actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ El _Paladín_ obtiene nuevos hechizos de corto alcance y versiones potenciadas de arma y de protección divina. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=furia provocada @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora actors.hero.talent.shared_enchantment.title=encantamiento compartido actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\nEste talento no se aplica a los dardos lanzados con una ballesta encantada, estos ya activan el encantamiento de la ballesta. actors.hero.talent.shared_upgrades.title=mejoras compartidas -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _2.5%_ por tier del arma arrojadiza..\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _5%_ por tier del arma arrojadiza..\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _7.5%_ por tier del arma arrojadiza.. actors.hero.talent.durable_tips.title=puntas duraderas actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa. @@ -1156,12 +1168,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ El Sacerdote puede usar _Terreno S actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _3 turnos_ a costa de 1 carga.\n\n_+2:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _4 turnos_ a costa de 1 carga.\n\n_+3:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _5 turnos_ a costa de 1 carga.\n\nOración Mnemotécnica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnemotécnica solo puede extender una instancia particular de un efecto positivo/negativo una vez, y no puede extender efectos provenientes de habilidades de armadura. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Desconocido -actors.hero.talent.paladint3b.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. -actors.hero.talent.paladint3c.title=Desconocido -actors.hero.talent.paladint3c.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.lay_on_hands.title=caricia protectora +actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _10 PS,_ o otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _15 PS,_ o otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _20 PS,_ o otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervención divina actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida. @@ -1170,12 +1182,12 @@ actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Cl actors.hero.talent.flash.title=destello actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=forma cuerpo +actors.hero.talent.body_form.desc=El Clérigo puede usar _Forma Cuerpo_, lo que causa que Trinidad asuma el poder de un encantamiento o glifo que el Clérigo haya identificado esta partida, a costa de 2 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _20 turnos._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _27 turnos._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _33 turnos._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _40 turnos._\n\nEl coste de carga de Trinidad es mayor si el glifo elegido es raro y poderoso. +actors.hero.talent.mind_form.title=forma mente +actors.hero.talent.mind_form.desc=El Clérigo puede usar _Forma Mente_, lo que causa que Trinidad asuma el poder de una varita o arma arrojadiza que el Clérigo haya usado esta partida, a costa de 3 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+3._\n\n_+2:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+4._\n\n_+3:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+5._\n\n_+4:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+6._ +actors.hero.talent.spirit_form.title=forma alma +actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Alma_, lo que causa que Trinidad asuma el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nAlgunos artefactos tienen diferentes efectos o costes de carga cuando se activan por Trinidad. actors.hero.talent.cleric_a3_1.title=Desconocido actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=mímico de ébano actors.mobs.ebonymimic.reveal=¡Ahí había un mímico! actors.mobs.ebonymimic.hidden_name=contorno sospechoso actors.mobs.ebonymimic.hidden_desc=Parece que hay algo aquí, pero es casi totalmente transparente. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de ébano son mímicos sigilosos con la capacidad de hacerse casi invisibles. Acechan en cosas en las que es probable que interactúen los aventureros, pero también contienen botín dentro de ellos. No son más fuertes que un mímico común una vez descubiertos pero su mordedura sorpresa es devastadora. actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 4829fb173..b6cad8fc9 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -2,33 +2,33 @@ actors.blobs.blizzard.name=blizzard actors.blobs.blizzard.desc=Un blizzard fait rage ici. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=gaz de confusion actors.blobs.confusiongas.desc=Un nuage de gaz de confusion tourbillonne à cet endroit. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=électricité actors.blobs.electricity.desc=Un champ électrique brille de mille feux ici. actors.blobs.electricity.rankings_desc=Électrocuté actors.blobs.electricity.ondeath=Vous avez été électrocuté... -actors.blobs.fire.name=fire +actors.blobs.fire.name=feu actors.blobs.fire.desc=Un incendie fait rage ici. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=feuillage actors.blobs.foliage.desc=Des rayons lumineux percent les ténèbres du jardin souterrain. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=air froid actors.blobs.freezing.desc=L'air est anormalement froid ici. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=énergie noire actors.blobs.goowarn.desc=Des taches d'énergie sombre grouillent ici ! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=brasier actors.blobs.inferno.desc=Un brasier fait rage ici. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=gaz paralysant actors.blobs.paralyticgas.desc=Un nuage de gaz paralysant tourbillonne ici. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=repousse actors.blobs.sacrificialfire.name=feu sacrificiel actors.blobs.sacrificialfire.desc=Un autel avec un feu sacrificiel brûlant en son centre. Toute créature tuée ici sera consumée en offrande aux esprits du donjon.\n\nPeut-être qu'une récompense sera donnée si une quantité suffisante de sacrifices sont faits ? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Le feu consume votre offrande et gagne en pu actors.blobs.sacrificialfire.unworthy=Le feu consume votre offrande, mais ne change pas. actors.blobs.sacrificialfire.reward=Le feu gagne en puissance puis se dissipe, laissant derrière lui une récompense ! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=écran de fumée actors.blobs.smokescreen.desc=Un épais nuage de fumée noire tourbillonne ici. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=gaz puant actors.blobs.stenchgas.desc=Un nuage de puanteur fétide tourbillonne ici. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=nuages d'orage actors.blobs.stormcloud.desc=Un nuage de vapeur d'eau tourbillonne ici. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=gaz toxique actors.blobs.toxicgas.desc=Un nuage verdâtre empli de gaz toxique tourbillonne ici. actors.blobs.toxicgas.rankings_desc=Suffoqué actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique. -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=gaz corrosif actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=eau de conscience actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance infuser dans votre esprit. actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour découvrir tous les secrets de vos objets équipés, identifier les malédictions dans votre inventaire et révéler tous les objets de cet étage. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=eau de santé actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement. actors.blobs.waterofhealth.desc=Le pouvoir de guérison qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures, satisfaire votre faim et purifier les objets que vous portez. -actors.blobs.web.name=spider web +actors.blobs.web.name=toile d'araignée actors.blobs.web.desc=Un toile épaisse couvre la zone. Tout ce qui la touche ou qui est lancé dessus la brisera mais sera également collé sur place. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sac actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forme élevée actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'iel projette), et 10 points de protection chaque fois qu'iel dépense une charge de son tome sacré. Iel est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d. actors.hero.abilities.cleric.trinity.name=trinité -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(NON FINI)_ Le Clerc gagne une _Trinité_ de capacités, qui émulent les équipements qu'il a vu et qui peut être échangé en utilisant des nouveaux sorts. +actors.hero.abilities.cleric.trinity.desc=La _Trinité_ n'a pas encore été implémentée et n'est donc pas sélectionnable pour l'instant.\n\nL'Ecclésiaste gagne une _Trinité_ de capacités d'armure, qui peuvent être échangées en utilisant trois nouveaux sorts. Chacun de ces sorts se concentre sur l'émulation des effets de l'équipement que l'Ecclésiaste a identifié au cours de ce run : Corps (armes et armures), Esprit (baguettes et armes de jet) et Esprit (anneaux et artefacts).\n\nUn seul de ces effets peut être actif à la fois. Changer la forme de Trinity mettra fin à tous les effets actifs de Trinity. actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouvel. actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Cet ennemi à été transform actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Tué par : ennemi rat-morphosé ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=bénédiction actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres. actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à ellui ou à un autre personnage qu'iel peut voir.\n\nUtilisé sur ellui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=forme du corps actors.hero.spells.bodyform.short_desc=TODO actors.hero.spells.bodyform.desc=TODO @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Le Clerc lève instantanément tous les effets n actors.hero.spells.clericspell.prompt=Choisissez une cible actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit. actors.hero.spells.clericspell.invalid_target=Vous ne pouvez pas cibler cet endroit. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Vous ne pouvez pas cibler cet ennemi. actors.hero.spells.clericspell.charge_cost=Coût de charges : %d actors.hero.spells.divinesense.name=sens divin @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit actors.hero.spells.guidinglight.name=lumière guidante actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=L'Ecclésiaste tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2 à 6 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de le toucher. actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Déclenchée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière guidante actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. @@ -627,31 +633,31 @@ actors.hero.spells.holyward.name=protection sacrée actors.hero.spells.holyward.glyph_name=%s de lumière actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer. actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=Le Clerc infuse son armure portée avec un glyphe de lumière sacrée, augmentant les dégâts bloqués par l'armure de 1\n\nCe glyphe reste pendant 50 tours, et va annuler le glyphe précédent de l'armure pendant toute la durée du nouveau glyphe. Le Clerc va bénéficier de cet effet même si il ne possède pas d'armure. +actors.hero.spells.holyward.desc_paladin=_Ce sort est plus puissant si il est lancé par le Paladin._ Les dégâts bloqués additionnels sont portés à 3, le sort n'annule plus un glyphe existant, et lancer d'autres sorts quand la balise sacrée est active va étendre sa durée de 10 tours par charge utilisée. actors.hero.spells.holyward$holyarmbuff.name=protection sacrée actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Le Paladin a imprégné son armure avec de l'énergie sacrée, faisant en sorte que l'armure bloque 3 points de dégâts supplémentaires.\n\nLancer d'autres sorts lorsque la balise sacrée est active va étendre sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. actors.hero.spells.holyweapon.name=arme sacrée actors.hero.spells.holyweapon.ench_name=%s sacré actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires. actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts. actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc_paladin=_Ce sort est plus puissant quand il est lancé par le Paladin._ Les dégâts magiques supplémentaires sont portés à 6, le sort ne se substitue plus aux enchantements existants et le fait de lancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge utilisée. actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Le paladin a imprégné son arme portée d'énergie sacrée, ce qui fait que ses attaques infligent 6 points de dégâts magiques supplémentaires.\n\nLancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. actors.hero.spells.judgement.name=jugement actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles. actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'iel est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=imposer les mains +actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjacent ou protège le Paladin. +actors.hero.spells.layonhands.desc=Le paladin canalise l'énergie sacrée à travers ses mains, guérissant ou protégeant tout ce qu'il touche.\n\nLe paladin peut lancer ce sort sur n'importe quel personnage adjacent pour lui donner %1$d soins ou sur eux-mêmes pour obtenir %1$d bouclier. L'excédent de soins obtenu grâce à ce sort est converti en bouclier.\n\nCe sort est lancé instantanément et peut être lancé à plusieurs reprises, mais ne peut pas accorder plus de trois jets de bouclier à la fois. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=forme mentale actors.hero.spells.mindform.short_desc=TODO actors.hero.spells.mindform.desc=TODO @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumi actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre le Clerc et un ennemi. Il n'est assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=Forme d'esprit actors.hero.spells.spiritform.short_desc=TODO actors.hero.spells.spiritform.desc=TODO actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.short_desc=Garantit un succès avec un bonus de dégâts et de puissance d'enchantement. actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. actors.hero.spells.sunray.name=rayon de soleil actors.hero.spells.sunray.short_desc=Inflige des dégâts magiques à distance et aveugle une seule fois une cible. actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le rayon de soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=vous actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du donjon vous attend en dessous ! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin -actors.hero.herosubclass.paladin_short_desc=_(INCOMPLET)_ Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=colère @@ -1156,12 +1168,12 @@ actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _terre sac actors.hero.talent.mnemonic_prayer.title=Prière mémorielle actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. -actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.title=imposer les mains actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Inconnu -actors.hero.talent.paladint3b.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. -actors.hero.talent.paladint3c.title=Inconnu -actors.hero.talent.paladint3c.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervention divine actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. @@ -1170,11 +1182,11 @@ actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en forme élevée, le Cle actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=forme du corps actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.title=forme mentale actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.title=Forme d'esprit actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Inconnu @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=mimique d'ébène actors.mobs.ebonymimic.reveal=Il y a une mimique ici ! actors.mobs.ebonymimic.hidden_name=silhouette suspecte actors.mobs.ebonymimic.hidden_desc=Il semble y avoir quelque chose ici, mais c'est presque totalement transparent. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Les mimiques sont des créatures magiques qui peuvent prendre la forme qu'elles souhaitent. Dans les donjons, ils prennent presque toujours la forme d'un coffre à trésor, afin d'attirer les aventuriers sans méfiance.\n\nLes mimiques d'ébène sont des mimiques furtives capables de se rendre presque invisibles. Ils se cachent sur les objets avec lesquels les aventuriers sont susceptibles d'interagir, mais ils contiennent également leur propre butin. Une fois découverts, ils ne sont pas plus résistants qu'un mimique ordinaire, mais leur morsure surprise est dévastatrice. actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 639330e58..86b766ffd 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=hóvihar actors.blobs.blizzard.desc=Hóvihar örvénylik ezen a helyen. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=zavarógáz actors.blobs.confusiongas.desc=Zavarógáz felhője örvénylik ezen a helyen. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=elektromosság actors.blobs.electricity.desc=Fényes elektromos mező szikrázik ezen a helyen. actors.blobs.electricity.rankings_desc=Áramütést szenvedtél actors.blobs.electricity.ondeath=Halálos áramütés ért... -actors.blobs.fire.name=fire +actors.blobs.fire.name=tűz actors.blobs.fire.desc=Tűz tombol ezen a helyen. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=lombozat actors.blobs.foliage.desc=Fénysugarak hatolnak a föld alatti kert homályába. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=fagyos levegő actors.blobs.freezing.desc=Rendellenesen fagyos itt a levegő. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=sötét energia actors.blobs.goowarn.desc=Sötét energiaszemcsék hemzsegnek ezen a helyen! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=tűzvihar actors.blobs.inferno.desc=Tűzvihar tombol ezen a helyen. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=bénítógáz actors.blobs.paralyticgas.desc=Bénítógáz kavarog ezen a helyen. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=sarjadás actors.blobs.sacrificialfire.name=áldozati tűz actors.blobs.sacrificialfire.desc=Van itt egy oltár, amelynek tetején áldozati tűz ég. Minden itt megölt lényt áldozatként fogadnak el a kazamata szellemei.\n\nTalán megjutalmaznak, ha elég áldozatot kapnak? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=A tűz felemészti a felajánlásodat, és e actors.blobs.sacrificialfire.unworthy=A tűz felemészti a felajánlásodat, de nem változik. actors.blobs.sacrificialfire.reward=A tűz fellángol, majd kialszik, jutalmat hagyva maga után! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=füstfüggöny actors.blobs.smokescreen.desc=Sűrű fekete füst kavarog ezen a helyen. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=fullasztó gáz actors.blobs.stenchgas.desc=Fullasztó bűzfelhő kavarog ezen a helyen. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=viharfelhő actors.blobs.stormcloud.desc=Gomolygó vízpára kavarog ezen a helyen. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=mérgező gáz actors.blobs.toxicgas.desc=Mérgező gáz zöldes felhője kavarog ezen a helyen. actors.blobs.toxicgas.rankings_desc=Megfulladtál actors.blobs.toxicgas.ondeath=Meghaltál a mérgező gáztól... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=maró gáz actors.blobs.corrosivegas.desc=Halálos marógáz kavarog ezen a helyen. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=éberség vize actors.blobs.waterofawareness.procced=Amint belekortyolsz, érzed, hogy új tudás járja át az elmédet. actors.blobs.waterofawareness.desc=A tudás ereje sugárzik a kút vizéből. Ha iszol a kútból, teljesen azonosítja a rajtad lévő felszereléseket, azonosítja az átkokat a hátizsákodban lévő összes tárgyon, továbbá felfedi az emeleten lévő összes tárgyat. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=gyógyvíz actors.blobs.waterofhealth.procced=Belekortyolva érzed, hogy a sebeid teljesen begyógyulnak. actors.blobs.waterofhealth.desc=Az élet ereje sugárzik a kút vizéből. Ha iszol a kútból, begyógyulnak a sebeid, elmúlik az éhséged, továbbá megtisztulnak a rajtad lévő felszerelések az átkoktól. -actors.blobs.web.name=spider web +actors.blobs.web.name=pókháló actors.blobs.web.desc=Itt mindent vastag pókháló fed. Bármi, amit nekidobnak, vagy aki megérinti, elszakítja ugyan, de oda is ragad. @@ -547,7 +547,7 @@ actors.hero.abilities.cleric.ascendedform.desc=A térítő szent erőt sugároz actors.hero.abilities.cleric.ascendedform$ascendbuff.name=magasztos forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Ragyogó energia árad ki a térítő testéből. Míg a térítő ebben a formában van, 2-vel megnő a támadási hatósugara (a belőle áradó szent energia által), és 10 védőburkot kap minden alkalommal, amikor felhasználja a szentkönyv egy töltését. Képes továbbá a magasztos formához tartozó tehetségekkel elérhetővé váló varázsigék elmondására is.\n\nA magasztos forma által biztosított védőburok és a varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik.\n\nJelenlegi védőburok: %1$d.\nHátralévő körök: %2$d. actors.hero.abilities.cleric.trinity.name=szentháromság -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.short_desc=_(HIÁNYOS KÓD)_ A térítő új képességek _szentháromságát_ tanulja meg, amelyek olyan felszereléseket utánoznak, amelyeket látott, és váltogathat közöttük, amikor új varázsigét mond. actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=közösség ereje actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat. @@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ez az ellenség patkánnyá v actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Megölt egy patkányosított ellenfél ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=áldás actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térítőnek, vagy megáld és gyógyít másokat. actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=TODO -actors.hero.spells.bodyform.desc=TODO +actors.hero.spells.bodyform.name=testforma +actors.hero.spells.bodyform.short_desc=NINCS KÉSZ +actors.hero.spells.bodyform.desc=NINCS KÉSZ actors.hero.spells.cleanse.name=megtisztítás actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad. @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=A térítő azonnal megtisztítja magát és a l actors.hero.spells.clericspell.prompt=Válassz célpontot actors.hero.spells.clericspell.no_target=Itt nincs célpont. actors.hero.spells.clericspell.invalid_target=Arra a helyre nem tudod a varázserődet irányítani. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Arra az ellenségre nem tudod a varázserődet irányítani. actors.hero.spells.clericspell.charge_cost=%d töltésbe kerül actors.hero.spells.divinesense.name=isteni sugallat @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli hel actors.hero.spells.guidinglight.name=vezérfény actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen az erőkövetelményeknek megfelelő fegyverrel indított következő fizikai támadás garantáltan betalál. actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként első alkalommal elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s. @@ -627,7 +633,7 @@ actors.hero.spells.holyward.name=szent oltalom actors.hero.spells.holyward.glyph_name=fényes %s actors.hero.spells.holyward.glyph_desc=Ez a varázsjel kissé megnöveli a páncél által kivédhető sérülés mértékét. actors.hero.spells.holyward.short_desc=Átmenetileg felülírja a varázsjeleket, hogy megnövelje a páncél által nyújtott védelmet. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=A térítő a szent fény varázsjelét vési a viselt páncéljára, amivel megnöveli a páncél sérülésblokkolását 1-gyel.\n\nA varázsjel 50 körig tart, és ezalatt felülírja a páncél jótékony varázsjeleit. A térítő akkor is részesül ebből az előnyös hatásból, ha nincs páncélja. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=szent oltalom actors.hero.spells.holyward$holyarmbuff.desc=A térítő szent energiát vezetett a viselt páncéljába, ami átmenetileg felülírta a meglévő varázsjeleket, és 1-gyel több sérülés kivédését teszi lehetővé.\n\nHátralévő körök: %s. @@ -637,7 +643,7 @@ actors.hero.spells.holyweapon.name=szent fegyver actors.hero.spells.holyweapon.ench_name=szent %s actors.hero.spells.holyweapon.ench_desc=A szent fegyverrel megütött ellenségek további mágikus sebzést is elszenvednek. actors.hero.spells.holyweapon.short_desc=Átmenetileg felülírja a bűvöleteket, hogy megnövelje a sebzést. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=A térítő szent energiával bűvöli meg a viselt fegyverét, ami miatt a fegyver további 2 mágikus sebzést okoz valahányszor megüt vele egy ellenséget.\n\nE bűvölet 50 körig tart, és ezalatt felülírja a fegyver jótékony bűvöleteit. A pusztakézi ütések is részesülhetnek ebből az előnyös hatásból. actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=szent fegyver actors.hero.spells.holyweapon$holywepbuff.desc=A térítő szent energiát vezetett a viselt fegyverébe, ami átmenetileg felülírta a meglévő bűvöleteket, és ezáltal a fegyver további 2 mágikus sebzést okoz minden támadás alkalmával.\n\nHátralévő körök: %s. @@ -651,9 +657,9 @@ actors.hero.spells.layonhands.name=lay on hands actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. -actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=TODO -actors.hero.spells.mindform.desc=TODO +actors.hero.spells.mindform.name=elmeforma +actors.hero.spells.mindform.short_desc=NINCS KÉSZ +actors.hero.spells.mindform.desc=NINCS KÉSZ actors.hero.spells.mnemonicprayer.name=felidéző imádság actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt. @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=A térítő vékony fénypajzsot képez ő actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s -actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=TODO -actors.hero.spells.spiritform.desc=TODO +actors.hero.spells.spiritform.name=lélekforma +actors.hero.spells.spiritform.short_desc=NINCS KÉSZ +actors.hero.spells.spiritform.desc=NINCS KÉSZ -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.name=lesújtás +actors.hero.spells.smite.short_desc=Garantálja, hogy az ütés betalál, bónuszsebzést okoz, és nagyobb erejű lesz a bűvöletete. actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. actors.hero.spells.sunray.name=napsugár actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot. actors.hero.spells.sunray.desc=A térítő vakító fénysugarat lő a célpontra, amely %1$d-%2$d sebzést okoz neki, és %3$d körig elvakítja. A napsugár varázsige mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nMiután az ellenséget eltalálta ez a varázsige, hozzászokik a látása, és többször már nem fogja elvakítani. Ha azonban még egyszer eltalálja, amíg a varázsige miatti vakság tart, a fény olyan letaglózó, hogy lebénítja őt. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=a hős actors.hero.hero.leave=Még nem mehetsz el! Lent vár rád a kazamata többi része! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést actors.hero.herosubclass.priest=pap actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=A pap több új és fejlesztett varázsigét tud elmondani, amelyek a távolsági harcban és a varázstárgyakkal együttműködve különösen hasznosak.\n\nA pap 100 körönként költségmentesen elmondhatja a _vezérfény_ varázsigét, és a megvilágítás a pap szintjének megfelelő sérülésnövelő hatását a szövetségesek, a varázspálcák és bizonyos ereklyék révén is kiválthatja.\n\nEzen kívül a pap a _ragyogás_ varázsigét is elmondhatja, amely elűzi a sötétséget, valamint megvilágítja, és rövid időre elkábítja az összes látható ellenséget 2 töltés árán. actors.hero.herosubclass.paladin=rendlovag -actors.hero.herosubclass.paladin_short_desc=_(HIÁNYOS KÓD)_ A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és oltalom felerősített változatait használja. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kiprovokált düh @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ Az orvlövész látótávolsága _25%-kal actors.hero.talent.shared_enchantment.title=megosztott bűvölet actors.hero.talent.shared_enchantment.desc=_+1:_ A dobófegyverek _33% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\n_+2:_ A dobófegyverek _67% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\n_+3:_ A dobófegyverek _100% eséllyel_ kiváltják az orvlövész íjának bűvöletét.\n\nEz a tehetség nem alkalmazható a dárdákra, melyeket bűvölt íjpuskából lőttek, mert azok egyébként is kiváltják az íjpuska bűvöletét. actors.hero.talent.shared_upgrades.title=megosztott fejlesztések -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és a dobófegyver minden követelményszintje után _2,5%-kal_ növeli a különleges támadása által okozott sebzést.\n\n_+2:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és a dobófegyver minden követelményszintje után _5%-kal_ növeli a különleges támadása által okozott sebzést.\n\n_+3:_ Amikor az orvlövész fejlesztett dobófegyverrel támad, minden fejlettségi szint 1 körrel növeli az orvlövész jelének időtartamát, és a dobófegyver minden követelményszintje után _7,5%-kal_ növeli a különleges támadása által okozott sebzést. actors.hero.talent.durable_tips.title=tartós hegyek actors.hero.talent.durable_tips.desc=_+1:_ A vadőr által használt bevonatos dárdák _2x tartósabbak_.\n\n_+2:_ A vadőr által használt bevonatos dárdák _3x tartósabbak_.\n\n_+3:_ A vadőr által használt bevonatos dárdák _4x tartósabbak_. @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ A pap elmondhatja a _felidéző im actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Ismeretlen -actors.hero.talent.paladint3b.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. -actors.hero.talent.paladint3c.title=Ismeretlen -actors.hero.talent.paladint3c.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=isteni közbenjárás actors.hero.talent.divine_intervention.desc=_+1:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _150 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _1 körrel_.\n\n_+2:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _200 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _2 körrel_.\n\n_+3:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _250 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _3 körrel_.\n\n_+4:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _300 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _4 körrel_.\n\nAz isteni közbenjárás varázsigéje a szentkönyv tetemes mennyiségű, 5 töltését veszi igénybe, és csak egyszer mondható el ugyanabban a magasztos állapotban. @@ -1170,11 +1182,11 @@ actors.hero.talent.judgement.desc=_+1:_ Magasztos formájában a térítő elmon actors.hero.talent.flash.title=villanás actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=testforma actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.title=elmeforma actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.title=lélekforma actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Ismeretlen @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=ébenfekete utánzó actors.mobs.ebonymimic.reveal=Egy utánzó volt ott! actors.mobs.ebonymimic.hidden_name=gyanús körvonal actors.mobs.ebonymimic.hidden_desc=Úgy tűnik, van itt valami, de szinte teljesen átlátszó. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Az utánzók olyan mágikus teremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formáját választják, hogy a gyanútlan kalandorokat lépre csalják.\n\nAz ébenfekete utánzók jól rejtőzködő teremtmények, amelyek képesek szinte láthatatlanná válni. Olyan dolgoknál leselkednek, amelyeket a kalandorok nagy valószínűséggel érinteni fognak, de saját zsákmányt is tartalmaznak. Ha már felfedezték őket, nem szívósabbak a közönséges utánzóknál, de a meglepetésharapásuk pusztító erejű. actors.mobs.elemental$fireelemental.name=tűzelementál actors.mobs.elemental$fireelemental.desc=Az elementálok kiszámíthatatlan teremtmények, amelyek gyakran egy félresikerült okkult varázslat eredményeként jönnek létre. Az elementálok értelmi képességei minimálisak, és általában egy meghatározott varázserő kapcsolódik hozzájuk.\n\nA tűzelementál közönséges elementálfajta, amely tüzes varázslattal sebzi ellenfeleit. Közelharcban lángba borítja a célpontját, de alkalomadtán tüzes lövedéket is képes kilőni. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 0136e3394..1f87d129b 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -1,67 +1,67 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=Badai actors.blobs.blizzard.desc=Badai salju berhembus di sini. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=gas pemusing actors.blobs.confusiongas.desc=Awan gas memabukkan berterbangan di sini. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=listrik actors.blobs.electricity.desc=Medan listrik memercik dengan terang di sini. actors.blobs.electricity.rankings_desc=Kesetrum actors.blobs.electricity.ondeath=Kamu tersetrum sampai mati... -actors.blobs.fire.name=fire +actors.blobs.fire.name=api actors.blobs.fire.desc=Api berkobar di sini. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=dedaunan actors.blobs.foliage.desc=Berkas cahaya menyinari taman bawah tanah yang suram. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=udara beku actors.blobs.freezing.desc=Udara di sini dingin secara tidak wajar. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=Energi Gelap actors.blobs.goowarn.desc=Bintik-bintik energi gelap berkerumun di sini! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=kobaran api actors.blobs.inferno.desc=Api neraka berkobar di sini. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=gas lumpuh actors.blobs.paralyticgas.desc=Awan gas pelumpuh berterbangan di sini. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=penumbuh tanaman actors.blobs.sacrificialfire.name=api pengorbanan -actors.blobs.sacrificialfire.desc=Terdapat altar tegak berdiri dengan api pengorbanan berpijar di atasnya. Makhluk yang mati di sini akan dilahap sebagai persembahan kepada roh-roh ruang bawah tanah.\n\nMungkin akan ada hadiah jika diberikan cukup pengorbanan? +actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh penjara bawah tanah.\n\nMungkin akan ada hadiah jika cukup banyak pengorbanan dilakukan? actors.blobs.sacrificialfire.worthy=Api melahap persembahan kamu dan makin membara. actors.blobs.sacrificialfire.unworthy=Api melahap persembahan kamu, tapi tidak ada yang berubah. actors.blobs.sacrificialfire.reward=Api semakin membara lalu menghilang, meninggalkan sebuah hadiah! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=Kontol actors.blobs.smokescreen.desc=Asap hitam tebal berterbangan di sini. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=gas busuk actors.blobs.stenchgas.desc=Awan bau busuk berterbangan di sini. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=awan badai actors.blobs.stormcloud.desc=Awan uap air yang mengepul berterbangan di sini. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=gas racun actors.blobs.toxicgas.desc=Awan racun kehijauan berterbangan di sini. actors.blobs.toxicgas.rankings_desc=Tercekik actors.blobs.toxicgas.ondeath=Kamu mati karena gas beracun... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=gas korosif actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan berterbangan di sini. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=air pengetahuan actors.blobs.waterofawareness.procced=Sesaat setelah kamu meneguknya, kamu merasa pengetahuan membanjiri pikiranmu. actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari air dalam sumur ini. Minum dari sumur ini bisa mengidentifikasi item yang dipakai, mengidentifikasi kutukan pada semua item di perlengkapanmu, dan mengungkap semua item yang berada di lantai ini. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=air penyembuhan actors.blobs.waterofhealth.procced=Ketika kamu meneguknya, kamu merasa lukamu sembuh total. actors.blobs.waterofhealth.desc=Kekuatan kesehatan memancar dari air dalam sumur ini. Minum dari sumur ini bisa menyembuhkan lukamu, menghilangkan lapar, dan menghapus kutukan dari semua item yang sedang dipakai. -actors.blobs.web.name=spider web +actors.blobs.web.name=Jaring Laba Laba actors.blobs.web.desc=Jaring tebal menutupi semuanya di sini. Semua yang menyentuh jaring itu akan merusak jaringnya, dan juga akan terjebak di tempat. @@ -83,7 +83,7 @@ actors.buffs.artifactrecharge.name=mengisi ulang artefak actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan pengisian artefak yang kamu miliki.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tapi semuanya akan mengisi daya jauh lebih cepat dari biasanya..\n\nGiliran tersisa: %s. actors.buffs.ascensionchallenge.name=kutukan jimat -actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat ruang bawah tanah lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog. +actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat ruang bawah tanah lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog. Hati hati, akan ada Kontol berjatuhan di seluruh dungeon actors.buffs.ascensionchallenge.desc_clear=Energi gelap yang terpancar dari jimat ini telah dilemahkan untuk sementara. actors.buffs.ascensionchallenge.desc_beckon=Jimat tersebut saat ini _memanggil musuh yang jauh,_ mengingatkan mereka akan posisimu. actors.buffs.ascensionchallenge.desc_haste=Jimat tersebut saat ini _meningkatkan kecepatan pada musuh yang jauh,_ memungkinkan mereka mengejarmu dengan lebih cepat! @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Ulama memproyeksikan energi suci actors.hero.abilities.cleric.ascendedform$ascendbuff.name=kenaikan wujud actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh Ulama. Saat dalam wujud ini, Ulama mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat kenaikan wujud. Perisai yang diberikan oleh kenaikan wujud dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat kenaikan wujud berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d. actors.hero.abilities.cleric.trinity.name=trinitas -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(BELUM SELESAI)_ Ulama memperoleh _Trinitas_ kemampuan, yang meniru perlengkapan yang telah mereka lihat dan dapat ditukar dengan menggunakan mantra baru. +actors.hero.abilities.cleric.trinity.desc=_Trinitas belum diimplementasikan, dan saat ini tidak dapat dipilih._\n\nUlama memperoleh _trinitas_ kemampuan armor, yang dapat ditukar dengan menggunakan tiga mantra baru. masing-masing mantra ini berfokus pada meniru efek peralatan yang telah diidentifikasi oleh ulama selama permainan ini: Tubuh (senjata dan armor), Pikiran (tongkat sihir dan senjata lempar), dan Jiwa (cincin dan artefak).\n\nHanya satu dari efek ini yang dapat aktif pada satu waktu, mengubah bentuk Trinitas akan mengakhiri semua efek Trinitas yang aktif. actors.hero.abilities.cleric.powerofmany.name=kekuatan banyak actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Ulama menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru. actors.hero.abilities.cleric.powerofmany.desc=_Kekuatan Banyak belum diimplementasikan, jadi saat ini tidak dapat dipilih._ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjad actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Dibunuh oleh: musuh yang ditikusisasi ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=berkat actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Ulama, memberkati dan menyembuhkan orang lain. actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=bentuk badan actors.hero.spells.bodyform.short_desc=MELAKUKAN actors.hero.spells.bodyform.desc=MELAKUKAN @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Ulama langsung menghilangkan semua efek berbahay actors.hero.spells.clericspell.prompt=Pilih target actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana. actors.hero.spells.clericspell.invalid_target=Kamu tidak bisa menargetkan lokasi tersebut. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Kamu tidak bisa menargetkan musuh tersebut. actors.hero.spells.clericspell.charge_cost=Biaya charge: %d actors.hero.spells.divinesense.name=indera ilahi @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Ulama menyalurkan kenaikan wujud mereka ke lokasi actors.hero.spells.guidinglight.name=cahaya penuntun actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Ulama menembakkan energi magis yang menyerang target, menghasilkan 2-6 damage dan menerangi mereka. Serangan fisik tanpa beban berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka. actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya kitab, dan penerangan dapat dipicu oleh tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika dipicu dengan cara ini, penerangan memberikan bonus damage sihir yang setara dengan level Pendeta. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s. @@ -627,8 +633,8 @@ actors.hero.spells.holyward.name=ward suci actors.hero.spells.holyward.glyph_name=%s cahaya actors.hero.spells.holyward.glyph_desc=Glyph ini sedikit meningkatkan jumlah damage yang dapat diblokir oleh armor. actors.hero.spells.holyward.short_desc=Menggantikan glyph untuk sementara guna meningkatkan pemblokiran armor. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=Ulama memberikan armor usang mereka dengan glyph cahaya suci, yang meningkatkan pemblokiran damage armor sebesar 1.\n\nGlyph ini bertahan selama 50 giliran, dan akan menggantikan glyph bermanfaat apa pun yang dimiliki armor selama durasi tersebut. Ulama akan memperoleh keuntungan dari efek ini meskipun mereka tidak memiliki armor. +actors.hero.spells.holyward.desc_paladin=_Mantra ini lebih kuat jika diucapkan oleh Prajurit._ Pemblokiran damage tambahan ditingkatkan menjadi 3, mantra tidak lagi mengesampingkan glyph yang ada, dan mengucapkan mantra lain saat perlindungan suci aktif akan memperpanjang durasinya sebanyak 10 giliran per charge yang digunakan. actors.hero.spells.holyward$holyarmbuff.name=ward suci actors.hero.spells.holyward$holyarmbuff.desc=Ulama telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s. actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=sinar mentari actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali. actors.hero.spells.sunray.desc=Ulama menembakkan sinar cahaya yang menyilaukan ke sasaran, memberikan %1$d-%2$d damage dan membutakan mereka selama %3$d giliran. Sinar Mentari selalu memberikan damage maksimum ke sasaran mayat hidup dan iblis.\n\nSetelah terkena mantra ini, penglihatan musuh akan menyesuaikan diri, mencegah mereka dibutakan lagi. Namun, jika mereka terkena lagi saat dibutakan oleh mantra ini, maka cahayanya akan sangat kuat dan melumpuhkan mereka. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=kamu actors.hero.hero.leave=Kamu belum bisa pergi, sisa ruang bawah tanah menunggu di bawah! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=prajurit -actors.hero.herosubclass.paladin_short_desc=_(BELUM SELESAI)_ Sang _Prajurit_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pe actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Tak Dikenal -actors.hero.talent.paladint3b.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. -actors.hero.talent.paladint3c.title=Tak Dikenal -actors.hero.talent.paladint3c.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervensi ilahi actors.hero.talent.divine_intervention.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _150 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _1 giliran._\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _200 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _2 giliran._\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _250 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _3 giliran._\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _300 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _4 giliran._\n\nIntervensi Ilahi menghabiskan 5 charge buku, dan hanya dapat dilemparkan sekali dalam kenaikan wujud yang sama. @@ -1170,7 +1182,7 @@ actors.hero.talent.judgement.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat m actors.hero.talent.flash.title=kilatan actors.hero.talent.flash.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _3 petak_ jauhnya.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _4 petak_ jauhnya.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _5 petak_ jauhnya.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _6 petak_ jauhnya.\n\nKilat awalnya memerlukan 1 charge buku, dan 1 charge lagi untuk setiap penggunaan dalam kenaikan wujud yang sama. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=bentuk badan actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 808ddfac2..34eac6329 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=吹雪 actors.blobs.blizzard.desc=吹雪が渦巻いている。 -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=混乱ガス actors.blobs.confusiongas.desc=混乱ガスが渦巻いている。 -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=電気 actors.blobs.electricity.desc=電気が明るい火花を散らしている。 actors.blobs.electricity.rankings_desc=感電死 actors.blobs.electricity.ondeath=感電して死んでしまった… -actors.blobs.fire.name=fire -actors.blobs.fire.desc=火が猛烈に燃えている。 +actors.blobs.fire.name=炎 +actors.blobs.fire.desc=炎が猛烈に燃えている。 -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=枝葉 actors.blobs.foliage.desc=地下庭園の暗がりの中に光がさしている。 -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=冷気 actors.blobs.freezing.desc=ここだけ妙に空気がひんやりしている。 -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=闇のエネルギー actors.blobs.goowarn.desc=邪悪なエネルギーの粒子が渦巻いている! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=業火 actors.blobs.inferno.desc=業火が荒れ狂っている。 -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=麻痺ガス actors.blobs.paralyticgas.desc=麻痺ガスが渦巻いている。 -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=芽吹き actors.blobs.sacrificialfire.name=生贄の炎 actors.blobs.sacrificialfire.desc=ここには祭壇があり、その上には生贄の炎が燃えている。ここで殺された生物は、ダンジョンの精霊への捧げ物として焼き尽くされるようだ。\n\n十分な生贄が捧げられれば、褒美が与えられるのだろうか? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=炎は捧げ物を焼き尽くし、さら actors.blobs.sacrificialfire.unworthy=炎は捧げ物を焼き尽くしたが、変化がない。 actors.blobs.sacrificialfire.reward=炎は燃え上がりやがて消えると共に、褒美と思われるものが残った! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=煙幕 actors.blobs.smokescreen.desc=黒煙が渦巻いている。 -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=悪臭雲 actors.blobs.stenchgas.desc=腐った匂いが渦巻いている。 -actors.blobs.stormcloud.name=storm clouds -actors.blobs.stormcloud.desc=水蒸気が渦巻いている。 +actors.blobs.stormcloud.name=嵐雲 +actors.blobs.stormcloud.desc=水蒸気の雲が渦巻いている。 -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=毒ガス actors.blobs.toxicgas.desc=緑色の毒ガスが渦巻いている。 actors.blobs.toxicgas.rankings_desc=窒息死 actors.blobs.toxicgas.ondeath=毒ガスで死んだ… -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=腐食ガス actors.blobs.corrosivegas.desc=致命的な腐食性のガスが渦巻いている。 -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=知覚の水 actors.blobs.waterofawareness.procced=一口飲むと、知識が自分の中に注ぎ込まれるのを感じる。 actors.blobs.waterofawareness.desc=この井戸の水からは知識の力が溢れている。この井戸の水を飲むと、装備しているアイテムがすべて識別され、手持ちのすべてのアイテムの呪いの有無が判明し、現在の階にあるすべてのアイテムが明らかになるだろう。 -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=回復の水 actors.blobs.waterofhealth.procced=一口飲んだとたん、傷が完治したようだ。 actors.blobs.waterofhealth.desc=この井戸の水からは治癒の力が溢れている。この井戸の水を飲むと、傷を癒し、空腹を満たし、装備中のアイテムの呪いを浄化することができるだろう。 -actors.blobs.web.name=spider web +actors.blobs.web.name=蜘蛛の巣 actors.blobs.web.desc=分厚い蜘蛛の巣が全てを覆っている。巣に触れたり、何か投げると巣は壊れるが、その場から動けなくなるだろう。 @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=聖職者は自分自身から聖 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=聖職者の体から輝くエネルギーが発せられる。この形態にある間、聖職者は攻撃範囲を2タイル(自分から放出される聖なるエネルギーによる)広げ、聖典の充填を消費するたびにシールドを10得る。また、神化の形の天賦によって解禁される呪文を唱えることができる。\n\n神化の形とその呪文によって与えられるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。\n\n現在のシールド: %1$d\n残り: %2$dターン actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(未完成)_ 聖職者は _三位一体_ の能力を獲得し、それらはこれまでに発見したことのある装備品を模倣したもので、新たな呪文を使用することでその能力を入れ替えることができる。 +actors.hero.abilities.cleric.trinity.desc=_三位一体はまだ実装されていないので、現在は選択できない。_\n\n聖職者は _三位一体_ と呼ばれる鎧の能力を獲得し、3つの新しい呪文を使うことでそれらを入れ替えることができる。これらの呪文はそれぞれ、聖職者がこの冒険中に発見した装備品の効果を模倣することに重点を置いている: 体(武器と鎧)、技(杖と投擲武器)、心(指輪とアーティファクト)。\n\nこれらの効果は一度に1つしか発動できず、三位一体の形を変更すると、発動中の三位一体の効果はすべて終了する。 actors.hero.abilities.cleric.powerofmany.name=数多の力 actors.hero.abilities.cleric.powerofmany.short_desc=_(未完成)_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。 actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_ @@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=この敵は鼠に変身して actors.hero.abilities.ratmogrify$transmograt.rankings_desc=鼠化した敵に殺された ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=祝福 actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他者に祝福と回復を与える。 actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。 -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=TODO -actors.hero.spells.bodyform.desc=TODO +actors.hero.spells.bodyform.name=体の型 +actors.hero.spells.bodyform.short_desc=開発中 +actors.hero.spells.bodyform.desc=開発中 actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛か actors.hero.spells.clericspell.prompt=対象を選択 actors.hero.spells.clericspell.no_target=そこに対象はいない。 actors.hero.spells.clericspell.invalid_target=その場所を指定することはできない。 -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=その敵を標的にすることはできない。 actors.hero.spells.clericspell.charge_cost=充填消費量: %d actors.hero.spells.divinesense.name=聖なる感知 @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投 actors.hero.spells.guidinglight.name=導きの光 actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う筋力不足でない物理攻撃は確実に命中する。 actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって発動できる。この方法で発動した場合、照明効果は司祭のレベルに等しい魔法属性のボーナスダメージを与える。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン @@ -627,33 +633,33 @@ actors.hero.spells.holyward.name=聖なる守り actors.hero.spells.holyward.glyph_name=光の%s actors.hero.spells.holyward.glyph_desc=この刻印は鎧が防御できるダメージ量をわずかに増加させる。 actors.hero.spells.holyward.short_desc=鎧の刻印を鎧の防御力を強化する刻印で一時的に上書きする。 -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=聖職者は装備中の鎧に聖なる光の刻印を付与し、鎧の防御力を1増加させる。\n\nこの刻印は50ターン持続し、その間鎧が持つ有益な刻印を上書きする。聖職者は鎧を身に着けていなくてもこの効果の恩恵を受ける。 +actors.hero.spells.holyward.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_追加で防御力が3増加し、鎧の刻印を上書きしなくなる。また、聖なる守りが発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyward$holyarmbuff.name=聖なる守り actors.hero.spells.holyward$holyarmbuff.desc=聖職者は装備中の鎧に聖なるエネルギーを込め、既存の刻印を一時的に無効化し、鎧の防御力を1ポイント上昇させる。\n\n残り: %sターン -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=聖騎士は装備中の鎧に聖なるエネルギーを込め、鎧の防御力を3ポイント上昇させる。\n\n聖なる守りが発動している間に他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。\n\n残り: %sターン actors.hero.spells.holyweapon.name=聖なる武器 actors.hero.spells.holyweapon.ench_name=聖なる%s actors.hero.spells.holyweapon.ench_desc=聖なる武器で攻撃された敵は、魔法による追加ダメージを受ける。 actors.hero.spells.holyweapon.short_desc=一時的にエンチャントを上書きし、ダメージを増加させる。 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=聖職者は装備中の武器に聖なるエネルギーをエンチャントし、その武器で敵を攻撃するたびに追加で2の魔法ダメージを与える。\n\nこのエンチャントは50ターンの間持続し、その間その武器が持つあらゆる有益なエンチャントを上書きする。素手による打撃にもこの効果がある。 +actors.hero.spells.holyweapon.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_魔法による追加ダメージは6に増加し、武器のエンチャントを上書きしなくなる。また、聖なる武器が発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyweapon$holywepbuff.name=聖なる武器 actors.hero.spells.holyweapon$holywepbuff.desc=聖職者は装備中の武器に聖なるエネルギーを込め、既存のエンチャントを一時的に無効化し、その武器は各攻撃に追加で2の魔法ダメージを与える。\n\n残り: %sターン -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=聖騎士は装備中の武器に聖なるエネルギーを込め、その武器は各攻撃に追加で6の魔法ダメージを与える。\n\n聖なる武器が発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。\n\n残り: %sターン actors.hero.spells.judgement.name=審判 actors.hero.spells.judgement.short_desc=視界内の全ての敵にダメージを与える。 actors.hero.spells.judgement.desc=聖職者は拳を地面に叩きつけ、視界内の全ての敵にダメージを与える光の噴出を引き起こす。これは基本で%1$dから%2$dのダメージを与えるが、聖職者が神化の形をとってから(あるいは最後に審判を唱えてから)唱えた呪文1つにつき5から10のダメージを追加で与える。\n\n現在審判は%3$dから%4$dのダメージを与える。 -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=癒しの手 +actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座に回復するか、聖騎士にシールドを与える。 +actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネルギーを流し、触れたものを癒したり守ったりする。\n\n聖騎士はこの呪文を隣接するキャラクターに唱えて %1$dHP 回復させることもできるし、自分自身に唱えて%1$dのシールドを得ることもできる。この呪文による回復の余った分はシールドに変換される。\n\nこの呪文は瞬時に唱えられ、繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 -actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=TODO -actors.hero.spells.mindform.desc=TODO +actors.hero.spells.mindform.name=技の型 +actors.hero.spells.mindform.short_desc=開発中 +actors.hero.spells.mindform.desc=開発中 actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=聖職者は自分と敵の間に薄い光 actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン -actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=TODO -actors.hero.spells.spiritform.desc=TODO +actors.hero.spells.spiritform.name=心の型 +actors.hero.spells.spiritform.short_desc=開発中 +actors.hero.spells.spiritform.desc=開発中 -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=打倒 +actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。 +actors.hero.spells.smite.desc=聖騎士は近接攻撃に正義の破壊的な力を込める。\n\n打倒は通常の近接ダメージに加え、命中が保証され、エンチャントの効力が300%%上昇し、%1$dから%2$dのボーナス魔法ダメージを与える。\n\n打倒のボーナス魔法ダメージは聖騎士のレベルに応じて変化し、不死や悪魔の敵に対しては常に最大のボーナス魔法ダメージを与える。 actors.hero.spells.sunray.name=陽光 actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。 actors.hero.spells.sunray.desc=聖職者は対象に向かって眩い光線を放ち、%1$dから%2$dのダメージを与え、%3$dターンの間盲目にする。陽光は不死と悪魔の敵を対象とした場合、常に最大ダメージを与える。\n\nこの呪文で攻撃された敵の目は慣れ、再び盲目になることはない。しかし、この呪文で盲目中の状態で再び呪文を受けると、光に圧倒され、代わりに麻痺する。 +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=あなた actors.hero.hero.leave=まだ帰れない!下にはダンジョンの続きが待っている。 @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを発動し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵を照らし、短時間麻痺させる。 actors.hero.herosubclass.paladin=聖騎士 -actors.hero.herosubclass.paladin_short_desc=_(未完成)__聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=憤怒 @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ 狙撃手の視野は_25%増加_する。 actors.hero.talent.shared_enchantment.title=共有エンチャント actors.hero.talent.shared_enchantment.desc=_+1:_ 投擲武器は_33%の確率_で狙撃手の弓のエンチャントを使用する。\n\n_+2:_ 投擲武器は_67%の確率_で狙撃手の弓のエンチャントを使用する。\n\n_+3:_ 投擲武器は_100%の確率_で狙撃手の弓のエンチャントを使用する。\n\nこの天賦は、エンチャントされた弩から発射された投矢には適用されない。 actors.hero.talent.shared_upgrades.title=共有強化 -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが投擲武器のランク毎に_2.5%_増加する。\n\n_+2:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが投擲武器のランク毎に_5%_増加する。\n\n_+3:_ 狙撃手が強化された投擲武器で攻撃する場合、強化値毎に狙撃手の標的の持続期間が1ターン、特殊攻撃のダメージが投擲武器のランク毎に_7.5%_増加する。 actors.hero.talent.durable_tips.title=長持ちする塗布 actors.hero.talent.durable_tips.desc=_+1:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が2倍_になる。\n\n_+2:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が3倍_になる。\n\n_+3:_ 自然の保護者が塗布された投矢を使用した場合、_耐久力が4倍_になる。 @@ -1150,18 +1162,18 @@ actors.hero.talent.light_reading.title=軽快な読書 actors.hero.talent.light_reading.desc=_+1:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_25%_になる。\n\n_+2:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_50%_になる。\n\n_+3:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_75%_になる。 actors.hero.talent.holy_lance.title=聖槍 -actors.hero.talent.holy_lance.desc=_+1:_ 司祭は充填消費量4で_30から55のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n_+2:_ 司祭は充填消費量4で_45から83のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n_+3:_ 司祭は充填消費量4で_60から110のダメージ_を与える破壊的な呪文の_聖槍_を唱えることができるようになる。\n\n聖槍は常に悪魔と不死の敵に最大ダメージを与える。聖槍は再び唱えられるようになるまで50ターンのクールダウンがある。 +actors.hero.talent.holy_lance.desc=_+1:_ 司祭は_聖槍_という、_30から55のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+2:_ 司祭は_聖槍_という、_45から83のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+3:_ 司祭は_聖槍_という、_60から110のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n聖槍は常に悪魔と不死の敵に最大ダメージを与える。聖槍は再び唱えられるようになるまで50ターンのクールダウンがある。 actors.hero.talent.hallowed_ground.title=霊場 -actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は、充填消費量2で_3×3の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n_+2:_ 司祭は、充填消費量2で_5×5の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n_+3:_ 司祭は、充填消費量2で_7×7の範囲_にある地形を20ターンの間神聖化する_霊場_の呪文を唱えることができるようになる。\n\n唱えると、味方のHPを10回復し、敵を短時間束縛し、短い草を広げる。その後、ゆっくりと味方を回復し、敵を大怪我させ、背の高い草をランダムに生やす。霊場は回復の代わりに司祭にシールドを付与し、炎によって破壊される。 +actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は_霊場_という、_3×3の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 司祭は_霊場_という、_5×5の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 司祭は_霊場_という、_7×7の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n唱えると、味方のHPを10回復し、敵を短時間束縛し、短い草を広げる。その後、ゆっくりと味方を回復し、敵を大怪我させ、背の高い草をランダムに生やす。霊場は回復の代わりに司祭にシールドを付与し、炎によって破壊される。 actors.hero.talent.mnemonic_prayer.title=助憶の祈り -actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は、充填消費量1で_3ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\n_+2:_ 司祭は、充填消費量1で_4ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\n_+3:_ 司祭は、充填消費量1で_5ターンの間_味方の強化/敵の状態異常を延長する_助憶の祈り_の呪文を唱えることができるようになる。\n\nまた、助憶の祈りは一度照らされていた対象を再び照らすようになる。助憶の祈りはは特定の強化/状態異常を一度だけ延長することができ、鎧の能力の強化を延長することはできない。 +actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は_助憶の祈り_という、_3ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 司祭は_助憶の祈り_という、_4ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n_+3:_ 司祭は_助憶の祈り_という、_5ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\nまた、助憶の祈りは一度照らされていた対象を再び照らすようになる。助憶の祈りはは特定の強化/状態異常を一度だけ延長することができ、鎧の能力の強化を延長することはできない。 -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=不明 -actors.hero.talent.paladint3b.desc=この天賦はまだ実装されておらず、今は効果がない。 -actors.hero.talent.paladint3c.title=不明 -actors.hero.talent.paladint3c.desc=この天賦はまだ実装されておらず、今は効果がない。 +actors.hero.talent.lay_on_hands.title=癒しの手 +actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_10HP_回復するか、聖騎士に_10シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_15HP_回復するか、聖騎士に_15シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+3:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_20HP_回復するか、聖騎士に_20シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\nこの呪文による余った回復はシールドに変換される。癒しの手は繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=神の介入 actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_1ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_2ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_3ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_4ターン_延長する。。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。 @@ -1170,12 +1182,12 @@ actors.hero.talent.judgement.desc=_+1:_神化の形をとっている間、聖 actors.hero.talent.flash.title=閃光 actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=体の型 +actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で確認したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 +actors.hero.talent.mind_form.title=技の型 +actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることができる。この呪文は聖典の充填を3消費して、三位一体に聖職者がこの冒険で確認した杖や投擲武器の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+3_であるかのように発揮する。\n\n_+2:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+4_であるかのように発揮する。\n\n_+3:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+5_であるかのように発揮する。\n\n_+4:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+6_であるかのように発揮する。 +actors.hero.talent.spirit_form.title=心の型 +actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で確認した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\nアーティファクトの中には、三位一体によって誘発する効果や鎧の充填消費量が異なるものがある。 actors.hero.talent.cleric_a3_1.title=不明 actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。 @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=黒檀のミミック actors.mobs.ebonymimic.reveal=そこにはミミックがいた! actors.mobs.ebonymimic.hidden_name=怪しげな輪郭 actors.mobs.ebonymimic.hidden_desc=何かあるように見えるが、ほとんど透明だ。 -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n黒檀のミミックは用心深いミミックで、自分の姿をほとんど見えなくする能力を持つ。冒険者が接触しそうなものに潜んでいるが、自身の戦利品も持っている。一度発見されれば、普通のミミックより手ごわくはないが、不意打ちの噛みつきは壊滅的だ。 actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 4a8939b72..614577a0a 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=눈보라 actors.blobs.blizzard.desc=여기에 눈보라가 휘몰아치고 있다. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=혼란 가스 actors.blobs.confusiongas.desc=여기에 혼란 가스 구름이 소용돌이치고 있다. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=전기 actors.blobs.electricity.desc=여기에 전기가 요란하게 튀기고 있다. actors.blobs.electricity.rankings_desc=감전 actors.blobs.electricity.ondeath=당신은 감전되어 죽었다... -actors.blobs.fire.name=fire +actors.blobs.fire.name=화염 actors.blobs.fire.desc=여기에 불이 맹렬하게 타고 있다. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=낙엽 actors.blobs.foliage.desc=지하 정원의 어둠에 한 줄기 빛이 내리쬔다. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=차가운 공기 actors.blobs.freezing.desc=여기의 공기는 유난히 추운 것 같다. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=어두운 에너지 actors.blobs.goowarn.desc=여기에 어두운 에너지가 도사리고 있는 것 같다! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=지옥불 actors.blobs.inferno.desc=여기에 용암이 들끓고 있다. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=마비 가스 actors.blobs.paralyticgas.desc=여기에 마비 가스 구름이 소용돌이치고 있다. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=재성장 actors.blobs.sacrificialfire.name=희생의 불꽃 actors.blobs.sacrificialfire.desc=희생의 불꽃이 불타오르고 있는 제단이 있다. 여기서 죽은 생물은 던전의 영혼에게 바치는 제물로 소비될 것이다.\n\n희생이 충분하면 보상을 받을 수 있지 않을까? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=불꽃이 당신의 제물을 소비하고 actors.blobs.sacrificialfire.unworthy=불꽃이 당신의 제물을 소비했지만, 아무런 변화가 없다. actors.blobs.sacrificialfire.reward=불꽃이 크게 불타오르며, 보상을 남긴 채 사그라들었다! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=연막 actors.blobs.smokescreen.desc=여기에 짙은 검은색 연기가 소용돌이치고 있다. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=악취 가스 actors.blobs.stenchgas.desc=여기에 악취나는 구름이 소용돌이치고 있다. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=폭풍우 actors.blobs.stormcloud.desc=여기에 자욱한 수증기가 피어오르고 있다. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=독가스 actors.blobs.toxicgas.desc=여기에 초록색 유독성 가스 구름이 소용돌이치고 있다. actors.blobs.toxicgas.rankings_desc=질식사 actors.blobs.toxicgas.ondeath=당신은 유독 가스 때문에 죽었다... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=부식 가스 actors.blobs.corrosivegas.desc=여기에 치명적인 부식성 가스 구름이 소용돌이치고 있다. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=지식의 우물물 actors.blobs.waterofawareness.procced=한 모금을 마시는 순간, 막대한 지식이 당신의 마음에 흘러들어옴을 느꼈다. actors.blobs.waterofawareness.desc=지식의 힘이 이 우물의 물에서 뿜어져 나오고 있습니다. 우물의 물을 마시면 그 순간 당신이 착용 중인 모든 아이템을 감정하고, 가방에 있는 모든 아이템의 저주 여부를 식별하며, 현재 층에 있는 모든 아이템의 위치를 알 수 있게 됩니다. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=회복의 우물물 actors.blobs.waterofhealth.procced=한 모금을 마시는 순간, 당신의 모든 상처가 완전히 나았다. actors.blobs.waterofhealth.desc=회복의 힘이 이 우물의 물에서 뿜어져 나오고 있습니다. 우물의 물을 마시면 그 순간 당신의 모든 상처가 치유되고 배고픔도 완전히 사라지며, 착용 중인 아이템의 저주도 모두 제거될 것입니다. -actors.blobs.web.name=spider web +actors.blobs.web.name=거미줄 actors.blobs.web.desc=모든 것이 굵은 거미줄로 뒤덮혀 있다. 무언가가 거미줄을 건드리거나 거미줄에 던져진다면 거미줄이 끊어지지만, 그 대상은 거미줄에 걸려 꼼짝도 못 할 것이다. @@ -135,7 +135,7 @@ actors.buffs.buff.heromsg= actors.buffs.burning.name=연소 actors.buffs.burning.heromsg=당신에게 불이 붙었다! -actors.buffs.burning.burnsup=%s에게 불이 붙었다! +actors.buffs.burning.burnsup=%s에 불이 붙었다! actors.buffs.burning.ondeath=당신은 불타 사망했다... actors.buffs.burning.rankings_desc=재가 되어버림 actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 거의 없습니다.\n\n불이 붙으면 물에 들어가거나 꺼질 때까지 턴마다 지속적으로 피해를 줍니다. 불은 물에 들어가거나 물약을 깨트리면 끌 수 있습니다.\n\n또한, 불이 붙은 상태에서 다른 지형이나 아이템에 불을 옮겨 붙일 수도 있습니다. \n\n연소 효과의 남은 턴: %s. @@ -269,7 +269,7 @@ actors.buffs.invisibility.name=투명화 actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나 마법 효과(주문서나 마법 막대 등)를 사용하면 즉시 투명화가 풀립니다.\n\n투명화는 %s턴 동안 지속됩니다. actors.buffs.invulnerability.name=무적 -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=이 캐릭터는 거대한 보호의 힘에 의해 둘러싸여 있으며, 짧은 시간 동안 피해를 입지 않습니다!\n\n남은 턴: %s. actors.buffs.levitation.name=부유 actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것처럼 느껴집니다.\n\n공중에 뜬 상태에서는 조용하게 움직일 수 있으며 모든 지상 효과를 무시합니다. 함정은 작동하지 않으며, 물 위에 올라가도 불을 끌 수 없고, 식물은 밟히지 않으며, 당신을 속박하려는 뿌리들 또한 영향을 주지 못합니다. 또 낭떠러지 위를 지나갈 수도 있습니다. 그러나 이 모든 일들은 부유 효과가 끝나는 그 순간부터 다시 효과를 발휘하니 주의하십시오!\n\n부유 효과의 남은 턴: %s. @@ -400,7 +400,7 @@ actors.buffs.snipersmark.action_name_sniper=저격 화살 actors.buffs.snipersmark.desc=저격수는 그녀가 가장 최근에 공격한 대상에게 집중합니다. 그녀는 어떻게 활이 개조되었는지에 따라 다양한 특수한 공격을 할 수 있습니다.\n\n개조되지 않은 활은 _스냅샷_을 쏘며, 턴을 소모하지 않지만 적은 피해를 줍니다.\n\n공격 속도가 개조된 활은 3발의 화살을 _일제 사격_합니다. 각각의 화살은 적은 피해를 입히지만, 마법을 발동시킬 수 있습니다. 일제 사격은 1턴을 소모합니다.\n\n피해량이 개조된 활은 _저격탄_을 쏩니다. 이 빗나가지 않는 화살은 대상과의 거리에 따른 추가 피해를 입히며, 발사하는 데 2턴을 소모합니다.\n\n남은 턴: %s. actors.buffs.soulmark.name=영혼의 낙인 -actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때마다 흑마법사의 체력이 회복되고 허기가 감소합니다.\n\n영혼의 낙인 효과는 %s턴 동안 지속됩니다. +actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때마다 흑마법사의 체력이 회복됩니다.\n\n영혼의 낙인 효과는 %s턴 동안 지속됩니다. actors.buffs.stamina.name=지구력 actors.buffs.stamina.desc=끝없는 지구력으로 더 빠르게 움직일 수 있게 되었습니다!\n\n효과 중에는 50%% 더 빠르게 이동하지만, 다른 행동은 정상적인 속도로 실행합니다.\n\n지구력 효과는 %s턴 동안 지속됩니다. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=성직자가 내면으로부터 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=승천자의 형상 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=성직자의 몸에서 성스러운 에너지가 발현하고 있습니다. 이 형상을 취한 성직자는 (성스러운 에너지로 말미암아) 2의 공격 범위를 얻고, 사용한 성서 충전당 10의 방어막을 얻습니다. 또한 승천자의 형상 특성으로 얻은 주문을 시전할 수 있습니다.\n\n승천자의 형상 동안 얻은 방어막은 서서히 사라지지 않지만, 형상 지속시간이 종료되면 즉시 소실됩니다.\n\n현재 방어막: %1$d.\n남은 지속시간: %2$d, actors.hero.abilities.cleric.trinity.name=삼위일체 -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(미완성)_ 성직자가 _삼위일체_ 능력을 얻어, 지금까지 감정한 장비들의 효과를 발휘할 수 있습니다. 또한 새로운 주문을 시전하여 복제할 장비의 효과를 교체할 수 있습니다. +actors.hero.abilities.cleric.trinity.desc=_삼위일체는 현재 미구현이며, 선택할 수 없습니다._\n\n성직자가 갑옷 능력으로 이루어진 _삼위일체_를 얻습니다. 이 주문들은 이번 게임에서 감정한 장비의 효과를 복제하여 사용합니다. 삼위일체 주문은 성체(무기와 갑옷), 성심(마법 막대와 투척 무기), 그리고 성령(반지와 유물)의 세 종류로 제공됩니다.\n\n위 효과 중 한 가지만 활성화할 수 있으며, 삼위일체의 효과를 변경하면 현재 모든 효과가 중단됩니다. actors.hero.abilities.cleric.powerofmany.name=집단의 힘 actors.hero.abilities.cleric.powerofmany.short_desc=_(미완성)_ 성직자가 _집단의 힘_을 불러내어, 현재 있는 아군을 강화하거나, 새로운 아군을 불러옵니다. actors.hero.abilities.cleric.powerofmany.desc=_집단의 힘은 현재 미구현이며, 선택할 수 없습니다._ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc="이 적은 쥐로 바뀌었 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=쥐로 변한 적에게 사망 ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=축복 actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여, 타인을 축복하고 회복. actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=성체 형상 actors.hero.spells.bodyform.short_desc=해야 할 것 actors.hero.spells.bodyform.desc=해야 할 것 @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=성직자가 자신과 시야에 보이는 아 actors.hero.spells.clericspell.prompt=대상을 선택하세요 actors.hero.spells.clericspell.no_target=대상이 없다. actors.hero.spells.clericspell.invalid_target=해당 지역을 목표로 할 수 없다. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=그 적을 대상으로 할 수 없다. actors.hero.spells.clericspell.charge_cost=충전 소모량: %d actors.hero.spells.divinesense.name=신성한 감각 @@ -590,7 +596,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=성직자가 마음의 actors.hero.spells.divineintervention.name=신성한 개입 actors.hero.spells.divineintervention.short_desc=성직자와 아군에게 대량의 방어막 부여. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.desc=성직자가 성서에서 엄청난 힘을 끌어내어, 자신과 아군에게%1$d의 보호막을 부여하고 승천자의 형상 지속시간을 %2$d 증가시킵니다. 이 주문은 소모 충전량이 매우 높은 대신 강력한 방어 성능을 가집니다.\n\n승천자의 형상 도중 얻는 방어막처럼 이 방어막 또한 점차 감소하지 않으나, 형상 종료 시 즉시 소실됩니다. actors.hero.spells.flash.name=섬광 actors.hero.spells.flash.prompt=위치를 선택하세요 @@ -599,8 +605,8 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해 actors.hero.spells.guidinglight.name=인도하는 빛 actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 힘 제한을 충족하는 무기의 다음 물리 공격은 반드시 적중합니다. +actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 다른 아군 및 마법 막대와 적을 지정하는 몇몇 유물로 발동이 가능합니다. 이 방법으로 발광을 발동할 경우 사제의 레벨과 동일한 추가 마법 피해를 줍니다. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. @@ -627,31 +633,31 @@ actors.hero.spells.holyward.name=신성한 보호구 actors.hero.spells.holyward.glyph_name=빛의 %s actors.hero.spells.holyward.glyph_desc=이 상형문자는 방어구가 막을 수 있는 피해량을 약간 증가시킵니다. actors.hero.spells.holyward.short_desc=방어구에 일시적으로 피해 방어를 향상시키는 상형문자 부여. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=성직자가 현재 착용 중인 방어구에 신성한 빛의 상형문자를 부여하여, 갑옷의 피해 방어를 1 증가시킵니다.\n\n상형문자는 50턴 동안 지속되며, 지속시간 동안 다른 이로운 상형문자의 효과를 덮어씁니다. 성직자가 아무런 갑옷을 입지 않아도 이 효과는 사용할 수 있습니다. +actors.hero.spells.holyward.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 피해 방어가 3으로 증가하며, 더 이상 현재 상형문자를 덮어쓰지 않습니다. 또한 신성한 보호구가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyward$holyarmbuff.name=신성한 보호구 actors.hero.spells.holyward$holyarmbuff.desc=성직자가 현재 착용 중인 방어구에 신성한 빛을 부여해, 현재 상형문자를 덮어씌우고 방어구가 1의 피해를 추가로 막습니다.\n\n남은 턴: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=성기사가 현재 착용 중인 갑옷을 신성한 에너지와 융합하여 3의 피해를 추가로 막을 수 있습니다.\n\n신성한 보호구가 지속되는 동안 다른 주문을 시전 시, 소모한 충전 당 10턴의 지속시간이 추가됩니다.\n\n남은 턴: %s. actors.hero.spells.holyweapon.name=신성한 무기 actors.hero.spells.holyweapon.ench_name=신성한 %s actors.hero.spells.holyweapon.ench_desc=신성한 무기에 공격당한 적들은 추가 마법 피해를 입습니다. actors.hero.spells.holyweapon.short_desc=무기에 일시적으로 추가 마법 피해를 입히는 마법 부여 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여하여, 그 무기에 공격당한 적이 2의 추가 마법 피해를 입게 합니다.\n\n이 마법은 50턴 동안 지속되며, 지속시간 동안 다른 이로운 마법의 효과를 덮어씁니다. 무기를 들고 있지 않아도 이 효과는 적용됩니다. +actors.hero.spells.holyweapon.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 마법 피해가 6으로 증가하며, 더 이상 현재 마법을 덮어쓰지 않습니다. 또한 신성한 무기가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyweapon$holywepbuff.name=신성한 무기 actors.hero.spells.holyweapon$holywepbuff.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여해, 현재 마법을 덮어씌우고 무기에 공격당한 적에게 2의 마법 피해를 추가로 입힙니다.\n\n남은 턴: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=성기사가 현재 착용 중인 무기에 성스러운 에너지를 융합하여, 공격 시 6의 추가 마법 피해를 줍니다.\n\n신성한 무기가 지속되는 동안 다른 주문을 시전 시, 소모한 충전 당 10턴의 지속시간이 추가됩니다.\n\n남은 턴: %s. actors.hero.spells.judgement.name=심판 actors.hero.spells.judgement.short_desc=시야 내 모든 적에게 피해를 입힘. actors.hero.spells.judgement.desc=성직자가 주먹을 바닥에 내려쳐, 빛을 분출시켜 사야 내 모든 적에게 피해를 입힙니다. 이 공격은 기본적으로 %1$d-%2$d 피해를 입히며, 승천자의 형상 시전 후(또는 지난 번 심판 시전 후) 시전한 주문마다 5-10 피해를 추가로 입힙니다.\n\n현재 심판은 %3$d-%4$d의 피해를 입힐 것입니다. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=안수기도 +actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하거나 성기사에게 방어막 부여 +actors.hero.spells.layonhands.desc=성기사가 손을 통해 신성력을 발하여, 손에 닿는 대상을 치유하거나 보호합니다.\n\n성기사가 이 주문을 시전하면 주변에 있는 캐릭터를 %1$d만큼 치유하거나, 자신에게 %1$d만큼의 방어막을 부여합니다. 초과 치유된 체력은 방어막으로 전환됩니다.\n\n이 주문은 즉시 시전되며 연속으로 시전할 수 있지만, 최대 3회분의 보호막만 얻을 수 있습니다. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=마음 형상 actors.hero.spells.mindform.short_desc=해야 할 것 actors.hero.spells.mindform.desc=해야 할 것 @@ -661,7 +667,7 @@ actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하 actors.hero.spells.radiance.name=광휘 actors.hero.spells.radiance.short_desc=빛을 발하여 보이는 모든 적을 기절시킴. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=사제가 신성한 빛을 방출하여 시야 내의 적을 3턴 동안 기절시키고, 인도하는 빛의 발광 효과를 부여합니다. 광휘는 또한 현재 층이 어두운 층일 경우 100턴 동안 주변에 빛을 밝힙니다. actors.hero.spells.recallinscription.name=도돌이 각인 actors.hero.spells.recallinscription.short_desc=가장 최근에 쓴 룬석 또는 주문서를 다시 사용. @@ -671,22 +677,28 @@ actors.hero.spells.recallinscription$useditemtracker.desc=성직자가 가장 actors.hero.spells.shieldoflight.name=빛의 방패 actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=성직자가 적 하나를 사이에 두고 빛의 역장을 만들어, 4턴 동안 방어구의 피해 방어를 %1$d-%2$d 증가시킵니다.\n\n이 주문은 시전 시간이 없으나, 여러 적을 대상으로 사용할 수 없습니다. actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 성직자와 적의 하나 앞에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=영혼 형상 actors.hero.spells.spiritform.short_desc=해야 할 것 actors.hero.spells.spiritform.desc=해야 할 것 -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=천벌 +actors.hero.spells.smite.short_desc=반드시 적중하며 추가 피해와 마법 위력을 가지는 공격을 함. +actors.hero.spells.smite.desc=성기사가 응분의 힘을 무기에 담아 공격에 사용합니다.\n\n기본 근접공격 피해에 더불어, 천벌은 반드시 명중하며, 무기에 부여된 마법의 위력이 +300%% 증폭되고, %1$d - %2$d의 추가 마법 피해를 줍니다.\n\n천벌의 추가 마법 피해는 성기사의 레벨에 비례하며, 악마와 언데드 적에겐 항상 최대 추가 피해를 입힙니다. actors.hero.spells.sunray.name=태양 광선 actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴. actors.hero.spells.sunray.desc=성직자가 대상에게 눈부신 광선을 발사하며, %1$d-%2$d 피해를 주고 %3$d턴 동안 실명시킵니다. 태양 광선은 언데드나 악마 적에게 항상 최대 피해를 줍니다.\n\n이 주문에 적중당한 대상은 이내 빛에 적응하여, 얼마 동안 태양 광선으로 다시 실명하지 않습니다. 하지만, 실명 중인 대상에게 태양 광선을 다시 적중하면, 빛이 적을 압도하여 대상을 마비시킵니다. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=당신 actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 발동시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적을 잠시 기절시키고 발광시킵니다. actors.hero.herosubclass.paladin=성기사 -actors.hero.herosubclass.paladin_short_desc=_(미완성)_ _성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=분노 자극 @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만 actors.hero.talent.shared_enchantment.title=마법부여 공유 actors.hero.talent.shared_enchantment.desc=_+1:_ 투척 무기를 던질 때 _33% 확률_로 활의 마법이 부여됩니다.\n\n_+2:_ 투척 무기를 던질 때 _67% 확률_로 활의 마법이 부여됩니다.\n\n_+3:_ 투척 무기를 던질 때 _100% 확률_로 활의 마법이 부여됩니다.\n\n마법이 부여된 쇠뇌에서 발사한 다트는 이미 쇠뇌의 마법이 부여되어 있으므로 이 특성이 적용되지 않습니다. actors.hero.talent.shared_upgrades.title=강화 공유 -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _2.5%_씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _5%_씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _7.5%_씩 증가합니다. actors.hero.talent.durable_tips.title=튼튼한 화살촉 actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_를 가집니다. @@ -1129,20 +1141,20 @@ actors.hero.talent.satiated_spells.desc=_+1:_ 식사 후 다음 주문 시전 actors.hero.talent.holy_intuition.title=신성한 직감 actors.hero.talent.holy_intuition.desc=_+1:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 3_\n\n_+2:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 2_ actors.hero.talent.searing_light.title=불타는 빛 -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _4의 추가 피해_를 줍니다.\n\n_+2_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _6의 추가 피해_를 줍니다. actors.hero.talent.shield_of_light.title=빛의 방패 -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 _4턴 동안_ 대상의 공격에 대해 2-4 방어력을 얻습니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 _4턴 동안_ 대상의 공격에 대해 3-6 방어력을 얻습니다. 충전 소모 : 1 actors.hero.talent.enlightening_meal.title=깨달음의 식사 actors.hero.talent.enlightening_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1_ 회복됩니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1.5_ 회복됩니다. actors.hero.talent.recall_inscription.title=도돌이 각인 actors.hero.talent.recall_inscription.desc=_+1:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _10턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n_+2:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _300턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n도돌이 각인은 강화의 주문서 효과를 재사용할 수 없습니다. 이 주문의 충전 사용량은 재사용한 효과에 따라 달라집니다. 룬석은 2, 주문서는 3, 신비로운 주문서는 4의 충전을 사용합니다. 변환의 주문서 또는 그 재료로 만든 연금술 아이템을 재발동하는 경우 충전이 2배로 소모됩니다. actors.hero.talent.sunray.title=태양 광선 -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.sunray.desc=_+1:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 4-8 피해를 주며, _4턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 6-12 피해를 주며, _6턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n태양 광선은 대상을 한 번만 실명시키지만, 이미 실명한 대상이 태양 광선에 적중하면 마비됩니다. 태양 광선은 악마와 언데드 적에게 항상 최대 피해를 줍니다. actors.hero.talent.divine_sense.title=신성한 감각 actors.hero.talent.divine_sense.desc=_+1:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _8타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _12타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2 actors.hero.talent.bless.title=축복 -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.bless.desc=_+1:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _6턴의 축복과 10의 방어막_을, 또는 다른 캐릭터에게 _10턴의 축복과 10의 회복_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _10턴의 축복과 15의 방어막_을, 또는 다른 캐릭터에게 _15턴의 축복과 15의 회복_을 부여합니다. 충전 소모 : 1\n\n이 주문으로 초과 치유된 체력은 방어막으로 전환됩니다. actors.hero.talent.cleanse.title=정화 actors.hero.talent.cleanse.desc=_+1:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군의 _부정적인 효과_를 제거하고, _10의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _3턴의 디버프 면역_효과와 _20의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+3:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _5턴의 디버프 면역_효과와 _30의 방어막_을 부여합니다. 충전 소모 : 2 @@ -1154,28 +1166,28 @@ actors.hero.talent.holy_lance.desc=_+1:_ 사제가 _성창_ 주문을 얻습니 actors.hero.talent.hallowed_ground.title=축성의 땅 actors.hero.talent.hallowed_ground.desc=_+1:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _3x3 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+2:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _5x5 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+3:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _7x7 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n시전 시, 범위 내 모든 아군을 10만큼 치유하고, 적을 잠시 속박하며, 짧은 풀을 퍼트립니다. 그 후 아군을 천천히 치유하며, 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다. 축성의 땅은 사제 본인에게는 치유 대신 방어막을 제공하며, 불이 붙으면 사라집니다. actors.hero.talent.mnemonic_prayer.title=연장 기도문 -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _3턴 연장합니다._ 충전 소모 : 1\n\n_+2:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _4턴 연장합니다._ 충전 소모 : 1\n\n_+3:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _5턴 연장합니다._ 충전 소모 : 1\n\n연장 기도문은 또한 이전에 발광에 걸린 적에게 발광을 다시 적용합니다. 연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=알 수 없음 -actors.hero.talent.paladint3b.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. -actors.hero.talent.paladint3c.title=알 수 없음 -actors.hero.talent.paladint3c.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. +actors.hero.talent.lay_on_hands.title=안수기도 +actors.hero.talent.lay_on_hands.desc=_+1:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _10_만큼 치유하거나, 성기사에게 _10의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _15_만큼 치유하거나, 성기사에게 _15의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+3:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _20_만큼 치유하거나, 성기사에게 _20의 방어막_을 부여합니다. 충전 소모 : 1\n\n초과 치유된 체력은 방어막으로 전환됩니다. 안수기도는 연속하여 시전할 수 있지만, 최대 세 번 시전 분량의 보호막까지만 부여할 수 있습니다. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=신의 개입 -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 150의 보호막을 부여하고 승천자의 형상 지속시간이 1턴 증가합니다._\n\n_+2:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 200의 보호막을 부여하고 승천자의 형상 지속시간이 2턴 증가합니다._\n\n_+3:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 250의 보호막을 부여하고 승천자의 형상 지속시간이 3턴 증가합니다._\n\n_+4:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 300의 보호막을 부여하고 승천자의 형상 지속시간이 4턴 증가합니다._\n\n신성한 개입은 무려 성서 충전을 5이나 소모하며, 같은 승천자의 형상 동안 한 번만 시전할 수 있습니다. actors.hero.talent.judgement.title=심판 actors.hero.talent.judgement.desc=_+1:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _10-20의 피해_를 입힙니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _15-30의 피해_를 입힙니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _20-40의 피해_를 입힙니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _25-50의 피해_를 입힙니다.\n\n심판은 성서 충전을 3 소모합니다. 심판은 승천자의 형상 시전 후 또는 지난 번 심판 시전 이후 시전한 주문마다 5-10 피해를 추가로 입힙니다. actors.hero.talent.flash.title=섬광 -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _3 타일 이내_의 위치로 순간이동합니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _4 타일 이내_의 위치로 순간이동합니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _5 타일 이내_의 위치로 순간이동합니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _6 타일 이내_의 위치로 순간이동합니다.\n\n섬광은 기본적으로 성서 충전을 1 소모하며, 같은 승천자의 형상 지속시간 중 섬광을 다시 시전할 때 마다 1의 충전을 추가로 소모합니다. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=성체 형상 +actors.hero.talent.body_form.desc=성직자가 _성체 형상_ 주문을 얻습니다. 성체 형상은 이번 게임 동안 감정한 장비의 마법과 상형문자의 효과를 복제합니다. 충전 소모 : 2\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _20턴_ 동안 얻습니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _27턴_ 동안 얻습니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _33턴_ 동안 얻습니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _40턴_ 동안 얻습니다.\n\n삼위일체의 갑옷 충전량 소모는 선택한 마법 또는 상형문자가 희귀하고 강력할수록 증가합니다. +actors.hero.talent.mind_form.title=성심 형상 +actors.hero.talent.mind_form.desc=성직자가 _성심 형상_ 주문을 얻습니다. 성심 형상은 이번 게임에서 감정한 마법 막대 또는 투척 무기의 효과를 복제합니다. 충전 소모 : 3\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+3_ 강화의 효율로 발사하거나 던집니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+4_ 강화의 효율로 발사하거나 던집니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+5_ 강화의 효율로 발사하거나 던집니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+6_ 강화의 효율로 발사하거나 던집니다. +actors.hero.talent.spirit_form.title=성령 형상 +actors.hero.talent.spirit_form.desc=성직자가 _성령 형상_ 주문을 얻습니다. 성령 형상은 이번 게임에서 감정한 반지 또는 유물(성서 제외)의 효과를 복제합니다. 충전 소모 : 4\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+1_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+4_ 강화의 효율로 사용합니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+2_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+6_ 강화의 효율로 사용합니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+3_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+8 강화의 효율로 사용합니다._\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+4_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+10_ 강화의 효율로 사용합니다.\n\n몇몇 유물의 경우 삼위일체로 시전 시 그 효과 또는 갑옷 충전 소모량이 다릅니다. actors.hero.talent.cleric_a3_1.title=알 수 없음 actors.hero.talent.cleric_a3_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=흑단 미믹 actors.mobs.ebonymimic.reveal=여기 미믹이 있었다! actors.mobs.ebonymimic.hidden_name=수상한 윤곽 actors.mobs.ebonymimic.hidden_desc=이곳에 무언가 있는 것 같지만, 거의 투명합니다. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=미믹은 그들이 원하는 어떤 형태든 취할 수 있는 마법 생명체입니다. 던전에서는 거의 항상 보물상자의 형태를 선택하는데, 이는 조심성 없는 모험가를 꾀어내기 위함입니다.\n\n흑단 미믹은 눈에 거의 띄지 않는 미믹으로, 거의 완벽하게 투명해질 수 있는 능력이 있습니다. 그들은 모험가가 상호작용할 가능성이 큰 물건들에 잠복하지만, 그들만의 전리품 또한 가지고 있습니다. 정체가 드러난 후에는 일반적인 미믹과 크게 다르지 않은 전투력을 가지고 있습니다만, 기습 깨물기는 매우 파괴적입니다. actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 488435d9d..314b5c3a7 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -1,67 +1,67 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=sneeuwstorm actors.blobs.blizzard.desc=Hier woedt een sneeuwstorm. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=verwarringsgas actors.blobs.confusiongas.desc=Hier kolkt een wolk van verwarringsgas. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=elektriciteit actors.blobs.electricity.desc=Hier knettert een veld van elektriciteit. actors.blobs.electricity.rankings_desc=Geëlektrocuteerd actors.blobs.electricity.ondeath=Je bent gedood door elektrocutie... -actors.blobs.fire.name=fire +actors.blobs.fire.name=vuur actors.blobs.fire.desc=Hier woedt een hevige brand. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=gebladerte actors.blobs.foliage.desc=Lichtstralen doorboren de duisternis van de ondergrondse tuin. -actors.blobs.freezing.name=freezing air -actors.blobs.freezing.desc=De lucht is hier onnatuurlijk ijzig. +actors.blobs.freezing.name=vrieslucht +actors.blobs.freezing.desc=De lucht is hier onnatuurlijk koud. -actors.blobs.goowarn.name=dark energy -actors.blobs.goowarn.desc=Hier zwermen vlekjes donkere energie rond! +actors.blobs.goowarn.name=donkere energie +actors.blobs.goowarn.desc=Hier zwermen vlekjes donkere energie! -actors.blobs.inferno.name=inferno -actors.blobs.inferno.desc=Hier raast een inferno. +actors.blobs.inferno.name=vuurzee +actors.blobs.inferno.desc=Hier raast een vuurzee. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=verlammend gas actors.blobs.paralyticgas.desc=Hier kolkt een wolk verlammend gas. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=hergroei actors.blobs.sacrificialfire.name=offervuur -actors.blobs.sacrificialfire.desc=Hier bevindt zich een altaar met een brandend offervuur. Elk wezen dat hier wordt gedood, wordt verteerd als een offer aan de geesten van de kerker.\n\nMisschien wordt je beloond als er genoeg offers worden gebracht? +actors.blobs.sacrificialfire.desc=Er is een altaar waarop een offervuur brandt. Elk wezen dat hier wordt gedood, wordt verzwolgen als een offer aan de geesten van de kerker.\n\nMisschien wordt je beloond als er genoeg offers worden gebracht? actors.blobs.sacrificialfire.worthy=Het vuur verteert jouw offer en wordt sterker. actors.blobs.sacrificialfire.unworthy=Het vuur verteert jouw offer, maar verandert niet. actors.blobs.sacrificialfire.reward=Het vuur laait op en dooft dan uit. Het laat een beloning na! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=rookgordijn actors.blobs.smokescreen.desc=Hier kolkt een wolk van dikke, zwarte rook. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=stankgas actors.blobs.stenchgas.desc=Hier kolkt een penetrante stankwolk. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=stormwolken actors.blobs.stormcloud.desc=Hier kolkt een wolk van golvende waterdamp. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=giftig gas actors.blobs.toxicgas.desc=Hier kolkt een groenige wolk giftig gas. actors.blobs.toxicgas.rankings_desc=Verstikt actors.blobs.toxicgas.ondeath=Je bent gestorven door het giftige gas... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=bijtend gas actors.blobs.corrosivegas.desc=Hier kolkt een wolk bijtend gas. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=water van bewustzijn actors.blobs.waterofawareness.procced=Terwijl je een slok neemt, voel je kennis in je geest stromen. -actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. +actors.blobs.waterofawareness.desc=De kracht van kennis straalt uit het water van deze put. Drinken uit de put zal alle uitgeruste items volledig identificeren, vloeken op alle items in je inventaris identificeren en alle items op de huidige verdieping onthullen. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=water van gezondheid actors.blobs.waterofhealth.procced=Terwijl je een slok neemt, voel je dat je wonden volledig genezen. -actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. +actors.blobs.waterofhealth.desc=Uit het water van deze put straalt de kracht van gezondheid. Neem een slok om je wonden te genezen, je honger te stillen, en je te verlossen van vloeken op gedragen voorwerpen. -actors.blobs.web.name=spider web +actors.blobs.web.name=spinnenweb actors.blobs.web.desc=Hier wordt alles bedekt door een dik web. Alles dat het web aanraakt of er doorheen wordt geworpen maakt het web kapot, maar blijft wel op zijn plek vastzitten. @@ -269,7 +269,7 @@ actors.buffs.invisibility.name=onzichtbaar actors.buffs.invisibility.desc=Je bent helemaal in de omgeving opgenomen, waardoor je onmogelijk te zien bent.\n\nTerwijl je onzichtbaar bent kunnen vijanden je niet aanvallen of volgen. Fysieke aanvallen en magische effecten (zoals rollen en toverstaven) maken de onzichtbaarheid onmiddellijk ongedaan.\n\nResterende beurten van onzichtbaarheid: %s. actors.buffs.invulnerability.name=onschendbaar -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Dit personage is doordrenkt met een grote beschermende kracht, waardoor ze een korte periode onkwetsbaar zijn!\n\nResterende beurten: %s. actors.buffs.levitation.name=zwevend actors.buffs.levitation.desc=Een magische kracht laat je over de grond zweven, waardoor je je gewichtloos voelt.\n\nLeviterende personages bewegen geruisloos en negeren alle effecten op de grond. Vallen worden niet geactiveerd, water dooft geen vuur, planten worden niet vertrapt, wortels missen en en je zweeft zo over afgronden. Wees voorzichtig, want al deze dingen kunnen in werking treden zodra de levitatie eindigt!\n\nResterende beurten zwevend: %s. @@ -385,7 +385,7 @@ actors.buffs.roots.heromsg=Je kunt niet bewegen! actors.buffs.roots.desc=Wortels (magische of natuurlijke) grijpen de voeten, en dwingen ze vast op de grond.\n\nWortels houden een doelwit op zijn plaats, waardoor het onmogelijk is te bewegen, maar andere acties worden niet beïnvloed, inclusief teleportatie-effecten.\n\nResterende beurten geworteld: %s. actors.buffs.scrollempower.name=rol bekrachtiging -actors.buffs.scrollempower.desc=De energie van de recent gelezen rol van de Magiër versterkt zijn toverstokken!\n\nNiveau versterking: +%1$d.\nResterende schoten: %2$d. +actors.buffs.scrollempower.desc=De energie van de onlangs gelezen rol van de Magiër versterkt zijn toverstokken!\n\nNiveau versterking: +%1$d.\nResterende schoten: %2$d. actors.buffs.shadows.name=versmolten met schaduw actors.buffs.shadows.desc=Je bent versmolten in de schaduwen om je heen, waardoor je onzichtbaar bent en je metabolisme wordt vertraagd.\n\nTerwijl je onzichtbaar bent kunnen vijanden je niet aanvallen of volgen. De meeste fysieke aanvallen en magische effecten (zoals rollen en toverstokken) beëindigen meteen je onzichtbaarheid. Bovendien is, terwijl je in de schaduw versmolten bent, de snelheid waarmee je honger krijgt verminderd.\n\nJe blijft in de schaduwen versmolten totdat je de schaduw verlaat of als een vijand in contact met je komt. @@ -532,24 +532,24 @@ actors.hero.abilities.duelist.challenge$duelparticipant.name=duel deelnemer actors.hero.abilities.duelist.challenge$duelparticipant.desc=Dit personage neemt deel aan een duel. Zij, en al hun bondgenoten of volgelingen, mogen zich normaal gedragen terwijl anderen bevroren zijn.\n\nHet duel duurt een bepaalde tijd, totdat een deelnemer sterft of totdat de deelnemers meer dan 5 tegels verwijderd zijn van elkaar.\n\nResterende beurten: %d. actors.hero.abilities.duelist.elementalstrike.name=elementaire aanval actors.hero.abilities.duelist.elementalstrike.short_desc=De Duellist voert een _elementaire aanval_ uit en verspreidt een effect in een kegelvormig gebied op basis van haar wapenbetovering. -actors.hero.abilities.duelist.elementalstrike.desc=De Duellist valt een vijand of locatie aan, voert een reguliere aanval uit die gegarandeerd raakt en verspreidt een magisch effect dat zich over maximaal 4 tegels in een kegel van 65 graden verspreidt. Dit magische effect varieert afhankelijk van de betovering op het primaire wapen van de Duellist. +actors.hero.abilities.duelist.elementalstrike.desc=De Duellist valt een vijand of plek aan, voert een reguliere aanval uit die gegarandeerd raakt en verspreidt een magisch effect dat zich over maximaal 4 tegels in een kegel van 65 graden verspreidt. Dit magische effect varieert afhankelijk van de betovering op het primaire wapen van de Duellist. actors.hero.abilities.duelist.elementalstrike.generic_desc=Een elementaire aanval zonder betovering geeft een kleine uitbarsting van magie vrij, die 6-12 schade toebrengt aan alle vijanden in het bereik. actors.hero.abilities.duelist.feint.name=schijnbeweging actors.hero.abilities.duelist.feint.prompt=Kies een plek om naartoe te rennen -actors.hero.abilities.duelist.feint.too_far=Die locatie grenst niet aan jou. -actors.hero.abilities.duelist.feint.bad_location=Je kunt niet naar die locatie gaan. +actors.hero.abilities.duelist.feint.too_far=Die plek grenst niet aan jou. +actors.hero.abilities.duelist.feint.bad_location=Je kunt niet naar die plek gaan. actors.hero.abilities.duelist.feint.short_desc=De Duellist maakt een _schijnbeweging_, waarbij ze doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent. Vijanden vallen haar achtergebleven inbeelding aan, waardoor een tegenaanval kan worden ingezet. actors.hero.abilities.duelist.feint.desc=De Duellist doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent, waarbij ze een kortstondig een inbeelding van zichzelf achterlaat. Vijanden die de Duellist aanvielen, vallen in plaats daarvan haar de inbeelding aan.