V0.1.1: Blandfruit now half implemented, almost finished...
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@@ -22,6 +22,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.watabou.utils.Random;
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public class GardenPainter extends Painter {
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@@ -34,10 +35,18 @@ public class GardenPainter extends Painter {
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room.entrance().set( Room.Door.Type.REGULAR );
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int bushes = Random.Int( 3 ) == 0 ? (Random.Int( 5 ) == 0 ? 2 : 1) : 0;
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for (int i=0; i < bushes; i++) {
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level.plant( new Sungrass.Seed(), room.random() );
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}
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int bushes = Random.Int( 3 );
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if (bushes == 0) {
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level.plant(new Sungrass.Seed(), room.random());
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} else if (bushes == 1) {
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level.plant(new BlandfruitBush.Seed(), room.random() );
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} else {
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bushes = Random.Int( 5 );
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if (bushes == 0){
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level.plant(new Sungrass.Seed(), room.random());
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level.plant(new BlandfruitBush.Seed(), room.random() );
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}
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}
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Foliage light = (Foliage)level.blobs.get( Foliage.class );
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if (light == null) {
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