v0.3.5: lots of broken sigil implementation
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@@ -46,39 +46,40 @@ public class ItemSpriteSheet {
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public static final int DEWDROP = ROW1+1;
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public static final int PETAL = ROW1+2;
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public static final int SANDBAG = ROW1+3;
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public static final int DBL_BOMB = ROW1+4;
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// Heaps (containers)
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public static final int BONES = ROW1+4;
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public static final int REMAINS = ROW1+5;
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public static final int TOMB = ROW1+6;
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public static final int GRAVE = ROW1+7;
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public static final int CHEST = ROW1+8;
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public static final int LOCKED_CHEST = ROW1+9;
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public static final int CRYSTAL_CHEST = ROW1+10;
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public static final int BONES = ROW1+5;
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public static final int REMAINS = ROW1+6;
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public static final int TOMB = ROW1+7;
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public static final int GRAVE = ROW1+8;
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public static final int CHEST = ROW1+9;
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public static final int LOCKED_CHEST = ROW1+10;
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public static final int CRYSTAL_CHEST = ROW1+11;
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// Placeholders
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public static final int WEAPON = ROW1+11;
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public static final int ARMOR = ROW1+12;
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public static final int RING = ROW1+13;
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public static final int SMTH = ROW1+14;
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public static final int WEAPON = ROW1+12;
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public static final int ARMOR = ROW1+13;
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public static final int RING = ROW1+14;
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public static final int SMTH = ROW1+15;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int TORCH = ROW2+1;
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public static final int STYLUS = ROW2+2;
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public static final int ANKH = ROW2+3;
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public static final int WEIGHT = ROW2+4;
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public static final int BOMB = ROW2+5;
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public static final int HONEYPOT = ROW2+6;
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public static final int SHATTPOT = ROW2+7;
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public static final int SIGIL = ROW2+8;
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// Keys
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public static final int IRON_KEY = ROW2+4;
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public static final int GOLDEN_KEY = ROW2+5;
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public static final int SKELETON_KEY = ROW2+6;
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public static final int IRON_KEY = ROW2+9;
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public static final int GOLDEN_KEY = ROW2+10;
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public static final int SKELETON_KEY = ROW2+11;
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//Boss Rewards
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public static final int BEACON = ROW2+7;
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public static final int MASTERY = ROW2+8;
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public static final int KIT = ROW2+9;
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public static final int AMULET = ROW2+10;
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public static final int WEIGHT = ROW2+11;
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public static final int BOMB = ROW2+12;
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public static final int DBL_BOMB= ROW2+13;
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public static final int HONEYPOT= ROW2+14;
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public static final int SHATTPOT= ROW2+15;
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public static final int BEACON = ROW2+12;
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public static final int MASTERY = ROW2+13;
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public static final int KIT = ROW2+14;
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public static final int AMULET = ROW2+15;
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//Row Three: Melee weapons
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public static final int KNUCKLEDUSTER = ROW3+0;
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