\n\nVijanden die de inbeelding aanvallen raken in de war, wat hun volgende actie afbreekt en hen blootstelt aan een verrassingsaanval. -actors.hero.abilities.cleric.ascendedform.name=omhooggegaan van -actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. -actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. -actors.hero.abilities.cleric.ascendedform$ascendbuff.name=omhooggegaan van -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.ascendedform.name=hogere vorm +actors.hero.abilities.cleric.ascendedform.short_desc=De Geestelijke neemt een _Hogere Vorm_ aan, waardoor hij nieuwe spreuken, een groter aanvalsbereik en meer bescherming krijgt. +actors.hero.abilities.cleric.ascendedform.desc=De Geestelijke projecteert heilige energie vanuit zichzelf, en neemt een uitgebreide stralende vorm aan voor 10 beurten. In deze vorm kan de Geestelijke nieuwe spreuken uitspreken, krijgt 2 extra aanvalsbereik, 30 afscherming en alle extra spreuken die hij uitspreekt, geven 10 afscherming per gebruikte lading van het heilig boek .\n\nDe afscherming van de hogere vorm en zijn spreuken vervalt niet normaal, maar zal onmiddellijk vervagen zodra de hogere vorm eindigt. De vaardigheid kan opnieuw worden gebruikt om de duur van de hogere vorm te vernieuwen. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=hogere vorm +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Stralende energie straalt uit het lichaam van de Geestelijke. Terwijl hij in deze vorm is, krijgt de Geestelijke 2 extra aanvalsbereik (van de heilige energie die van hem uitstraalt) en 10 afscherming wanneer hij een heilig boek lading gebruikt. Hij kan ook de spreuken uitspreken die worden ontgrendeld via de talenten van de hogere vorm.\n\nHet schild dat wordt verleend door de hogere vorm en zijn spreuken zullen niet normaal vervallen, maar zullen onmiddellijk vervagen wanneer de hogere vorm eindigt.\n\nHuidige afscherming: %1$d.\nResterende beurten: %2$d. actors.hero.abilities.cleric.trinity.name=drie-eenheid actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. -actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.name=kracht van velen actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -564,129 +564,141 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Deze vijand is veranderd in ee actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: geratformeerde vijand ##Cleric Spells -actors.hero.spells.blessspell.name=bless -actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Clerus, zegent en geneest anderen. +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + +actors.hero.spells.blessspell.name=zegen +actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Geestelijke, zegent en geneest anderen. actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=lichaamsvorm actors.hero.spells.bodyform.short_desc=TE DOEN actors.hero.spells.bodyform.desc=TE DOEN -actors.hero.spells.cleanse.name=cleanse -actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.name=reinigen +actors.hero.spells.cleanse.short_desc=Verwijdert negatieve effecten en biedt bescherming. actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Kies een doel actors.hero.spells.clericspell.no_target=Er is daar geen doel. -actors.hero.spells.clericspell.invalid_target=You can't target that location. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. -actors.hero.spells.clericspell.charge_cost=Charge cost: %d +actors.hero.spells.clericspell.invalid_target=Je kunt niet op die plek richten. +actors.hero.spells.clericspell.invalid_enemy=Je kunt die vijand niet als doelwit kiezen. +actors.hero.spells.clericspell.charge_cost=Oplaadkosten: %d -actors.hero.spells.divinesense.name=divine sense -actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. -actors.hero.spells.divinesense$divinesensetracker.name=divine sense -actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. +actors.hero.spells.divinesense.name=goddelijk gevoel +actors.hero.spells.divinesense.short_desc=Krijg tijdelijk geestvisie in een breed bereik. +actors.hero.spells.divinesense.desc=De Geestelijke richt zijn zintuigen op zijn omgeving en krijgt geestvisie met een bereik van %d tegels voor 30 beurten. +actors.hero.spells.divinesense$divinesensetracker.name=goddelijk gevoel +actors.hero.spells.divinesense$divinesensetracker.desc=De Geestelijke kan tijdelijk andere wezens in de buurt zien met zijn geest!\n\nResterende beurten: %s. -actors.hero.spells.divineintervention.name=divine intervention -actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.name=goddelijke interventie +actors.hero.spells.divineintervention.short_desc=Enorme schildboost voor de Geestelijke en bondgenoten. actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. actors.hero.spells.flash.name=flits -actors.hero.spells.flash.prompt=Choose a location -actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.prompt=Kies een plek +actors.hero.spells.flash.short_desc=Teleporteer naar een dichtbije plek actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. -actors.hero.spells.guidinglight.name=guiding light -actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.name=leidend licht +actors.hero.spells.guidinglight.short_desc=Brengt magische schade toe op afstand en garandeert een treffer. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. -actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leidend Licht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. -actors.hero.spells.hallowedground.name=hallowed ground -actors.hero.spells.hallowedground.prompt=Choose a location -actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.name=heilige grond +actors.hero.spells.hallowedground.prompt=Kies een plek +actors.hero.spells.hallowedground.short_desc=Geneest bondgenoten, vertraagt vijanden en verspreidt gras in het effectgebied. actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. -actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. +actors.hero.spells.hallowedground$hallowedterrain.desc=De grond hier is geheiligd. Geheiligde grond vertraagt vijanden, geneest bondgenoten en zorgt ervoor dat gras zich verspreidt. -actors.hero.spells.holyintuition.name=holy intuition -actors.hero.spells.holyintuition.prompt=choose an item -actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. -actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. -actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. -actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. +actors.hero.spells.holyintuition.name=heilige intuïtie +actors.hero.spells.holyintuition.prompt=kies een voorwerp +actors.hero.spells.holyintuition.cursed=Je voelt een kwaadaardige magie schuilen in dit item. +actors.hero.spells.holyintuition.uncursed=Dit voorwerp is vrij van kwaadaardige magie. +actors.hero.spells.holyintuition.short_desc=geeft aan of een voorwerp vervloekt is of niet. +actors.hero.spells.holyintuition.desc=De Geestelijke richt zijn zintuigen op een voorwerp en bepaalt of het vervloekt is of niet, zonder het voorwerp te hoeven gebruiken. -actors.hero.spells.holylance.name=holy lance -actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.name=heilige lans +actors.hero.spells.holylance.short_desc=Brengt zware magische afstandsschade aan. actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. -actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.name=heilige lans afkoelperiode actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. -actors.hero.spells.holyward.name=holy ward -actors.hero.spells.holyward.glyph_name=%s of light -actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. -actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.name=heilige bewaker +actors.hero.spells.holyward.glyph_name=%s van licht +actors.hero.spells.holyward.glyph_desc=Dit symbool verhoogt enigszins de hoeveelheid schade die een harnas kan blokkeren. +actors.hero.spells.holyward.short_desc=Heft tijdelijk symbolen op om de bepantsering te versterken. actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. -actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.name=heilige bewaker actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. -actors.hero.spells.holyweapon.name=holy weapon -actors.hero.spells.holyweapon.ench_name=holy %s -actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. -actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.name=heilig wapen +actors.hero.spells.holyweapon.ench_name=heilig %s +actors.hero.spells.holyweapon.ench_desc=Vijanden die door een heilig wapen worden geraakt, lopen extra magische schade op. +actors.hero.spells.holyweapon.short_desc=Heft tijdelijk betoveringen op om schade te verhogen. actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. -actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.name=heilig wapen actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. -actors.hero.spells.judgement.name=judgement -actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.name=oordeel +actors.hero.spells.judgement.short_desc=Beschadigd alle zichtbare vijanden. actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend personage of beschermt de Paladijn. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=verstandsvorm actors.hero.spells.mindform.short_desc=TE DOEN actors.hero.spells.mindform.desc=TE DOEN -actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.name=mnemonisch gebed actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. -actors.hero.spells.radiance.name=radiance -actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.name=uitstraling +actors.hero.spells.radiance.short_desc=Verlicht en beschadigd kort alle zichtbare vijanden. actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. -actors.hero.spells.recallinscription.name=recall inscription -actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.name=inscriptie herinneren +actors.hero.spells.recallinscription.short_desc=Herhaalt een onlangs gebruikte runensteen of rol. actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.name=onlangs gebruikte runensteen actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. -actors.hero.spells.shieldoflight.name=shield of light -actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.name=schild van licht +actors.hero.spells.shieldoflight.short_desc=Geeft tijdelijke bepantsering tegen een doelwit. actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. -actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=geestvorm actors.hero.spells.spiritform.short_desc=TE DOEN actors.hero.spells.spiritform.desc=TE DOEN -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. +actors.hero.spells.smite.name=neerslaan +actors.hero.spells.smite.short_desc=Garandeert een treffer met bonusschade en betoveringskracht. actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. -actors.hero.spells.sunray.name=sunray -actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.name=zonnestraal +actors.hero.spells.sunray.short_desc=Brengt magische schade toe op afstand en verblindt een doelwit één keer. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=jij actors.hero.hero.leave=Je kan nog niet weggaan, de rest van de kerker wacht op je beneden! @@ -732,10 +744,10 @@ actors.hero.heroclass.duelist_desc_short=De Duellist is een wapenmeester die haa actors.hero.heroclass.duelist_desc=De Duellist begint met een _unieke degen_ met een speciale vaardigheid die na verloop van tijd oplaadt.\n\nElk wapen in het spel heeft een _verschillende speciale vaardigheid_ die de Duellist kan gebruiken.\n\nDe Duellist begint ook met _twee werpspijkers_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Duellist identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Kracht\n_-_ Rol van Spiegelbeeld actors.hero.heroclass.duelist_unlock=Om de Duellist te ontgrendelen, _rust je een klasse 2 of hoger wapen uit die geschikt is voor je krachtniveau._ -actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric=geestelijke actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse -actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ +actors.hero.heroclass.cleric_unlock=Ontgrendel de Geestelijke door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. @@ -767,12 +779,12 @@ actors.hero.herosubclass.champion_desc=De kampioen is een meester in contactwape actors.hero.herosubclass.monk=monnik actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens het vechten. Deze energie kan worden besteed aan verschillende unieke vaardigheden. actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen -actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. -actors.hero.herosubclass.paladin=paladin -actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin=paladijn +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=uitgelokte woede @@ -802,8 +814,8 @@ actors.hero.talent$preciseassaulttracker.desc=De volgende reguliere slagaanval v actors.hero.talent$deadlyfollowuptracker.name=dodelijke opvolging actors.hero.talent$deadlyfollowuptracker.desc=De Duellist heeft onlangs een vijand aangevallen met een gegooid wapen. Haar volgende slagaanval tegen hetzelfde doelwit zal meer schade aanrichten.\n\nResterende beurten: %s actors.hero.talent$combinedlethalityabilitytracker.executed=geëxecuteerd -actors.hero.talent$satiatedspellstracker.name=Shielding Spell -actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. +actors.hero.talent$satiatedspellstracker.name=Afschermende spreuk +actors.hero.talent$satiatedspellstracker.desc=De volgende spreuk die de Geestelijke uitspreekt, zal hem een kleine hoeveelheid bescherming geven. #warrior actors.hero.talent.hearty_meal.title=hartige maaltijd @@ -823,7 +835,7 @@ actors.hero.talent.liquid_willpower.desc=_+1:_ De Krijger krijgt onmiddellijk _5 actors.hero.talent.liquid_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. actors.hero.talent.runic_transference.title=runische overdracht actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het pantser werden aangebracht nadat het zegel bevestigd was. -actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door upgrade-rollen. Harnassymbolen gaan verloren bij het upgraden van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. +actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door rollen van opwaardering. Harnassymbolen gaan verloren bij het opwaarderen van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _67%_ om 0 beurten te gebruiken.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _100%_ om 0 beurten te gebruiken. actors.hero.talent.improvised_projectiles.title=geïmproviseerde projectielen @@ -1124,65 +1136,65 @@ actors.hero.talent.counter_ability.title=afweervermogen actors.hero.talent.counter_ability.desc=_+1:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _0,38 ladingen minder_.\n\n_+2:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten na haar inbeelding is aangevallen, verbruikt het _0,77 lading minder_.\n\n_+3:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,13 lading minder_.\n\n_+4 :_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,5 ladingen minder_. #cleric -actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.title=Verzadigde spreuken actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. -actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.title=heilige intuïtie actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ -actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.title=schroeiend licht actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ -actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.title=schild van licht actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.title=Verzadigde maaltijd actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.title=Inscriptie Herinneren actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.title=Zonnestraal actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.title=Goddelijk Gevoel actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. -actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.title=Zegen actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. -actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.title=Reinig actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. -actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.title=Licht Lezen actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. -actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.title=Heilige Lans actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. -actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.title=Heilige Grond actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Onbekend -actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.paladint3c.title=Onbekend -actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. -actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.title=goddelijke interventie actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. -actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.title=oordeel actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flits actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=lichaamsvorm actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.title=verstandsvorm actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form +actors.hero.talent.spirit_form.title=geestvorm actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Onbekend -actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_1.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets. actors.hero.talent.cleric_a3_2.title=Onbekend -actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets. actors.hero.talent.cleric_a3_3.title=Onbekend -actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets. #universal @@ -1354,7 +1366,7 @@ actors.mobs.armoredstatue.desc_arm_wep=Terwijl het standbeeld van steen is gemaa actors.mobs.bandit.name=krankzinnige bandiet actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. -actors.mobs.bat.name=vampier vleermuis +actors.mobs.bat.name=vampiervleermuis actors.mobs.bat.desc=Deze levendige en vasthoudende inwoners van de grotten zijn veel gevaarlijker dan ze lijken. Ze herstellen hun HP met elke succesvolle aanval, waardoor ze veel sterkere vijanden kunnen verslaan. actors.mobs.bee.name=gouden bij diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 00ac1662a..392a8fee4 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=śnieżyca actors.blobs.blizzard.desc=W tym miejscu szaleje śnieżyca. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=dezorientujący gaz actors.blobs.confusiongas.desc=W tym miejscu unosi się chmura dezorientującego gazu. -actors.blobs.electricity.name=electricity -actors.blobs.electricity.desc=W tym miejscu pole elektryczności jasno błyszczy. +actors.blobs.electricity.name=elektryczność +actors.blobs.electricity.desc=W tym miejscu jasno iskrzy pole elektryczne. actors.blobs.electricity.rankings_desc=Porażony prądem actors.blobs.electricity.ondeath=Porażono cię na śmierć... -actors.blobs.fire.name=fire +actors.blobs.fire.name=pożar actors.blobs.fire.desc=W tym miejscu szaleje pożar. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=ogród actors.blobs.foliage.desc=Promienie światła przenikają mrok podziemnego ogrodu. -actors.blobs.freezing.name=freezing air -actors.blobs.freezing.desc=Tutejsze powietrze jest chłodniejsze niż normalnie. +actors.blobs.freezing.name=mrożące powietrze +actors.blobs.freezing.desc=Powietrze w tym miejscu jest nienaturalnie mroźne. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=mroczna energia actors.blobs.goowarn.desc=W tym miejscu roi się od skupisk mrocznej energii! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=piekielny ogień actors.blobs.inferno.desc=W tym miejscu szaleje piekielny ogień. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=paraliżujący gaz actors.blobs.paralyticgas.desc=W tym miejscu unosi się chmura gazu paraliżującego. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=odrastanie actors.blobs.sacrificialfire.name=ofiarny ogień actors.blobs.sacrificialfire.desc=Tutaj stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde stworzenie które tutaj zostanie zabite zostanie przyjęte jako ofiara dla duchów lochu\n\nMoże pojawi się nagroda jeżeli zostanie złożonych wystarczająco dużo ofiar? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Ogień przyjmuje twą ofiarę i płonie jaś actors.blobs.sacrificialfire.unworthy=Ogień przyjmuje twą ofiarę, ale nic się nie zmienia. actors.blobs.sacrificialfire.reward=Ogień błyska i znika, pozostawiając za sobą nagrodę! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=zasłona dymna actors.blobs.smokescreen.desc=W tym miejscu unosi się chmura gęstego, ciemnego dymu. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=chmura smrodu actors.blobs.stenchgas.desc=W tym miejscu unosi się chmura obrzydliwego smrodu. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=burzowe chmury actors.blobs.stormcloud.desc=W tym miejscu unosi się skłębiona chmura pary wodnej. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=toksyczny gaz actors.blobs.toxicgas.desc=W tym miejscu unosi się zielonkawa chmura toksycznego gazu. actors.blobs.toxicgas.rankings_desc=Uduszony actors.blobs.toxicgas.ondeath=Zabił cię toksyczny gaz... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=żrący gaz actors.blobs.corrosivegas.desc=W tym miejscu unosi się chmura śmiercionośnego, żrącego gazu. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=woda uświadomienia actors.blobs.waterofawareness.procced=Kiedy bierzesz łyk z tej studni, czujesz, jak wiedza wlewa się do twojego umysłu. actors.blobs.waterofawareness.desc=Woda w tej studni emanuje potęgą wiedzy. Jeden łyk wystarczy, aby zidentyfikować założone przedmioty, odkryć klątwy na przedmiotach w ekwipunku i ujawnić położenie wszystkich przedmiotów na tym piętrze. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=woda życia actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz, jak twoje rany zasklepiają się. actors.blobs.waterofhealth.desc=Woda w tej studni emanuje potęgą uzdrowienia. Jeden łyk wystarczy, aby uleczyć swoje rany, zaspokoić głód i oczyścić klątwy z założonych przedmiotów. -actors.blobs.web.name=spider web +actors.blobs.web.name=pajęczyna actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Wszystko, co do nich wpadnie lub zostanie wrzucone, zapewne je zniszczy, ale jednocześnie utknie w miejscu. @@ -269,7 +269,7 @@ actors.buffs.invisibility.name=niewidzialność actors.buffs.invisibility.desc=Jesteś kompletnie zlany z otoczeniem, co czyni cię niemożliwym do dostrzeżenia.\n\nKiedy jesteś niewidzialny, wrogowie nie mogą cię atakować bądź podążać za tobą. Atakowanie i używanie magii (takiej jak zwoje lub różdżki) natychmiast przerwie niewidzialność.\n\nPozostałe tury niewidzialności: %s. actors.buffs.invulnerability.name=nietykalność -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=ta postać jest nasycona potężną mocą ochronną, dającą jej krótki okres nietykalności!\n\nPozostałe tury efektu: %s. actors.buffs.levitation.name=lewitacja actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s. @@ -547,10 +547,10 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej formie, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdym razem, gdy wyda ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez niebiańską postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy niebiańska postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d. actors.hero.abilities.cleric.trinity.name=moc trójcy -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(NIEDOKOŃCZONE)_ Kleryk zyskuje _Trójcę_ umiejętności, które naśladują sprzęt, który widział, i które można przełączać za pomocą nowych zaklęć. +actors.hero.abilities.cleric.trinity.desc=_Trójca nie została jeszcze zaimplementowana, więc obecnie nie można jej wybrać._\n\nKleryk zyskuje _Trójcę_ zdolności pancerza, które można zamieniać, używając trzech nowych zaklęć. Każde z tych zaklęć koncentruje się na naśladowaniu efektów wyposażenia, które Kleryk zidentyfikował podczas tej rozgrywki: Ciało (broń i zbroja), Umysł (różdżki i broń rzucana) i Duch (pierścienie i artefakty).\n\nTylko jeden z tych efektów może być aktywny na raz, zmiana formy trójcy zakończy wszystkie aktywne efekty trójcy. actors.hero.abilities.cleric.powerofmany.name=moc wielu -actors.hero.abilities.cleric.powerofmany.short_desc=_(NIESKOŃCZONE)_ Kapłan skupia _Moc Wielu_,\nwzmacniając istniejącego sojusznika lub stwarza nowego. +actors.hero.abilities.cleric.powerofmany.short_desc=_(NIEDOKOŃCZONE)_ Kleryk skupia _Moc Wielu_, wzmacniając istniejącego sojusznika lub stwarzając nowego. actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ten wróg został przemieniony actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Pokonany przez: szczurnięty przeciwnik ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=błogosławieństwo actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych. actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=forma cielesna actors.hero.spells.bodyform.short_desc=TODO actors.hero.spells.bodyform.desc=TODO @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe actors.hero.spells.clericspell.prompt=Wybierz cel actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. actors.hero.spells.clericspell.invalid_target=Nie możesz wybrać tego miejsca. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Nie możesz wybrać tego przeciwnika. actors.hero.spells.clericspell.charge_cost=Liczba używanych ładunków: _%d_ actors.hero.spells.divinesense.name=boski zmysł @@ -589,20 +595,20 @@ actors.hero.spells.divinesense$divinesensetracker.name=boski zmysł actors.hero.spells.divinesense$divinesensetracker.desc=Kleryk jest w stanie zauważyć inne pobliskie stworzenia jego umysłem!\n\nPozostałe tury efektu: %s. actors.hero.spells.divineintervention.name=boska interwencja -actors.hero.spells.divineintervention.short_desc=Ogromna osłona dla Kapłana i jego sojuszników. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.short_desc=Ogromna osłona dla Kleryka i jego sojuszników. +actors.hero.spells.divineintervention.desc=Kleryk wylewa ogromną ilość mocy ze swojej księgi w siebie i sojuszników, zapewniając wszystkim do %1$d pkt. osłony i wydłużając Niebiańską Formę o %2$d tur. Niesamowita moc obronna tego zaklęcia jest równoważna z jego bardzo wysokim kosztem ładowania.\n\nPodobnie jak inne tarcze przyznawane przez Wzniesioną Formę, ta tarcza nie zanika normalnie, ale natychmiast wygasa, gdy Niebiańska Forma się kończy. -actors.hero.spells.flash.name=mignięcie +actors.hero.spells.flash.name=błysk actors.hero.spells.flash.prompt=Wybierz miejsce actors.hero.spells.flash.short_desc=Teleportuje na pobliskie pole. -actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. +actors.hero.spells.flash.desc=Kleryk kieruje swoją Niebiańską formę do pobliskiej lokalizacji i teleportuje się tam. Błysk może teleportować Kleryka do dowolnej odkrytej lokalizacji, która jest w zasięgu i jest niezajęta. Ten czar kosztuje więcej ładunków Księgi za każdym razem, gdy jest używany w tej samej Niebiańskiej formie. actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii który trafia w cel, zadając 2-6 obrażeń i rozświetlając go. Kolejny nieobciążony atak fizyczny w kierunku rozświetlonego przeciwnika gwarantuje trafienie. +actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy rzuca je Kapłan._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia może być aktywowany przez różdżki inne postacie i artefakty które bezpośrednio wpływają na przeciwników, gdy aktywowane w ten sposób, rozświetlenie zadaje dodatkowe dodatkowe magiczne obrażenia równe poziomowi kapłana. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie rzucić Światło Przewodnie za darmo po upływie 100 tur\n\nPozostałe tury:%s +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić Światło Przewodnie za darmo po upływie 100 tur.\n\nPozostałe tury: %s. actors.hero.spells.hallowedground.name=cud urodzaju actors.hero.spells.hallowedground.prompt=Wybierz miejsce @@ -627,65 +633,71 @@ actors.hero.spells.holyward.name=święta ochrona actors.hero.spells.holyward.glyph_name=%s światła actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja. actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\nTen glif utrzymuje się przez 50 tur oraz nadpisze każdy korzystny glif który posiada pancerz na czas trwania umiejętności. Kleryk otrzyma efekt, nawet gdy nie ma na sobie zbroi. +actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna. _dodatkowe blokowanie obrażeń jest zwiększone do 3, zaklęcie nie nadpisuje już istniejącego glifu, rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur na każdy użyty ładunek. actors.hero.spells.holyward$holyarmbuff.name=święta ochrona actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\npozostałe tury: %s -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladyn nasycił swoją noszoną zbroję świętą energią, powodując, że zbroja blokuje dodatkowe 3 punkty obrażeń.\n\nRzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur na każdy zużyty ładunek.\n\nPozostałe tury efektu: %s. actors.hero.spells.holyweapon.name=święta broń actors.hero.spells.holyweapon.ench_name=%s świętości actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne. actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=Duchowny zaklina swoją noszoną broń świętą energią, powodując, że zadaje dodatkowe 2 magiczne obrażenia za każdym razem, gdy uderzy nią wroga.\n\nTo zaklęcie trwa 50 tur i unieważnia wszelkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą kożystać z tego efektu. +actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna. _dodatkowe magiczne obrażeńnia są zwiększone do 6, zaklęcie nie nadpisuje już istniejącego zaklęcia, rzucanie innych zaklęć, gdy aktywna jest święta broń, wydłuży jej czas trwania o 10 tur na każdy użyty ładunek. actors.hero.spells.holyweapon$holywepbuff.name=święta broń -actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc=Kleryk nasycił swoją noszoną broń świętą energią, tymczasowo nadpisując wszelkie istniejące zaklęcia i sprawiając, że broń zadaje dodatkowe 2 obrażenia magiczne przy każdym ataku.\n\nPozostałe tury efektu: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladyn nasycił swoją noszoną broń świętą energią, dzięki czemu jego ataki zadają dodatkowe 6 obrażeń magicznych.\n\nRzucanie innych zaklęć, gdy święta broń jest aktywna, wydłuży jej czas trwania o 10 tur na każdy zużyty ładunek.\n\nPozostałe tury efektu: %s. actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Zadaje %1$d- %2$dobrażeń, ale zadaje również dodatkowe 5-10 obrażeń za każde zaklęcie rzucone przez Kapłana od momentu wejścia w Niebiańską formę (lub od ostatniego urzycia Osądu).\n\nObecnie Osąd zadaje %3$d-%4$d obrażeń. actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna tarczą. +actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoje dłonie, lecząc lub chroniąc wszystko, czego dotknie.\n\nPaladyn może rzucić ten czar na dowolną sąsiadującą postać, aby uzdrowić ją o %1$d życia, lub na siebie, aby uzyskać %1$dosłony. Nadmiar leczenia z tego czaru zamienia się w osłonę.\n\nTen czar jest rzucany natychmiastowo i może być rzucany wielokrotnie, ale nie może zapewnić więcej niż trzy osłony na raz. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=forma umysłu actors.hero.spells.mindform.short_desc=TODO actors.hero.spells.mindform.desc=TODO actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy -actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.short_desc=Wydłurza czas trwania efektów na sojuszniku/wrogu, i ponownie nakłada rozświetlenie . +actors.hero.spells.mnemonicprayer.desc=Kapłan wypowiada modlitwę, która wydłuża czas trwania wszystkich pozytywnych/negatywnych efektów na określonym celu o %1$d tur. Pozytywne efekty będą trwać dłużej na sojusznikach (w tym na Kapłanie), a szkodliwe efekty będą trwać dłużej na wrogach. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm pamięciowy może wydłużyć jeden efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza. actors.hero.spells.radiance.name=blask -actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.short_desc=Rozświetla i chwilowo ogłusza widocznych przeciwników. +actors.hero.spells.radiance.desc=Kapłan wybucha świętym światłem, ogłuszając wszystkich widocznych przeciwników na 3 tury i rozświetlając ich, tak jakby byli trafieni przez światło przewodnie. Blask sprawi również, że Kapłan będzie świecił przez 100 tur, jeśli obecne piętro będzie ciemne. -actors.hero.spells.recallinscription.name=recall inscription -actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. -actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription.name=replikacja runy +actors.hero.spells.recallinscription.short_desc=Powtarza ostatnio używany kamień runiczny lub zwój. +actors.hero.spells.recallinscription.desc=Kleryk używa świętej magii, aby ponownie rzucić efekt magicznej runy znalezionej na kamieniu runicznym lub zwoju, których użył w ostatnich %s turach.\n\nReplikacja Runy nie może być użyte do replikacji zwojów ulepszenia. Koszt ładowania tego zaklęcia różni się w zależności od tego, który przedmiot został ostatnio użyty: 2 za kamień runiczny, 3 za zwój, 4 za egzotyczny zwój. Koszt ładowania jest również podwajany podczas replikacji zwoju transmutacji lub przedmiotów alchemicznych, które muszą zostać wykonane za pomocą transmutacji lub ulepszenia. actors.hero.spells.recallinscription$useditemtracker.name=niedawne użycie runy -actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.recallinscription$useditemtracker.desc=Kleryk niedawno użył przedmiotu, który działa z zaklęciem Replikacji runy. Kleryk może rzucić zaklęcie, aby powtórzyć efekt przedmiotu.\n\nUżyty przedmiot: %1$s.\n\nPozostałe tury efektu: %2$s. actors.hero.spells.shieldoflight.name=świetlista tarcza -actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.short_desc=Daje tymczasową zbroje przeciwko celowi. +actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 4 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie. actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła stoi między Klerykiem a wrogiem. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je zmiękczy.\n\nPozostałe tury efektu: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=forma duchowa actors.hero.spells.spiritform.short_desc=TODO actors.hero.spells.spiritform.desc=TODO -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=uderzenie +actors.hero.spells.smite.short_desc=Gwarantuje trafienie z dodatkowymi obrażeniami i mocą zaklęcia. +actors.hero.spells.smite.desc=Paladyn nasyca Uderzenie ze słuszną, destrukcyjną mocą.\n\nOprócz zadawania normalnych obrażeń wręcz, Uderzenie gwarantuje trafienie, ma +300%% mocy zaklęcia i zadaje %1$d-%2$d dodatkowych obrażeń magicznych.\n\nDodatkowe obrażenia magiczne Uderzenia rosną z poziomem Paladyna i zawsze będą zadawać maksymalne dodatkowe obrażenia magiczne nieumarłym lub demonicznym wrogom. actors.hero.spells.sunray.name=słoneczny promień -actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. -actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.sunray.short_desc=Zadaje obrażenia magiczne i raz oślepia cel. +actors.hero.spells.sunray.desc=Kleryk wystrzeliwuje promień oślepiającego światła w cel, zadając %1$d-%2$d obrażeń i oślepiając go na %3$d tury. Promień światła zawsze zadaje maksymalne obrażenia nieumarłym i demonicznym celom.\n\nPo trafieniu tym czarem wzrok wroga zostanie dostosowany, co zapobiegnie ponownemu oślepieniu. Jeśli jednak zostanie on ponownie trafiony, będąc oślepionym przez ten czar, światło będzie przytłaczające i zamiast tego go sparaliżuje. + +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. ##main hero actors.hero.hero.name=ty @@ -733,8 +745,8 @@ actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż się w broń 2 lub wyższego kręgu bez kary niewystarczającej siły_. actors.hero.heroclass.cleric=kleryk -actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. -actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_desc_short=Kleryk to boski czarodziej, który używa swojej unikalnej _świętej księgi_ do kierowania boską magią. Może _nauczyć się i ulepszać zaklęcia_ za pomocą talentów. +actors.hero.heroclass.cleric_desc=Kleryk zaczyna z unikalną _świętą księgą_, której może używać do rzucania różnych zaklęć.\n\nWiększość talentów Kleryka skupia się na nauce lub ulepszaniu zaklęć.\n\nKleryk zaczyna również z _buzdyganem_, płócienną zbroją, bukłakiem na wodę i aksamitnym woreczkiem.\n\nKleryk automatycznie identyfikuje:\n_-_ Zwoje Identyfikacji\n_-_ Mikstury Czystości\n_-_ Zwoje Zdjęcia Klątwy actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyść klątwę na przeklętym przedmiocie_. actors.hero.herosubclass.berserker=berserker @@ -768,11 +780,11 @@ actors.hero.herosubclass.monk=akolitka actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas walki. Tę energię można zużyć na szereg unikalnych zdolności. actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan -actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_short_desc=_Kleryk_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję przewodniego światła. +actors.hero.herosubclass.priest_desc=Kapłan zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nKapłan może rzucić _światło przewodnie_ za darmo raz na 100 tur i może aktywować rozświetlenie za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe ich poziomowi.\n\nKapłan zyskuje również zaklęcie _blask_, które rozprasza ciemność, rozświetla oraz na krótko ogłusza wszystkich widocznych wrogów kosztem 2 ładunków. actors.hero.herosubclass.paladin=paladyn -actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=prowokowana agresja @@ -1136,7 +1148,7 @@ actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Lig actors.hero.talent.enlightening_meal.title=Enlightening Meal actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. actors.hero.talent.recall_inscription.title=Recall Inscription -actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia. actors.hero.talent.sunray.title=Słoneczny promień actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. actors.hero.talent.divine_sense.title=Boski Zmysł @@ -1154,14 +1166,14 @@ actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _Świętą Włóc actors.hero.talent.hallowed_ground.title=Cud Urodzaju actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 10 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie. actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kleryk może rzucić _Katechizm Pamięciowy,_ który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury,_ kosztując 1 ładunek.\n\n_+2:_ Kleryk może rzucić _Katechizm Pamięciowy,_ który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury,_ kosztując 1 ładunek.\n\n_+3:_ Kleryk może rzucić _Katechizm Pamięciowy,_ który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur,_ kosztując 1 ładunek.\n\nKatechizm Pamięciowy także rozświetla cel czaru, jeżeli już był wcześniej rozświetlony. Katechizm Pamięciowy może przedłużyć jeden efekt tylko jeden raz i nie może przedłużyć pozytywnych efektów zbroi. actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Nieznany -actors.hero.talent.paladint3b.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. -actors.hero.talent.paladint3c.title=Nieznany -actors.hero.talent.paladint3c.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=boska interwencja actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1170,12 +1182,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=błysk actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=forma cielesna actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form +actors.hero.talent.mind_form.title=forma umysłu actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.title=forma duchowa +actors.hero.talent.spirit_form.desc=Kleryk może rzucić _Duchową formę_, co powoduje, że Trójca przyjmuje moc pierścienia lub artefaktu, który Kapłan zidentyfikował w tej grze (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+1_ na 20 tur lub uruchomi efekt artefaktu o wartości _+4._\n\n_+2:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+2_ na 20 tur lub uruchomi efekt artefaktu o wartości _+6._\n\n_+3:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+3_ na 20 tur lub uruchomi efekt artefaktu o wartości _+8._\n\n_+4:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+4_ na 20 tur lub uruchomi efekt artefaktu o wartości _+10._\n\nNiektóre artefakty mają inne efekty lub koszty pancerza, gdy są aktywowane przez Trójcę. actors.hero.talent.cleric_a3_1.title=Nieznany actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. @@ -1405,8 +1417,8 @@ actors.mobs.dm200.vent=DM-200 wydmuchuje chmurę toksycznych spalin! actors.mobs.dm200.desc=DM-200 to druga generacja krasnoludzkich "defensywnych machin", zaprojektowanych, by chronić krasnoludzkich górników w kopalniach i miastach położonych głębiej. Są znacznie większe i solidniejsze od swoich poprzedników, a atakują za pomocą pneumatycznych pięści o niszczycielskiej sile.\n\nIch dość masywna budowa jest ich główną słabością, gdyż nie są w stanie zmieścić się w wąskie tunele i wrota korytarzy podziemi. Krasnoludy zrekompensowały niedostatki mobilności modelu DM-200 przez danie im możliwości wyrzutu toksycznych spalin za pomocą rury wydechowej. Mogą w ten sposób sięgnąć oddalonych wrogów lub przeciwników, do których nie mogą się dostać. actors.mobs.dm201.name=DM-201 -actors.mobs.dm201.vent=DM-201 wystrzelił granat korozji! -actors.mobs.dm201.desc=Krasnoludzcy inżynierowie przelotnie próbowali jeszcze mocniej podkreślić niedostatki w mobilności modelu DM-200. W efekcie powstało kilka modelów DM, które są całkowicie stacjonarne. DM-201 to zmodernizowany DM-200, który działa jak działko defensywne bez możliwości poruszania się. W zamian za całkowity brak mobilności model ten dysponuje znacznie mocniejszym pancerzem i siłą ognia.\n\nDM-201 nie posiadają silnika, z którego wydmuchiwałyby spaliny, zostały one jednak wyposażone w wyrzutnię granatów gazu korodującego. Machiny te obchodzą się jednak dość ostrożne ze swoją bronią i użyją jej wyłącznie, gdy są atakowane z dystansu. +actors.mobs.dm201.vent=DM-201 wystrzelił żrący granat! +actors.mobs.dm201.desc=Krasnoludzcy inżynierowie przelotnie próbowali jeszcze mocniej podkreślić niedostatki w mobilności modelu DM-200. W efekcie powstało kilka modelów DM, które są całkowicie stacjonarne. DM-201 to zmodernizowany DM-200, który działa jak działko defensywne bez możliwości poruszania się. W zamian za całkowity brak mobilności model ten dysponuje znacznie mocniejszym pancerzem i siłą ognia.\n\nDM-201 nie posiadają silnika, z którego wydmuchiwałyby spaliny, zostały one jednak wyposażone w wyrzutnię granatów ze żrącym gazem. Na szczęście, te machiny obchodzą się dość ostrożne ze swoją bronią i użyją jej wyłącznie, gdy są atakowane z dystansu. actors.mobs.dm300.name=DM-300 actors.mobs.dm300.notice=WYKRYTO NIEAUTORYZOWANY PERSONEL! @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=hebanowy mimik actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik! actors.mobs.ebonymimic.hidden_name=podejrzany zarys actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest ukrytą odmianą zmiennokształtnych, która może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów. Nie są one silniejsze od zwykłych mimików, gdy się je odkryje, ale ich ataki z zaskoczenia są niszczycielskie. actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 4321809f6..ccf08c2c9 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=Nevasca actors.blobs.blizzard.desc=Uma nevasca está pairando por aqui. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=Gás da confusão actors.blobs.confusiongas.desc=Uma nuvem de gás da confusão está pairando aqui. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=Eletricidade actors.blobs.electricity.desc=Um campo de eletricidade está faiscando brilhantemente aqui. actors.blobs.electricity.rankings_desc=Eletrocutado actors.blobs.electricity.ondeath=Você foi eletrocutado até a morte... -actors.blobs.fire.name=fire +actors.blobs.fire.name=Fogo actors.blobs.fire.desc=O fogo está crepitando aqui. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=Folhagem actors.blobs.foliage.desc=Fachos de luz perfuram a escuridão do jardim subterrâneo. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=Ar congelante actors.blobs.freezing.desc=O ar está estranhamente frio aqui. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=Energia escura actors.blobs.goowarn.desc=Partículas de energia escura estão se acumulando aqui! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=Inferno actors.blobs.inferno.desc=Um inferno em chamas está queimando aqui. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=Gás paralítico actors.blobs.paralyticgas.desc=Uma nuvem de gás paralisante está pairando aqui. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=Maturação actors.blobs.sacrificialfire.name=fogo sacrificial actors.blobs.sacrificialfire.desc=Há um altar aqui com fogo sacrificial queimando sobre ele. Qualquer criatura morta aqui será consumida como oferenda aos espíritos da masmorra.\n\nTalvez uma recompensa seja dada se sacrifícios suficientes forem feitos? