v0.9.1a: adjusted shadows to use a greener invis icon

This commit is contained in:
Evan Debenham
2020-12-14 20:12:44 -05:00
parent 882192377f
commit a73656b5ff
@@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle; import com.watabou.utils.Bundle;
@@ -39,6 +40,11 @@ public class Shadows extends Invisibility {
{ {
announced = false; announced = false;
} }
@Override
public void tintIcon(Image icon) {
icon.hardlight(1f, 1f, 0.3f);
}
@Override @Override
public void storeInBundle( Bundle bundle ) { public void storeInBundle( Bundle bundle ) {