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=O fogo consome sua oferenda e se torna mais actors.blobs.sacrificialfire.unworthy=O fogo consome sua oferenda, mas nada acontece. actors.blobs.sacrificialfire.reward=O fogo se intensifica e logo se dissipa, deixando para trás uma recompensa! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=Cortina de fumaça actors.blobs.smokescreen.desc=Uma nuvem de fumaça negra e espessa está pairando aqui. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=Gás fétido actors.blobs.stenchgas.desc=Uma nuvem de fedor está pairando aqui. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=Nuvens tempestuosas actors.blobs.stormcloud.desc=Uma nuvem de vapor de água ondulante está pairando aqui. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=Gás tóxico actors.blobs.toxicgas.desc=Uma nuvem esverdeada de gás tóxico está pairando aqui. actors.blobs.toxicgas.rankings_desc=Sufocado actors.blobs.toxicgas.ondeath=Você morreu sufocado pelo gás tóxico... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=gás corrosivo actors.blobs.corrosivegas.desc=Uma nuvem de gás cáustico mortal está pairando aqui. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=Água da consciência actors.blobs.waterofawareness.procced=Ao tomar um gole, você sente conhecimento fluindo para sua mente. actors.blobs.waterofawareness.desc=O poder do conhecimento irradia da água deste poço. Beber do poço irá identificar completamente todos os itens equipados, identificar maldições em todos os itens em seu inventário e revelar todos os itens no andar atual. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=Água da saúde actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente. actors.blobs.waterofhealth.desc=O poder da saúde irradia da água deste poço. Beber deste poço irá curar seus ferimentos, satisfazer sua fome e removerá maldições de qualquer item equipado. -actors.blobs.web.name=spider web +actors.blobs.web.name=Teia de aranha actors.blobs.web.desc=Uma teia espessa está cobrindo tudo aqui. Qualquer coisa que toque ou seja lançada na teia a quebrará, mas também ficará presa no lugar. @@ -547,7 +547,7 @@ actors.hero.abilities.cleric.ascendedform.desc=O Clérigo projeta energia sagrad actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana do corpo do Clérigo. Enquanto estiver nesta forma, o Clérigo ganha 2 de alcance de ataque (da energia sagrada que se projeta dele) e 10 de blindagem sempre que gasta uma carga de tomo sagrado. Ele também é capaz de lançar feitiços que são desbloqueados através dos talentos da forma ascendida. \n\nA proteção concedida pela forma ascendida e seus feitiços não irão decair normalmente, mas desaparecerão instantaneamente quando a forma ascendida terminar.\n\nBlindagem atual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=Trindade -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. +actors.hero.abilities.cleric.trinity.short_desc=_(INACABADO)_ O Clérigo ganha uma _Trindade_ de habilidades, que emulam equipamentos que ele já viu e podem ser trocados usando novos feitiços. actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. actors.hero.abilities.cleric.powerofmany.name=Poder de muitos actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo. @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Este inimigo foi transformado actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Morto por: inimigo ratransmutado ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=Benção actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, o feitiço é mais poderoso, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=Forma corporal actors.hero.spells.bodyform.short_desc=TODO actors.hero.spells.bodyform.desc=TODO @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=O Clérigo remove instantaneamente todos os efei actors.hero.spells.clericspell.prompt=Escolha um alvo actors.hero.spells.clericspell.no_target=Não há alvo aqui. actors.hero.spells.clericspell.invalid_target=Você não pode mirar nesse local. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Você não pode mirar neste inimigo. actors.hero.spells.clericspell.charge_cost=Custo de carga: %d actors.hero.spells.divinesense.name=Sentido divino @@ -600,7 +606,7 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo actors.hero.spells.guidinglight.name=Luz guia actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser acionada por varinhas, outros personagens e artefatos que afetem inimigos diretamente. quando acionada dessa maneira, a iluminação causa dano mágico bônus igual ao nível do Sacerdote. +actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser acionada por varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando acionada dessa maneira, a iluminação causa dano mágico bônus igual ao nível do Sacerdote. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s. @@ -648,16 +654,16 @@ actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem adjacente ou dá blindagem ao Paladino. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=Forma mental actors.hero.spells.mindform.short_desc=TODO actors.hero.spells.mindform.desc=TODO actors.hero.spells.mnemonicprayer.name=Oração mnemônica actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=O Sacerdote profere uma oração que estende a duração de todos os buffs ou debuffs em um alvo específico por %1$d turnos. Os efeitos positivos durarão mais nos aliados (incluindo o próprio Sacerdote) e os efeitos prejudiciais durarão mais nos inimigos. Este feitiço também reaplica a iluminação a um inimigo que tenha sido iluminado anteriormente.\n\nA Oração Mnemônica só pode estender uma instância específica de um buff ou debuff uma vez, e não pode estender buffs concedidos por habilidades de armadura. actors.hero.spells.radiance.name=luminescência actors.hero.spells.radiance.short_desc=Ilumina e atordoa brevemente os alvos visíveis. @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre o Clérigo e o inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=Forma espiritual actors.hero.spells.spiritform.short_desc=TODO actors.hero.spells.spiritform.desc=TODO -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=Punição +actors.hero.spells.smite.short_desc=Garante um acerto com dano bônus e poder de encantamento +actors.hero.spells.smite.desc=O Paladino infunde um ataque corpo a corpo com poder destrutivo justo.\n\nAlém de causar dano corpo a corpo normal, Smite tem garantia de acertar, tem +300%% de poder de encantamento e causa %1$d - %2$d de dano mágico bônus.\n\nO bônus de dano mágico da Punição varia de acordo com o nível do Paladino e sempre causará dano mágico bônus máximo contra mortos-vivos ou inimigos demoníacos. actors.hero.spells.sunray.name=Raio solar actors.hero.spells.sunray.short_desc=Causa dano mágico a distância e cega um alvo uma vez. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=você actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino -actors.hero.herosubclass.paladin_short_desc=_(INACABADO)_ O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas da arma sagrada e guarda sagrada. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=Raiva provocada @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ O alcance de visão da Atiradora é _aume actors.hero.talent.shared_enchantment.title=Encantamento compartilhado actors.hero.talent.shared_enchantment.desc=_+1:_ Armas de arremesso têm _33% de chance_ de usar o encantamento do arco da Atiradora.\n\n_+2:_ Armas de arremesso têm _67% de chance_ de usar o encantamento do arco da Atiradora\n\n_+3_ Armas de arremesso têm _100% de chance_ de usar o encantamento do arco da Atiradora.\n\nEste talento não se aplica a dardos atirados por uma besta encantada, que já ativam o encantamento da besta. actors.hero.talent.shared_upgrades.title=Aprimoramento compartilhado -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _2.5%_ por tier da arma de arremesso.\n\n_+2:_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _5%_ por tier da arma de arremesso..\n\n_+3_ Quando a Atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca da atiradora em 1 turno e o dano de seu ataque especial em _7.5%_ por tier da arma de arremesso. actors.hero.talent.durable_tips.title=Pontas duráveis actors.hero.talent.durable_tips.desc=_+1:_ Dardos embebidos têm _2X mais durabilidade_ quando usados pela Guardiã.\n\n_+2:_ Dardos embebidos têm _3X mais durabilidade_ quando usados pela Guardiã.\n\n_+3:_ Dardos embebidos têm _4X mais durabilidade_ quando usados pela Guardiã. @@ -1129,7 +1141,7 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to g actors.hero.talent.holy_intuition.title=Intuição divina actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.searing_light.title=Luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+4 de dano._\n\n_+2:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+6 de dano._ actors.hero.talent.shield_of_light.title=Escudo de luz actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. @@ -1158,24 +1170,24 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Desconhecido -actors.hero.talent.paladint3b.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. -actors.hero.talent.paladint3c.title=Desconhecido -actors.hero.talent.paladint3c.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=Intervenção divina -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _200 de blindagem_ e estende a Forma Ascendida por _1 turno_.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _250 de blindagem_ e estende a Forma Ascendida por _2 turnos._\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _300 de blindagem_ e estende a Forma Ascendida por _3 turnos._\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _350 de blindagem_ e estende a Forma Ascendida por _4. turnos._\n\nIntervenção Divina custa incríveis 5 cargas do tomo e só pode ser lançada uma vez na mesma forma ascendida. actors.hero.talent.judgement.title=Julgamento actors.hero.talent.judgement.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _10-20 de dano_ a todos os inimigos visíveis.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _15-30 de dano_ a todos os inimigos visíveis.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _20-40 de dano_ a todos os inimigos visíveis.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _25-50 de dano_ a todos os inimigos visíveis.\n\nO Julgamento custa 3 cargas do tomo. Julgamento causa 5-10 de dano adicional para cada feitiço que o Clérigo lançou desde que entrou na forma ascendida ou desde o último lançamento de Julgamento. actors.hero.talent.flash.title=Lampejo actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=Forma corpórea +actors.hero.talent.body_form.desc=O Clérigo pode lançar _Forma Corporal_, o que faz com que Trindade assuma o poder de um encantamento ou glifo que o Clérigo identificou nesta execução, ao custo de 2 cargas.\n\n_+1:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _20 turnos._\n\n_+2:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _27 turnos._\n\n_+3:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _33 turnos._\n\n_+4:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _40 turnos._\n\nO custo da carga de armadura da Trindade é maior se o glifo escolhido for raro e poderoso. +actors.hero.talent.mind_form.title=Forma mental +actors.hero.talent.mind_form.desc=O Clérigo pode lançar _Forma Mental_, o que faz com que a Trindade assuma o poder de uma varinha ou arma de arremesso que o Clérigo usou nesta tentativa, ao custo de 3 cargas.\n\n_+1:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+3._\n\n_+2:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+4._\n\n_+3:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+5._\n\n_+4:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+6._ +actors.hero.talent.spirit_form.title=Forma espiritual +actors.hero.talent.spirit_form.desc=O Clérigo pode lançar _Forma Espiritual_, o que faz com que a Trindade assuma o poder de um anel ou artefato que o Clérigo identificou nesta partida (exceto o tomo sagrado), ao custo de 4 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+1_ por 20 turnos, ou ativará o efeito de um artefato em _+4._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+2_ por 20 turnos, ou ativará o efeito de um artefato em _+6._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+3_ por 20 turnos, ou ativará o efeito de um artefato em _+8._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+4_ por 20 turnos, ou ativará o efeito de um artefato em _+10._\n\nAlguns artefatos têm efeitos ou custos de carga de armadura diferentes quando acionados pelo Trindade. actors.hero.talent.cleric_a3_1.title=Desconhecido actors.hero.talent.cleric_a3_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index e0332bae1..294eb5b35 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=метель actors.blobs.blizzard.desc=Здесь кружится ледяной буран. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=дезориентирующий газ actors.blobs.confusiongas.desc=Здесь клубится дезориентирующий газ. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=электричество actors.blobs.electricity.desc=Здесь сверкают электрические разряды. actors.blobs.electricity.rankings_desc=Электрошок actors.blobs.electricity.ondeath=Вы умерли от шокера... -actors.blobs.fire.name=fire +actors.blobs.fire.name=огонь actors.blobs.fire.desc=Здесь бушует пламя. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=листва actors.blobs.foliage.desc=Потоки света пронзают мрак подземного сада. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=морозный воздух actors.blobs.freezing.desc=Воздух здесь неестественно холоден. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=темная энергия actors.blobs.goowarn.desc=Здесь кружатся частицы тёмной энергии! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=ад actors.blobs.inferno.desc=Здесь бушует адское пламя. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=парализующий газ actors.blobs.paralyticgas.desc=Здесь клубится парализующий газ. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=восстановление actors.blobs.sacrificialfire.name=жертвенный огонь actors.blobs.sacrificialfire.desc=Здесь стоит алтарь, на котором горит жертвенный огонь. Любое существо, убитое на нем, будет поглощено в качестве подношения духам подземелья.\n\nМожет быть, после достаточного количества жертвоприношений появится награда? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Огонь поглощает ваше по actors.blobs.sacrificialfire.unworthy=Огонь поглощает ваше подношение, но не изменяется. actors.blobs.sacrificialfire.reward=Огонь вспыхивает, а затем рассеивается, оставляя после себя награду! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=дымовая завеса actors.blobs.smokescreen.desc=Здесь клубится густой чёрный дым. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=зловонный газ actors.blobs.stenchgas.desc=Здесь клубится облако жуткой вони. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=грозовые облака actors.blobs.stormcloud.desc=Здесь клубятся облака водяного пара. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=токсичный газ actors.blobs.toxicgas.desc=Здесь клубится зеленоватый ядовитый газ. actors.blobs.toxicgas.rankings_desc=Задохнулся actors.blobs.toxicgas.ondeath=Вы умерли от ядовитого газа... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=коррозийный газ actors.blobs.corrosivegas.desc=Здесь клубится облако разъедающего газа. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=вода знаний actors.blobs.waterofawareness.procced=Как только вы делаете глоток, вы чувствуете, как знания наполняют ваш разум. actors.blobs.waterofawareness.desc=Вода в этом колодце излучает силу знаний. Глоток из этого колодца откроет все секреты экипированных вещей, опознает проклятия на всех предметах в инвентаре, и раскроет все предметы на текущем этаже. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=вода здоровья actors.blobs.waterofhealth.procced=Едва вы сделали глоток, ваши раны полностью затянулись. actors.blobs.waterofhealth.desc=Вода в этом источнике излучает здоровье. Глоток этой воды исцелит раны, утолит голод и очистит проклятия любых носимых предметов. -actors.blobs.web.name=spider web +actors.blobs.web.name=паутина actors.blobs.web.desc=Здесь всё покрыто толстой паутиной. Всё, что коснётся паутины или будет брошено в неё, сломает паутину, но также застрянет на этом месте. @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превра actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Убит крысоморфизированным врагом ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=благоcловление actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику, вдохновляет и исцеляет других. actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит. -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=форма тела actors.hero.spells.bodyform.short_desc=ЗАДАЧА actors.hero.spells.bodyform.desc=ЗАДАЧА @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=солнечный луч actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз. actors.hero.spells.sunray.desc=Клирик выпускает луч ослепляющего света по цели, нанося ей %1$d-%2$d урона и ослепляя на %3$d ходов. Солнечный Луч всегда наносит максимальный урон нежити и демоническим целям.\n\nПосле того как враг был поражён этим заклинанием, его зрение адаптируется, что предотвратит повторное ослепление. Однако, если враг будет поражён снова, будучи уже ослеплённым этим заклинанием, свет окажется слишком сильным и парализует его. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=вы actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного Света. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин -actors.hero.herosubclass.paladin_short_desc=_(В РАБОТЕ)_ _Паладин_ получает новые заклинания ближнего действия и усиленные версии Священного Оружия и Оберега. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокация @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может примени actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Неизвестный -actors.hero.talent.paladint3b.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. -actors.hero.talent.paladint3c.title=Неизвестный -actors.hero.talent.paladint3c.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=божественное вмешательство actors.hero.talent.divine_intervention.desc=_+1:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _150 щита__ и продлевает Вознесённую форму на _1 ход._\n\n+2:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _200 щита__ и продлевает Вознесённую форму на _2 хода._\n\n+3:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _250 щита__ и продлевает Вознесённую форму на _3 хода._\n\n+4:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _300 щита__ и продлевает Вознесённую форму на _4 хода._\n\nБожественное Вмешательство стоит 5 зарядов тома и может быть использовано только один раз в рамках одной Вознесённой Формы. @@ -1170,7 +1182,7 @@ actors.hero.talent.judgement.desc=_+1:_ В форме Вознесения Кл actors.hero.talent.flash.title=вспышка actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка стоит 1 заряд тома первоначально, и каждый последующий ее запуск в той же Вознесённой Форме требует еще 1 заряд. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=форма тела actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 6f3d70d3d..5dee1e1b5 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=Kar fırtınası actors.blobs.blizzard.desc=Burada bir kar fırtınası hortum halinde bulunuyor. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=Baş dönmesi gazı actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzülüyor. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=Elektrik actors.blobs.electricity.desc=Burada bir elektrik alanı parlak bir şekilde kıvılcımlanıyor. actors.blobs.electricity.rankings_desc=Elektrik çarptı actors.blobs.electricity.ondeath=Elektrik şoku dolayısıyla öldün... -actors.blobs.fire.name=fire +actors.blobs.fire.name=Ateş actors.blobs.fire.desc=Burada bir ateş yanıyor. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=yeşillik actors.blobs.foliage.desc=Işık demetleri yeraltı bahçesinin kasvetini delip geçiyor. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=Donduran hava actors.blobs.freezing.desc=Buradaki hava anormal derecede soğuk. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=Karanlık enerji actors.blobs.goowarn.desc=Kara enerji tanecikleri burada hızla yayılıyor! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=Alev kasırgası actors.blobs.inferno.desc=Büyük bir ateş burada şiddetleniyor. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=felç gazı actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=yeniden büyüme actors.blobs.sacrificialfire.name=kurban ateşi actors.blobs.sacrificialfire.desc=Burada üzerinde kurban ateşi yanan bir sunak var. Burada öldürülen herhangi bir yaratık, zindanın ruhlarına bir adak olarak tüketilecek.\n\nBelki de yeterince kurban verilirse bir ödül verilecektir? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Ateş kurbanını tüketerek güçlendi. actors.blobs.sacrificialfire.unworthy=Ateş kurbanını tüketti, ama değişmedi. actors.blobs.sacrificialfire.reward=Ateş geriye bir ödül bırakarak parladı ve kayboldu! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=sis perdesi actors.blobs.smokescreen.desc=Burada kalın bi siyah duman bulutu süzülüyor. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=koku gazı actors.blobs.stenchgas.desc=Burada kötü kokulu bir gaz bulutu süzülüyor. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=fırtına bulutları actors.blobs.stormcloud.desc=Burada bir su buharı bulutu dalgalar halinde süzülüyor. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=zehirli gaz actors.blobs.toxicgas.desc=Burada yeşilimsi bir zehirli gaz bulutu süzülüyor. actors.blobs.toxicgas.rankings_desc=Boğuldu actors.blobs.toxicgas.ondeath=Zehirli gazdan öldün... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=aşındırıcı gaz actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=farkındalık suyu actors.blobs.waterofawareness.procced=Bir yudum alırken zihnine bilgi aktığını hissediyorsun. actors.blobs.waterofawareness.desc=Bilginin gücü bu kuyunun suyundan yayıyor. bu kuyudan içmek Kuşandin bütün ekipmanları tanımlayacak, Bütün lanetli eşyaları çantanda belirtecek, Ve katıdaki bütün eşyaları açığa çıkartacak. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=şifa suyu actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun. actors.blobs.waterofhealth.desc=Sağlığın gücü bu kuyunun suyundan yayıyor. Bu kuyudan içmek bütün yaralarını iyileştirecek, Açlığını yatıştıracak, Ve kullandığın bütün lanetli eşyalarını temizleyecek. -actors.blobs.web.name=spider web +actors.blobs.web.name=örümcek ağı actors.blobs.web.desc=Kalın bir ağ buradaki her şeyi kaplıyor. Ağa takılan veya fırlatılan her şey onu bozacaktır fakat aynı zamanda yerinde sıkışıp kalacaktır. @@ -269,7 +269,7 @@ actors.buffs.invisibility.name=görünmez actors.buffs.invisibility.desc=Etrafındaki çevreyle iç içe girdin, bu da görünmeni imkansız kılıyor.\n\nGörünmez durumda iken düşmanların sana saldıramaz veya seni takip edemez. Fiziksel saldırılar ve büyüsel etkiler (parşömenler ve asalar) görünmezliği anında sonlandırır. \n\nGörünmezliğin geçmesine kalan sıra: %s. actors.buffs.invulnerability.name=dokunulmaz -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Bu karakter büyük koruyucu bir güçle kaplandı, ona kısa bir süreliğine zarar görmezlik sağlıyor!\n\nKalan tur sayısı: %s. actors.buffs.levitation.name=havalanmak actors.buffs.levitation.desc=Büyülü bir güç seni havalandırıyor, kendi ağırlığını bile hissetmiyorsun. \n\nHavalanmış karakterler sessizce hareket eder ve yer yüzeyi kaynaklı etkileri yok sayarlar. Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler ıska geçer ve çukurların üzerinden süzülürsün. Ama dikkatli ol, havalanma sona erdiği anda bunlar gerçekleşebilir!\n\nHavalanma kalan tur sayısı: %s. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Ruhban kendisinden kutsal enerji actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Yükselmiş form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Papaz'ın bedeninden ışıldayan bir enerji yayılır. Bu formdayken Papaz 2 saldırı menzili (kendisinden yayılan kutsal enerjiden dolayı) ve bir kutsal kitap şarjı harcadığında 10 kalkan kazanır. Ayrıca yükselmiş formun yetenekleri aracılığıyla açılan büyüleri de yapabilirler.\n\nYükselmiş form ve büyüleri tarafından verilen kalkan normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde anında kaybolur.\n\nMevcut koruma: %1$d.\nKalan hamle sayısı: %2$d. actors.hero.abilities.cleric.trinity.name=Üçlü -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(BİTMEDİ)_ Rahip, gördüğü ekipmanları taklit edebildiği ve yeni büyüler kullanılarak aralarında geçiş yapabildiği bir _Üçlü_ yetenek kazanır. +actors.hero.abilities.cleric.trinity.desc=Üçleme henüz uygulanmadı, ve bu yüzden şu anda seçilemez.\n\nRahip, üç yeni büyüyü kullanarak aralarında geçiş yapabildiği zırh özelliği _Üçlemesini_ kazanır. Bu büyülerin her biri Rahip'in bu koşu esnasında tanımladığı ekipmanın etkilerini taklit etmeye odaklanır: Vücut (silahlar ve zırh), Zihin (asalar ve fırlatma silahları), ve Ruh (yüzükler ve eserler).\n\nBu etkilerden aynı anda yalnızca biri aktif olabilir, Üçleme'nin formunu değiştirmek bütün aktif Üçleme etkilerini sonlandıracak. actors.hero.abilities.cleric.powerofmany.name=çokların gücü actors.hero.abilities.cleric.powerofmany.short_desc=_(BİTMEDİ)_ Ruhban _Çokların Gücü_'nü kanalize ederek mevcut bir müttefiki güçlendirir veya yeni bir müttefik yaratır. actors.hero.abilities.cleric.powerofmany.desc=Çokların Gücü henüz uygulanmamıştır ve bu nedenle şu anda seçilemez. @@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Bu düşman bir fareye dönü actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Öldüren: fareye çevrilmiş düşman ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=kutsa actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini kutsar ve iyileştirir. actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=TODO -actors.hero.spells.bodyform.desc=TODO +actors.hero.spells.bodyform.name=vücut biçimi +actors.hero.spells.bodyform.short_desc=YAPILACAKLAR +actors.hero.spells.bodyform.desc=YAPILACAKLAR actors.hero.spells.cleanse.name=temizle actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Papaz, kendisi ve görünür müttefikleri üzer actors.hero.spells.clericspell.prompt=Hedef seçin actors.hero.spells.clericspell.no_target=Orada hedef falan yok. actors.hero.spells.clericspell.invalid_target=O konumu hedef alamazsınız. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Bu düşmanı hedefleyemezsin actors.hero.spells.clericspell.charge_cost=Şarj maliyeti: %d actors.hero.spells.divinesense.name=ilahi duyu @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö actors.hero.spells.guidinglight.name=yol gösteren ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Ruhban bir hedefe sihirli bir enerji şimşeği ateşleyerek hedefe 2-6 hasar verir ve onu aydınlatır. Aydınlanmış bir düşmana yapılan bir sonraki yüklenmemiş fiziksel saldırının vurması garantilidir. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. @@ -631,14 +637,14 @@ actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=kutsal korunma actors.hero.spells.holyward$holyarmbuff.desc=Rahip, giydiği zırhı kutsal enerjiyle kuşatarak mevcut sembolleri geçici olarak geçersiz kılar ve zırhın 1 ekstra hasar engellemesine neden olur.\n\nKalan hamle sayısı: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladin giydiği zırhı kutsal enerjiyle aşılayarak zırhının artıdan 3 hasar puanı fazla engellemesini sağlar.\n\nKutsal koruma aktifken diğer büyüleri kullanmak süresini, harcanan enerji başına 10 tur uzatmaktadır.\n\nKalan tur sayısı: %s. actors.hero.spells.holyweapon.name=kutsal silah actors.hero.spells.holyweapon.ench_name=kutsal %s actors.hero.spells.holyweapon.ench_desc=Kutsal bir silahla vurulan düşmanlar fazladan büyülü hasar alır. actors.hero.spells.holyweapon.short_desc=Hasarı artırmak için büyüleri geçici olarak geçersiz kılar. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=Ruhban kullandığı silahı kutsal enerjiyle kutsayarak her vuruşunda silahının fazladan 2 sihirli hasar vermesini sağlar.\n\nBu büyü 50 tur sürmektedir ve bu süre içerisinde silahın sahip olduğu tüm faydalı büyüleri etkisiz hale getirir. Silahsız yapılan saldırılar da bu etkiden faydalanabilir. +actors.hero.spells.holyweapon.desc_paladin=_Bu büyü Paladin tarafından kullanıldığında daha güçlüdür._ Fazladan verilen büyü hasarı 6' ya yükseldi, büyü artık varolan büyüleri etkisiz hale getirmez, ve kutsal silah büyüsü aktifken diğer büyüleri kullanmak süresini, şarj başına 10 tur uzatır. actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. @@ -652,8 +658,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=TODO -actors.hero.spells.mindform.desc=TODO +actors.hero.spells.mindform.short_desc=YAPILACAKLAR +actors.hero.spells.mindform.desc=YAPILACAKLAR actors.hero.spells.mnemonicprayer.name=anımsatıcı dua actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular. @@ -676,8 +682,8 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=TODO -actors.hero.spells.spiritform.desc=TODO +actors.hero.spells.spiritform.short_desc=YAPILACAKLAR +actors.hero.spells.spiritform.desc=YAPILACAKLAR actors.hero.spells.smite.name=smite actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=güneş ışını actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder. actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını gönderir, %1$d-%2$d hasar verir ve onları %3$d tur boyunca kör eder. Güneş ışını büyüsü, her zaman ölüler ve şeytani hedeflere maksimum hasar verir.\n\nBu büyüyle vurulan bir düşmanın görüşü ayarlanır ve bir daha kör edilmesini engeller. Ancak, bu büyüyle kör edilmişken tekrar vurulurlarsa, ışık o kadar güçlüdür ki onları felç eder. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=sen actors.hero.hero.leave=Henüz gidemezsiniz, zindanın geri kalanı aşağıda sizi bekliyor! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=rahip actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve yol gösterici ışığın güçlendirilmiş bir sürümünü kazanır. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=şövalye -actors.hero.herosubclass.paladin_short_desc=_(BİTMEDİ)_ _Şövalye_ yeni kısa menzilli büyüler ve kutsal silah ile korunma özelliklerinin güçlendirilmiş sürümlerini kazanır. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Bilinmiyor -actors.hero.talent.paladint3b.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. -actors.hero.talent.paladint3c.title=Bilinmiyor -actors.hero.talent.paladint3c.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=ilahi müdahale actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1170,7 +1182,7 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=Flaş actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=vücut biçimi actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index a26e336a0..bddbad58c 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=хуртовина actors.blobs.blizzard.desc=Тут вирує заметіль. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=газ розгубленості actors.blobs.confusiongas.desc=Тут вирує хмара дурману. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=електрика actors.blobs.electricity.desc=Тут яскраво світиться електричне поле. actors.blobs.electricity.rankings_desc=Вбиті електричним струмом... actors.blobs.electricity.ondeath=Ви загинули від больового шоку... -actors.blobs.fire.name=fire +actors.blobs.fire.name=вогонь actors.blobs.fire.desc=Тут лютує полум'я. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=листва actors.blobs.foliage.desc=Промені світла пронизують морок підземного саду. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=крижане повітря actors.blobs.freezing.desc=Повітря тут занадто холодне. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=темна енергія actors.blobs.goowarn.desc=Тут іскриться темна енергія! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=пекло actors.blobs.inferno.desc=Тут лютує пекельний вогонь -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=паралітичний газ actors.blobs.paralyticgas.desc=Тут купчиться хмара паралізуючого газу. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=відродження actors.blobs.sacrificialfire.name=жертовне полум'я actors.blobs.sacrificialfire.desc=Це вівтар з палким полум'ям для жертвоприношень. Будь-яка істота, що була вбита на ньому, буде поглинута вогнем, як дар духам підземелля.\n\nМожливо, ти отримаєш нагороду після достатньої кількості пожертвувань? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Полум'я поглинає дар і с actors.blobs.sacrificialfire.unworthy=Полум'я поглинає дар, але нічого не сталося. actors.blobs.sacrificialfire.reward=Полум'я спалахує, а потім гасне, залишаючи нагороду! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=курява actors.blobs.smokescreen.desc=Тут купчиться хмара густого чорного диму. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=чадний газ actors.blobs.stenchgas.desc=Тут купчиться хмара жахливого смороду. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=грозові хмари actors.blobs.stormcloud.desc=Тут купчиться хмара водяної пари. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=токсичний газ actors.blobs.toxicgas.desc=Тут купчиться зеленувата хмара токсичного газу. actors.blobs.toxicgas.rankings_desc=Вбиті чарами actors.blobs.toxicgas.ondeath=Ви померли від токсичного газу ... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=роз'їдаючий газ actors.blobs.corrosivegas.desc=Тут купчиться хмара їдкого газу. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=вода пізнання actors.blobs.waterofawareness.procced=Випивши води, ви відчуваєте, як знання вливаються у ваш розум. actors.blobs.waterofawareness.desc=Вода цього колодязя випромінює енергію знань. Випивши з колодязя, ви зможете повністю розпізнати всі одягнуті предмети, виявити прокляття на всіх предметах у вашому інвентарі та відкрити всі предмети на поточному поверсі. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=вода оздоровлення actors.blobs.waterofhealth.procced=Після ковтка цієї води, ви відчуваєте, як ваші рани повністю загоюються. actors.blobs.waterofhealth.desc=Вода цього колодязя випромінює енергію здоров'я. Пиття з цього колодязя зцілить ваші рани, втамує голод і зніме прокляття з будь-яких зношених речей. -actors.blobs.web.name=spider web +actors.blobs.web.name=павутиння actors.blobs.web.desc=Тут все вкрито товстим павутинням. Все, що його торкнеться, порве його, але й застрягне на місці. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Священник випромі actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=З тіла священника випромінюється сяюча енергія. Перебуваючи в цій формі, священник отримує 2 до дальності атаки (за рахунок випромінюваної святої енергії) і 10 до захисту щоразу, коли витрачає заряд священного фоліанту. Він також може використовувати заклинання, які відкриваються за допомогою талантів піднесеної форми.\n\nЗахист, наданий піднесеною формою та її заклинаннями, зазвичай не руйнується, але миттєво зникає, коли піднесена форма закінчується.\n\nПоточний захист: %1$d.\nХодів залишилося: %2$d. actors.hero.abilities.cleric.trinity.name=трійця -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(НЕЗАВЕРШЕНО)_ Священник отримує _трійцю_ здібностей, які імітують спорядження, яке він бачив, і які можна міняти місцями, використовуючи нові заклинання. +actors.hero.abilities.cleric.trinity.desc=_Трійця ще не впроваджена, і тому наразі не може бути обрана._\n\nСвященник отримує _Трійцю_ здібностей обладунка, які можна перемикати між собою за допомогою трьох нових заклинань. Кожне з цих заклинань імітує ефекти спорядження, яке священник визначив під час цього ходу: Тіло (зброя і обладунки), Розум (палиці і метальна зброя) і Дух (персні і артефакти).\n\nТільки один з цих ефектів може бути активним одночасно, зміна форми Трійці призведе до завершення всіх активних ефектів Трійці. actors.hero.abilities.cleric.powerofmany.name=сила багатьох actors.hero.abilities.cleric.powerofmany.short_desc=_(НЕЗАВЕРШЕНО)_ Священник спрямовує _силу багатьох_, посилюючи існуючого союзника або створюючи нового. actors.hero.abilities.cleric.powerofmany.desc=_Силу багатьох ще не впроваджено, і тому наразі не може бути обрано._ @@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ворога було пере actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Вбитий: щуризованим ворогом ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=благословення actors.hero.spells.blessspell.short_desc=Благословляє і захищає священника, благословляє і зцілює інших actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=TODO -actors.hero.spells.bodyform.desc=TODO +actors.hero.spells.bodyform.name=форма тіла +actors.hero.spells.bodyform.short_desc=В процесі +actors.hero.spells.bodyform.desc=В процесі actors.hero.spells.cleanse.name=очистити actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист. @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Священник миттєво знімає actors.hero.spells.clericspell.prompt=Виберіть ціль actors.hero.spells.clericspell.no_target=Там немає цілі. actors.hero.spells.clericspell.invalid_target=Ви не можете націлитися на це місце. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Ви не можете націлитися на цього ворога. actors.hero.spells.clericspell.charge_cost=Вартість заряду: %d actors.hero.spells.divinesense.name=божественне передчуття @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Священник спрямовує свою п actors.hero.spells.guidinglight.name=спрямоване світло actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-6 шкоди. Наступна необтяжена фізична атака по освітленому ворогу гарантовано влучає у нього. actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення може накладатися паличками, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. При запуску таким чином, осяяння завдає бонусної магічної шкоди, що дорівнює рівню жерця. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s. @@ -627,33 +633,33 @@ actors.hero.spells.holyward.name=святий вартовий actors.hero.spells.holyward.glyph_name=%s світла actors.hero.spells.holyward.glyph_desc=Цей гліф дещо збільшує кількість шкоди, яку можуть заблокувати обладунки. actors.hero.spells.holyward.short_desc=Тимчасово замінює собою гліф, щоб збільшити захист обладунків. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=Священник наносить на свої обладунки гліф праведного світла, збільшуючи блокування шкоди обладунками на 1.\n\nЦей гліф триває 50 ходів, і перекриває будь-який інший гліф, який мають обладунки, на час своєї дії. Священник отримає вигоду від цього ефекту, навіть якщо він не має обладунків. +actors.hero.spells.holyward.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткове блокування шкоди збільшується до 3, заклинання більше не перекриває наявні гліфи, а застосування інших заклинань під час дії святої варти збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyward$holyarmbuff.name=святий вартовий actors.hero.spells.holyward$holyarmbuff.desc=Священник наділив свої обладунки священною енергією, тимчасово перекривши будь-який існуючий гліф та збільшивши блокування шкоди на 1.\n\nХодів залишилось: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Паладин наділив свої зношені обладунки священною енергією, в результаті чого обладунки блокують додаткові 3 очка шкоди.\n\nНакладання інших заклинань під час дії святого вартового збільшує його тривалість на 10 ходів за кожен витрачений заряд.\n\nХодів залишилося: %s. actors.hero.spells.holyweapon.name=свята зброя actors.hero.spells.holyweapon.ench_name=святе %s actors.hero.spells.holyweapon.ench_desc=Вороги, вражені святою зброєю, отримуватимуть додаткову магічну шкоду. actors.hero.spells.holyweapon.short_desc=Тимчасово замінює собою чари, щоб збільшити шкоду. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=Священник наділяє споряджену зброю священною енергією, що змушує зброю наносити додаткові 2 магічної шкоди кожного разу, коли він вдаряє нею ворога.\n\nЦе заклинання триватиме 50 ходів, і тимчасово замінить собою будь-яке зачарування, що мала зброя, на час своєї дії. Неозброєні удари також можуть отримати вигоду від цього ефекту. +actors.hero.spells.holyweapon.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткова магічна шкода збільшується до 6, заклинання більше не перекриває наявні зачарування, а застосування інших заклинань під час дії священної зброї збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyweapon$holywepbuff.name=свята зброя actors.hero.spells.holyweapon$holywepbuff.desc=Священник наділив свою зброю священною енергією, тимчасово перекривши будь-які існуючі на ній чари, натомість наносячи додаткові 2 магічні шкоди з кожною атакою.\n\nХодів залишилось: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Паладин наділив свою зношену зброю священною енергією, в результаті чого їхні атаки наносять додаткові 6 магічної шкоди.\n\nНакладання інших заклинань під час дії священної зброї збільшує її тривалість на 10 ходів за кожен витрачений заряд.\n\nХодів залишилося: %s. actors.hero.spells.judgement.name=вирок actors.hero.spells.judgement.short_desc=Завдає шкоди всім видимим ворогам. actors.hero.spells.judgement.desc=Священник грюкає кулаком по землі, викликаючи виверження світла, яке завдає шкоди всім ворогам, яких він бачить. Це завдає %1$d-%2$d але також наносить додаткові 5-10 пошкоджень за кожне заклинання, яке священник наклав з моменту входження у піднесену форму (або з моменту останнього використання вироку).\n\nНаразі вирок завдасть %3$d-%4$d шкоди. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=покласти на руки +actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусіднього персонажа або захищає Паладина. +actors.hero.spells.layonhands.desc=Паладин спрямовує святу енергію через свої руки, зцілюючи або захищаючи все, до чого вони торкаються.\n\nПаладин може накласти це заклинання на будь-якого сусіднього персонажа, щоб дати йому %1$d зцілення, або самому отримати %1$d захисту. Надлишок зцілення від цього заклинання перетворюється на захист.\n\nЦе заклинання діє миттєво і може бути застосоване повторно, але не може надати більше трьох заклинань захисту за один раз. -actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=TODO -actors.hero.spells.mindform.desc=TODO +actors.hero.spells.mindform.name=форма розуму +actors.hero.spells.mindform.short_desc=В процесі +actors.hero.spells.mindform.desc=В процесі actors.hero.spells.mnemonicprayer.name=мнемонічна молитва actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні. @@ -675,18 +681,24 @@ actors.hero.spells.shieldoflight.desc=Священник створює тонк actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s -actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=TODO -actors.hero.spells.spiritform.desc=TODO +actors.hero.spells.spiritform.name=форма духу +actors.hero.spells.spiritform.short_desc=В процесі +actors.hero.spells.spiritform.desc=В процесі -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=вдарити +actors.hero.spells.smite.short_desc=Гарантує ураження з додатковою шкодою та силою заклинання. +actors.hero.spells.smite.desc=Паладин наповнює удар ближнього бою праведною руйнівною силою.\n\nНа додачу до звичайної шкоди в ближньому бою, удар гарантовано влучає, отримує +300%% магічної сили та завдає %1$d - %2$d бонусної магічної шкоди.\n\nБонусна магічна шкода від удару залежить від рівня паладина, і він завжди наносить максимальну бонусну магічну шкоду по нечисті або демонічним ворогам. actors.hero.spells.sunray.name=сонячний промінь actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз. actors.hero.spells.sunray.desc=Священник вистрілює в ціль променем сліпучого світла, завдаючи %1$d-%2$d шкоди і засліплює їх на %3$d ходів. Сонячний промінь завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nПісля застосування цього заклинання зір ворога адаптується, і він більше не буде засліплений цим заклинанням. Однак, якщо його знову вдарити, коли він засліплений цим закляттям, то світло буде надмірним і натомість паралізує його. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=ви actors.hero.hero.leave=Ви що, боягуз? Решта підземелля взагалі-то знизу! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Жрець отримує безліч нових і поліпшених заклинань, які підсилюють дальній бій і синергію з магічними предметами.\n\nЖрець може безкоштовно використати _спрямоване світло_ раз на 100 ходів, а також може викликати негативний ефект осяяння з союзниками, паличками і деякими артефактами для отримання додаткової шкоди, який дорівнює їхньому рівню.\n\nЖрець також отримує заклинання _Сяйва_, яке розсіює темряву, освітлює і ненадовго оглушує всіх видимих ворогів за 2 заряди. actors.hero.herosubclass.paladin=паладин -actors.hero.herosubclass.paladin_short_desc=_(НЕЗАВЕРШЕНО)_ _Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та охоронця. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокування гніву @@ -1027,7 +1039,7 @@ actors.hero.talent.farsight.desc=_+1:_ Діапазон зору Снайпер actors.hero.talent.shared_enchantment.title=спільне зачарування actors.hero.talent.shared_enchantment.desc=_+1:_ Метальна зброя має _33% шанс_ використати чари на луці снайпера.\n\n_+2:_ Метальна зброя має _67% шанс_ використати чари на луці снайпера.\n\n_+3:_ Метальна зброя має _100% шанс_ використати чари на луці снайпера.\n\nЦей талант не стосується дротиків із зачарованого арбалета, вони вже активують чари арбалета. actors.hero.talent.shared_upgrades.title=спільні оновлення -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _2.5%_ за кожен рівень метальної зброї.\n\n_+2:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _5%_ за кожен рівень метальної зброї.\n\n_+3:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки на _7.5%_ за кожен рівень метальної зброї. actors.hero.talent.durable_tips.title=довговічні наконечники actors.hero.talent.durable_tips.desc=_+1:_ Дротики з наконечником мають _вдвічі міцніші_, коли їх використовує Ліснича.\n\n_+2:_ Дротики з наконечником мають _втричі міцніші_, коли їх використовує Ліснича.\n\n_+3:_ Дротики з наконечником мають _вчетверо міцніші_, коли їх використовує Ліснича. @@ -1156,12 +1168,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Жрець може застосу actors.hero.talent.mnemonic_prayer.title=Мнемонічна молитва actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _3 ходи_ за 1 заряд.\n\n_+2:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _4 ходи_ за 1 заряд.\n\n_+3:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _5 ходів_ за 1 заряд.\n\nМнемонічна молитва також повторно підсвічує ціль, якщо вона була підсвічена раніше. Мнемонічна молитва може продовжити певний позитивний/негативний ефект лише один раз, і не може продовжити позитивний ефект від властивостей обладунку. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Невідомо -actors.hero.talent.paladint3b.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. -actors.hero.talent.paladint3c.title=Невідомо -actors.hero.talent.paladint3c.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. +actors.hero.talent.lay_on_hands.title=покласти на руки +actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _10 здоров'я,_ або надає паладину _10 захисту,_ за 1 заряд.\n\n_+2:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _15 здоров'я,_ або надає паладину _15 захисту,_ за 1 заряд.\n\n_+3:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _20 здоров'я,_ або надає паладину _20 захисту,_ за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. Покласти на руки можна використовувати багаторазово, але воно не може накласти більше трьох заклинань захисту за один раз. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=божественне втручання actors.hero.talent.divine_intervention.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _150 захисту_ і продовжує піднесену форму на _1 хід_.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _200 захисту_ і продовжує піднесену форму на _2 ходи_.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _250 захисту_ і продовжує піднесену форму на _3 ходи_.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _300 захисту_ і продовжує піднесену форму на _4 ходи_.\n\nБожественне втручання коштує колосальних 5 зарядів фоліанту і може бути використане лише один раз у тій самій піднесеній формі. @@ -1170,12 +1182,12 @@ actors.hero.talent.judgement.desc=_+1:_ Перебуваючи у піднесе actors.hero.talent.flash.title=спалах actors.hero.talent.flash.desc=_+1:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _3 плиток_.\n\n_+2:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _4 плиток_.\n\n_+3:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _5 плиток_.\n\n_+4:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _6 плиток_.\n\nСпалах коштує 1 заряд фоліанту спочатку, і ще 1 заряд за кожне використання в тій ж піднесеній формі. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=форма тіла +actors.hero.talent.body_form.desc=Священник може застосувати _форму тіла_, яка змушує Трійцю прийняти силу заклинання або гліфа, який священник визначив у цей хід, за 2 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує обраний ефект на _20 ходів_.\n\n_+2:_ Коли застосовується Трійця, священник отримує обраний ефект на _27 ходів_.\n\n_+3:_ Коли застосовується Трійця, священник отримує обраний ефект на _33 ходів_.\n\n_+4:_ Коли застосовується Трійця, священник отримує обраний ефект на _40 ходів_.\n\nВартість заряду обладунків Трійці вища, якщо обраний гліф рідкісний і потужний. +actors.hero.talent.mind_form.title=форма розуму +actors.hero.talent.mind_form.desc=Священник може застосувати _форму розуму_, яка змушує Трійцю прийняти силу жезла або метальної зброї, яку священник використав у цей хід, за 3 заряди.\n\n_+1:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+3._.\n\n_+2:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+4._.\n\n_+3:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+5._.\n\n_+4:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+6._. +actors.hero.talent.spirit_form.title=форма духу +actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, яка змушує Трійцю прийняти силу кільця або артефакту, який священник розпізнав у цей хід (крім священного фоліанта), за 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nДеякі артефакти мають різні ефекти або витрати заряду обладунку, коли їх спричиняє Трійця. actors.hero.talent.cleric_a3_1.title=Невідомо actors.hero.talent.cleric_a3_1.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=Мімік із чорного дерева. actors.mobs.ebonymimic.reveal=Це мімік! actors.mobs.ebonymimic.hidden_name=підозрілий контур actors.mobs.ebonymimic.hidden_desc=Здається, що тут щось є, але це ледве видно. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Міміки – магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nМіміки з чорного дерева є непомітними, здатними робити себе майже непомітними. Вони ховаються за речами, з якими шукачі пригод, ймовірно, взаємодіють, але також містять власну здобич. Вони не сильніші за звичайних мімічних істот, але їхній несподіваний укус є руйнівним. actors.mobs.elemental$fireelemental.name=вогняний елементаль actors.mobs.elemental$fireelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них мінімальний розум, та, як правило, вони пов'язані з певним магічним елементом.\n\nВогняні елементалі - поширений тип елементаляів що наносить ушкодження вогняною магією. Вони підпалюють свої цілі атаками ближнього бою, але можуть і випускати вогняні снаряди. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 4d3dd05bc..0f23afb91 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=bão tuyết actors.blobs.blizzard.desc=Một cơn bão tuyết đang càn quét ở đây. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=khí gây lẫn lộn actors.blobs.confusiongas.desc=Một làn khí gây ảo giác đang tỏa ra ở đây. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=điện actors.blobs.electricity.desc=Một vùng điện trường đang giật tanh tách ở đây. actors.blobs.electricity.rankings_desc=Điện giật actors.blobs.electricity.ondeath=Bạn đã bị điện giật chết... -actors.blobs.fire.name=fire +actors.blobs.fire.name=lửa actors.blobs.fire.desc=Một ngọn lửa đang bùng cháy ở đây. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=lá cây actors.blobs.foliage.desc=Những tia sáng le lói trong bóng tối của khu vườn dưới hầm ngục. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=khí đóng băng actors.blobs.freezing.desc=Nơi đây đột nhiên trở nên lạnh lẽo một cách bất thường -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=năng lượng hắc ám actors.blobs.goowarn.desc=Những vệt năng lượng hắc ám đang tràn ngập nơi đây! -actors.blobs.inferno.name=inferno -actors.blobs.inferno.desc=Một đám cháy khủng khiếp đang bùng lên ở đây. +actors.blobs.inferno.name=cháy dữ dội +actors.blobs.inferno.desc=Một đám cháy dữ dội đang bùng lên ở đây. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=khí gây tê liệt actors.blobs.paralyticgas.desc=Một làn khí ga gây tê liệt đang tỏa ra nơi đây. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=tái sinh trưởng actors.blobs.sacrificialfire.name=lửa hiến tế actors.blobs.sacrificialfire.desc=Ở đây có một đàn tế với ngọn lửa hiến tế đang cháy trên nó. Bất kì sinh vật nào bị giết ở đây sẽ trở thành vật tế cho những linh hồn của hầm ngục.\n\nCó lẽ bạn sẽ nhận được một sự ban phước nào đó nếu cống đủ vật hiến tế? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Ngọn lửa tiêu thụ vật tế của b actors.blobs.sacrificialfire.unworthy=Ngọn lửa tiêu thụ vật tế của bạn, nhưng không thay đổi gì cả. actors.blobs.sacrificialfire.reward=Ngọn lửa bùng lên rồi tan biến, để lại một phần thưởng! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=khói actors.blobs.smokescreen.desc=Một đám khói đen dày đặc đang tỏa ra nơi đây -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=khí hôi thối actors.blobs.stenchgas.desc=Một làn khí độc hôi thối đang tỏa ra nơi đây. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=mây bão actors.blobs.stormcloud.desc=Một làn hơi nước đang cuồn cuộn nơi đây -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=khí độc actors.blobs.toxicgas.desc=Một làn khí độc màu lục đang tỏa ra nơi đây. actors.blobs.toxicgas.rankings_desc=Ngạt thở actors.blobs.toxicgas.ondeath=Bạn đã chết vì khí độc... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=khí ăn mòn actors.blobs.corrosivegas.desc=Một làn khí ga ăn mòn chết chóc đang tỏa ra nơi đây. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=nước nhận thức actors.blobs.waterofawareness.procced=Khi bạn nhấp một ngụm, bạn cảm thấy kiến thức chảy vào tâm trí mình. actors.blobs.waterofawareness.desc=Sức mạnh của tri thức tỏa ra từ trong nước của cái giếng này. Uống từ cái giếng sẽ hoàn toàn thẩm định mọi vật phẩm đang trang bị, lời nguyền trên mọi vật phẩm trong túi đồ của bạn, và hé lộ mọi vật phẩm trên tầng hiện tại. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=nước sinh lực actors.blobs.waterofhealth.procced=Khi bạn nhấp một ngụm, bạn cảm thấy các vết thương của mình được chữa lành. actors.blobs.waterofhealth.desc=Sức mạnh của sinh lực tỏa ra từ trong nước của cái giếng này. Uống nước từ cái giếng này sẽ chữa lành các vết thương, thoả mãn cơn đói, và thanh tẩy các lời nguyền trên bất cứ vật phẩm đang trang bị nào. -actors.blobs.web.name=spider web +actors.blobs.web.name=mạng nhện actors.blobs.web.desc=Một mạng nhện dày bao phủ mọi thứ nơi đây. Bất kì thứ gì chạm vào hay được ném vào sẽ bị dính lại, nhưng mạng nhện sẽ bị phá. @@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng l actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 lá chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\nLá chắn hiện tại: %1$d. \nLượt còn lại: %2$d. actors.hero.abilities.cleric.trinity.name=tam thức -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=_(CHƯA HOÀN THIỆN)_ Giáo sĩ nhận một _Bộ ba_ kĩ năng mới, chúng mô phỏng lại trang bị anh đã thấy và có thể được chuyển đổi bằng cách sử dụng các phép thuật mới. +actors.hero.abilities.cleric.trinity.desc=_Bộ ba chưa được thêm vào, và do đó hiện tại không thể được chọn._\n\nGiáo sĩ nhận một _Bộ ba_ kĩ năng áo giáp, thứ có thể được chuyển đổi qua lại bằng cách sử dụng ba phép thuật mới. Mỗi phép thuật này tập trung vào mô phỏng các hiệu ứng trang bị mà Giáo sĩ đã thẩm định trong lần chơi này: Thân (vũ khí và áo giáp), Trí (đũa phép và vũ khí ném), và Tâm (nhẫn và cổ vật).\n\nChỉ một trong số các hiệu ứng trên có thể có hiệu lực tại một thời điểm, thay đổi dạng của Bộ ba sẽ chấm dứt tất cả các hiệu ứng đang có hiệu lực của Bộ ba. actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới. actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._ @@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Kẻ địch này đã đượ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Bị giết bởi: kẻ địch bị chuột hóa ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=ban phước actors.hero.spells.blessspell.short_desc=Ban phước & tạo lá chắn cho Giáo sĩ, ban phước & hồi phục đối tượng khác. actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà họ có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=TODO -actors.hero.spells.bodyform.desc=TODO +actors.hero.spells.bodyform.name=dạng thân thể +actors.hero.spells.bodyform.short_desc=chưa hoàn thành +actors.hero.spells.bodyform.desc=chưa hoàn thành actors.hero.spells.cleanse.name=thanh tẩy actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn. @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệ actors.hero.spells.clericspell.prompt=Chọn một mục tiêu actors.hero.spells.clericspell.no_target=Không có mục tiêu ở đó. actors.hero.spells.clericspell.invalid_target=Bạn không thể chọn chỗ đó. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Bạn không thể nhắm vào kẻ địch đó. actors.hero.spells.clericspell.charge_cost=Phí năng lượng: %d actors.hero.spells.divinesense.name=giác quan thần thánh @@ -599,7 +605,7 @@ actors.hero.spells.flash.desc=Giáo sĩ triệu hoán dạng thăng hoa của h actors.hero.spells.guidinglight.name=ánh sáng dẫn lối actors.hero.spells.guidinglight.short_desc=Gây sát thương phép tầm xa và chắc chắn trúng. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng phép thuật vào một mục tiêu, gây 2-6 sát thương và chiếu sáng chúng. Đòn tấn công vật lí không bị vướng kế tiếp nhắm vào một kẻ địch được chiếu sáng chắc chắn sẽ đánh trúng. actors.hero.spells.guidinglight.desc_priest=_Phép thuật này mạnh hơn khi được thực hiện bởi Linh mục._ Lần đầu tiên thực hiện phép thuật này mỗi 100 lượt không tốn năng lượng của cuốn sách, và sự chiếu sáng có thể được kích hoạt bởi đũa phép, các nhân vật khác, và các cổ vật trực tiếp gây ảnh hưởng lên kẻ địch. Khi được kích hoạt theo cách này, sự chiếu sáng gây thêm sát thương phép thuật bằng với cấp độ của Linh mục. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn lối actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Mục sư sẽ có thể thi triển Ánh sáng dẫn lối miễn phí mỗi lần sau 100 lượt. \n\nLượt còn lại: %s. @@ -627,7 +633,7 @@ actors.hero.spells.holyward.name=đũa phép thánh actors.hero.spells.holyward.glyph_name=%s của ánh sáng actors.hero.spells.holyward.glyph_desc=Ký tự này làm tăng nhẹ lượng sát thương mà áo giáp có thể chặn được. actors.hero.spells.holyward.short_desc=Tạm thời ghi đè lên các ký tự để tăng khả năng chặn đòn của áo giáp. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Giáo sĩ khắc lên áo giáp đang mặc các ký tự của ánh sáng thánh, tăng thêm 1 sức chặn sát thương của bộ giáp.\n\nKý tự này kéo dài 50 lượt, và sẽ đè lên bất cứ ký tự có lợi nào áo giáp đang có trong thời gian hiệu lực. Giáo sĩ sẽ nhận được hiệu ứng này kể cả khi anh không có áo giáp. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=đũa phép thánh actors.hero.spells.holyward$holyarmbuff.desc=Giáo sĩ đã khắc lên áo giáp đang mặc bằng năng lượng thánh, tạm thời đè lên bất cứ ký tự hiện có nào và khiến áo giáp chặn thêm 1 sát thương.\n\nLượt còn lại: %s. @@ -652,8 +658,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=TODO -actors.hero.spells.mindform.desc=TODO +actors.hero.spells.mindform.short_desc=chưa hoàn thành +actors.hero.spells.mindform.desc=chưa hoàn thành actors.hero.spells.mnemonicprayer.name=lời cầu nguyện trí thức actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi. @@ -676,8 +682,8 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa Giáo sĩ và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=TODO -actors.hero.spells.spiritform.desc=TODO +actors.hero.spells.spiritform.short_desc=chưa hoàn thành +actors.hero.spells.spiritform.desc=chưa hoàn thành actors.hero.spells.smite.name=smite actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. @@ -687,6 +693,12 @@ actors.hero.spells.sunray.name=tia mặt trời actors.hero.spells.sunray.short_desc=Gây sát thương phép thuật từ xa và làm mù một mục tiêu một lần. actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia Mặt Trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt. +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=bạn actors.hero.hero.leave=Bạn chưa thể rời đi được, cả hầm ngục phía dưới đang chờ được bạn khám phá! @@ -771,8 +783,8 @@ actors.hero.herosubclass.priest=mục sư actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=thủ vệ -actors.hero.herosubclass.paladin_short_desc=_(CHƯA HOÀN THÀNH)_ _Thủ vệ_ nhận thêm thần chú tầm ngắn mới và phiên bản vũ khí thánh với bùa hộ mệnh được tăng cường sức mạnh. -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích @@ -1158,10 +1170,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=Không rõ -actors.hero.talent.paladint3b.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. -actors.hero.talent.paladint3c.title=Không rõ -actors.hero.talent.paladint3c.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=thần linh can thiệp actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1170,7 +1182,7 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c actors.hero.talent.flash.title=tốc biến actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form +actors.hero.talent.body_form.title=dạng thân thể actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 2c5483ecd..ccb98760e 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=冰暴气体 actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=眩晕气体 actors.blobs.confusiongas.desc=这里盘绕着一片致眩气体。 -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=电场 actors.blobs.electricity.desc=火花在这片电场中不断闪烁着。 actors.blobs.electricity.rankings_desc=触电 actors.blobs.electricity.ondeath=你因触电而亡... -actors.blobs.fire.name=fire +actors.blobs.fire.name=火焰 actors.blobs.fire.desc=一团火焰正在这里肆虐。 -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=落叶 actors.blobs.foliage.desc=光柱刺破了地下花园中的黑暗。 -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=寒气 actors.blobs.freezing.desc=这里的空气寒冷刺骨,很不寻常。 -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=黑暗能量 actors.blobs.goowarn.desc=黑暗能量正在这里涌动! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=炼狱气体 actors.blobs.inferno.desc=一阵狱火正在这里肆虐。 -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=麻痹气体 actors.blobs.paralyticgas.desc=这里盘绕着一片麻痹气体。 -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=植物再生 actors.blobs.sacrificialfire.name=献祭之火 actors.blobs.sacrificialfire.desc=这是一个承载着献祭之火的祭坛。在此殒命的生物都将成为献给地牢幽魂的祭品。\n\n或许献祭够多,就能得到回报? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=火焰吞噬了你的祭品,烧得愈发 actors.blobs.sacrificialfire.unworthy=火焰吞噬了你的祭品,然而没有任何变化。 actors.blobs.sacrificialfire.reward=火焰喷薄而起,随后消散于空气,最终留下一份奖励! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=烟幕气体 actors.blobs.smokescreen.desc=这里盘绕着一片乌黑的浓烟。 -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=恶臭气体 actors.blobs.stenchgas.desc=这里盘绕着一片腐烂的臭气。 -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=风暴雨云 actors.blobs.stormcloud.desc=这里盘绕着一片翻腾的水汽。 -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=毒气 actors.blobs.toxicgas.desc=这里盘绕着一片发绿的毒气。 actors.blobs.toxicgas.rankings_desc=窒息而死 actors.blobs.toxicgas.ondeath=你被毒气毒死了... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=酸蚀气体 actors.blobs.corrosivegas.desc=这里盘绕着一片致命的腐蚀酸雾。 -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=觉察之泉 actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。 actors.blobs.waterofawareness.desc=知识的力量正在从这口井的水里涌出。饮下井中的水将会鉴定所有已装备的物品、探测背包中所有物品的诅咒并揭示本层所有物品的位置。 -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=生命之泉 actors.blobs.waterofhealth.procced=就在你小酌一口时,你感到你的伤口完全愈合了。 actors.blobs.waterofhealth.desc=生命的力量正在从这口井的水里涌出。饮下井中的水可以治疗伤口、解除饥饿并净化所有已装备物品的诅咒。 -actors.blobs.web.name=spider web +actors.blobs.web.name=蜘蛛网 actors.blobs.web.desc=这里所有东西都被厚厚的蜘蛛网覆盖着。任何接触或丢向蛛网的东西都会打破它,但也都会被固定在原地。 @@ -542,13 +542,13 @@ actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_,在假 actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑,取消原本的下一个动作,并且可以被伏击。 actors.hero.abilities.cleric.ascendedform.name=超凡升天 -actors.hero.abilities.cleric.ascendedform.short_desc=牧师进入_超凡升天_形态,从中获得全新法术,攻击距离与护盾。 -actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量,进入持续10回合的超凡升天形态。在此形态下,牧师可以施放全新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术时,牧师都会从每点已使用的圣典充能中获得10点护盾。\n\n因超凡升天及其间施法获得的护盾不会正常衰减,但一旦超凡升天结束,护盾就会立即消失。该护甲技能可以重复使用,以刷新超凡升天的持续时长。 +actors.hero.abilities.cleric.ascendedform.short_desc=牧师_超凡升天_,从中获得新法术,攻击距离与护盾。 +actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神圣能量,以神性之光开启超凡升天10回合。开启超凡升天时,牧师可以施放新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术所使用的每点圣典充能都能使牧师获得10点护盾。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。该护甲技能可以重复使用,以刷新超凡升天的持续时长。 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天 -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神圣能量从牧师身上辐射而出。在这种形态下,牧师借助神力获得2格额外攻击距离,并且每次使用圣典充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天形态及其法术获得的护盾不会正常衰减,但在超凡升天形态结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神性之光从牧师身上辐射而出。在这种形态中,牧师通过自身散发的神圣能量获得2格攻击距离,并且每次使用圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的技能,模仿其已见过的装备并可通过使用新法术切换形态。 +actors.hero.abilities.cleric.trinity.desc=_三位一体仍未完成,故此无法选择。_\n\n牧师获得一套_三位一体_的技能,可通过使用三种新法术切换形态。每个法术都专注于模仿牧师本局已鉴定装备的效果:全能之身(近战武器与护甲)、全知之心(法杖与投掷武器)、全在之灵(戒指与神器)。\n\n上述三种效果同时只能开启一种,切换三位一体形态会结束所有开启的三位一体效果。 actors.hero.abilities.cleric.powerofmany.name=诸圣之力 actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_,借此强化已有盟友或创造新盟友。 actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成,故此无法选择。_ @@ -564,11 +564,17 @@ actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人被变成了一只 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人 ##Cleric Spells +actors.hero.spells.auraofprotection.name=aura of protection +actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. +actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. + actors.hero.spells.blessspell.name=神圣祝福 actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。 -actors.hero.spells.blessspell.desc=牧师赐自己或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合的赐福效果和%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合的赐福效果和%4$d点治疗。溢出治疗将被转化为护盾。 +actors.hero.spells.blessspell.desc=牧师赐自己或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。 -actors.hero.spells.bodyform.name=body form +actors.hero.spells.bodyform.name=全能之身 actors.hero.spells.bodyform.short_desc=待完成 actors.hero.spells.bodyform.desc=待完成 @@ -579,7 +585,7 @@ actors.hero.spells.cleanse.desc=牧师立即清除自己和视野内盟友的所 actors.hero.spells.clericspell.prompt=选择一个目标 actors.hero.spells.clericspell.no_target=那里没有任何目标。 actors.hero.spells.clericspell.invalid_target=你无法以那个位置为目标。 -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=你无法以那个敌人为目标。 actors.hero.spells.clericspell.charge_cost=充能消耗:%d actors.hero.spells.divinesense.name=神圣感知 @@ -590,16 +596,16 @@ actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其精 actors.hero.spells.divineintervention.name=神圣干预 actors.hero.spells.divineintervention.short_desc=大幅增加牧师和盟友的护盾。 -actors.hero.spells.divineintervention.desc=牧师借助圣典向自己与盟友体内注入磅礴神力,提升全体护盾至%1$d点并延长超凡升天形态%2$d回合。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天形态提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天形态结束时会立即消失。 +actors.hero.spells.divineintervention.desc=牧师借助圣典向自己与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长超凡升天%2$d回合。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天结束时会立即消失。 actors.hero.spells.flash.name=闪现天梯 actors.hero.spells.flash.prompt=选择一个位置 actors.hero.spells.flash.short_desc=传送到一个附近的位置。 -actors.hero.spells.flash.desc=牧师在附近的位置引导出其超凡升天形态并传送到那里。闪现天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天形态中,每次使用该法术时都会消耗更多的圣典充能。 +actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。闪现天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~6点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。 actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每100回合可以不消耗圣典充能施放一次_神导之光_,并且发光效果可以通过法杖、其他单位和直接影响敌人的神器触发。当以上述方式触发发光效果时,会造成等同于祭司等级的额外魔法伤害。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数:%s @@ -619,39 +625,39 @@ actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上 actors.hero.spells.holylance.name=神圣之枪 actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 -actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄可投掷死光圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有50回合的冷却。 +actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄致命的投掷用圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有50回合的冷却。 actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 actors.hero.spells.holylance$lancecooldown.desc=祭司最近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s actors.hero.spells.holyward.name=神圣护甲 -actors.hero.spells.holyward.glyph_name=圣光%s -actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可以阻挡的伤害量。 +actors.hero.spells.holyward.glyph_name=神圣%s +actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可以格挡的伤害量。 actors.hero.spells.holyward.short_desc=临时覆盖刻印以强化护甲。 -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=牧师赋予其身穿护甲神圣刻印,增加护甲1点防御。\n\n该刻印持续50回合,并会在持续时间内覆盖任何护甲已有的正面刻印。牧师即使没有护甲也能触发神圣刻印效果。 +actors.hero.spells.holyward.desc_paladin=_圣骑士施放该法术时效果更强。_神圣护甲的额外伤害防御提升至3点并不再覆盖已有的附魔,而在神圣护甲生效时施放其他法术所使用的每点充能都会延长法术效果10回合。 actors.hero.spells.holyward$holyarmbuff.name=神圣护甲 -actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲圣光刻印,临时覆盖任何已有刻印并增加护甲1点防御。\n\n剩余回合数:%s -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲神圣刻印,临时覆盖任何已有刻印并使护甲额外防御1点伤害。\n\n剩余回合数:%s +actors.hero.spells.holyward$holyarmbuff.desc_paladin=圣骑士已赋予其身穿护甲神圣刻印,使护甲额外防御3点伤害。\n\n神圣护甲生效时施放其他法术所消耗的每点充能都会延长法术效果10回合。\n\n剩余回合数:%s actors.hero.spells.holyweapon.name=神圣武器 actors.hero.spells.holyweapon.ench_name=神圣%s actors.hero.spells.holyweapon.ench_desc=被神圣武器攻击的敌人会受到额外魔法伤害。 actors.hero.spells.holyweapon.short_desc=临时覆盖附魔以强化伤害 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使武器每次攻击敌人额外造成2点魔法伤害。\n\n该附魔持续50回合,并会在持续时间内覆盖任何武器已有的正面附魔。赤手空拳攻击敌人也能触发神圣附魔效果。 +actors.hero.spells.holyweapon.desc_paladin=_圣骑士施放该法术时效果更强。_神圣武器的额外魔法伤害提升至6点并不再覆盖已有的附魔,而在神圣武器生效时施放其他法术所使用的每点充能都会延长法术效果10回合。 actors.hero.spells.holyweapon$holywepbuff.name=神圣武器 -actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器攻击敌人时额外造成2点魔法伤害。\n\n剩余回合数:%s -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器每次攻击额外造成2点魔法伤害。\n\n剩余回合数:%s +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手持武器神圣附魔,使其攻击额外造成6点魔法伤害。\n\n神圣武器生效时施放其他法术所消耗的每点充能都会延长法术效果10回合。\n\n剩余回合数:%s actors.hero.spells.judgement.name=最终审判 actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。 -actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入超凡升天形态以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n目前最终审判会造成%3$d~%4$d点伤害。 +actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入超凡升天以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n目前最终审判会造成%3$d~%4$d点伤害。 -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=圣疗之手 +actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。 +actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可以施放该法术使附近任何单位获得%1$d点治疗,或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放,但无法立即施加超过三次施法数值的护盾。 -actors.hero.spells.mindform.name=mind form +actors.hero.spells.mindform.name=全知之心 actors.hero.spells.mindform.short_desc=待完成 actors.hero.spells.mindform.desc=待完成 @@ -661,32 +667,38 @@ actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长特定目标的所 actors.hero.spells.radiance.name=破晓辐光 actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。 -actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中一样发光。若当前层为黑暗层,辐光法术也会使祭司发光100回合。 +actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中一样发光。若当前层有黑暗感觉,辐光法术也会使祭司发光100回合。 actors.hero.spells.recallinscription.name=符文复制 actors.hero.spells.recallinscription.short_desc=重复最近使用的符石或卷轴效果。 -actors.hero.spells.recallinscription.desc=牧师使用神圣魔法复制最近使用的符文以重复%s回合前使用的卷轴或符石的魔法效果。\n\n符文复制不能用于复制升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 +actors.hero.spells.recallinscription.desc=牧师使用神圣魔法复制最近使用的符文以再次触发%s回合前使用的卷轴或符石的魔法效果。\n\n符文复制不能复制升级卷轴,充能消耗根据最近一次使用的物品变化而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴或嬗变/升级卷轴的符石/秘卷时,充能消耗还会翻倍。 actors.hero.spells.recallinscription$useditemtracker.name=近期已使用符文 -actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文复制法术效果的物品,可以通过法术重新触发物品效果。\n\n已使用道具:%1$s\n\n剩余回合数:%2$s +actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文复制法术效果的物品,可以通过施法再次触发物品效果。\n\n已使用物品:%1$s\n\n剩余回合数:%2$s actors.hero.spells.shieldoflight.name=神圣护盾 actors.hero.spells.shieldoflight.short_desc=获得仅对单个目标生效的临时护甲。 -actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾,增加其对该敌人持续4回合的%1$d~%2$d点护甲。\n\n该法术施法不消耗时间,但不能同时对多个目标使用。 +actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾,增加其护甲对该敌人持续4回合的%1$d~%2$d点防御。\n\n该法术施法不耗时,但不能同时对多个目标使用。 actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾 -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全抵消攻击,但能将其减弱。\n\n剩余回合数:%s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数:%s -actors.hero.spells.spiritform.name=spirit form +actors.hero.spells.spiritform.name=全在之灵 actors.hero.spells.spiritform.short_desc=待完成 actors.hero.spells.spiritform.desc=待完成 -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=至圣斩击 +actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强度的必中攻击。 +actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正义之力。\n\n在造成正常近战伤害的基础上,至圣斩必定命中,带有+300%%的附魔强度并造成%1$d~%2$d点额外魔法伤害。\n\n至圣斩的额外魔法伤害随圣骑士的等级成长而成长,并且至圣斩必定对恶魔和亡灵敌人造成最大额外魔法伤害。 actors.hero.spells.sunray.name=阳炎射线 actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。 actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被该法术击中后敌人会调节其视觉,以防被射线再次致盲。然而,如果在被该法术致盲后再次被该法术击中,那么压倒性的强光会将其麻痹而非致盲。 +actors.hero.spells.walloflight.name=wall of light +actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here. + ##main hero actors.hero.hero.name=你 actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你! @@ -769,10 +781,10 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除负面状态,回复法杖、神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器触发发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能,驱散黑暗、照亮前路并暂时击晕所有视野内敌人。 actors.hero.herosubclass.paladin=圣骑士 -actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 -actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 @@ -883,7 +895,7 @@ actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄 actors.hero.talent.energizing_meal.title=充能一餐 actors.hero.talent.energizing_meal.desc=_+1:_法师进食只花费1回合,并获得_5回合的法杖充能_。\n\n_+2:_法师进食只花费1回合,并获得_8回合的法杖充能_。 actors.hero.talent.inscribed_power.title=卷藏秘能 -actors.hero.talent.inscribed_power.desc=_+1:_当法师阅读卷轴或使用法术结晶后,他_接下来的2次法杖施法_提升2级。\n\n_+2:_当法师阅读卷轴或使用法术结晶后,他_接下来的3次法杖施法_提升2级。\n\n如果使用的是升级卷轴、嬗变卷轴或须用前述卷轴炼制的炼金物品,则法杖的强化施法次数翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于该物品的单次产出数量概率触发。 +actors.hero.talent.inscribed_power.desc=_+1:_当法师阅读卷轴或使用法术结晶后,他接下来的_2次法杖施法_提升2级。\n\n_+2:_当法师阅读卷轴或使用法术结晶后,他接下来的_3次法杖施法_提升2级。\n\n如果使用的是升级卷轴、嬗变卷轴或须用前述卷轴炼制的炼金物品,则法杖的强化施法次数翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于该物品的单次产出数量概率触发。 actors.hero.talent.wand_preservation.title=法杖回收 actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_但此回收只能进行一次_。\n\n_+2:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_此回收可以重复进行,但会有一级英雄等级的冷却_。 actors.hero.talent.wand_preservation.meta_desc=_如果这个天赋被其它英雄获得_,那么它会增加法杖于炼金釜中转化为奥术树脂的数量。+1时法杖转化的树脂数量增加1,+2时则增加2。 @@ -1017,7 +1029,7 @@ actors.hero.talent.durable_projectiles.title=矢石保养 actors.hero.talent.durable_projectiles.desc=_+1:_女猎手手中的投掷武器获得_50%额外耐久_。\n\n_+2:_女猎手手中的投掷武器获得_75%额外耐久_。 actors.hero.talent.point_blank.title=抵近射击 -actors.hero.talent.point_blank.desc=_+1:_当女猎手近身使用投武或灵能弓时,精准惩罚从50%降低至_30%_。\n\n_+2:_当女猎手近身使用投武或灵能弓时,精准惩罚从50%降低至_10%_。\n\n_+3:_当女猎手近身使用投武或灵能弓时,精准惩罚从50%转化为_10%的精准加成_。\n\n注意,非近身状态下使用投武或灵能弓时,总是获得50%的精准加成。 +actors.hero.talent.point_blank.desc=_+1:_当女猎手在近战距离使用投掷武器或灵能弓时,精准修正值从-50%提升至_-30%_。\n\n_+2:_当女猎手在近战距离使用投掷武器或灵能弓时,精准修正值从-50%提升至_-10%_。\n\n_+3:_当女猎手在近战距离使用投掷武器或灵能弓时,精准修正值从-50%提升至_+10%_。\n\n注意,非近战距离使用投掷武器或灵能弓时,总是获得50%的精准修正加成。 actors.hero.talent.seer_shot.title=探地之矢 actors.hero.talent.seer_shot.desc=_+1:_当女猎手射箭击中地面时,会提供落点周围3x3的视野,_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1:_当女猎手射箭击中地面时,会提供落点周围3x3的视野,_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1:_当女猎手射箭击中地面时,会提供落点周围3x3的视野,_持续15回合_。这个天赋有20回合的冷却时间。 actors.hero.talent.seer_shot.meta_desc=_如果这个天赋被其它英雄获得_,那么它可被任何投掷武器触发。 @@ -1025,9 +1037,9 @@ actors.hero.talent.seer_shot.meta_desc=_如果这个天赋被其它英雄获得_ actors.hero.talent.farsight.title=鹰眼远视 actors.hero.talent.farsight.desc=_+1:_狙击手的视野范围_扩大25%_。\n\n_+2:_狙击手的视野范围_扩大50%_。\n\n_+3:_狙击手的视野范围_扩大75%_。 actors.hero.talent.shared_enchantment.title=联动附魔 -actors.hero.talent.shared_enchantment.desc=_+1:_投掷武器_有33%概率_触发狙击手灵能弓上的附魔。\n\n_+2:_投掷武器_有67%概率_触发狙击手灵能弓上的附魔。\n\n_+3:_投掷武器_必定能够_触发狙击手灵能弓上的附魔。\n\n若装备了已附魔的十字弩,使用飞镖时这项天赋不会生效,因为飞镖已经触发了十字弩本身的附魔。 +actors.hero.talent.shared_enchantment.desc=_+1:_投掷武器_有33%概率_附带狙击手灵能弓上的附魔。\n\n_+2:_投掷武器_有67%概率_附带狙击手灵能弓上的附魔。\n\n_+3:_投掷武器_必定能够_附带狙击手灵能弓上的附魔。\n\n若装备了已附魔的十字弩,使用飞镖时这项天赋不会生效,因为飞镖已经附带了十字弩本身的附魔。 actors.hero.talent.shared_upgrades.title=联动升级 -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_当狙击手使用一件升级过的投掷武器攻击时,投掷武器每级都会增加1回合的狙击标记持续时间与投掷武器_阶数x2.5%_的特殊攻击伤害。\n\n_+2:_当狙击手使用一件升级过的投掷武器攻击时,投掷武器每级都会增加2回合的狙击标记持续时间与投掷武器_阶数x5%_的特殊攻击伤害。\n\n_+3:_当狙击手使用一件升级过的投掷武器攻击时,投掷武器每级都会增加3回合的狙击标记持续时间与投掷武器_阶数x7.5%_的特殊攻击伤害。 actors.hero.talent.durable_tips.title=持久药液 actors.hero.talent.durable_tips.desc=_+1:_守望者的涂药飞镖拥有_2倍耐久_。\n\n_+2:_守望者的涂药飞镖拥有_3倍耐久_。\n\n_+3:_守望者的涂药飞镖拥有_4倍耐久_。 @@ -1098,7 +1110,7 @@ actors.hero.talent.combined_lethality.desc=_+1:_如果勇士在使用一把武 actors.hero.talent.unencumbered_spirit.title=无羁之魂 actors.hero.talent.unencumbered_spirit.desc=_+1:_每使用一件_不超过3阶_的装备,武僧获取的内力就会_+50%_。\n\n_+2:_此天赋效果增强到每使用一件_不超过2阶_的装备,武僧获取的内力就会_+75%_。\n\n_+3:_此天赋效果增强到每使用一件_1阶_的装备,武僧获取的内力就会_+100%_。她还会免费获得一件布甲与一副镶钉手套。\n\n注意,此天赋在徒手或使用武力之戒攻击的情况下无效。 actors.hero.talent.monastic_vigor.title=道心盎然 -actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振会施加武器的附魔效果。\n-凝神的发动不消耗回合。\n-登云的有效距离+4。\n-盘龙的伤害+50%,并对所有邻近的敌人造成击退和麻痹效果。\n-冥思会缓慢地恢复20%已损生命值,期间拥有80%的伤害减免效果。 +actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振会施加武器的附魔效果。\n-凝神的发动不消耗回合。\n-登云的有效距离+4。\n-盘龙的伤害+50%,并对所有邻近的敌人造成击退和麻痹效果。\n-冥思会缓慢地恢复20%已损生命值,期间拥有80%的减伤效果。 actors.hero.talent.combined_energy.title=阴阳调和 actors.hero.talent.combined_energy.desc=_+1:_如果武僧在5回合内使用了一次武技与一门_4+内力消耗_的武功,她就会回复1点内力。\n\n_+2:_如果武僧在5回合内使用了一次武技与一门_3+内力消耗_的武功,她就会回复1点内力。\n\n_+3:_如果武僧在5回合内使用了一次武技与一门_2+内力消耗_的武功,她就会回复1点内力。 @@ -1136,13 +1148,13 @@ actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_神圣 actors.hero.talent.enlightening_meal.title=启蒙圣餐 actors.hero.talent.enlightening_meal.desc=_+1:_牧师进食只花费1回合,并获得_1点圣典充能_。\n\n_+2:_牧师进食只花费1回合,并获得_1.5点圣典充能_。 actors.hero.talent.recall_inscription.title=符文复制 -actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复制_,重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复制_,重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复制不能用于复制升级卷轴,充能消耗随最近一次使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴,嬗变/升级卷轴的符石/秘卷,充能消耗翻倍。 +actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复制_,以再次触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复制_,以再次触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复制不能复制升级卷轴,充能消耗根据最近一次使用的物品变化而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴或嬗变/升级卷轴的符石/秘卷时,充能消耗还会翻倍。 actors.hero.talent.sunray.title=阳炎射线 actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。 actors.hero.talent.divine_sense.title=神圣感知 actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_8格范围_的灵视效果。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_12格范围_的灵视效果。 actors.hero.talent.bless.title=神圣祝福 -actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以赋予自身_6回合赐福效果与10点护盾_或赋予其他单位_10回合赐福效果与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以赋予自身_10回合赐福效果与15点护盾_或赋予其他单位_15回合赐福效果与15点治疗_。\n\n法术的溢出治疗将被转化为护盾。 +actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_6回合赐福与10点护盾_或使其他单位获得_10回合赐福与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_10回合赐福与15点护盾_或使其他单位获得_15回合赐福与15点治疗_。\n\n该法术的溢出治疗将被转化为护盾。 actors.hero.talent.cleanse.title=神圣净化 actors.hero.talent.cleanse.desc=_+1:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_10点护盾_。\n\n_+2:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_20点护盾_与_3回合减益免疫_。\n\n_+3:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自己和附近任何盟友的所有减益效果并使全体获得_30点护盾_与_5回合减益免疫_。 @@ -1150,32 +1162,32 @@ actors.hero.talent.light_reading.title=轻量阅读 actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_75%_。 actors.hero.talent.holy_lance.title=神圣之枪 -actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成高额的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有50回合的冷却,之后才能再次施放。 +actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有50回合的冷却,之后才能再次施放。 actors.hero.talent.hallowed_ground.title=神圣领域 actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_3x3范围_的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_5x5范围_的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造持续20回合,_7x7范围_的神圣领域。\n\n施放时,法术会立即治疗盟友10点生命值,短暂缠绕敌人并扩散矮草。之后,神圣领域会缓慢治疗盟友、残疾敌人并随机催生高草。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 actors.hero.talent.mnemonic_prayer.title=祈祷诗篇 actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_3回合_。\n\n_+2:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_4回合_。\n\n_+3:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长盟友/敌人的增益/减益效果_5回合_。\n\n祈祷诗篇还会再次点亮先前已被点亮的敌人。祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.paladint3b.title=即将推出 -actors.hero.talent.paladint3b.desc=天赋仍未完成,故此空无一物。 -actors.hero.talent.paladint3c.title=即将推出 -actors.hero.talent.paladint3c.desc=天赋仍未完成,故此空无一物。 +actors.hero.talent.lay_on_hands.title=圣疗之手 +actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之手_,消耗1点充能以立即治疗附近一个单位_10点生命值_,或使圣骑士获得_10点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之手_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之手_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。 +actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=wall of light +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=神圣干预 -actors.hero.talent.divine_intervention.desc=_+1:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_150点_并延长超凡升天形态_1回合_。\n\n_+2:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_200点_并延长超凡升天形态_2回合_。\n\n_+3:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_250点_并延长超凡升天形态_3回合_。\n\n_+4:_超凡升天形态下,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_300点_并延长超凡升天形态_4回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天形态中只能施放一次神圣干预。 +actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_150点_并延长超凡升天_1回合_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_200点_并延长超凡升天_2回合_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_250点_并延长超凡升天_3回合_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_300点_并延长超凡升天_4回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。 actors.hero.talent.judgement.title=最终审判 -actors.hero.talent.judgement.desc=_+1:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_超凡升天形态下,牧师可以施放法术_最终审判_,对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天形态以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。 +actors.hero.talent.judgement.desc=_+1:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。 actors.hero.talent.flash.title=闪现天梯 -actors.hero.talent.flash.desc=_+1:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_3格_外。\n\n_+2:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_4格_外。\n\n_+3:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_5格_外。\n\n_+4:_超凡升天形态下,牧师可以施放法术_闪现天梯_,借此最多传送至_6格_外。\n\n闪现天梯初始消耗1点圣典充能,并且在同次超凡升天形态中每次施放都会+1充能消耗。 +actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_6格_外。\n\n闪现天梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。 -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=全能之身 +actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得所选的附魔或刻印效果_20回合_。\n\n_+2:_使用三位一体时,牧师会获得所选的附魔或刻印效果_27回合_。\n\n_+3:_使用三位一体时,牧师会获得所选的附魔或刻印效果_33回合_。\n\n_+4:_使用三位一体时,牧师会获得所选的附魔或刻印效果_40回合_。\n\n如果所选刻印为稀有刻印或强力刻印,三位一体会消耗更多护甲充能。 +actors.hero.talent.mind_form.title=全知之心 +actors.hero.talent.mind_form.desc=牧师可以施放法术_全知之心_,消耗3点充能以使三位一体获得牧师本局已使用的法杖或投掷武器的效果。\n\n_+1:_使用三位一体时,牧师会使用所选的法杖或投掷武器的_3级_效果。\n\n_+2:_使用三位一体时,牧师会使用所选的法杖或投掷武器的_4级_效果。\n\n_+3:_使用三位一体时,牧师会使用所选的法杖或投掷武器的_5级_效果。\n\n_+4:_使用三位一体时,牧师会使用所选的法杖或投掷武器的_6级_效果。 +actors.hero.talent.spirit_form.title=全在之灵 +actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_,消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣魔典除外)的效果。\n\n_+1:_使用三位一体时,牧师会获得一个戒指的_1级_效果20回合或触发一个神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得一个戒指的_2级_效果20回合或触发一个神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得一个戒指的_3级_效果20回合或触发一个神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得一个戒指的_4级_效果20回合或触发一个神器的_10级_效果。\n\n三位一体触发某些神器时会有不同的效果或护甲充能消耗。 actors.hero.talent.cleric_a3_1.title=即将推出 actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。 @@ -1445,7 +1457,7 @@ actors.mobs.ebonymimic.name=黑檀宝箱怪 actors.mobs.ebonymimic.reveal=那里有一个宝箱怪! actors.mobs.ebonymimic.hidden_name=可疑的轮廓 actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。 -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪是能使自身变得几乎隐形的隐藏宝箱怪。它们会潜伏在冒险家可能与之互动的事物上,但它们也含有独有的财宝。一旦被发现,它们并不比一般的宝箱怪强多少,但它们的伏击却相当致命。 actors.mobs.elemental$fireelemental.name=火焰元素 actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标,有时也会向远处目标发射火焰弹。 diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 3cb4d7e9f..fc2333c58 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Не, я перадумаў items.scrolls.scrollofidentify.name=скрутак Апазнання items.scrolls.scrollofidentify.inv_title=Апазнаць прадмет -items.scrolls.scrollofidentify.it_is=Скрутак адкрывае вам, што гэта %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Гэты скрутак здольны назаўжды адкрыць усе таямніцы аднаго прадмета. items.scrolls.scrolloflullaby.name=скрутак Калыханкі @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ВЫКАРЫСТАЦЬ items.stones.runestone$placeholder.name=рунны камень items.stones.stoneofaggression.name=камень Агрэсіі -items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=пазначаны -items.stones.stoneofaggression$aggression.desc=Чароўная энэргія прымушае ўсіх ворагаў навокал атакаваць гэту цэль.\n\nХадоў засталося: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=камень Балансу items.stones.stoneofaugmentation.inv_title=Збалансіраваць прадмет @@ -1341,9 +1341,10 @@ items.stones.stoneofshock.desc=Гэты рунны камень выклікае ###trinkets items.trinkets.chaoticcenser.name=chaotic censer -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random directions and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=прасторавы сонечны гадзіннік items.trinkets.dimensionalsundial.warning=Твой прасторавы гадзіннік зараз не адкідвае цень. @@ -1368,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=At its current level this trinket will make items.trinkets.mossyclump.name=глыба з мохам items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=абрывак пергамента items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon. @@ -1393,11 +1394,12 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa items.trinkets.shardofoblivion.name=shard of oblivion items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFY items.trinkets.shardofoblivion.identify_prompt=Identify an Item items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet. items.trinkets.shardofoblivion.identify=You identify the item! items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used @@ -1405,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=You have recently used an uni items.trinkets.thirteenleafclover.name=канюшына з трынаццаццю лісточкамі items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic? -items.trinkets.thirteenleafclover.typical_stats_desc=Normally when the hero deals damage, numbers closer to the average are more common. Typically this trinket has a _%d%%_ chance to invert this, making your attacks much more likely to deal the maximum or minimum damage instead.\n\nThis trinket costs relatively little energy to upgrade. -items.trinkets.thirteenleafclover.stats_desc=Normally when the hero deals damage, numbers closer to the average are more common. At its current level this trinket has a _%d%%_ chance to invert this, making your attacks much more likely to deal the maximum or minimum damage instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. items.trinkets.trapmechanism.name=механізм пасткі -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.\n\nThis trinket costs relatively little energy to upgrade. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. +items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. items.trinkets.vialofblood.name=vial of blood items.trinkets.vialofblood.desc=This thin vial contains the blood of some denizen of the dungeon, it moves slowly as you rotate the vial. It seems to be magically enhancing stronger healing effects, but also delaying them. diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 751195dc8..3871c8341 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Ne, rozmýšlím si to items.scrolls.scrollofidentify.name=Svitek identifikace items.scrolls.scrollofidentify.inv_title=Identifikuj předmět -items.scrolls.scrollofidentify.it_is=Svitek identifikoval předmět: %s +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Tento svitek trvale odhalí všechna tajemství jednoho předmětu. items.scrolls.scrolloflullaby.name=Svítek ukolébání @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=POUŽÍT items.stones.runestone$placeholder.name=Runový kámen items.stones.stoneofaggression.name=Kámen agrese -items.stones.stoneofaggression.desc=Když je tento kámen hozen po nepříteli nebo spojenci, všichni nepřátelé v okolí budou po krátkou dobu nuceni na něj útočit.\n\nMocní nepřátelé mohou účinku kamene odolat, čímž výrazně sníží jeho trvání a zároveň jim jejich spojenci způsobí menší poškození. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=Zacílen -items.stones.stoneofaggression$aggression.desc=Manipulativní magie nutí blízké nepřátele útočit na tuto postavu.\n\nZbývá tahů: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=Kámen přizpůsobení items.stones.stoneofaugmentation.inv_title=Přizpůsob předmět @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Tento runový kámen uvolní výbuch elektrické ###trinkets items.trinkets.chaoticcenser.name=Chaotická kadidelnice -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Tvá kadidelnice se chystá vypustit: %s. +items.trinkets.chaoticcenser.desc=Po nějaké době máčení v alchymickém kotlíku se zdá, jako by z této kadidelnice sám stoupal kouř! Z jejího nitra pomalu unikají různé plyny a postupně v náhodných intervalech vytryskávají ven všemi možnými směry. Zdá se, že dokáže vytvořit všechny možné plyny, ale budeš upozorněn chvíli před tím, než kadidelnice plyn vypustí. +items.trinkets.chaoticcenser.typical_stats_desc=Tento doplněk obvykle způsobí to, že se poblíž objeví oblak škodlivého plynu každých _%d_ tahů. Plyn se objeví pouze v blízkosti nepřátel. Na vyšších úrovních je vyšší pravděpodobnost, že se bude jednat o vzácnější a nebezpečnější plyn. +items.trinkets.chaoticcenser.stats_desc=Tento doplněk na své současné úrovni způsobí to, že se poblíž objeví oblak škodlivého plynu každých _%d_ tahů. Plyn se objeví pouze v blízkosti nepřátel. Na vyšších úrovních je vyšší pravděpodobnost, že se bude jednat o vzácnější a nebezpečnější plyn. items.trinkets.dimensionalsundial.name=Dimenzionální sluneční hodiny items.trinkets.dimensionalsundial.warning=Tvé sluneční hodiny nevrhají stín, cítíš se nesvůj. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Tento doplněk učiní na své současné items.trinkets.mossyclump.name=Hrouda mechu items.trinkets.mossyclump.desc=Tento chomáč mokrého mechu si udržuje svou vlhkost, bez ohledu na to jak moc ho stiskneš. Zdá se, že je magicky spojen s kobkou což zvyšuje pravděpodobnost výskytu trávy a vody. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Tento doplněk obvykle nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. +items.trinkets.mossyclump.stats_desc=Tento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. items.trinkets.parchmentscrap.name=Útržek pergamenu items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Tento doplněk na své současné úrovni pro items.trinkets.shardofoblivion.name=Úlomek zapomnění items.trinkets.shardofoblivion.desc=Po vylouhování v alchymickém kotli se tento kovový úlomek přeměnil, a zdá se, jako by byl vyroben z... ničeho? Světlo se kolem něj láme a visí v prostoru, i když jej nedržíš. Zdá se, jako by bral svou magickou sílu z tvé nevědomosti, takže bude asi nejlepší o něm příliš nepřemýšlet. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Tento doplněk obvykle zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. +items.trinkets.shardofoblivion.stats_desc=Tento doplněk na své současnné úrovni zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. items.trinkets.shardofoblivion.ac_identify=IDENTIFIKOVAT items.trinkets.shardofoblivion.identify_prompt=Identifikuj předmět items.trinkets.shardofoblivion.identify_ready=Předmět je připraven k identifikaci: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Tvé vybavené předměty jsou nyní všechny připrraveny k identifikaci. items.trinkets.shardofoblivion.identify_not_yet=Tento předmět ještě není připraven k identifikaci. items.trinkets.shardofoblivion.identify=Identifikoval jsi předmět! items.trinkets.shardofoblivion$wandusetracker.name=Použita neidentifikovaná hůlka @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Nedávno jsi použil neidenti items.trinkets.thirteenleafclover.name=Třináctilístek items.trinkets.thirteenleafclover.desc=Ponoření této rostlinky jetele do kotle způsobilo, že mu vyrostlo několik lístků navíc! Těžko říct, jestli přináší štěstí nebo smůlu, ale možná tento doplněk mohl jen učinit náhodu více chaotickou. -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Tento doplněk obvykle způsobí to, že tvé útoky způsobí nejvyšší možné poškození v _%1$d%%_ případů a nejnižší možné poškození v _%2$d%%_ případů. +items.trinkets.thirteenleafclover.stats_desc=Tento doplněk na své současné úrovni způsobí to, že tvé útoky způsobí nejvyšší možné poškození v _%1$d%%_ případů a nejnižší možné poškození v _%2$d%%_ případů. items.trinkets.trapmechanism.name=Soukolí pasti -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Klíčový mechanismus jedné z mnoha padacích pastí v kobce, pečlivě vyjmutý z podlahy, aby jej bylo možné vzít. Zdá se, že je magicky provázán se samotným podzemím, a ačkoliv činí okolní terén obtížnějším, zvyšuje i tvoje vnímání terénu. +items.trinkets.trapmechanism.typical_stats_desc=Tento doplněk obvykle nahradí _%1$d%%_ běžných poschodí poschodími s pastmi nebo jámami. Navíc způsobí, že _%2$d%%_ skrytých pastí v kobce bude odhaleno. +items.trinkets.trapmechanism.stats_desc=Tento doplněk na své současné úrovni nahradí _%1$d%%_ běžných poschodí poschodími s pastmi nebo jámami. Navíc způsobí, že _%2$d%%_ skrytých pastí v kobce bude odhaleno. items.trinkets.vialofblood.name=Lahvička s krví items.trinkets.vialofblood.desc=Tato tenká lahvička obsahuje krev nějakého obyvatele kobky, která se pomalu pohybuje, když s lahvičkou otáčíš. Zdá se, že magicky posiluje silnější léčebné účinky, ale také je zpožďuje. diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 0189b8766..791984404 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nein, lieber doch nicht... items.scrolls.scrollofidentify.name=Schriftrolle der Identifizierung items.scrolls.scrollofidentify.inv_title=Identifiziere Gegenstand -items.scrolls.scrollofidentify.it_is=Deine Schriftrolle identifiziert: %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Diese Schriftrolle enthüllt sämtliche Geheimnisse eines einzigen Gegenstandes. items.scrolls.scrolloflullaby.name=Schriftrolle des Wiegenliedes @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=VERWENDEN items.stones.runestone$placeholder.name=Runenstein items.stones.stoneofaggression.name=Stein der Aggression -items.stones.stoneofaggression.desc=Wenn dieser Stein auf einen Verbündeten oder Feind geworfen wird, sind alle Feinde in der Nähe gezwungen, diesen Charakter für kurze Zeit anzugreifen.\n\nBossgegner können dem Effekt jedoch widerstehen, wodurch die Dauer erheblich verkürzt wird und sie weniger Schaden durch die Angriffe ihrer Diener erleiden. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=markiert -items.stones.stoneofaggression$aggression.desc=Manipulative Magie zwingt alle nahen Feinde dazu, diesen Charakter anzugreifen.\n\nVerbleibende Züge: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=Stein der magischen Feineinstellung items.stones.stoneofaugmentation.inv_title=Verzaubere einen Gegenstand diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index b655e265d..5ce4ba8b7 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Όχι, άλλαξα γνώμη items.scrolls.scrollofidentify.name=πάπυρος αναγνώρισης items.scrolls.scrollofidentify.inv_title=Αναγνώρισε ένα αντικείμενο -items.scrolls.scrollofidentify.it_is=Ο πάπυρός σου αναγνωρίζει το αντικείμενο: %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Αυτός ο πάπυρος αποκαλύπτει μόνιμα όλα τα μυστικά ενός αντικειμένου. items.scrolls.scrolloflullaby.name=πάπυρος νανουρίσματος @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ items.stones.runestone$placeholder.name=ρουνικός λίθος items.stones.stoneofaggression.name=λίθος επιθετικότητας -items.stones.stoneofaggression.desc=Όταν αυτός ο λίθος πεταχτεί σε κάποιον σύμμαχο ή εχθρό, όλοι οι κοντινοί εχθροί θα αναγκαστούν να του επιτίθενται για ένα μικρό χρονικό διάστημα.\n\nΤα αφεντικά αντιστέκονται μερικώς στην επίδραση, μειώνοντας τη ζημιά και ακόμα περισσότερο τη διάρκεια από τις επιθέσεις των υποτακτικών τους. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=στόχος -items.stones.stoneofaggression$aggression.desc=Μια χειριστική μαγεία αναγκάζει όλους τους κοντινούς εχθρούς να επιτεθούν σε αυτόν τον στόχο.\n\nΓύροι που απομένουν: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=λίθος ενδυνάμωσης items.stones.stoneofaugmentation.inv_title=Ενδυνάμωσε ένα αντικείμενο @@ -1341,7 +1341,7 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε ###trinkets items.trinkets.chaoticcenser.name=χαοτικό θυμιατό -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.spew=Το θυμιατό είναι έτοιμο να εξαπολύσει: %s. items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 98f51bf8e..4d2c05a2f 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Ne, mi ŝanĝis mian volon items.scrolls.scrollofidentify.name=skribrulaĵo de identigo items.scrolls.scrollofidentify.inv_title=Identigi aĵon -items.scrolls.scrollofidentify.it_is=Via skribrulaĵo identigis na %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Tiu ĉi skribrulaĵo porĉiam malkaŝos ĉiujn sekretojn de unu aĵo. items.scrolls.scrolloflullaby.name=skribrulaĵo de dormkanto @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=UZI items.stones.runestone$placeholder.name=runŝtono items.stones.stoneofaggression.name=ŝtono de agreso -items.stones.stoneofaggression.desc=Kiam oni ĵetas tiun ĉi ŝtonon al malamiko aŭ amiko, ĉiuj proksimaj malamikoj devos ataki lin por mallonga tempo.\n\nSupermonstroj estas parte rezistaj al tiu ĉi efiko: ĝi daŭros por signife malpli longe kaj ricevos malpli da damaĝo de siaj servistoj. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=celata -items.stones.stoneofaggression$aggression.desc=Manipulanta magio devigas al ĉiuj proksimaj malamikoj ataki tiun ĉi ulon.\n\nPluaj temperoj: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=ŝtono de plivastigo items.stones.stoneofaugmentation.inv_title=Plivastigi aĵon diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 575b9a172..420d17ee8 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=No, he cambiado de idea items.scrolls.scrollofidentify.name=pergamino de identificación items.scrolls.scrollofidentify.inv_title=Identificar un ítem -items.scrolls.scrollofidentify.it_is=Tu pergamino lo identifica, es un %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Este pergamino revela permanentemente todos los secretos de un solo ítem. items.scrolls.scrolloflullaby.name=pergamino de canción de cuna @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=piedra rúnica items.stones.stoneofaggression.name=piedra de agresión -items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos serán forzados a atacar a ese personaje durante un corto tiempo.\n\nSin embargo, los jefes pueden resistir el efecto, reduciendo la duración significativamente y recibiendo menos daño por ataques de sus esbirros. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=agresión -items.stones.stoneofaggression$aggression.desc=Magia manipuladora está forzando a todos los enemigos cercanos a atacar a este personaje.\n\nTurnos restantes: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=piedra de aumentación items.stones.stoneofaugmentation.inv_title=Aumentar un ítem @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de ener ###trinkets items.trinkets.chaoticcenser.name=incensario caótico -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Tu incensario está a punto de disparar: %s. +items.trinkets.chaoticcenser.desc=¡Tras un tiempo en el caldero de alquimia, este incensario parece producir humo por sí solo! Estos gases se acumulan y salen disparados del incensario hacia enemigos en intervalos semialeatorios. Parece capaz de producir todo tipo de gases, pero tendrás un instante antes de que el incensario se active. +items.trinkets.chaoticcenser.typical_stats_desc=Típicamente este ornamento genera un gas dañino cerca de un enemigo aproximadamente cada _%d_ turnos. Los gases solo aparecen cuando hay enemigos presentes. A niveles más altos, estos gases tienen más probabilidades de ser exóticos y potentes. +items.trinkets.chaoticcenser.stats_desc=En su nivel actual este ornamento generará un gas dañino cerca de un enemigo aproximadamente cada _%d_ turnos. Los gases solo aparecen cuando hay enemigos presentes. A niveles más altos, estos gases tienen más probabilidades de ser exóticos y potentes. items.trinkets.dimensionalsundial.name=reloj de sol dimensional items.trinkets.dimensionalsundial.warning=Tu reloj de sol no proyecta ninguna sombra, te sientes inquieto. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que items.trinkets.mossyclump.name=terrón musgoso items.trinkets.mossyclump.desc=Este terrón de musgo empapado parece aferrarse a su humedad por más que lo exprimas. Parece estar ligado mágicamente a la propia mazmorra, haciendo que la hierba y el agua aparezcan con mayor frecuencia. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. +items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. items.trinkets.parchmentscrap.name=trozo de manuscrito items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementa items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento incrementaría la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. +items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem items.trinkets.shardofoblivion.identify_ready=Un ítem está listo para ser identificado: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Todos tus ítems equipados están listos para ser identificados. items.trinkets.shardofoblivion.identify_not_yet=Ese ítem aún no está listo para ser identificado. items.trinkets.shardofoblivion.identify=¡Has identificado el ítem! items.trinkets.shardofoblivion$wandusetracker.name=Varita sin Identificar Usada @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Has usado recientemente una v items.trinkets.thirteenleafclover.name=trébol de trece hojas items.trinkets.thirteenleafclover.desc=Por alguna razón, al cocerlo en el caldero de alquimia, ¡a este trébol le han crecido un montón de hojas de más! No está del todo claro si este ornamento da suerte o mala suerte, ¿quizás este ornamento haga que tu suerte sea más caótica? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Típicamente este ornamento haría que inflijas daño máximo el _%1$d%%_ de las veces, y daño mínimo el _%2$d%%_ de las veces. +items.trinkets.thirteenleafclover.stats_desc=En su nivel actual este ornamento hará que inflijas daño máximo el _%1$d%%_ de las veces, y daño mínimo el _%2$d%%_ de las veces. items.trinkets.trapmechanism.name=mecanismo de trampa -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=El mecanismo principal de una de las trampas de caída de la mazmorra, extraído cuidadosamente del suelo para que pueda ser transportado. Parece estar ligado mágicamente a la mazmorra, haciendo que el terreno peligroso sea más frecuente pero también aumentando tu afinidad con el mismo. +items.trinkets.trapmechanism.typical_stats_desc=Típicamente este ornamento haría que el _%1$d%%_ de los niveles sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. +items.trinkets.trapmechanism.stats_desc=En su nivel actual este ornamento hace que el _%1$d%%_ de los niveles sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. items.trinkets.vialofblood.name=vial de sangre items.trinkets.vialofblood.desc=Este delgado vial contiene la sangre de algún morador de la mazmorra, se mueve lentamente cuando giras el vial. Parece potenciar mágicamente los efectos curativos más fuertes, pero también los ralentiza. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 6163a5607..027800d2b 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Non, j'ai changé d'avis items.scrolls.scrollofidentify.name=parchemin d'identification items.scrolls.scrollofidentify.inv_title=Identifier un objet -items.scrolls.scrollofidentify.it_is=Votre parchemin identifie : %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Ce sort va révéler de manière permanente les secrets d'un seul objet. items.scrolls.scrolloflullaby.name=parchemin de berceuse @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=UTILISER items.stones.runestone$placeholder.name=pierre runique items.stones.stoneofaggression.name=pierre d'agressivité -items.stones.stoneofaggression.desc=Quand cette pierre est jetée sur un allié ou ennemi, tous les ennemis à proximité seront brièvement forcés de l'attaquer.\n\nCependant les boss peuvent résister à cet effet, réduisant considérablement sa durée et recevant moins de dégâts de leurs sbires. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=ciblé -items.stones.stoneofaggression$aggression.desc=Une magie de manipulation force tous les ennemis proches à attaquer ce personnage.\n\nTours restants : %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=pierre d'augmentation items.stones.stoneofaugmentation.inv_title=Augmenter un objet @@ -1399,7 +1399,7 @@ items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will items.trinkets.shardofoblivion.ac_identify=IDENTIFIER items.trinkets.shardofoblivion.identify_prompt=Identifier un objet items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Vos objets portés sont maintenant tous prêts à être identifiés. items.trinkets.shardofoblivion.identify_not_yet=Cet objet n'est pas encore prêt à être identifié. items.trinkets.shardofoblivion.identify=Vous identifiez l'objet ! items.trinkets.shardofoblivion$wandusetracker.name=Baguette Non Identifiée Utilisée diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index f104405eb..5bc106a65 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nem, meggondoltam items.scrolls.scrollofidentify.name=azonosítótekercs items.scrolls.scrollofidentify.inv_title=Azonosíts valamit -items.scrolls.scrollofidentify.it_is=A tekercsed azonosítja a tárgyat, ami egy %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Ez a tekercs végleg feltárja egy tárgy minden titkát. items.scrolls.scrolloflullaby.name=altatódaltekercs @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=HASZNÁL items.stones.runestone$placeholder.name=rúnakő items.stones.stoneofaggression.name=agresszió köve -items.stones.stoneofaggression.desc=Amikor ezt a követ egy szövetségesre vagy ellenségre dobod, minden közeli ellenség kénytelen lesz rövid ideig az adott karaktert támadni.\n\nA főellenségek azonban ellenállóbbak lehetnek a hatásával szemben, amelynek jelentősen lerövidül az időtartama, továbbá kevesebb sérülést szenvednek el a csatlósaik támadásaitól. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=célba vett -items.stones.stoneofaggression$aggression.desc=A manipulatív mágia minden közeli ellenséget arra kényszerít, hogy megtámadja ezt a karaktert.\n\nHátralévő körök: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=bővítés köve items.stones.stoneofaugmentation.inv_title=Bővíts valamit @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Ez a rúnakő elektromos energiarobbanást bocsá ###trinkets items.trinkets.chaoticcenser.name=kiszámíthatatlan füstölő -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=A füstölődből hamarosan %s pöfékelődik ki. +items.trinkets.chaoticcenser.desc=Az alkimista üstben eltöltött idő után ez a tömjénégető füstölő úgy tűnik, hogy magától füstöl! Ezek a gázok felgyülemlenek, és némileg véletlenszerű időközönként kilökődnek a füstölőből az ellenségek felé. Úgy tűnik, képes mindenféle gázt termelni, de kapni fogsz erről egy figyelmeztetést, mielőtt a füstölő működésbe lépne. +items.trinkets.chaoticcenser.typical_stats_desc=Ez a kabala jellemzően körülbelül _%d_ körönként ártalmas gázt bocsát ki egy ellenség közelében. A gáz csak ellenségek jelenlétében jön elő. Magasabb szinteken ezek a gázok nagyobb valószínűséggel lesznek egzotikusak és erősek. +items.trinkets.chaoticcenser.stats_desc=Jelenlegi szintjén ez a kabala körülbelül _%d_ körönként ártalmas gázt bocsát ki egy ellenség közelében. A gáz csak ellenségek jelenlétében jön elő. Magasabb szinteken ezek a gázok nagyobb valószínűséggel lesznek egzotikusak és erősek. items.trinkets.dimensionalsundial.name=dimenzionális napóra items.trinkets.dimensionalsundial.warning=A napórád nem vet árnyékot, nyugtalannak érzed magad. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Jelenlegi szintjén ez a kabala _%1$sx_ gya items.trinkets.mossyclump.name=mohás rög items.trinkets.mossyclump.desc=Úgy tűnik, ez a nedves moharög megtartja a nedvességet, akármilyen erősen is szorítod. Úgy tűnik, hogy magához a börtönhöz köti a varázslat, ami miatt a fű és a víz nagyobb valószínűséggel fordul elő. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Ez a kabala a közönséges emeletek jellemzően _%d%%-át_ vízzel vagy fűvel borítottá változtatja.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. +items.trinkets.mossyclump.stats_desc=Jelenlegi szintjén ez a kabala a közönséges emeletek _%d%%-át_ vízzel vagy fűvel borítottá változtatja.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. items.trinkets.parchmentscrap.name=pergamentöredék items.trinkets.parchmentscrap.desc=Ez a kis pergamendarab úgy néz ki, mintha egy tekercsből származna. Megtartott valamennyit a mágiájából, és úgy tűnik, hogy befolyásolja a kazamatában talált fegyvereket és páncélokat. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ items.trinkets.shardofoblivion.name=elhomályosítás szilánkja items.trinkets.shardofoblivion.desc=Az alkimista üstben fortyogva ennek a kis átkozott fémszilánknak az anyaga átalakult ... semmivé? A fény mintha meghajolna körülötte, és ha elengeded, egy helyben lebeg. Úgy tűnik, hogy a szilánk mágikus erőt merít a tudatlanságodból, ezért valószínűleg az a legjobb, ha nem gondolsz rá túl sokat. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan felszerelés után, amelyet viselsz, vagy nemrégiben használtál, de legfeljebb _%d tárgy után_, jellemzően tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. +items.trinkets.shardofoblivion.stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan felszerelés után, amelyet viselsz, vagy nemrégiben használtál, de jelenlegi szintjén legfeljebb _%d tárgy után_, tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. items.trinkets.shardofoblivion.ac_identify=AZONOSÍT items.trinkets.shardofoblivion.identify_prompt=Azonosíts valamit items.trinkets.shardofoblivion.identify_ready=Egy %s készen áll az azonosításra. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=A viselt felszereléseid már mind készen állnak, hogy azonosítsd őket. items.trinkets.shardofoblivion.identify_not_yet=Ez a tárgy még nem áll készen az azonosításra. items.trinkets.shardofoblivion.identify=Azonosítottad a tárgyat. items.trinkets.shardofoblivion$wandusetracker.name=Azonosítatlan pálcát használtál @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Nemrégiben használtál egy items.trinkets.thirteenleafclover.name=tizenhárom levelű lóhere items.trinkets.thirteenleafclover.desc=Valahogy az alkimista üstben fortyogva ez a lóhere egy csomó plusz levelet növesztett! Nem igazán világos, hogy ez a kabala szerencsét vagy balszerencsét hoz, talán ez a kabala kiszámíthatatlanabbá teszi a szerencsédet? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=E kabala hatására az esetek jellemzően _%1$d%%-ában_ a lehető legnagyobb sebzést fogod okozni, és az esetek _%2$d%%-ában_ a lehető legkisebb sebzést. +items.trinkets.thirteenleafclover.stats_desc=Jelenlegi szintjén e kabala hatására az esetek _%1$d%%-ában_ a lehető legnagyobb sebzést fogod okozni, és az esetek _%2$d%%-ában_ a lehető legkisebb sebzést. items.trinkets.trapmechanism.name=csapdamechanizmus -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=A kazamata egyik veremcsapdáját működtető gépezet, amelyet óvatosan kivájtak a padlóból, hogy el lehessen vinni. Úgy tűnik, magához a börtönhöz köti a varázslat, így a veszélyforrásokat rejtő terep gyakoribbá válik, de jobban észre is fogod venni őket. +items.trinkets.trapmechanism.typical_stats_desc=Jelenlegi szintjén ez a kabala a közönséges emeletek jellemzően _%1$d%%-át_ csapdákkal vagy szakadékokkal borítottá változtatja. Ezen kívül a kazamata rejtett csapdáinak _%2$d%%-a_ látható is lesz. +items.trinkets.trapmechanism.stats_desc=Jelenlegi szintjén ez a kabala a közönséges emeletek _%1$d%%-át_ csapdákkal vagy szakadékokkal borítottá változtatja. Ezen kívül a kazamata rejtett csapdáinak _%2$d%%-a_ látható is lesz. items.trinkets.vialofblood.name=vérfiola items.trinkets.vialofblood.desc=Ez a vékony fiola a börtön valamelyik lakójának vérét tartalmazza, lassan mozog, ahogy forgatod a fiolát. Úgy tűnik, hogy mágikusan erősíti, ugyanakkor késlelteti is az erősebb gyógyító hatásokat. diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 7fb8b0edb..52636b40f 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Tidak, aku berubah pikiran items.scrolls.scrollofidentify.name=gulungan identifikasi items.scrolls.scrollofidentify.inv_title=Identifikasi sebuah item -items.scrolls.scrollofidentify.it_is=Gulunganmu mengidentifikasi %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=gulungan ini mengungkapkan semua rahasia dari satu item secara permanen. items.scrolls.scrolloflullaby.name=gulungan nina bobo @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=GUNAKAN items.stones.runestone$placeholder.name=batu kuno items.stones.stoneofaggression.name=batu agresi -items.stones.stoneofaggression.desc=Saat batu ini dilemparkan ke sekutu atau musuh, semua musuh di sekitar akan dipaksa untuk menyerang karakter tersebut dalam waktu yang singkat.\n\nMusuh bos dapat menahan efeknya, namun durasinya berkurang secara signifikan dan damage yang diterima dari serangan antek-anteknya lebih sedikit. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=ditargetkan -items.stones.stoneofaggression$aggression.desc=Sebuah sihir manipulatif memaksa semua musuh di sekitar untuk menyerang karakter ini.\n\nGiliran tersisa: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=batu augmentasi items.stones.stoneofaugmentation.inv_title=Tambahkan sebuah item @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Batu kuno ini mengeluarkan ledakan energi listrik ###trinkets items.trinkets.chaoticcenser.name=pedupaan kacau -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=pedupaanmu akan menyemburkan: %s. +items.trinkets.chaoticcenser.desc=Setelah beberapa saat di dalam panci peracik, pedupaan pembakar dupa ini tampaknya menghasilkan asap dengan sendirinya! Gas-gas ini terkumpul dan akan menyembur keluar dari pedupaan ke arah musuh dalam interval semi-acak. Tampaknya mampu menghasilkan segala macam gas, tetapi Anda akan mendapat peringatan sesaat sebelum pedupaan aktif. +items.trinkets.chaoticcenser.typical_stats_desc=Biasanya perhiasan ini akan memunculkan gas berbahaya di dekat musuh kira-kira setiap _%d_ giliran. Gas hanya akan muncul saat ada musuh. Pada level yang lebih tinggi, gas ini cenderung eksotis dan kuat. +items.trinkets.chaoticcenser.stats_desc=Pada level saat ini, perhiasan ini akan memunculkan gas berbahaya di dekat musuh kira-kira setiap _%d_ giliran. Gas hanya akan muncul saat ada musuh. Pada level yang lebih tinggi, gas ini cenderung eksotis dan kuat. items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi items.trinkets.dimensionalsundial.warning=Jam Bayangan Matahari milikmu tidak menampakkan bayangan, kamu merasa gelisah. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan mem items.trinkets.mossyclump.name=gumpalan lumut items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat rumput dan air lebih mungkin muncul. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Biasanya perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. +items.trinkets.mossyclump.stats_desc=Pada level saat ini, perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. items.trinkets.parchmentscrap.name=robekan perkamen items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di ruang bawah tanah. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Pada level saat ini, perhiasan ini akan menin items.trinkets.shardofoblivion.name=pecahan kelupaan items.trinkets.shardofoblivion.desc=Setelah direbus dalam panci peracik, pecahan logam terkutuk kecil ini berubah menjadi... bukan apa-apa? Cahaya tampaknya membelok di sekitarnya, dan melayang di tempat saat kamu tidak memegangnya. Pecahan itu tampaknya secara ajaib menarik kekuatan dari ketidaktahuanmu, jadi mungkin sebaiknya jangan terlalu banyak memikirkannya. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap bagian item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. +items.trinkets.shardofoblivion.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap bagian item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. items.trinkets.shardofoblivion.ac_identify=MENGENALI items.trinkets.shardofoblivion.identify_prompt=Identifikasi sebuah item items.trinkets.shardofoblivion.identify_ready=Sebuah item siap untuk diidentifikasi: %s -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Barang-barang usangmu kini siap dikenali. items.trinkets.shardofoblivion.identify_not_yet=Item tersebut belum siap untuk diidentifikasi. items.trinkets.shardofoblivion.identify=Anda mengindentifikasi item tersebut! items.trinkets.shardofoblivion$wandusetracker.name=Tongkat Sihir Tak Dikenal Digunakan @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Kamu baru saja menggunakan to items.trinkets.thirteenleafclover.name=semanggi berdaun tiga belas items.trinkets.thirteenleafclover.desc=Entah bagaimana, merebus dalam panci peracik telah menyebabkan semanggi ini menumbuhkan banyak daun tambahan! Tidak jelas apakah perhiasan ini membawa keberuntungan atau kesialan, mungkin perhiasan ini akan membuat keberuntunganmu semakin kacau? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Biasanya perhiasan ini akan menyebabkan kamu memberikan damage maksimum _%1$d%%_ dari waktu ke waktu, dan damage minimum _%2$d%%_ dari waktu ke waktu. +items.trinkets.thirteenleafclover.stats_desc=Pada level saat ini perhiasan ini akan menyebabkan kamu memberikan damage maksimum _%1$d%%_ dari waktu ke waktu, dan damage minimum _%2$d%%_ dari waktu ke waktu. items.trinkets.trapmechanism.name=mekanisme perangkap -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Mekanisme inti dari salah satu jebakan di ruang bawah tanah, yang diukir dengan hati-hati dari lantai sehingga dapat dibawa. Mekanisme ini tampaknya secara ajaib terhubung ke ruang bawah tanah itu sendiri, membuat medan berbahaya lebih umum tetapi juga meningkatkan ketertarikan kamu terhadapnya. +items.trinkets.trapmechanism.typical_stats_desc=Biasanya perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di ruang bawah tanah akan terlihat. +items.trinkets.trapmechanism.stats_desc=Pada level saat ini perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di ruang bawah tanah akan terlihat. items.trinkets.vialofblood.name=botol darah items.trinkets.vialofblood.desc=Botol tipis ini berisi darah beberapa penghuni ruang bawah tanah, bergerak perlahan saat kamu memutar botol. Botol ini tampaknya secara ajaib meningkatkan efek penyembuhan yang lebih kuat, tetapi juga menundanya. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index f084e1db5..b108c6ad1 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=No, ho cambiato idea items.scrolls.scrollofidentify.name=pergamena dell'identificazione items.scrolls.scrollofidentify.inv_title=Identifica un oggetto -items.scrolls.scrollofidentify.it_is=La tua pergamena identifica %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Questa pergamena rivela in modo permanente tutti i segreti di un singolo oggetto. items.scrolls.scrolloflullaby.name=pergamena della ninna nanna @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=USA items.stones.runestone$placeholder.name=pietra runica items.stones.stoneofaggression.name=pietra dell'aggressività -items.stones.stoneofaggression.desc=Quando questa pietra viene lanciata contro un alleato o un nemico, tutti i nemici vicini saranno costretti ad attaccare quel personaggio per un breve periodo.\n\nI boss nemici possono tuttavia resistere all'effetto, riducendone significativamente la durata e subendo meno danni dagli attacchi dei loro servitori. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=preso di mira -items.stones.stoneofaggression$aggression.desc=Magia Manipolativa sta forzando tutti i nemici ad attaccare questo personaggio.\n\nTurni rimanenti: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=pietra dell'incremento items.stones.stoneofaugmentation.inv_title=Incrementa un oggetto diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 965d153a3..ece532737 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=気が変わった items.scrolls.scrollofidentify.name=識別の巻物 items.scrolls.scrollofidentify.inv_title=どれを識別する? -items.scrolls.scrollofidentify.it_is=巻物によって %s を識別した。 +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=この巻物は対象としたアイテムの詳細を明らかにする。 items.scrolls.scrolloflullaby.name=子守歌の巻物 @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=使用する items.stones.runestone$placeholder.name=ルーンストーン items.stones.stoneofaggression.name=攻勢の石 -items.stones.stoneofaggression.desc=この石を味方や敵に投げつけると、近くにいる全ての敵がそのキャラクターを短時間攻撃するようになる。\n\nただし、ボスはこの効果に抵抗することができ、効果時間が大幅に短縮され、その手下の攻撃によるダメージも軽減される。 +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=標的 -items.stones.stoneofaggression$aggression.desc=皆を思い通りに動かす魔法は、このキャラクターを攻撃するように近くにいる全ての敵に効いている。\n\n残り: %sターン +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=補強の石 items.stones.stoneofaugmentation.inv_title=どれを補強する? @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=このルーンストーンは対象の周囲の ###trinkets items.trinkets.chaoticcenser.name=混沌の香炉 -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=香炉は次のものを噴出しようとしている: %s +items.trinkets.chaoticcenser.desc=錬金鍋に入れてしばらくすると、この香炉は自ら煙を出しているように見える!これらの煙が蓄積され、半不規則な間隔で敵に向かって噴き出す。あらゆる種類のガスを発生させることができるようだが、香炉が作動する直前に一瞬の警告を行う。 +items.trinkets.chaoticcenser.typical_stats_desc=通常、この装身具はおよそ _%d_ ターンごとに有害なガスを発生させる。ガスは敵がいるときのみ発生する。強化値が高くなると、これらのガスは奇抜で強力なものになる。 +items.trinkets.chaoticcenser.stats_desc=現在の強化値では、この装身具はおよそ _%d_ ターンごとに有害なガスを発生させる。ガスは敵がいるときのみ発生する。強化値が高くなると、これらのガスは奇抜で強力なものになる。 items.trinkets.dimensionalsundial.name=次元の日時計 items.trinkets.dimensionalsundial.warning=日時計が影を映し出していないことに不安を感じる。 @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=現在の強化値では、この装身具 items.trinkets.mossyclump.name=苔の塊 items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。 -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=通常、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 +items.trinkets.mossyclump.stats_desc=現在の強化値では、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 items.trinkets.parchmentscrap.name=羊皮紙の断片 items.trinkets.parchmentscrap.desc=この羊皮紙の断片は、まるで巻物のようだ。魔力の一部を残しており、ダンジョンで見つけた武器や鎧に影響を与えているようだ。 @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は items.trinkets.shardofoblivion.name=忘却の欠片 items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。 -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 +items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 items.trinkets.shardofoblivion.ac_identify=識別する items.trinkets.shardofoblivion.identify_prompt=アイテムの識別 items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=装備中のアイテムはもう識別できる。 items.trinkets.shardofoblivion.identify_not_yet=そのアイテムはまだ識別する準備ができていない。 items.trinkets.shardofoblivion.identify=あなたはそのアイテムを識別した! items.trinkets.shardofoblivion$wandusetracker.name=使用された未識別の杖 @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=あなたは最近未識別 items.trinkets.thirteenleafclover.name=十三葉のクローバー items.trinkets.thirteenleafclover.desc=錬金鍋で煮込んでいるうちに、どういうわけかこのクローバーに葉がたくさん生えた!この装身具が幸運なのか不運なのかよくわからないが、もしかしたらこの装身具が運をより混沌とさせるのだろうか? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=通常、この装身具は _%1$d%%_ の確率で最大ダメージを与え、 _%2$d%%_ の確率で最小ダメージを与える。 +items.trinkets.thirteenleafclover.stats_desc=現在の強化値では、この装身具は _%1$d%%_ の確率で最大ダメージを与え、 _%2$d%%_ の確率で最小ダメージを与える。 items.trinkets.trapmechanism.name=罠の機構 -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=ダンジョンの落とし穴の罠の中核となる機構で、持ち運べるように床から慎重に削り出されている。ダンジョンそのものと魔法で結びついているようで、危険な地形がより顕著になるだけでなく、それに対する親和性も高まる。 +items.trinkets.trapmechanism.typical_stats_desc=通常、この装身具は特徴のない階を _%1$d%%_ の確率で罠か奈落で埋め尽くすようにする。さらに、ダンジョンの隠された罠の _%2$d%%_ が見えるようになる。 +items.trinkets.trapmechanism.stats_desc=現在の強化値では、この装身具は特徴のない階を _%1$d%%_ の確率で罠か奈落で埋め尽くすようにする。さらに、ダンジョンの隠された罠の _%2$d%%_ が見えるようになる。 items.trinkets.vialofblood.name=血の小瓶 items.trinkets.vialofblood.desc=この薄い小瓶にはダンジョンの住人の血液が入っていて、小瓶を回すとゆっくりと動く。魔法で治癒効果を高めているようだが、同時に効果を遅らせることもしている。 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 42c11f726..65cfddc8f 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=아니오. 생각을 바꾸었습니다. items.scrolls.scrollofidentify.name=감정의 주문서 items.scrolls.scrollofidentify.inv_title=감정할 아이템을 선택하세요 -items.scrolls.scrollofidentify.it_is=주문서가 %s을(를) 감정했다. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=이 주문서는 하나의 아이템의 비밀을 영구적으로 드러냅니다. items.scrolls.scrolloflullaby.name=자장가의 주문서 @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=사용한다 items.stones.runestone$placeholder.name=룬석 items.stones.stoneofaggression.name=공격성의 돌 -items.stones.stoneofaggression.desc=이 돌을 아군이나 적군에게 던지면 짧은 시간동안 주변의 모든 적들이 대상 캐릭터만을 공격하게 할 수 있습니다.\n\n그러나 보스들은 이 효과에 저항할 수 있으며, 그들이 소환한 하수인으로부터의 피해를 경감하고 지속 시간 또한 크게 줄일 것입니다. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=목표 지정 -items.stones.stoneofaggression$aggression.desc=정신 조작 마법이 주변 적들로 하여금 이 캐릭터를 공격하게 합니다.\n\n효과 종료까지 %s턴 남았습니다. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=증강의 돌 items.stones.stoneofaugmentation.inv_title=증강할 아이템을 선택하세요 @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=이 돌은 던져진 지점에 짧은 시간 동 ###trinkets items.trinkets.chaoticcenser.name=혼돈의 향로 -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=향로가 %s을/를 분출하려는 것 같다. +items.trinkets.chaoticcenser.desc=연금술 솥에서 약간의 시간이 지난 후 스스로 향이 타오르며 연기를 피워 내는 향로가 나타났습니다! 이러한 가스는 축적되어 무작위한 주기에 따라 적이 있는 방향으로 분출됩니다. 향로는 모든 종류의 가스를 만들어낼 수 있는 것 같지만, 당신은 향로가 가스를 분출하기 직전에 경고를 받게 됩니다. +items.trinkets.chaoticcenser.typical_stats_desc=일반적으로 이 장신구는 대략 _%d_턴마다 적이 있는 위치에 해로운 가스를 분출합니다. 가스는 적들이 주변에 있을 때만 분출할 수 있습니다. 강화 수치가 올라가면 더 신비롭고 강력한 가스가 나올 가능성이 높아집니다. +items.trinkets.chaoticcenser.stats_desc=이 장신구는 현재 강화 수치에서 대략 _%d_턴마다 적이 있는 위치에 해로운 가스를 분출합니다. 가스는 적들이 주변에 있을 때만 분출할 수 있습니다. 강화 수치가 올라가면 더 신비롭고 강력한 가스가 나올 가능성이 높아집니다. items.trinkets.dimensionalsundial.name=차원의 해시계 items.trinkets.dimensionalsundial.warning=당신의 해시계에 그림자가 드리워져 있지 않으며, 불안함이 느껴집니다. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.mossyclump.name=이끼 덩어리 items.trinkets.mossyclump.desc=이 젖은 이끼 덩어리는 당신이 아무리 쥐어짜도 수분을 머금고 있는 것 같습니다. 이 이끼 덩어리는 던전 자체에 귀속되어 있는 것처럼 보이며, 잔디와 물을 더 자주 나타나게 만들 것입니다. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=일반적으로 이 장신구는 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. +items.trinkets.mossyclump.stats_desc=이 장신구는 현재 강화 수치에서 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. items.trinkets.parchmentscrap.name=양피지 조각 items.trinkets.parchmentscrap.desc=이 작은 양피지 조각은 주문서에서 떨어져 나온 것 같습니다. 양피지 조각은 약간의 마력을 유지하고 있으며, 던전에서 등장하는 무기와 방어구에 영향을 주는 것으로 보입니다. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.shardofoblivion.name=망각의 파편 items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구는 당신이 착용 중인 미감정 아이템 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. +items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중인 미감정 장비 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. items.trinkets.shardofoblivion.ac_identify=감정한다 items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요 items.trinkets.shardofoblivion.identify_ready=%s을(를) 감정할 수 있게 되었다. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=현재 착용 중인 모든 장비가 감정할 준비가 되었습니다. items.trinkets.shardofoblivion.identify_not_yet=그 아이템은 아직 감정할 준비가 되지 않았다. items.trinkets.shardofoblivion.identify=아이템을 감정했다! items.trinkets.shardofoblivion$wandusetracker.name=감정되지 않은 마법 막대 사용 @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=당신은 최근에 감정되 items.trinkets.thirteenleafclover.name=열 세 잎 클로버 items.trinkets.thirteenleafclover.desc=연금술 냄비에서 끓이다 보니 이 클로버에 새로운 잎이 무럭무럭 자라났습니다! 이 장신구가 제공하는 것이 행운인지 불운인지 가늠하기 어렵습니다. 어쩌면 이 장신구가 당신의 운을 더 혼란스럽게 만드는 것일까요? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=일반적으로 이 장신구는 최대 피해를 _%1$d%%_ 확률로, 최소 피해를 _%2$d%%_ 확률로 입힙니다. +items.trinkets.thirteenleafclover.stats_desc=이 장신구는 현재 강화 수치에서 최대 피해를 _%1$d%%_ 확률로, 최소 피해를 _%2$d%%_ 확률로 입힙니다. items.trinkets.trapmechanism.name=함정 작동 장치 -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=이 던전에 있는 낭떠러지 함정 하나의 핵심 부품으로, 바닥에서 매우 조심스럽게 떼어 내어 들고 다닐 수 있게 된 것입니다. 그럼에도 던전 자체에 마력으로 귀속되어 있는 것처럼 보이며, 위험한 지형이 더 자주 등장하지만, 위험한 지형에 대한 친숙도 또한 증가합니다. +items.trinkets.trapmechanism.typical_stats_desc=일반적으로 이 장신구는 특수하지 않은 층을 _%1$d%%_ 확률로 함정 또는 낭떠러지가 가득 찬 층으로 만듭니다. 또한 _%2$d%%_ 확률로 던전의 숨겨진 함정이 자동으로 드러납니다. +items.trinkets.trapmechanism.stats_desc=이 장신구는 현재 강화 수치에서 특수하지 않은 층을 _%1$d%%_ 확률로 함정과 낭떠러지로 가득 찬 층으로 만듭니다. 또한 _%2$d%%_ 확률로 던전의 숨겨진 함정이 자동으로 드러납니다. items.trinkets.vialofblood.name=피의 유리병 items.trinkets.vialofblood.desc=이 얇은 유리 병에는 던전 주민의 피가 담겨 있으며, 약병을 회전시키면 천천히 움직입니다. 이것이 당신에게 적용되는 치유 효과를 마법으로 강화하지만, 그 효과를 지연시키는 것 같습니다. @@ -1627,14 +1627,14 @@ items.weapon.curses.annoying.msg_2="좋아, 박살내버려!" items.weapon.curses.annoying.msg_3="이봐, 여기야!" items.weapon.curses.annoying.msg_4="보스는 아직이야!?" items.weapon.curses.annoying.msg_5="아야, 그렇게 세게 휘두르지 말라고!" -items.weapon.curses.annoying.msg_6=죽어라, 벌레야! -items.weapon.curses.annoying.msg_7=이야호오!!!!! -items.weapon.curses.annoying.msg_8=잠깐 쉬었다 해도 될까!? -items.weapon.curses.annoying.msg_9=빵! 하하하! -items.weapon.curses.annoying.msg_10=잘 후려쳤군! -items.weapon.curses.annoying.msg_11=난 싸우고 싶지 않아, 원래 난 나무꾼의 도끼여야 했다고! -items.weapon.curses.annoying.msg_12=자만심은 느리지만 교활한 암살자라는 것을 항상 명심하게나. -items.weapon.curses.annoying.msg_13=모든 너 기지 다 내꺼다요! +items.weapon.curses.annoying.msg_6="죽어라, 벌레야!" +items.weapon.curses.annoying.msg_7="이야호오!!!!!" +items.weapon.curses.annoying.msg_8="잠깐 쉬었다 해도 될까!?" +items.weapon.curses.annoying.msg_9="빵! 하하하!" +items.weapon.curses.annoying.msg_10="잘 후려쳤군!" +items.weapon.curses.annoying.msg_11="난 싸우고 싶지 않아, 원래 난 나무꾼의 도끼여야 했다고!" +items.weapon.curses.annoying.msg_12="자만심은 느리지만 교활한 암살자라는 것을 항상 명심하게나." +items.weapon.curses.annoying.msg_13="모든 너 기지 다 내꺼다요!" items.weapon.curses.annoying.desc=짜증나는 무기는 말을 할 수 있습니다만 너무 시끄럽습니다. 이 소리는 원치 않게 적들의 주의를 끌 수 도 있습니다. items.weapon.curses.annoying.elestrike_desc=짜증나는 저주가 부여된 원소 해방은 범위 내에 있는 적에게 6턴의 광란을 각각 20% 확률로 부여합니다. diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index a0f471259..6eda677c8 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -32,7 +32,7 @@ items.armor.glyphs.antimagic.name=%s van anti-magie items.armor.glyphs.antimagic.desc=Dit krachtige symbool staat het harnas toe zowel magische als fysieke aanvallen te blokkeren. De magische verdediging wordt niet beïnvloed door de klasse van het harnas. items.armor.glyphs.brimstone.name=%s van zwavel -items.armor.glyphs.brimstone.desc=Dit teken beschermt de drager en zijn bezittingen tegen vuur, en heft alle schade en negatieve effecten ervan op. +items.armor.glyphs.brimstone.desc=Dit symbool beschermt de drager en zijn bezittingen tegen vuur, en heft alle schade en negatieve effecten ervan op. items.armor.glyphs.camouflage.name=%s van camouflage items.armor.glyphs.camouflage.desc=Dit symbool laat de drager ervan opgaan in het hoge gras, waardoor deze tijdelijk onzichtbaar wordt. @@ -87,7 +87,7 @@ items.armor.armor.evasion=Het is aangepast om het _ontwijken_ te verbeteren. items.armor.armor.defense=Het is aangepast om je _verdediging_ te verbeteren. items.armor.armor.inscribed=het is beschreven met een _%s._ items.armor.armor.glyph_hardened=Het is _verhard._ -items.armor.armor.hardened_no_glyph=Dit harnas is _verhard,_ maar is momenteel niet voorzien van een teken. +items.armor.armor.hardened_no_glyph=Dit harnas is _verhard,_ maar is momenteel niet voorzien van een symbool. items.armor.armor.cursed_worn=Omdat dit harnas vervloekt is ben je machteloos om het te uit te trekken. items.armor.armor.cursed=Je voelt een kwaadaardige magie in dit harnas schuilen. items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit te trekken. @@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. items.armor.armor.seal_attached=Het verbroken zegel van de Krijger is aan dit harnas vastgemaakt, het geeft hem tot _%d bescherming_. items.armor.armor$glyph.glyph=symbool items.armor.armor$glyph.killed=%s doodde je... -items.armor.armor$glyph.rankings_desc=Killed by a glyph +items.armor.armor$glyph.rankings_desc=Gedood door een magisch symbool items.armor.classarmor.ac_ability=KIES SPECIALE KRACHT items.armor.classarmor.ac_transfer=OVERDRAGEN @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Kies een Harnas items.armor.classarmor.transfer_cancel=Annuleren items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harnas zijn overgedragen! -items.armor.clericarmor.name=hero's vestments -items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. +items.armor.clericarmor.name=heldenparament +items.armor.clericarmor.desc=Terwijl de Geestelijke dit mengsel van stof en plaat draagt, kan hij een speciale vaardigheid uitoefenen. items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. @@ -340,11 +340,11 @@ items.artifacts.etherealchains.desc_cursed=De vervloekte kettingen zijn aan je z items.artifacts.etherealchains.desc_equipped=De ketting rust rond je heup, en hevelt langzaam de spirituele energie over van degene die je verslaat. Elke lading is één schakel in de ketting, die zich er precies één tegel mee uitstrekt. items.artifacts.etherealchains$chainsrecharge.levelup=Je kettingen worden sterker! -items.artifacts.holytome.name=holy tome +items.artifacts.holytome.name=heilig boek items.artifacts.holytome.ac_cast=SPREEK UIT -items.artifacts.holytome.no_spell=You're not able to cast that spell right now. -items.artifacts.holytome.cursed=You cannot use a cursed tome. -items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.no_spell=Je kunt die spreuk nu niet uitspreken. +items.artifacts.holytome.cursed=Je kunt geen vervloekt boek gebruiken. +items.artifacts.holytome.levelup=Je boek wordt sterker! items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. items.artifacts.hornofplenty.name=Hoorn van overvloed @@ -404,8 +404,8 @@ items.artifacts.sandalsofnature.levelup=Je schoenen worden groter! items.artifacts.sandalsofnature.absorb_seed=Het schoeisel absorbeert het zaad, ze lijken er gezonder van te worden. items.artifacts.sandalsofnature.no_effect=Je moet eerst een zaadje aan je schoeisel voeren. items.artifacts.sandalsofnature.low_charge=Daar heeft je schoeisel niet genoeg energie voor. -items.artifacts.sandalsofnature.prompt_target=Kies een locatie -items.artifacts.sandalsofnature.out_of_range=Die locatie is buiten bereik. +items.artifacts.sandalsofnature.prompt_target=Kies een plek +items.artifacts.sandalsofnature.out_of_range=Die plek is buiten bereik. items.artifacts.sandalsofnature.desc_1=Wat in eerste instantie leek op sandalen gemaakt van touw, zijn eigenlijk twee planten! Ze lijken erg zwak en bleek, misschien moeten ze voedingsstoffen krijgen? items.artifacts.sandalsofnature.desc_2=Het schoeisel is gegroeid en lijkt nu meer op twee op maat gemaakte schoenen. Er is weer wat kleur in ze teruggekeerd, misschien kunnen ze nog verder groeien? items.artifacts.sandalsofnature.desc_3=De planten zijn weer gegroeid en lijken nu op een paar stevige laarzen gemaakt van schors. De planten lijken weer op krachten te zijn gekomen, maar misschien kunnen ze nog verder groeien? @@ -752,7 +752,7 @@ items.potions.brews.causticbrew.name=bijtend brouwsel items.potions.brews.causticbrew.desc=Dit brouwsel verspreid bijtend slijk in een groot gebied rond de plaats waar het verbrijzelt. Alles waar het slijk mee in aanraking komt smelt langzaam weg als het niet in water wordt afgespoeld. items.potions.brews.infernalbrew.name=hels brouwsel -items.potions.brews.infernalbrew.desc=Wanneer het wordt verbrijzeld, ontketent dit brouwsel een razende inferno die zich snel als een gas verspreidt. +items.potions.brews.infernalbrew.desc=Wanneer het wordt verbrijzeld, ontketent dit brouwsel een razende vuurzee die zich snel als een gas verspreidt. items.potions.brews.shockingbrew.name=schokkend brouwsel items.potions.brews.shockingbrew.desc=Wanneer het wordt verbrijzeld, veroorzaakt dit brouwsel een elektrische storm in een groot gebied rond de plek waar het is gebroken. @@ -945,7 +945,7 @@ items.rings.ringofaccuracy.desc=Deze ring verhoogt je focus, waardoor je aanvall items.rings.ringofarcana.name=ring van geheimzinnigheid items.rings.ringofarcana.stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen toe met _%s%%._ items.rings.ringofarcana.typical_stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen doorgaans toe met _%s%%._ -items.rings.ringofarcana.combined_stats=Je uitgeruste ringen combineren hun kracht, waardoor de kracht van betoveringen en glyphs in totaal met _%s%%_ toeneemt. +items.rings.ringofarcana.combined_stats=Je uitgeruste ringen combineren hun kracht, waardoor de kracht van betoveringen en symbolen in totaal met _%s%%_ toeneemt. items.rings.ringofarcana.upgrade_stat_name_1=Arcana verbetering items.rings.ringofarcana.desc=Deze ring verbetert magische betoveringen op wapens en symbolen op harnassen, inclusief vloeken! Het vergroot eerst de activeringskans en verhoogt vervolgens de kracht van het effect zodra de activeringskans 100% is. Een vervloekte ring verzwakt in plaats daarvan betoveringen, symbolen en vloeken. @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nee, ik heb me bedacht items.scrolls.scrollofidentify.name=rol van identificatie items.scrolls.scrollofidentify.inv_title=Identificeer een voorwerp -items.scrolls.scrollofidentify.it_is=Je rol identificeert: %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Deze rol onthult voor altijd alle geheimen van een enkel voorwerp. items.scrolls.scrolloflullaby.name=rol van slaaplied @@ -1114,7 +1114,7 @@ items.scrolls.scrollofupgrade.name=rol van opwaardering items.scrolls.scrollofupgrade.inv_title=Een voorwerp opwaarderen items.scrolls.scrollofupgrade.weaken_curse=De rol van opwaardering verzwakt de vloek op je voorwerp. items.scrolls.scrollofupgrade.remove_curse=De rol van opwaardering reinigt de vloek op je voorwerp! -items.scrolls.scrollofupgrade.desc=Met deze scroll wordt één item opgewaardeerd. Toverstokken zullen in kracht en aantal ladingen toenemen, wapens en harnassen zullen meer schade aanrichten en blokkeren, en de effecten van ringen zullen toenemen.\n\nHet kan zelfs vloeken verzwakken of soms volledig verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering. Helaas kan de opwaardeermagie ook betoveringen of glyphs op uitrusting van een hoger niveau wissen. +items.scrolls.scrollofupgrade.desc=Met deze scroll wordt één item opgewaardeerd. Toverstokken zullen in kracht en aantal ladingen toenemen, wapens en harnassen zullen meer schade aanrichten en blokkeren, en de effecten van ringen zullen toenemen.\n\nHet kan zelfs vloeken verzwakken of soms volledig verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering. Helaas kan de opwaardeermagie ook betoveringen of symbolen op uitrusting van een hoger niveau wissen. @@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Na het lezen van deze rol, worden de items.scrolls.exotic.scrollofmetamorphosis.name=rol van metamorfose items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te metamorfoseren. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen. -items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=De rol van metamorfose wordt alsnog verbruikt als het effect niet wordt toegepast, weet je het zeker? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent items.scrolls.exotic.scrollofmetamorphosis.desc=Deze scroll bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vier talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven. @@ -1195,7 +1195,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Deze rol bevat ongelooflijke dest ###spells items.spells.alchemize.name=alchemiseren items.spells.alchemize.prompt=Alchemiseer een Voorwerp -items.spells.alchemize.desc=Deze spreuk bevat transmutatieve krachten die vergelijkbaar zijn met die in een alchemiepot. Met elke betovering kan de gebruiker een item (of een stapel items) in goud of alchemistische energie veranderen. Door drankjes of rollen in energie om te zetten, kun je ze zelfs identificeren!\n\nEen paar Alchemize-toepassingen worden in winkels verkocht, maar er kunnen er nog veel meer worden gemaakt met behulp van alchemie door een zaadje, runestone en een beetje alchemistische energie te combineren. +items.spells.alchemize.desc=Deze spreuk bevat transmutatieve krachten die vergelijkbaar zijn met die in een alchemiepot. Met elke betovering kan de gebruiker een item (of een stapel items) in goud of alchemistische energie veranderen. Door drankjes of rollen in energie om te zetten, kun je ze zelfs identificeren!\n\nEen paar alchemistische toepassingen worden in winkels verkocht, maar er kunnen er nog veel meer worden gemaakt met behulp van alchemie door een zaadje, runensteen en een beetje alchemistische energie te combineren. items.spells.alchemize$wndalchemizeitem.sell=Verander in %dg items.spells.alchemize$wndalchemizeitem.sell_1=Verander 1 in %dg items.spells.alchemize$wndalchemizeitem.sell_all=Zet alles om in %dg @@ -1242,7 +1242,7 @@ items.spells.reclaimtrap.desc=Deze spreuk bevat overblijfselen van de mechanisch items.spells.recycle.name=recyclen items.spells.recycle.inv_title=Een voorwerp recyclen items.spells.recycle.recycled=Je voorwerp is gerecycled tot: %s. -items.spells.recycle.desc=Deze spreuk bevat een mindere vorm van transmutatiemagie. Hoewel het niet werkt op uitrusting, transformeert deze spreuk een rol, toverdrank, zaadje, runesteen of getipte dart in een willekeurig voorwerp van hetzelfde type. +items.spells.recycle.desc=Deze spreuk bevat een mindere vorm van transmutatiemagie. Hoewel het niet werkt op uitrusting, transformeert deze spreuk een rol, toverdrank, zaadje, runensteen of getipte dart in een willekeurig voorwerp van hetzelfde type. items.spells.summonelemental.name=elementair oproepen items.spells.summonelemental.ac_imbue=VERRIJK @@ -1272,16 +1272,16 @@ items.spells.wildenergy.desc=Deze spreuk bevat een deel van de vervloekte energi ###runestones items.stones.inventorystone.ac_use=GEBRUIK -items.stones.runestone$placeholder.name=runesteen +items.stones.runestone$placeholder.name=runensteen items.stones.stoneofaggression.name=steen van agressie -items.stones.stoneofaggression.desc=Wanneer deze steen naar een bondgenoot of vijand wordt gegooid, worden alle vijanden in de buurt gedwongen om dat personage voor een korte tijd aan te vallen.\n\nBaasvijanden kunnen het effect echter weerstaan, waardoor de duur aanzienlijk wordt verkort en minder schade wordt aangericht door de aanvallen van hun volgelingen. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=doelwit -items.stones.stoneofaggression$aggression.desc=Manipulatieve magie dwingt alle vijanden in de buurt om dit personage aan te vallen.\n\nResterende beurten: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=steen van verbetering items.stones.stoneofaugmentation.inv_title=Een voorwerp verbeteren -items.stones.stoneofaugmentation.desc=Deze runesteen bezit krachtige magie die een eigenschap van uitrusting kan verbeteren ten koste van de andere.\n\nAls je het op een wapen gebruikt, kun je de snelheid of de schade verbeteren.\n\nAls je het op een harnas gebruikt, kun je de verdediging of ontduiking verbeteren. +items.stones.stoneofaugmentation.desc=Deze runensteen bezit krachtige magie die een eigenschap van uitrusting kan verbeteren ten koste van de andere.\n\nAls je het op een wapen gebruikt, kun je de snelheid of de schade verbeteren.\n\nAls je het op een harnas gebruikt, kun je de verdediging of ontduiking verbeteren. items.stones.stoneofaugmentation$wndaugment.choice=Wat zou je willen verbeteren? items.stones.stoneofaugmentation$wndaugment.speed=Snelheid items.stones.stoneofaugmentation$wndaugment.damage=Schade @@ -1291,10 +1291,10 @@ items.stones.stoneofaugmentation$wndaugment.none=Verwijder verbetering items.stones.stoneofaugmentation$wndaugment.cancel=Laat maar items.stones.stoneofblast.name=steen van ontploffing -items.stones.stoneofblast.desc=Deze runesteen ontploft onmiddellijk op de plek waar hij naartoe wordt gegooid. Net als een bom brengt de explosie schade toe aan alles in de buurt. +items.stones.stoneofblast.desc=Deze runensteen ontploft onmiddellijk op de plek waar hij naartoe wordt gegooid. Net als een bom brengt de explosie schade toe aan alles in de buurt. items.stones.stoneofblink.name=steen van toesnellen -items.stones.stoneofblink.desc=Deze runesteen teleporteert de gebruiker naar de plek waar de steen naartoe wordt gegooid. +items.stones.stoneofblink.desc=Deze runensteen teleporteert de gebruiker naar de plek waar de steen naartoe wordt gegooid. items.stones.stoneofclairvoyance.name=steen van helderziendheid items.stones.stoneofclairvoyance.desc=Deze steen onthult onmiddellijk alle tegels in een zeer groot gebied rondom waar hij wordt gegooid. Het effect reikt zelfs door muren. @@ -1308,22 +1308,22 @@ items.stones.stoneofdetectmagic.detected_none=Er is geen magie waargenomen die d items.stones.stoneofdetectmagic.detected_both=Je voelt beide goede en kwaadaardige magie invloed hebben op dit voorwerp! items.stones.stoneofdetectmagic.detected_good=Je voelt dat positieve magie dit item beïnvloedt! items.stones.stoneofdetectmagic.detected_bad=Je voelt dat een kwaadaardige magie invloed heeft op dit voorwerp! -items.stones.stoneofdetectmagic.desc=Deze runensteen kan magie detecteren die een item beïnvloedt. Als je deze stone gebruikt op een onbekend item, weet je of het item is beïnvloed door een kwaadaardige vloek en of het is beïnvloed door positieve magie zoals een betovering of upgrades. +items.stones.stoneofdetectmagic.desc=Deze runensteen kan magie detecteren die een item beïnvloedt. Als je deze steen gebruikt op een onbekend item, weet je of het item is beïnvloed door een kwaadaardige vloek en of het is beïnvloed door positieve magie zoals een betovering of opwaarderingen. items.stones.stoneofdisarming.name=steen van ontwapening -items.stones.stoneofdisarming.desc=Deze runesteen bevat magie die kwaadaardige vallen kan uitschakelen die in de kerker verborgen zijn. Het ontwapent tot 9 vallen rond het gebied waarnaar het wordt gegooid. +items.stones.stoneofdisarming.desc=Deze runensteen bevat magie die kwaadaardige vallen kan uitschakelen die in de kerker verborgen zijn. Het ontwapent tot 9 vallen rond het gebied waarnaar het wordt gegooid. items.stones.stoneofenchantment.name=steen van betovering items.stones.stoneofenchantment.inv_title=Betover een voorwerp items.stones.stoneofenchantment.weapon=Je wapen gloeit in de duisternis! items.stones.stoneofenchantment.armor=Je harnas gloeit in de duisternis! -items.stones.stoneofenchantment.desc=Deze runesteen bezit betoverende magie. In tegenstelling tot een rol van opwaardering, vergroot het de directe kracht van een voorwerp niet. In plaats daarvan verrijkt het een wapen of harnas met een betovering, waardoor het een nieuwe kracht krijgt. +items.stones.stoneofenchantment.desc=Deze runensteen bezit betoverende magie. In tegenstelling tot een rol van opwaardering, vergroot het de directe kracht van een voorwerp niet. In plaats daarvan verrijkt het een wapen of harnas met een betovering, waardoor het een nieuwe kracht krijgt. items.stones.stoneoffear.name=steen van angst items.stones.stoneoffear.desc=Wanneer deze steen op een personage wordt gegooid, worden ze overweldigd door angst en zich omdraaien en vluchten. Als je een vluchtend personage aanvalt, duurt het effect minder lang. items.stones.stoneofflock.name=steen van kudde -items.stones.stoneofflock.desc=Deze runesteen roept magische schapen op voor een korte tijd rond de plek waar het naartoe wordt gegooid. +items.stones.stoneofflock.desc=Deze runensteen roept magische schapen op voor een korte tijd rond de plek waar het naartoe wordt gegooid. items.stones.stoneofintuition.name=steen van intuïtie items.stones.stoneofintuition.inv_title=Kies een voorwerp @@ -1336,15 +1336,15 @@ items.stones.stoneofintuition$wndguess.incorrect=Je gok was onjuist. items.stones.stoneofintuition$wndguess.break=Jouw steen van intuïtie vergaat tot stof... items.stones.stoneofshock.name=steen van schok -items.stones.stoneofshock.desc=Deze runesteen ontketent een explosie van elektrische energie die alle nabije doelen kort verdooft en de toverstok van de werper oplaadt voor elke treffer. +items.stones.stoneofshock.desc=Deze runensteen ontketent een explosie van elektrische energie die alle nabije doelen kort verdooft en de toverstok van de werper oplaadt voor elke treffer. ###trinkets items.trinkets.chaoticcenser.name=chaotisch wierookvat -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Je wierookvat staat op het punt om uit te spuwen: %s. +items.trinkets.chaoticcenser.desc=Na enige tijd in de alchemiepot lijkt het erop dat deze wierookbrandende wierookvat helemaal zelf rook produceert! Deze gassen hopen zich op en zullen in willekeurige richtingen en semi-willekeurige intervallen uit de wierookvat spuiten. Het lijkt in staat om allerlei soorten gassen te produceren, maar je krijgt een waarschuwing vlak voordat de wierookvat wordt geactiveerd. +items.trinkets.chaoticcenser.typical_stats_desc=Doorgaans zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. +items.trinkets.chaoticcenser.stats_desc=Op zijn huidig niveau zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. items.trinkets.dimensionalsundial.name=dimensionale zonnewijzer items.trinkets.dimensionalsundial.warning=Je zonnewijzer werpt geen schaduw, je voelt je ongemakkelijk. @@ -1369,13 +1369,13 @@ items.trinkets.mimictooth.stats_desc=Op het huidige niveau zal deze snuisterij a items.trinkets.mossyclump.name=bemoste massa items.trinkets.mossyclump.desc=Deze massa nat mos lijkt zijn vocht vast te houden, hoe hard je er ook in knijpt. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor de kans groter is dat gras en water verschijnen -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een zeer grote hoeveelheid energie om op te waarderen. +items.trinkets.mossyclump.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een zeer grote hoeveelheid energie om op te waarderen. items.trinkets.parchmentscrap.name=perkament rest items.trinkets.parchmentscrap.desc=Dit kleine stukje perkament ziet eruit alsof het uit een boekrol komt. Het heeft een deel van zijn magie behouden en lijkt de wapens en bepantsering in de kerker te beïnvloeden -items.trinkets.parchmentscrap.typical_stats_desc=Doorgaans zal deze snuisterij betoveringen en glyphs _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om te upgraden. -items.trinkets.parchmentscrap.stats_desc=Op het huidige niveau zal deze snuisterij betoveringen en glyphs _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om te upgraden. +items.trinkets.parchmentscrap.typical_stats_desc=Doorgaans zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. +items.trinkets.parchmentscrap.stats_desc=Op het huidige niveau zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. items.trinkets.petrifiedseed.name=versteend zaad items.trinkets.petrifiedseed.desc=Dit zaad is gefossiliseerd, hetzij door langzame geologische processen, hetzij door magie. Het zaad lijkt op magische wijze de flora van de kerker te beïnvloeden, waarbij af en toe plantenzaden worden vervangen door runenstenen. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Op het huidige niveau zal dit sieraad de tijd items.trinkets.shardofoblivion.name=scherf van vergetelheid items.trinkets.shardofoblivion.desc=Na het stoven in de alchemiepot is dit kleine scherfje vervloekt metaal veranderd in... niets? Licht lijkt eromheen te buigen en het blijft op zijn plaats zweven als je het niet vasthoudt. Het scherfje lijkt op magische wijze kracht te putten uit je onwetendheid, dus het is waarschijnlijk het beste om er niet te veel over na te denken. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Doorgaans verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%% voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d voorwerp(en)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. +items.trinkets.shardofoblivion.stats_desc=Op het huidige niveau verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%% voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d voorwerp(en)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item items.trinkets.shardofoblivion.identify_ready=Een item is klaar om te identificeren: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Je gedragen items zijn nu allemaal klaar om te geidentificeerd te worden. items.trinkets.shardofoblivion.identify_not_yet=Dat item kan nog niet geïdentificeerd worden. items.trinkets.shardofoblivion.identify=Je identificeert het item! items.trinkets.shardofoblivion$wandusetracker.name=Ongeïdentificeerde Toverstaf Gebruikt @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Je hebt onlangs een ongeïden items.trinkets.thirteenleafclover.name=klavertje dertien items.trinkets.thirteenleafclover.desc=Op de een of andere manier heeft het stomen in de alchemiepot ervoor gezorgd dat deze klaver een bosje extra bladeren heeft gekregen! Het is niet echt duidelijk of deze snuisterij geluk of pech brengt, misschien zal deze snuisterij je geluk chaotischer maken? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Doorgaans zorgt deze snuisterij ervoor dat je _%1$d%%_ van de tijd maximale schade aanricht, en _%2$d%%_ van de tijd de minimale schade. +items.trinkets.thirteenleafclover.stats_desc=Op het huidige niveau zorgt deze snuisterij ervoor dat je _%1$d%%_ van de tijd maximale schade aanricht, en _%2$d%%_ van de tijd de minimale schade. items.trinkets.trapmechanism.name=valmechanisme -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Het kernmechanisme van een van de valkuilen van de kerker, zorgvuldig uit de vloer gesneden zodat deze kan worden gedragen. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor gevaarlijk terrein vaker voorkomt, maar ook je affiniteit ermee toeneemt. +items.trinkets.trapmechanism.typical_stats_desc=Dorgaans zal deze snuisterij ervoor zorgen dat _%1$d%%_ van de themaloze vloeren gevuld worden met vallen of afgronden. Bovendien zullen _%2$d%%_ van de verborgen vallen van de kerker zichtbaar zijn. +items.trinkets.trapmechanism.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat _%1$d%%_ van de themaloze vloeren gevuld worden met vallen of afgronden. Bovendien zullen _%2$d%%_ van de verborgen vallen van de kerker zichtbaar zijn. items.trinkets.vialofblood.name=flesje met bloed items.trinkets.vialofblood.desc=Dit dunne flesje bevat het bloed van een bewoner van de kerker, het beweegt langzaam als je het flesje draait. Het lijkt op magische wijze helende effecten te versterken, maar ze ook te vertragen. @@ -1422,12 +1422,12 @@ items.trinkets.vialofblood.stats_desc=Op het huidige niveau verhoogt deze snuist items.trinkets.wondrousresin.name=wonderbaarlijk hars items.trinkets.wondrousresin.desc=Deze glinsterende blauwe hars lijkt de gedistilleerde essentie van de magie van een vervloekte toverstok te hebben. De magie van de alchemiepot leek het enigszins te stabiliseren, en het heeft nu invloed op je toverstokken -items.trinkets.wondrousresin.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om te upgraden. -items.trinkets.wondrousresin.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om te upgraden. +items.trinkets.wondrousresin.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om op te waarderen. +items.trinkets.wondrousresin.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om op te waarderen. items.trinkets.trinketcatalyst.name=magische katalysator items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken. -items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinstert in de duisternis van de kerker. Deze katalysator kan met een beetje alchemistische energie in een alchemiepot worden gebruikt om een unieke snuisterij te produceren.\n\nSnuisterijen bieden verschillende effecten die de kerker of zijn bewoners enigszins veranderen. Snuisterijen kunnen worden geüpgraded met meer energie om hun effect krachtiger te maken, of men kan het laten vallen om het effect volledig te laten verdwijnen. +items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinstert in de duisternis van de kerker. Deze katalysator kan met een beetje alchemistische energie in een alchemiepot worden gebruikt om een unieke snuisterij te produceren.\n\nSnuisterijen bieden verschillende effecten die de kerker of zijn bewoners enigszins veranderen. Snuisterijen kunnen worden opgewaardeerd met meer energie om hun effect krachtiger te maken, of men kan het laten vallen om het effect volledig te laten verdwijnen. items.trinkets.trinketcatalyst$randomtrinket.name=willekeurige snuisterij items.trinkets.trinketcatalyst$randomtrinket.desc=Een item in de buurt zit vast in een zakje dat je niet open krijgt.\n\nHet alchemieproces zal het zakje oplossen, maar je weet niet welke snuisterij je krijgt totdat je het doet! @@ -1601,8 +1601,8 @@ items.wands.wandofwarding.upgrade_stat_name_1=Bewaking schade items.wands.wandofwarding.upgrade_stat_name_2=Beschermingsenergie items.wands.wandofwarding.bmage_desc=Wanneer _de Strijdmagiër_ een vijand treft met een staf van bewaking, hebben alle actieve schildwachten een kans om genezen te worden. items.wands.wandofwarding.eleblast_desc=Een elementaire ontploffing met een staf van bewaking geneest alle schildwachten in het ontploffingsgebied. -items.wands.wandofwarding$ward.desc_generic_ward=Deze bewaker zal automatisch elke vijand die binnen zijn gezichtsveld komt zappen.\n\nAls je deze bewaker zapt met je toverstok van bewaking, zal deze worden geüpgraded.\n\nBewakers hebben een beperkt aantal zaps voordat ze verdwijnen. -items.wands.wandofwarding$ward.desc_generic_sentry=Deze schildwacht heeft dezelfde vuurkracht als een bewaker, maar heeft gezondheid in plaats van een bepaald aantal aanvallen. Het lijkt op de edelsteen aan het uiteinde van je toverstok van bewaking.\n\nAls je deze schildwacht zapt met je toverstok, wordt hij geüpgraded en genezen.\n\nDeze schildwacht zal elke keer dat hij een vijand zapt, wat gezondheid verliezen, maar kan worden genezen door je toverstaf erop te gebruiken. +items.wands.wandofwarding$ward.desc_generic_ward=Deze bewaker zal automatisch elke vijand die binnen zijn gezichtsveld komt zappen.\n\nAls je deze bewaker zapt met je toverstok van bewaking, zal deze worden opgewaardeerd.\n\nBewakers hebben een beperkt aantal zaps voordat ze verdwijnen. +items.wands.wandofwarding$ward.desc_generic_sentry=Deze schildwacht heeft dezelfde vuurkracht als een bewaker, maar heeft gezondheid in plaats van een bepaald aantal aanvallen. Het lijkt op de edelsteen aan het uiteinde van je toverstok van bewaking.\n\nAls je deze schildwacht zapt met je toverstok, wordt hij opgewaardeerd en genezen.\n\nDeze schildwacht zal elke keer dat hij een vijand zapt, wat gezondheid verliezen, maar kan worden genezen door je toverstaf erop te gebruiken. items.wands.wandofwarding$ward.name_1=lagere bewaker items.wands.wandofwarding$ward.desc_1=Deze eenvoudige bewaker schiet automatisch op elke vijand die in zijn gezichtsveld komt, waarbij _%1$d-%2$d schade wordt toegebracht._\n\nAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd.\n\nDeze bewaker schiet maar één keer voordat het verdwijnt.\n\nJe toverstok gebruikt _%3$d energie_ om deze bewaker in stand te houden. items.wands.wandofwarding$ward.name_2=bewaker @@ -1610,7 +1610,7 @@ items.wands.wandofwarding$ward.desc_2=Deze verbeterde bewaker heeft een ingewikk items.wands.wandofwarding$ward.name_3=hogere bewaker items.wands.wandofwarding$ward.desc_3=Deze volledig opgewaardeerde bewaker kan vaker aanvallen dan zijn voorgangers. Elk schot van deze bewaker richt _%1$d-%2$d schade aan._\n\nAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd.\n\nDeze bewaker schiet vijf keer voordat hij verdwijnt.\n\ nJe toverstaf gebruikt _%3$d energie_ om deze bewaker te ondersteunen. items.wands.wandofwarding$ward.name_4=lagere schildwacht -items.wands.wandofwarding$ward.desc_4=Deze kleinere schildwacht heeft dezelfde vuurkracht als een hogere bewaker, maar heeft gezondheid in plaats van een bepaald aantal ladingen. Het lijkt op de edelsteen aan het uiteinde van je toverstaf van bewaking. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd en genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. +items.wands.wandofwarding$ward.desc_4=Deze kleinere schildwacht heeft dezelfde vuurkracht als een hogere bewaker, maar heeft gezondheid in plaats van een bepaald aantal ladingen. Het lijkt op de edelsteen aan het uiteinde van je toverstaf van bewaking. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd en genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. items.wands.wandofwarding$ward.name_5=schildwacht items.wands.wandofwarding$ward.desc_5=Deze verbeterde schildwacht is groter en duurzamer dan een lagere schildwacht. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd en genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. items.wands.wandofwarding$ward.name_6=hogere schildwacht @@ -1757,12 +1757,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Vaardigheidsverhoging items.weapon.melee.crossbow$chargedshot.name=opgeladen items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert kracht op haar kruisboog. De volgende aanval die ze ermee uitvoert, zal altijd raken en een van de drie effecten toepassen:\n- slagaanvallen slaan vijanden een paar tegels weg.\n- Ongetipte pijlen veroorzaken bonusschade.\n- Getipte pijlen krijgen extra toepassingen en passen hun effect toe in een gebied van 7x7. Positieve pijleffecten hebben alleen effect op bondgenoten en schadelijke effecten zijn alleen van toepassing op vijanden. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op zichzelf toe te passen. -items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.name=knuppel items.weapon.melee.cudgel.stats_desc=Dit is een vrij nauwkeurig wapen. items.weapon.melee.cudgel.ability_name=zware klap -items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. +items.weapon.melee.cudgel.typical_ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt doorgaans_%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. +items.weapon.melee.cudgel.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt _%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. +items.weapon.melee.cudgel.desc=Een kleine koperen strijdknots, meer bedoeld als zelfverdedigingsmiddel voor edelen dan als wapen geschikt voor avonturen. items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. @@ -1800,8 +1800,8 @@ items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijn items.weapon.melee.glaive.name=lans items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.glaive.ability_name=spies -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt doorgaans _%1$d-%2$d schade_ aan, duwt de vijand terug en raakt gegarandeerd. +items.weapon.melee.glaive.ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt _%1$d-%2$d schade_ aan, duwt de vijand terug en raakt gegarandeerd. items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal. items.weapon.melee.gloves.name=bespijkerde handschoenen @@ -1961,15 +1961,15 @@ items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentu items.weapon.melee.sickle.name=sikkel items.weapon.melee.sickle.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.sickle.ability_name=oogsten -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt doorgaans _%d schade_. Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. +items.weapon.melee.sickle.ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt _%d schade_. Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. items.weapon.melee.sickle.desc=Een handzaam landbouwwerktuig dat kan dienen als een sterk maar log wapen. items.weapon.melee.spear.name=speer items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.spear.ability_name=spies -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt doorgaans _%1$d-%2$d schade_ aan, duwt de vijand terug en is gegarandeerd raak. +items.weapon.melee.spear.ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt _ %1$d-%2$d schade_ aan, duwt de vijand terug en is gegarandeerd raak. items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer. items.weapon.melee.sword.name=zwaard diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 700037d96..f9ad84a39 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -818,8 +818,8 @@ items.potions.exotic.potionofcleansing.desc=Ten silny wywar na kilka tur zabloku items.potions.exotic.potionofcleansing$cleanse.name=oczyszczenie items.potions.exotic.potionofcleansing$cleanse.desc=Ta postać jest tymczasowo odporna na wszystkie szkodliwe efekty!\n\nPozostałe tury efektu: %s. -items.potions.exotic.potionofcorrosivegas.name=eliksir korodującego gazu -items.potions.exotic.potionofcorrosivegas.desc=Odkorkowanie lub rozbicie tej fiolki pod ciśnieniem spowoduje, że jej zawartość wybuchnie w formie śmiercionośnej chmury rdzawego, korodującego gazu. Gaz szybciej się rozprzestrzenia i jest bardziej zabójczy od toksycznego gazu, ale szybciej się ulatnia. +items.potions.exotic.potionofcorrosivegas.name=eliksir żrącego gazu +items.potions.exotic.potionofcorrosivegas.desc=Odkorkowanie lub rozbicie tej fiolki pod ciśnieniem spowoduje, że jej zawartość wybuchnie w formie śmiercionośnej chmury rdzawego, żrącego gazu. Gaz szybciej się rozprzestrzenia i jest bardziej zabójczy od toksycznego gazu, ale szybciej się ulatnia. items.potions.exotic.potionofdragonsbreath.name=eliksir smoczego oddechu items.potions.exotic.potionofdragonsbreath.prompt=Wybierz miejsce do spalenia @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nie, zmieniłem zdanie. items.scrolls.scrollofidentify.name=zwój identyfikacji items.scrolls.scrollofidentify.inv_title=Zidentyfikuj przedmiot -items.scrolls.scrollofidentify.it_is=Twój zwój zidentyfikował wybrany przedmiot. To %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Ten zwój na stałe zdradza wszystkie sekrety jednego wybranego przedmiotu. items.scrolls.scrolloflullaby.name=zwój kołysanki @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=UŻYJ items.stones.runestone$placeholder.name=kamień runiczny items.stones.stoneofaggression.name=kamień agresji -items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w wybraną postać, wszyscy pobliscy wrogowie zostaną zmuszeni do atakowania jej przez krótki czas.\n\nBossowie mogą oprzeć się temu efektowi, co znacząco zmniejszy jego czas trwania oraz obrażenia otrzymywane od ich sługów. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=prowokacja -items.stones.stoneofaggression$aggression.desc=Magia manipulacji zmusza pobliskie stworzenia do atakowania tej postaci.\n\nPozostałe tury efektu: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=kamień rozszerzania items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Ten kamień runiczny wyzwala krótkotrwałą burz ###trinkets items.trinkets.chaoticcenser.name=chaotyczny trybularz -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Twój trybularz zaraz wypuści gaz: %s. +items.trinkets.chaoticcenser.desc=Po pewnym czasie w tyglu alchemicznym, ten trybularz zaczyna buchać dymem sam z siebie! Te gazy zbierają się w środku trybularza i buchają w strone przeciwników i w przewidywalnych odstępach czasu. Wydaje się, że jest w stanie tworzyć gazy wszelkiej maści, ale dostaniesz ostrzeżenie chwile przed aktywacją trybularza. +items.trinkets.chaoticcenser.typical_stats_desc=Zazwyczaj ten relikt sprawi, że w pobliżu przeciwnika, co około _%d_ tur pojawi się szkodliwy gaz. Pojawia się on tylko, gdy w pobliżu są wrogowie. Na wyższych poziomach te gazy częściej są egzotyczne i potężne. +items.trinkets.chaoticcenser.stats_desc=Na obecnym poziomie ten relikt sprawi, że w pobliżu przeciwnika, co około _%d_ tur pojawi się szkodliwy gaz. Pojawia się on tylko, gdy w pobliżu są wrogowie. Na wyższych poziomach te gazy częściej są egzotyczne i potężne. items.trinkets.dimensionalsundial.name=międzywymiarowy zegar słoneczny items.trinkets.dimensionalsundial.warning=Twój zegar słoneczny nie rzuca cienia, czujesz się niepewnie. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.mossyclump.name=omszała kępa items.trinkets.mossyclump.desc=Ta kępka mokrego mchu zdaje się zatrzymywać wilgoć, niezależnie od tego, jak mocno ją ściśniesz. Wydaje się, że jest magicznie związana z samymi lochami, sprawiając, że trawa i woda pojawiają się częściej. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Zazwyczaj ten relikt sprawi, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. +items.trinkets.mossyclump.stats_desc=Na obecnym poziomie ten relikt sprawia, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. items.trinkets.parchmentscrap.name=skrawek pergaminu items.trinkets.parchmentscrap.desc=Ten mały skrawek pergaminu wygląda, jakby pochodził ze zwoju. Zachował część swojej magii oraz wydaje się wpływać na broń i zbroje znalezione w lochach. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas items.trinkets.shardofoblivion.name=złoto głupców items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty, do maksymalnie _%d przedmiotu(ów)_. Relikt uniemożliwi również identyfikację ekwipunku, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. +items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty, do maksymalnie _%d przedmiotu(ów)_. Relikt uniemożliwi również identyfikację ekwipunku, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Wszystkie noszone przez ciebie przedmioty są gotowe do identyfikacji. items.trinkets.shardofoblivion.identify_not_yet=Ten przedmiot nie jest jeszcze gotowy do zidentyfikowania. items.trinkets.shardofoblivion.identify=Zidentyfikowano przedmiot! items.trinkets.shardofoblivion$wandusetracker.name=Użycie Niezidentyfikowanej Różdżki @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Niedawno została użyta niez items.trinkets.thirteenleafclover.name=trzynastolistna koniczyna items.trinkets.thirteenleafclover.desc=Gotowanie w tyglu alchemicznym sprawiło, że ta koniczyna wyrosła z mnóstwem dodatkowych liści! Nie jest do końca jasne czy ten relikt przynosi szczęście, czy pecha. Może sprawi, że twoje szczęście stanie się bardziej chaotyczne? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Ten relikt zwykle sprawi, że zadajesz maksymalne obrażenia w _%1$d%%_ przypadków i minimalne obrażenia w _%2$d%%_ przypadków. +items.trinkets.thirteenleafclover.stats_desc=Na obecnym poziomie ten relikt sprawi, że zadajesz maksymalne obrażenia w _%1$d%%_ przypadków i minimalne obrażenia w _%2$d%%_ przypadków. items.trinkets.trapmechanism.name=mechanizm pułapki -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Kluczowy mechanizm jednej z tutejszych zapadni, starannie wycięty z podłogi, aby można go było przenosić. Wydaje się, że jest magicznie związany z samymi lochami, sprawiając, że niebezpieczny teren staje się bardziej powczechny, ale także zwiększając twoje zainteresowanie nim. +items.trinkets.trapmechanism.typical_stats_desc=Ten relikt zwykle sprawi, że _%1$d%%_ zwyczajnych podłóg zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych. +items.trinkets.trapmechanism.stats_desc=Na obecnym poziomie ten relikt sprawi, że _%1$d%%_ zwyczajnych podłóg zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych. items.trinkets.vialofblood.name=fiolka krwi items.trinkets.vialofblood.desc=Ta cienka fiolka ma w sobie krew jakiegoś potwora z tego lochu. Krew powoli przelewa się, gdy obracasz fiolkę. Wydaje się, że magicznie wzmacnia niektóre efekty leczenia, ale także je opóźnia. @@ -1480,7 +1480,7 @@ items.wands.wandofblastwave.eleblast_desc=Zaklęcie sfery żywiołów z użyciem items.wands.wandofcorrosion.name=różdżka korozji items.wands.wandofcorrosion.staff_name=kostur korozji items.wands.wandofcorrosion.desc=Ta różdżka jest zrobiona z jesionu i ma świetnie wykonany pomarańczowy klejnot. -items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem, który eksploduje w wybranej lokacji, tworząc chmurę silnie żrącego gazu. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d._ +items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem, który eksploduje w wybranym miejscu, tworząc chmurę silnie żrącego gazu. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d_. items.wands.wandofcorrosion.upgrade_stat_name_1=Obrażenia od Korozji items.wands.wandofcorrosion.upgrade_stat_name_2=Objętość Gazu items.wands.wandofcorrosion.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem korozji, ma szansę na pokrycie go żrącym szlamem. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 4862c500c..8beaddd9e 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Não, eu mudei de ideia items.scrolls.scrollofidentify.name=pergaminho de identificação items.scrolls.scrollofidentify.inv_title=Identificar um item -items.scrolls.scrollofidentify.it_is=O seu pergaminho identifica %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Este pergaminho revela todos os segredos de um único item permanentemente. items.scrolls.scrolloflullaby.name=pergaminho do acalento @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=pedra rúnica items.stones.stoneofaggression.name=pedra da agressão -items.stones.stoneofaggression.desc=Quando esta pedra é jogada em um aliado ou inimigo, todos os inimigos próximos vão ser forçados a atacar esse personagem por um curto período.\n\nNo entanto, chefões podem resistir ao efeito, reduzindo significativamente a duração e sofrendo menos dano dos ataques de seus lacaios. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=Alvo -items.stones.stoneofaggression$aggression.desc=A magia manipuladora está forçando todos os inimigos próximos a atacar este personagem.\n\nTurnos restantes: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=pedra de alteração items.stones.stoneofaugmentation.inv_title=Alterar um item @@ -1341,7 +1341,7 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e ###trinkets items.trinkets.chaoticcenser.name=incensário caótico -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. +items.trinkets.chaoticcenser.spew=Seu incensário está prestes a liberar: %s. items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=No nível atual, este acessório tornará t items.trinkets.mossyclump.name=moita de musgo items.trinkets.mossyclump.desc=Este aglomerado de musgo úmido parece reter sua umidade, não importa o quão forte você o aperte. Parece estar magicamente ligado à própria masmorra, tornando mais provável o aparecimento de grama e água. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Normalmente, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. +items.trinkets.mossyclump.stats_desc=No nível atual, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. items.trinkets.parchmentscrap.name=pedaço de papiro items.trinkets.parchmentscrap.desc=Este pequeno pedaço de papiro parece ter saído de um pergaminho. Ele manteve um pouco de sua magia e parece estar influenciando as armas e armaduras encontradas na masmorra. @@ -1399,7 +1399,7 @@ items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Seus itens equipados estão prontos para serem identificados items.trinkets.shardofoblivion.identify_not_yet=Este item ainda não está pronto para ser identificado. items.trinkets.shardofoblivion.identify=Você identifica o item! items.trinkets.shardofoblivion$wandusetracker.name=Varinha não identificada utilizada @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Você usou recentemente uma v items.trinkets.thirteenleafclover.name=Trevo de treze folhas items.trinkets.thirteenleafclover.desc=De alguma forma, cozinhar no pote de alquimia fez com que este trevo crescesse um monte de folhas extras! Não está muito claro se este assessório dá sorte ou azar, talvez torne sua sorte mais caótica? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, este acessório fara com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. +items.trinkets.thirteenleafclover.stats_desc=Em seu nível atual, este acessório fara com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. items.trinkets.trapmechanism.name=mecanismo de armadilha items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.typical_stats_desc=Normalmente, este acessório fará com que _%1$d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos. Adicionalmente, _%2$d%%_ das armadilhas escondidas da masmorra estarão visíveis. +items.trinkets.trapmechanism.stats_desc=No nível atual, este acessório fará com que _%1$d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos. Adicionalmente, _%2$d%%_ das armadilhas escondidas da masmorra estarão visíveis. items.trinkets.vialofblood.name=frasco de sangue items.trinkets.vialofblood.desc=Este frasco fino contém o sangue de algum habitante da masmorra, ele se move lentamente conforme você gira o frasco. Parece estar magicamente aumentando efeitos de cura mais fortes, mas também os retardando. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 1f2bd9172..1087cd1c7 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Нет, я передумал items.scrolls.scrollofidentify.name=свиток Опознания items.scrolls.scrollofidentify.inv_title=Какой предмет опознать? -items.scrolls.scrollofidentify.it_is=Свиток открывает вам, что это за %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Этот свиток способен навсегда открыть все тайны одного предмета. items.scrolls.scrolloflullaby.name=свиток Колыбельной @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ПРИМЕНИТЬ items.stones.runestone$placeholder.name=рунный камень items.stones.stoneofaggression.name=камень Агрессии -items.stones.stoneofaggression.desc=Если бросить этот камень в кого-либо, все находящиеся рядом враги будут вынуждены атаковать этого персонажа в течение короткого времени.\n\nОднако боссы способны противиться этому эффекту, значительно сокращая его действие, но и получают меньше урона от атак своих приспешников. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=метка агрессии -items.stones.stoneofaggression$aggression.desc=Волшебная энергия, которая заставляет всех ближайших врагов атаковать данную цель.\n\nОсталось ходов: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=камень Баланса items.stones.stoneofaugmentation.inv_title=Балансировать предмет diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 3825843e9..21958eec5 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Hayır, fikrimi değiştirdim items.scrolls.scrollofidentify.name=tanımlama parşömeni items.scrolls.scrollofidentify.inv_title=Bir eşyayı tanımla -items.scrolls.scrollofidentify.it_is=%s parşömenin tarafından tanımlandı. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Bu parşömen tek bir eşyanın tüm sırlarını açığa çıkarır. items.scrolls.scrolloflullaby.name=ninni parşömeni @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=KULLAN items.stones.runestone$placeholder.name=rün taşı items.stones.stoneofaggression.name=saldırganlık taşı -items.stones.stoneofaggression.desc=Bu taş bir müttefik veya düşmana atıldığında, yakındaki tüm düşmanlar kısa bir süre için o karaktere saldırmaya zorlanır.\n\nAncak patron düşmanlar bu etkiye direnebilir, süreyi önemli ölçüde kısaltır ve kölelerinin saldırılarından daha az hasar alır. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=hedeflenmiş -items.stones.stoneofaggression$aggression.desc=Manipülatif büyü, yakındaki tüm düşmanları bu karaktere saldırmaya zorluyor.\n\nKalan sıra: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=büyüme taşı items.stones.stoneofaugmentation.inv_title=Bir eşyayı yükselt diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 1436a1240..58ef19c36 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Ні, я передумав. items.scrolls.scrollofidentify.name=сувій розпізнавання items.scrolls.scrollofidentify.inv_title=Розпізнати предмет -items.scrolls.scrollofidentify.it_is=Ваш сувій розпізнає %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Цей сувій розкриває всі таємниці будь-якого предмета. items.scrolls.scrolloflullaby.name=сувій колискової @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ВИКОРИСТАТИ items.stones.runestone$placeholder.name=рунічний камінь items.stones.stoneofaggression.name=камінь агресії -items.stones.stoneofaggression.desc=Якщо кинути цей камінь у будь-кого, всі вороги, які перебувають поруч, будуть змушені атакувати цього персонажа протягом короткого часу.\n\nОднак вороги-боси можуть протистояти ефекту, значно зменшуючи тривалість і отримуючи менше шкоди від атак своїх прислужників. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=обраний -items.stones.stoneofaggression$aggression.desc=Маніпулятивна магія примушує всіх ворогів поблизу атакувати цього персонажа.\n\nХодів залишилося: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=камінь посилення items.stones.stoneofaugmentation.inv_title=Посилити предмет @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Цей рунічний камінь випуск ###trinkets items.trinkets.chaoticcenser.name=хаотична кадильниця -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Твоє кадило ось-ось спалахне: %s. +items.trinkets.chaoticcenser.desc=Через деякий час у алхімічному горщику ця кадильниця, здається, виробляє дим сама по собі! Ці гази накопичуються і будуть вивергатися з кадильниці у бік ворогів через напіввипадкові проміжки часу. Здається, воно здатне виробляти всі види газів, але ви отримаєте попередження безпосередньо перед тим, як кадило активується. +items.trinkets.chaoticcenser.typical_stats_desc=Зазвичай цей аксесуар породжує шкідливий газ поблизу ворога приблизно кожні _%d_ ходів. Гази з'являтимуться лише за наявності ворогів. На вищих рівнях ці гази, швидше за все, будуть екзотичними та потужними. +items.trinkets.chaoticcenser.stats_desc=На цьому рівні, цей аксесуар породжує шкідливий газ поблизу ворога приблизно кожні _%d_ ходів. Гази з'являтимуться лише за наявності ворогів. На вищих рівнях ці гази, швидше за все, будуть екзотичними та потужними. items.trinkets.dimensionalsundial.name=міжвимірний сонячний годинник items.trinkets.dimensionalsundial.warning=Ваш сонячний годинник не кидає тінь, ви стривожені. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=На поточному рівні цей items.trinkets.mossyclump.name=грудка моху items.trinkets.mossyclump.desc=Здається, ця грудка мокрого моху утримує вологу, як би сильно ви її не стискали. Здається, вона магічним чином прив’язана до самого підземелля, завдяки чому частіше з’являються трава та вода. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Зазвичай цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. +items.trinkets.mossyclump.stats_desc=На поточному рівні цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. items.trinkets.parchmentscrap.name=клаптик пергаменту items.trinkets.parchmentscrap.desc=Цей маленький клаптик пергаменту виглядає так, ніби він від сувою. Він зберіг частину своєї магії, і, здається, впливає на зброю та обладунки, знайдені в підземеллі. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=На поточному рівні цей а items.trinkets.shardofoblivion.name=уламок забуття items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. +items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет items.trinkets.shardofoblivion.identify_ready=Предмет готовий для ідентифікації: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Тепер ваші вживані речі готові до розпізнання. items.trinkets.shardofoblivion.identify_not_yet=Цей предмет ще не готовий до ідентифікації. items.trinkets.shardofoblivion.identify=Ви ідентифікували предмет! items.trinkets.shardofoblivion$wandusetracker.name=Використано нерозпізнаний жезл @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Нещодавно ви ви items.trinkets.thirteenleafclover.name=тринадцятилиста конюшина items.trinkets.thirteenleafclover.desc=Якимсь чином тушкування в алхімічному горщику призвело до того, що ця конюшина виростила купу додаткових листочків! Не зовсім зрозуміло, щасливий цей аксесуар чи нещасливий, можливо, він зробить вашу удачу більш хаотичною? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Зазвичай цей аксесуар завдаватиме вам максимальної шкоди _%1$d%%_ за одиницю часу, і мінімальну шкоду _%2$d%%_ за одиницю часу. +items.trinkets.thirteenleafclover.stats_desc=На поточному рівні цей аксесуар завдаватиме вам максимальної шкоди _%1$d%%_ за одиницю часу, і мінімальну шкоду _%2$d%%_ за одиницю часу. items.trinkets.trapmechanism.name=механізм пастки -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Основний механізм однієї з пасток підземелля, обережно вирізаний з підлоги, щоб його можна було носити. Здається, що він магічно пов'язаний з самим підземеллям, роблячи небезпечну місцевість більш поширеною, але також збільшуючи вашу прихильність до неї. +items.trinkets.trapmechanism.typical_stats_desc=Зазвичай цей аксесуар зробить _%1$d%%_ нетематичних поверхів стають пастками або прірвами. Крім того, _%2$d%%_ приховані пастки підземелля стануть видимими. +items.trinkets.trapmechanism.stats_desc=На поточному рівні цей аксесуар зробить _%1$d%%_ нетематичних поверхів стають пастками або прірвами. Крім того, _%2$d%%_ приховані пастки підземелля стануть видимими. items.trinkets.vialofblood.name=флакон з кров'ю items.trinkets.vialofblood.desc=Цей тонкий флакон містить кров якогось мешканця підземелля, яка повільно рухається, коли ви обертаєте флакон. Здається, що це магічним чином посилює лікувальні ефекти, але водночас і затримує їх. @@ -1477,8 +1477,8 @@ items.wands.wandofblastwave.upgrade_stat_name_2=Нокдаун items.wands.wandofblastwave.bmage_desc=Коли _Бойовий маг_ уражає ворога жезлом вибухової хвилі, є шанс, що ворог буде відкинутий назад, ніби посох має чари пружності. items.wands.wandofblastwave.eleblast_desc=Стихійний вибух із жезлом вибухової хвилі завдає 67% шкоди та збиває всіх ворогів поза зоною вибуху. -items.wands.wandofcorrosion.name=Жезл Корозії -items.wands.wandofcorrosion.staff_name=Патериця Корозії +items.wands.wandofcorrosion.name=жезл корозії +items.wands.wandofcorrosion.staff_name=патериця корозії items.wands.wandofcorrosion.desc=Цей жезл зроблений з мертвотно-сірого каменю та має сяючий помаранчевий кристал на верхівці. items.wands.wandofcorrosion.stats_desc=Цей жезл випускає заряд, який розноситься у точці призначення хмарою роз'їдаючого газу. Будь-хто, хто потрапить у цю хмару, буде отримувати шкоду, яка збільшуватиметься з часом, а починається з _%d одиниць._ items.wands.wandofcorrosion.upgrade_stat_name_1=Шкода від корозії @@ -2051,7 +2051,7 @@ items.weapon.missiles.darts.paralyticdart.desc=На наконечник цьо items.weapon.missiles.darts.poisondart.name=Отруйний дротик items.weapon.missiles.darts.poisondart.desc=На наконечник цього дротику було нанесено хімічну речовину на основі Горемоху. Вона дуже токсична та отруїть ціль. -items.weapon.missiles.darts.rotdart.name=Корозійний дротик +items.weapon.missiles.darts.rotdart.name=роз'їдаючий дротик items.weapon.missiles.darts.rotdart.desc=Ці підступні дротики вкриті речовиною на основі гнилоягоди, що роз'їдає все, чого торкнеться вістря дротика. Сильні супротивники чинитимуть опір більшій частині ефекту, але корозія досить сильна, щоб вбити більшу частину звичайних монстрів. Ці дротики зберігають ефект довше, ніж інші, однак тривалість ефекту не може бути збільшена. items.weapon.missiles.darts.shockingdart.name=Штормовий дротик diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 83bc2c0a4..f5d4f3ed1 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Không, tôi đổi ý rồi items.scrolls.scrollofidentify.name=cuộn giấy thẩm định items.scrolls.scrollofidentify.inv_title=Thẩm định một vật phẩm -items.scrolls.scrollofidentify.it_is=Cuộn giấy của bạn thẩm định được %s. +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=Cuộn giấy này vĩnh viễn hé lộ tất cả bí mật của một vật phẩm duy nhất. items.scrolls.scrolloflullaby.name=cuộn giấy khúc hát ru @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=DÙNG items.stones.runestone$placeholder.name=đá phép items.stones.stoneofaggression.name=đá gây hấn -items.stones.stoneofaggression.desc=Khi viên đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ bị bắt buộc phải tấn công nhân vật đó trong một thời gian ngắn.\n\nNhưng các trùm sẽ có khả năng kháng lại hiệu ứng này, giảm phần lớn thời lượng và nhận ít sát thương hơn từ các đòn tấn công từ tùy tùng của chúng. +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=bị nhắm vào -items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang khống chế tất cả các kẻ địch tấn công nhân vật đó.\n\nLượt còn lại: %s. +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=hòn đá cường hóa items.stones.stoneofaugmentation.inv_title=Cường hóa một vật phẩm diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index c6fd1ce78..83777c70c 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=不,我改变主意了 items.scrolls.scrollofidentify.name=鉴定卷轴 items.scrolls.scrollofidentify.inv_title=选择一样要鉴定的物品 -items.scrolls.scrollofidentify.it_is=你的卷轴鉴定出了%s。 +items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. items.scrolls.scrollofidentify.desc=该卷轴能永久揭示一件物品的所有秘密。 items.scrolls.scrolloflullaby.name=催眠卷轴 @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=使用 items.stones.runestone$placeholder.name=符石 items.stones.stoneofaggression.name=敌意符石 -items.stones.stoneofaggression.desc=当把这颗符石丢向一个盟友或敌人时,周围所有敌人都会在短时间内不受控制地攻击那个单位。\n\n然而,对于Boss的作用效果会大打折扣。Boss身上效果的持续时间会显著降低并且受到的来自其随从的伤害也会有所减少。 +items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. items.stones.stoneofaggression$aggression.name=众矢之的 -items.stones.stoneofaggression$aggression.desc=支配魔法正强制使周围的敌人攻击该单位。\n\n效果剩余回合:%s +items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=强化符石 items.stones.stoneofaugmentation.inv_title=强化一件物品 @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 ###trinkets items.trinkets.chaoticcenser.name=混沌香炉 -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=你的香炉将要喷出:%s。 +items.trinkets.chaoticcenser.desc=在炼金釜中炼制一段时间后,这个本应用作烧香的香炉竟然开始自发地产生气体!这些气体会在香炉内积聚起来,并时不时地向敌人喷去。香炉似乎会生成所有类型的气体,但在香炉喷射气体前你会收到短暂的警告。 +items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_回合左右就在敌人附近释放一团有害气体。香炉只会在敌人存在时释放气体。香炉等级越高就越有可能释放出炼金相关的强大气体。 +items.trinkets.chaoticcenser.stats_desc=以它目前的等级,这件饰物会每_%d_回合左右就在敌人附近释放一团有害气体。香炉只会在敌人存在时释放气体。香炉等级越高就越有可能释放出炼金相关的强大气体。 items.trinkets.dimensionalsundial.name=位面日晷 items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。 @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=以它目前的等级,这件饰物会使 items.trinkets.mossyclump.name=苔藓丛簇 items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使草木和流水更有可能出现。 -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。 +items.trinkets.mossyclump.stats_desc=以它目前的等级,这件饰物会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。 items.trinkets.parchmentscrap.name=残魔余卷 items.trinkets.parchmentscrap.desc=这块小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器和护甲。 @@ -1394,31 +1394,31 @@ items.trinkets.saltcube.stats_desc=以它目前的等级,这件饰物会增加 items.trinkets.shardofoblivion.name=遗忘碎片 items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块诅咒金属碎片已经化为了...一片虚无?光线似乎在它周围弯曲,并且当你不握住它时它就会悬浮在原地。碎片似乎神奇地从你的无知中获得力量,因此最好不要想太多关于它的事。 -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 +items.trinkets.shardofoblivion.stats_desc=以它目前的等级,这件饰物会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 items.trinkets.shardofoblivion.ac_identify=鉴定 items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品 items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的装备:%s -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=你所装备的物品已符合鉴定条件。 items.trinkets.shardofoblivion.identify_not_yet=鉴定这件物品还需要一些时间。 items.trinkets.shardofoblivion.identify=你鉴定了这个物品! -items.trinkets.shardofoblivion$wandusetracker.name=使用未鉴定法杖 +items.trinkets.shardofoblivion$wandusetracker.name=已使用未鉴定法杖 items.trinkets.shardofoblivion$wandusetracker.desc=你最近使用了一根未鉴定法杖,短期内遗忘碎片将其视为使用了一件未鉴定装备。\n\n效果剩余时长:%s回合 items.trinkets.thirteenleafclover.name=十三叶草 items.trinkets.thirteenleafclover.desc=不知为何,炼金釜的烹煮导致这株三叶草长出了一堆额外的叶片!暂且不知这件饰物能否带来好运,也许它只会使你的运气变得更加混乱无序? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=这件饰物通常会使你有_%1$d%%_的概率造成最大伤害,而有_%2$d%%_的概率造成最小伤害。 +items.trinkets.thirteenleafclover.stats_desc=以它目前的等级,这件饰物会使你有_%1$d%%_的概率造成最大伤害,而有_%2$d%%_的概率造成最小伤害。 items.trinkets.trapmechanism.name=陷阱元件 -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中挖掘而出以便携带。它似乎与地牢产生了魔法绑定,使危险地形变得更常见,但也增加了你对陷阱的亲和力。 +items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。 +items.trinkets.trapmechanism.stats_desc=以它目前的等级,这件饰物会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。 items.trinkets.vialofblood.name=血饮之瓶 items.trinkets.vialofblood.desc=这个细长的试管内装有地牢中某些住民的血液,当你转动瓶子时其中的血液也会缓慢流动。它似乎神奇地增强并延迟了更强的治疗效果。 -items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(与英雄等级成正比)。 -items.trinkets.vialofblood.stats_desc=以它目前的等级,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(与英雄等级成正比)。 +items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 +items.trinkets.vialofblood.stats_desc=以它目前的等级,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 items.trinkets.wondrousresin.name=奇迹树脂 items.trinkets.wondrousresin.desc=这团泛着微光的蓝色树脂看起来附有某根诅咒法杖魔法的纯化精华。炼金釜中的魔力似乎在一定程度上稳定了树脂的诅咒魔法,而这种魔法现在正影响着你的法杖。 diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index 59f1befaa..c9fc717af 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -11,7 +11,7 @@ journal.bestiary.plant.title=planten journal.catalog.melee_weapons.title=slagwapens journal.catalog.armor.title=harnas journal.catalog.enchantments.title=betoveringen en vloeken -journal.catalog.glyphs.title=hiërogliefen en vloeken +journal.catalog.glyphs.title=symbolen en vloeken journal.catalog.thrown_weapons.title=werpwapens journal.catalog.wands.title=toverstokken journal.catalog.rings.title=ringen @@ -45,7 +45,7 @@ journal.document.adventurers_guide.identifying.body=Je kent niet alle eigenschap journal.document.adventurers_guide.food.title=Omgaan met honger journal.document.adventurers_guide.food.body=Het effectief rantsoeneren van voedsel is een van de beste dingen die je kan doen om je overlevingskansen te vergroten. Het is het beste om gezondheid en honger te zien als middelen die moeten worden beheerd, in plaats van ze altijd op hun maximum te houden.\n\nZolang je niet verhongert genees je langzaam. Als je een volledige gezondheid hebt en je eet, dan gaat deze genezing verloren.\n\nAls je minder eet op basis van hoe het met je gezondheid gaat, zou je voedsel veel langer moeten meegaan. journal.document.adventurers_guide.alchemy.title=Alchemie & Snuisterijen -journal.document.adventurers_guide.alchemy.body=Als je een bepaald verbruiksartikel niet nuttig vindt, kun je het in plaats daarvan als ingrediënt in een alchemiepot gebruiken! Items kunnen in specifieke recepten worden gebruikt of worden omgezet in alchemistische energie voor alle doeleinden. Het opladen van drankjes en rollen identificeert ze ook!\n\nSnuisterijen zijn het enige apparaat dat met alchemie kan worden gemaakt. Ze produceren een verscheidenheid aan nuttige effecten en kunnen worden gemaakt met slechts een beetje alchemistische energie en een magische katalysator. Snuisterijen kunnen worden geüpgraded met meer energie om hun effect krachtiger te maken.\n\n(Je kunt de eerste alchemiepot vinden op de 3e of 4e verdieping van de kerker. Je kunt ook pagina's van een alchemiereceptenboek vinden in de buurt van deze potten.) +journal.document.adventurers_guide.alchemy.body=Als je een bepaald verbruiksartikel niet nuttig vindt, kun je het in plaats daarvan als ingrediënt in een alchemiepot gebruiken! Items kunnen in specifieke recepten worden gebruikt of worden omgezet in alchemistische energie voor alle doeleinden. Het opladen van drankjes en rollen identificeert ze ook!\n\nSnuisterijen zijn het enige apparaat dat met alchemie kan worden gemaakt. Ze produceren een verscheidenheid aan nuttige effecten en kunnen worden gemaakt met slechts een beetje alchemistische energie en een magische katalysator. Snuisterijen kunnen worden opgewaardeerd met meer energie om hun effect krachtiger te maken.\n\n(Je kunt de eerste alchemiepot vinden op de 3e of 4e verdieping van de kerker. Je kunt ook pagina's van een alchemiereceptenboek vinden in de buurt van deze potten.) journal.document.adventurers_guide.dieing.title=Verlies verwerken journal.document.adventurers_guide.dieing.body=Helaas is kerkerverkenning een zeer gevaarlijk beroep en gaan de meeste avonturiers uiteindelijk hun ondergang tegemoet.\n\nHoewel geluk zeker een rol speelt, zijn de beste avonturiers degenen die elke kleine truc gebruiken om hun kansen op succes te vergroten.\n\n(Laat je niet afschrikken als je veel sterft, dit spel is moeilijk! Concentreer je op het leren van het spel en het verbeteren van je speltactiek, focus niet op meteen winnen.) journal.document.adventurers_guide.searching.title=Zoeken @@ -66,8 +66,8 @@ journal.document.adventurers_guide.magic.body=Magische aanvallen gaan dwars door journal.document.alchemy_guide.title=Alchemiegids journal.document.alchemy_guide.potions.title=Intro en Toverdranken journal.document.alchemy_guide.potions.body=Welkom bij praktische toepassingen van alchemie!\n\nAlchemie-recepten kunnen worden gebruikt om een breed scala aan voorwerpen te maken in een alchemieketel. Je kunt experimenteren om recepten te vinden of dit boek verder lezen voor een volledig recept-overzicht!\n\nWe beginnen met het meest iconische alchemierecept: plaats drie zaden in een alchemieketel om een willekeurige toverdrank te brouwen!\n\nElk zaadje heeft een tegenhanger als toverdrank, en de toverdrank die je maakt, kan betrekking hebben op een van de gebruikte zaden. Het gebruik van meerdere van hetzelfde zaadje vergroot de kans dat dit gebeurt. -journal.document.alchemy_guide.stones.title=Runestenen maken -journal.document.alchemy_guide.stones.body=Als je een rol in een alchemiepot mengt, wordt de magie ervan in de pot in twee rotsen gegoten. Hierdoor ontstaan runestenen en het identificeert de rol! +journal.document.alchemy_guide.stones.title=Runenstenen maken +journal.document.alchemy_guide.stones.body=Als je een rol in een alchemiepot mengt, wordt de magie ervan in de pot in twee rotsen gegoten. Hierdoor ontstaan runenstenen en het identificeert de rol! journal.document.alchemy_guide.energy_food.title=Energie en Voedsel journal.document.alchemy_guide.energy_food.body=Veel recepten vereisen gekristalliseerde alchemistische energie, die wordt geproduceerd door de verbruiksartikelen in een alchemiepot te deconstrueren. Krachtigere artikelen produceren meer energie, en het opladen van drankjes of rollen identificeert ze ook.\n\nSommige recepten die energie vereisen zijn magisch, maar deze lijken op traditioneel koken. journal.document.alchemy_guide.exotic_potions.title=Exotische Toverdranken diff --git a/core/src/main/assets/messages/journal/journal_vi.properties b/core/src/main/assets/messages/journal/journal_vi.properties index 096236363..3d5ac950a 100644 --- a/core/src/main/assets/messages/journal/journal_vi.properties +++ b/core/src/main/assets/messages/journal/journal_vi.properties @@ -166,9 +166,9 @@ journal.document.halls_king.attrition.body=Ta có kế hoạch để đối phó journal.notes$landmark.shop=cửa hàng journal.notes$landmark.alchemy=Nồi giả kim journal.notes$landmark.garden=vườn -journal.notes$landmark.distant_well=giếng sâu +journal.notes$landmark.distant_well=giếng ở xa journal.notes$landmark.well_of_health=giếng sinh lực -journal.notes$landmark.well_of_awareness=Giếng của sự nhận thức +journal.notes$landmark.well_of_awareness=giếng nhận thức journal.notes$landmark.sacrificial_fire=lửa hiến tế journal.notes$landmark.statue=tượng sống journal.notes$landmark.ghost=oán hồn diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index b9f4e40b2..cab5b165c 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -137,7 +137,7 @@ levels.traps.toxictrap.desc=Aktywowanie tej pułapki wypuści wokół niej obło levels.traps.trap.rankings_desc=Zabity przez: %s -levels.traps.corrosiontrap.name=pułapka z gazem korodującym +levels.traps.corrosiontrap.name=pułapka ze żrącym gazem levels.traps.corrosiontrap.desc=Aktywowanie tej pułapki wypuści wokól niej obłok śmiercionośnego gazu korodującego. levels.traps.warpingtrap.name=przenosząca pułapka diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index a5ab7283f..4a673843d 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -173,7 +173,7 @@ badges$badge.researcher_3.desc=Vul 160 catalogusvermeldingen in je journaal in badges$badge.researcher_4.title=Meester Onderzoeker badges$badge.researcher_4.desc=Vul 320 catalogusvermeldingen in je journaal in badges$badge.researcher_5.title=Grootmeester Onderzoeker -badges$badge.researcher_5.desc=Vul elke catalogusvermelding in uw journaal in +badges$badge.researcher_5.desc=Vul elke catalogusvermelding in je journaal in badges$badge.catalog_one_equipment.title=Goed Uitgerust badges$badge.catalog_one_equipment.desc=Vul één catalogusitem in voor elk type uitrustingsitem in je journaal badges$badge.catalog_potions_scrolls.title=Volledig Gevuld @@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Jaagster ontgrendeld! badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel badges$badge.unlock_duelist.title=Duellist ontgrendeld! badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau -badges$badge.unlock_cleric.title=Clerus ontgrendeld! -badges$badge.unlock_cleric.desc=Ontgrendel de Clerus door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren +badges$badge.unlock_cleric.title=Geestelijke ontgrendeld! +badges$badge.unlock_cleric.desc=Ontgrendel de Geestelijke door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast @@ -215,9 +215,9 @@ challenges.no_herbalism_desc=Er lijkt geen schoon water meer te zijn in deze ver challenges.swarm_intelligence=Zwerm intelligentie challenges.swarm_intelligence_desc=Pas op, de kerkermonsters worden slimmer!\n\n- Wanneer een vijand je opmerkt worden nabije vijanden naar die plek gelokt challenges.darkness=De duisternis in -challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective +challenges.darkness_desc=Het is tenslotte een kerker!\n\n- Normale zichtbare afstand is drastisch verminderd\n- Op elke verdieping verschijnt een fakkel\n- Andere lichtbronnen zijn 1/5 zo effectief challenges.no_scrolls=Verboden runen -challenges.no_scrolls_desc=Een bepaalde rol is moeilijker te vinden. Helaas is dit altijd de meest bruikbare.\n\n- De helft van de rollen van opwaardering zijn uit de kerker verwijderd +challenges.no_scrolls_desc=Een bepaalde rune is moeilijker te vinden. Helaas is dit altijd de meest bruikbare.\n\n- De helft van de rollen van opwaardering zijn uit de kerker verwijderd challenges.champion_enemies=Vijandelijke kampioenen challenges.champion_enemies_desc=Je bent niet de enige die een level omhoog kan gaan!\n\n- Normale vijanden hebben een kans van 1/8 om te spawnen met een speciale kampioensverbetering\n- Kampioenen worden wakker als ze in slaap spawnen\n- De held weet wanneer een kampioen spawnt\n- Kampioenen zijn immuun voor corruptie\n\nEr zijn zes soorten kampioensvijanden:\n_Blazing (oranje):_ +25% contactschade, ontbrandt bij treffer, verspreidt vlammen bij overlijden, kan geen watertegels ontsteken\n_Projecteren (paars):_ +25% contactschade, +3 contactbereik\n_Antimagie (groen):_ -50% opgelopen schade, immuun voor magische effecten\n_Reus (blauw):_ -80% opgelopen schade, +1 slagbereik, kan niet in tunnels bewegen\n_Gezegend (geel):_ 4x nauwkeurigheid en ontwijking\n_Groeiend (rood):_ +20% nauwkeurigheid, ontwijking, schade en effectieve HP. Verhoogt elke 4 beurten met 1%. challenges.stronger_bosses=Slechtere bazen diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index ffd4ec448..593cbfc58 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -219,7 +219,7 @@ challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- В challenges.no_scrolls=Закляті руни challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це завжди найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля challenges.champion_enemies=Ворожі чемпіони -challenges.champion_enemies_desc=Ви не єдиний, хто може підвищити рівень!\n\n- Звичайні вороги мають шанс 1/8 з’явитися зі спеціальним баффом чемпіона\n- Чемпіони прокидаються, якщо спавняться\n- Герой знає, коли з'являється чемпіон\n- Чемпіони мають імунітет до корозії\n\nІснує шість типів ворогів-чемпіонів:\n_Палаючий (помаранчевий):_ +25% шкоди в ближньому бою, запалюється при ударі, поширює полум'я при смерті, не може запалити плитки води\n_Проекційний (фіолетовий):_ +25% шкоди в ближньому бою, +3 на дальність ближнього бою\n_Антимагічний (зелений):_ -50% отриманої шкоди, імунітет до магічних ефектів\n_Гігант (синій):_ -80% отриманої шкоди, +1 дальність ближнього бою, не може рухатися в тунелі\n_Благословенний (жовтий):_ 4x точність і ухилення\n_Зростаючий (червоний):_ +20% точності, ухилення, шкоди та ефективного HP. Збільшується на 1% кожні 4 оберти. +challenges.champion_enemies_desc=Ви не єдиний, хто може підвищити рівень!\n\n- Звичайні вороги мають шанс 1/8 з’явитися зі спеціальним позитивним ефектом чемпіона\n- Чемпіони прокидаються, якщо з'являються\n- Герой знає, коли з'являється чемпіон\n- Чемпіони мають імунітет до корозії\n\nІснує шість типів ворогів-чемпіонів:\n_Палаючий (помаранчевий):_ +25% шкоди в ближньому бою, запалюється при ударі, поширює полум'я при смерті, не може запалити плитки води\n_Проекційний (фіолетовий):_ +25% шкоди в ближньому бою, +3 на дальність ближнього бою\n_Антимагічний (зелений):_ -50% отриманої шкоди, імунітет до магічних ефектів\n_Гігант (синій):_ -80% отриманої шкоди, +1 дальність ближнього бою, не може рухатися в тунелі\n_Благословенний (жовтий):_ 4x точність і ухилення\n_Зростаючий (червоний):_ +20% точності, ухилення, шкоди та ефективного здоров'я. Збільшується на 1% кожні 4 ходи. challenges.stronger_bosses=Потужніші боси challenges.stronger_bosses_desc=Боси значно сильніші у цьому випробуванні!\n\n_Хлюпень:_ +20% здоров'я\n_-_Лікування у воді накопичується до 3/хід\n_-_Накачується за 1 хід замість 2\n_Тенгу:_ +25% здоров'я\n_-_Фаза 1: пастки значно небезпечніші\n_-_Фаза 2: частіше застосовує здібності\n_ЗМ-300:_ +33% здоров'я\n_-_Пілони міцніші та активуються по 3\n_-_Здібності сильніші та частіше застосовуються\n_-_ЗМ-300 значно швидша при надлишковому заряді\n_-_Вдвічі більше кабелів на підлозі\n_Король Дварфів:_ +50% здоров'я\n_-_Прислужники сильніші в усіх фазах\n_-_Фаза 1: швидший виклик та застосування здібностей\n_-_Фаза 2: на два прислужники більше кожен раунд\n_-_Фаза 3: подвоєне здоров'я, швидший виклик\n_Давній Бог:_ \n_-_Два кулаки одночасно\n_-_+60% до шкоди лазера\n_-_Сильніші прислужники diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index eb9fe1bf6..1d57db6fb 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -46,9 +46,9 @@ scenes.gamescene.pick_up=Pak Op scenes.gamescene.purchase=Koop scenes.gamescene.trample=Vertrap scenes.gamescene.examine=Onderzoek -scenes.gamescene.tutorial_move_mobile=Tik op een locatie om te bewegen en te interacteren. +scenes.gamescene.tutorial_move_mobile=Tik op een plek om te bewegen en te interacteren. scenes.gamescene.tutorial_move_desktop=Gebruik de muis, WASD of pijltjestoetsen om te bewegen en te communiceren. -scenes.gamescene.tutorial_move_controller=Kies een locatie of gebruik de linker joystick om te bewegen of te interacteren. +scenes.gamescene.tutorial_move_controller=Kies een plek of gebruik de linker joystick om te bewegen of te interacteren. scenes.gamescene.tutorial_guidebook_mobile=Tik op de knipperende dagboekknop om het boek te lezen dat je zojuist hebt opgepakt. scenes.gamescene.tutorial_guidebook_desktop=Selecteer de knipperende dagboekknop (%s) om het boek te lezen dat je zojuist hebt opgepakt. scenes.gamescene.tutorial_ui_mobile=Heldeninfo staat linksboven. Voorraad, snelslots en spelacties staan onderaan. Veel geluk! diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index c318b1055..6568e8e12 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -59,7 +59,7 @@ scenes.heroselectscene.start=开始 scenes.heroselectscene.options=游戏选项 scenes.heroselectscene.custom_seed=自定义种子 scenes.heroselectscene.daily=每日挑战 -scenes.heroselectscene.daily_desc=每天都会有一局对所有玩家都一样的新游戏可供游玩!“每日挑战”会为所有玩家生成相同的地牢(前提是他们所玩的游戏版本也相同)。\n\n你可以不受时限地完成每日挑战,但每日挑战一次只能进行一局。_每日挑战无法获得徽章,而享有独立的排行榜页面。_\n\n你想以当前选择的英雄与挑战开启今天的每日挑战吗? +scenes.heroselectscene.daily_desc=每天都会有一局对所有玩家都一样的新游戏可供游玩!“每日挑战”会为所有玩家生成相同的地牢(前提是他们所玩的游戏版本也相同)。\n\n你可以不受时限地完成每日挑战,但同时只能进行一局每日挑战。_每日挑战无法获得徽章,而享有独立的排行榜页面。_\n\n你想以当前选择的英雄与挑战开启今天的每日挑战吗? scenes.heroselectscene.daily_yes=出发! scenes.heroselectscene.daily_no=算了 scenes.heroselectscene.daily_repeat=你已经游玩过了今天的每日挑战。你当然可以反复游玩它,但仅有练习的意义,只有第一次游玩的数据能参与排位。\n\n当你再次完成今天的每日挑战之后,你依旧可以在排位界面查看其数据,只是该数据会很快被删除。\n\n你想要使用当前选中的英雄与挑战重玩今天的每日挑战吗? diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 158587ead..9036606df 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=No, deciderò dopo. windows.wndclass.mastery=Competenza +windows.wndclericspells.cast_title=lancia un incantesimo +windows.wndclericspells.info_title=informazioni incantesimo +windows.wndclericspells.cast_desc_desktop=Seleziona un incantesimo per lanciarlo, clicca col tasto destro per le informazioni o impostare un incantesimo come lancio rapido. +windows.wndclericspells.cast_desc_mobile=Seleziona un incantesimo per lanciarlo, tieni premuto per impostare un incantesimo come lancio rapido, o premi il pulsante informazioni per entrare in modalità informazioni. +windows.wndclericspells.info_desc=Seleziona un incantesimo per saperne le informazioni, o premi il pulsante informazioni per entrare in modalità lancio incantesimi. +windows.wndclericspells.cast=Lancia +windows.wndclericspells.info=Informazioni +windows.wndclericspells.quick_cast=Lancio rapido + windows.wndcombo.title=selezionare una mossa combo windows.wndcombo.combo_req=(%d combo) diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index be773f841..db74313c6 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -193,8 +193,8 @@ windows.wndkeybindings.tag_action=특수 행동 windows.wndkeybindings.tag_loot=아이템 집기 windows.wndkeybindings.tag_resume=행동 계속하기 windows.wndkeybindings.cycle=다음 타겟 / 다음 탭 -windows.wndkeybindings.zoom_in=화면 확대 / Scroll Down -windows.wndkeybindings.zoom_out=화면 축소 / Scroll Up +windows.wndkeybindings.zoom_in=화면 확대 / 아래로 스크롤 +windows.wndkeybindings.zoom_out=화면 축소 / 위로 스크롤 windows.wndkeybindings.n=북쪽 이동 windows.wndkeybindings.e=동쪽 이동 windows.wndkeybindings.s=남쪽 이동 diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index ecd58b475..a5f6d3d30 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -5,9 +5,9 @@ windows.wndblacksmith.pickaxe_free=Eh, je hebt het behoorlijk goed gedaan, ik ge windows.wndblacksmith.pickaxe_yes=Ja, ik wil het windows.wndblacksmith.pickaxe_no=Laat maar zitten. windows.wndblacksmith.reforge=_Hersmeden ( %d gunstpunten):_ Ik kan twee items van hetzelfde type hersmeden tot een item van hogere kwaliteit. -windows.wndblacksmith.harden=_Verharden (%d gunstpunten):_ Ik kan een wapen of pantser verharden, zodat het gemakkelijker is om een betovering of glyph te behouden. +windows.wndblacksmith.harden=_Verharden (%d gunstpunten):_ Ik kan een wapen of pantser verharden, zodat het gemakkelijker is om een betovering of symbool te behouden. windows.wndblacksmith.upgrade=_Verbeteren (%d gunstpunten):_ Als je een item onder +2 hebt, kan ik het voor je verbeteren. -windows.wndblacksmith.smith=_Smid ( %d gunstpunten):_ Ik kan proberen een wapen of pantser helemaal opnieuw voor je te smeden. Het is van een hoger niveau en waarschijnlijk geüpgraded, en je krijgt keuze uit wat je krijgt. +windows.wndblacksmith.smith=_Smid ( %d gunstpunten):_ Ik kan proberen een wapen of pantser helemaal opnieuw voor je te smeden. Het is van een hoger niveau en waarschijnlijk opgewaardeerd, en je krijgt keuze uit wat je krijgt. windows.wndblacksmith.smith_verify=Oké, ik zal de smederij opwarmen en dan kun je kiezen wat je wilt. windows.wndblacksmith.smith_yes=Oké, warm de smederij op. windows.wndblacksmith.smith_no=Laat maar zitten. @@ -15,7 +15,7 @@ windows.wndblacksmith.cashout=_Uitbetalen (alle gunsten):_ Ik kan je gewoon wat windows.wndblacksmith.cashout_verify=Oké, dus dat is %d goud. Maar daarna doe ik geen werk meer voor je! windows.wndblacksmith.cashout_yes=Geef me het goud windows.wndblacksmith.cashout_no=Laat maar zitten. -windows.wndblacksmith$wndreforge.message=Oké, ik kan twee geïdentificeerde items van hetzelfde type hersmeden. De zwakkere wordt vernietigd om de sterkere een upgrade te geven. Als ze hetzelfde niveau hebben, houd ik degene aan de linkerkant. +windows.wndblacksmith$wndreforge.message=Oké, ik kan twee geïdentificeerde items van hetzelfde type hersmeden. De zwakkere wordt vernietigd om de sterkere een opwaardering te geven. Als ze hetzelfde niveau hebben, houd ik degene aan de linkerkant. windows.wndblacksmith$wndreforge.prompt=Hersmeed een voorwerp windows.wndblacksmith$wndreforge.reforge=Hersmeed ze windows.wndblacksmith$hardenselector.prompt=Een item verharden @@ -121,7 +121,7 @@ windows.wndinfotalent.upgrade=Talent Opwaarderen windows.wndinfotrap.inactive=Deze val is niet actief en kan niet meer worden geactiveerd. -windows.wndjournal$guidetab.title=Kerker gids +windows.wndjournal$guidetab.title=Kerkergids windows.wndjournal$alchemytab.title=Alchemiegids windows.wndjournal$guidetab.missing=ontbrekende pagina windows.wndjournal$notestab.title=Reisnotities diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index d9c453fb3..c94bed6a0 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -207,7 +207,7 @@ windows.wndkeybindings.wait_or_pickup=Подождать / Подобрать п windows.wndkeybindings$wndchangebinding.desc_first=Нажмите клавишу, чтобы изменить привязку первой клавиши для: _%s_. windows.wndkeybindings$wndchangebinding.desc_second=Нажмите клавишу, чтобы изменить привязку второй клавиши для: _%s_. windows.wndkeybindings$wndchangebinding.desc_third=Нажмите клавишу, которую вы желаете привязать в качестве третьей клавиши к: _%s_. -windows.wndkeybindings$wndchangebinding.desc_current=Текущяя привязка: _%s_ +windows.wndkeybindings$wndchangebinding.desc_current=Текущая привязка: _%s_ windows.wndkeybindings$wndchangebinding.changed_bind=Новая привязка: _%s_ windows.wndkeybindings$wndchangebinding.warning=Привязка этой клавиши к _%s_ будет упразднена. windows.wndkeybindings$wndchangebinding.error=Эта клавиша уже привязана к данному действию. diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 8f1ad23a1..43e239561 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -141,7 +141,7 @@ windows.wndjournal$catalogtab.not_seen_ally=你还没在任何一局游戏中遇 windows.wndjournal$catalogtab.not_seen_trap=你还没在任何一局游戏中检查或触发过这种陷阱。 windows.wndjournal$catalogtab.not_seen_plant=你还没在任何一局游戏中检查或践踏过这种植物。 windows.wndjournal$catalogtab.upgrade_count=你已经升级了这种物品共计_%,d_次。 -windows.wndjournal$catalogtab.trinket_count=你已经合成或升级了这种物品共计_%,d_ 次。 +windows.wndjournal$catalogtab.trinket_count=你已经合成或升级了这种物品共计_%,d_次。 windows.wndjournal$catalogtab.use_count=你已经使用了这种物品共计_%,d_次。 windows.wndjournal$catalogtab.gold_count=你已经花费了共计_%,d_枚金币。 windows.wndjournal$catalogtab.energy_count=你已经使用了共计_%,d_个能量晶体。 @@ -372,7 +372,7 @@ windows.wndupgrade.glyph=升级这件物品还有%d%%的概率消除其刻印! windows.wndupgrade.harden=升级这件物品还有%d%%的概率消除其硬化! windows.wndupgrade.resin=这根法杖已被奥术树脂强化,一般的升级效果将会覆盖树脂的升级效果! windows.wndupgrade.damage=伤害 -windows.wndupgrade.blocking=护甲 +windows.wndupgrade.blocking=防御 windows.wndupgrade.weight=重量 windows.wndupgrade.durability=耐久 windows.wndupgrade.zap_damage=魔法伤害 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 151170814..c2fca1290 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -202,9 +202,9 @@ public class WelcomeScene extends PixelScene { } - message = "Greetings Beta testers, the Cleric beta continues!\n\n" + - "Apologies for the delay in getting the rest of the Cleric online, there have been some delays with implementation. Expect another beta in a few more days with the Paladin, and the armor abilities to follow a bit after that.\n\n" + - "Meanwhile this beta includes some bugfixes and balance adjustments to non-Cleric content. As always, read the changelog for full change details."; + message = "Greetings Beta testers, the Paladin subclass is now available to playtest!\n\n" + + "Thanks for your patience, I've now fully ramped up and hope to get the beta finished and ready for release in another couple of weeks.\n\n" + + "As always, read the changelog for full change details."; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 4e9b67835..2f13c821c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -64,6 +64,40 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("BETA-2.0", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", + "Hey folks, thanks for your patience as things took a bit longer than expected to get started back up in the new year!\n\n" + + "I've now implemented the Paladin and hope to be implementing both outstanding armor abilities in the next couple weeks, along with other smaller changes.\n\n" + + "Here's what we have left before release, roughly in the order I plan to do it:\n" + + "**-** Address any bugs or serious balance issues as they come up\n" + + "**-** Visual improvements to title screen, hero select, and games in progress\n" + + "**-** Trinity armor ability\n" + + "**-** Power of Many armor ability\n" + + "**-** Final visual polish for the Cleric before release")); + + changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "The Paladin!", + "After a bit of a long wait, **the Cleric's second subclass has been implemented!**\n\n" + + "**The Paladin** is focused on melee spell combat and defensive power. Their effects most strongly synergize with weapons and armor.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by BETA:**\n" + + "**-** Shared upgrades granting MUCH more bonus damage than intended\n" + + "**-** Exploits where talent spells could still be cast after being metamorphed\n" + + "**-** Minor text errors\n\n" + + "**Existed Prior to BETA:**\n" + + "**-** Exotic crystals trinket not applying to monster drops in many cases\n" + + "**-** Rare errors when cancelling scroll of enchantment on armor\n" + + "**-** Multiplicity glyph not working correctly with ghouls in some cases\n" + + "**-** Geomancer rockfall attack being cleared on save/load")); + changes = new ChangeInfo("BETA-1.4", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -96,6 +130,7 @@ public class v3_X_Changes { "**-** Updated Translations")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + "**Caused by BETA:**\n" + "**-** Character visual effects (burning, illuminated, etc.) persisting after death in various cases\n" + "\n" + @@ -103,87 +138,23 @@ public class v3_X_Changes { "**-** Exploits involving juggling salt cube to get slower hunger with full regen\n" + "**-** Disarming traps not teleporting the hero's weapon in some cases where they should")); - changes = new ChangeInfo("BETA-1.3", false, null); + changes = new ChangeInfo("BETA 1.1 to 1.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Just a few fixes today, mainly as a followup to BETA-1.2\n\n" + - "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Light Reading talent not working since BETA-1.2 (oops, sorry!)\n" + - "**-** Recall Inscription costing 0 charges since BETA-1.2 (also oops...)\n" + - "**-** Guiding light overriding weapon encumbrance acc penalty\n" + - "**-** Game occasionally freezing in some situations\n\n" + - "**Existed Prior to BETA:**\n" + - "**-** Rare crash bugs")); - - changes = new ChangeInfo("BETA-1.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", - "Hey folks, thanks for your patience as I took a bit of a break over the holidays. We're starting a little slow with a basic bugfix/balance patch, but expect more additions in the coming days.")); - - changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.ARTIFACT_TOME), "Cleric Balance", - "Now that a little time has passed and feedback has been collected, it's starting to look like the Cleric and Priest are in fact a bit weak!\n\n" + - "I'm making two overarching changes to improve the Cleric's spell uptime and the Priest's base power:\n" + - "**- Holy Tome** recharge speed increased by 33% (now equivalent to Cloak of Shadows)\n" + - "**- Priest** bonus illuminated damage increased to hero level, from 5 + item level", - - "I'm also making a bunch of targeted buffs to specific Cleric spells:\n" + - "**- Searing Light** bonus damage up 4/6 at +1/+2, from 3/5\n" + - "**- Shield of Light** now gives 50% more armor at +2, instead of lasting 50% longer\n" + - "**- Bless** now gives 6/10 turns of bless on self-cast at +1/+2, up from 4/6\n" + - "**- Sunray** damage up to 4-8/6-12 at +1/+2, up from 2-8/3-12\n" + - "**- Radiance** stun duration up to 3 from 2\n\n" + - "**Divine Intervention** adjusted:\n" + - "**-** Charge cost down to 5 from 6\n" + - "**-** Shielding reduced to 150/200/250/300 from 200/250/300/350\n" + - "**-** Now extends Ascended Form for 1/2/3/4 turns")); - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), "**-** Turned off auto-targeting in cases where it was almost always wrong (Bless spell, Wand of Warding, etc.)\n\n" + - "**-** Guiding Bolt and Holy Lance now affect terrain if they miss.\n\n" + "**-** Camera panning to enemies now respects the 'camera follow intensity' setting.\n\n" + "**-** Holy Tome and Cloak of Shadows can no longer be transmuted.")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Auto-targeting errors with some Cleric spells\n" + - "**-** Exploits involving stone of blink and recall inscription spell\n" + - "**-** Rare crash bugs caused by recall inscription\n" + - "**-** Rare cases where enemies would attack things that were already dead\n" + - "**-** Holy tome spells not triggering the enhanced rings talent\n" + - "**-** Quick spell indicator sometimes working without holy tome\n" + - "**-** Fixed bless spell stating the wrong bless duration for allies\n" + - "**-** Minor text errors\n\n" + "**Existed Prior to BETA:**\n" + "**-** Rare cases where bomb AOE could be influenced by nearby potions shattering\n" + "**-** Artifact uniqueness being affected by runs from prior game versions\n" + "**-** Rare cases where game win scene wouldn't trigger immediately\n" + "**-** Minor text errors")); - changes = new ChangeInfo("BETA-1.1", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", - "Hey folks, thanks for all the feedback and kind words regarding the Cleric so far! I'll likely be making some balance tweaks later on once people's impressions solidify and I have some analytics data. For the moment, I'm just making some bugfixes and a QoL tweak.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Quick-selecting a spell that is already quick-selected now clears the quickspell slot.\n\n" + - "**-** Updated translations (expect to still see a lot of English for now, community translators have holidays around this time too!)")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Ascended Form lasting for 100 turns instead of 10 (oops!)\n" + - "**-** Great Crab not blocking offensive Cleric spells\n" + - "**-** Holy Tome still being usable while cursed\n" + - "**-** Holy Weapon and Holy Ward not overriding enchants/glyphs in some cases")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -221,7 +192,7 @@ public class v3_X_Changes { "\n" + "**The Priest** is focused on ranged spell combat, effects that synergize with magical items like wands and artifacts.\n" + "\n" + - "**The Paladin has not been implemented yet, look out for them soon!**")); + "**The Paladin** is focused on melee spell combat and defensive power. Their effects most strongly synergize with weapons and armor.")); changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 5), "Cleric Armor Abilities", "**The Cleric has three lategame armor abilities as well!**\n" + diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java index 6e4c7631e..e2e1b9209 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java @@ -35,7 +35,6 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; -import com.watabou.utils.DeviceCompat; public class WndChooseSubclass extends Window { @@ -85,11 +84,6 @@ public class WndChooseSubclass extends Window { btnCls.setRect( 0, pos, WIDTH-20, btnCls.reqHeight()+2); add( btnCls ); - //TODO CLERIC paladin is not implemented yet - if (!DeviceCompat.isDebug() && subCls == HeroSubClass.PALADIN){ - btnCls.enable(false); - } - IconButton clsInfo = new IconButton(Icons.get(Icons.INFO)){ @Override protected void onClick() {