v0.9.3: armor abilities now have a universal charge cost talent

This commit is contained in:
Evan Debenham
2021-05-06 17:58:18 -04:00
parent e6510123f1
commit a870b2459d
16 changed files with 51 additions and 54 deletions
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@@ -470,8 +470,6 @@ actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.heroic_leap_4.title=TODO NAME
actors.hero.talent.heroic_leap_4.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@@ -479,8 +477,6 @@ actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.warrior_2_4.title=TODO NAME
actors.hero.talent.warrior_2_4.desc=TODO DESC
actors.hero.talent.warrior_3_1.title=TODO NAME
actors.hero.talent.warrior_3_1.desc=TODO DESC
@@ -488,8 +484,6 @@ actors.hero.talent.warrior_3_2.title=TODO NAME
actors.hero.talent.warrior_3_2.desc=TODO DESC
actors.hero.talent.warrior_3_3.title=TODO NAME
actors.hero.talent.warrior_3_3.desc=TODO DESC
actors.hero.talent.warrior_3_4.title=TODO NAME
actors.hero.talent.warrior_3_4.desc=TODO DESC
#mage
actors.hero.talent.empowering_meal.title=empowering meal
@@ -537,8 +531,6 @@ actors.hero.talent.molten_earth_2.title=TODO NAME
actors.hero.talent.molten_earth_2.desc=TODO DESC
actors.hero.talent.molten_earth_3.title=TODO NAME
actors.hero.talent.molten_earth_3.desc=TODO DESC
actors.hero.talent.molten_earth_4.title=TODO NAME
actors.hero.talent.molten_earth_4.desc=TODO DESC
actors.hero.talent.mage_2_1.title=TODO NAME
actors.hero.talent.mage_2_1.desc=TODO DESC
@@ -546,8 +538,6 @@ actors.hero.talent.mage_2_2.title=TODO NAME
actors.hero.talent.mage_2_2.desc=TODO DESC
actors.hero.talent.mage_2_3.title=TODO NAME
actors.hero.talent.mage_2_3.desc=TODO DESC
actors.hero.talent.mage_2_4.title=TODO NAME
actors.hero.talent.mage_2_4.desc=TODO DESC
actors.hero.talent.mage_3_1.title=TODO NAME
actors.hero.talent.mage_3_1.desc=TODO DESC
@@ -555,8 +545,6 @@ actors.hero.talent.mage_3_2.title=TODO NAME
actors.hero.talent.mage_3_2.desc=TODO DESC
actors.hero.talent.mage_3_3.title=TODO NAME
actors.hero.talent.mage_3_3.desc=TODO DESC
actors.hero.talent.mage_3_4.title=TODO NAME
actors.hero.talent.mage_3_4.desc=TODO DESC
#rogue
actors.hero.talent.cached_rations.title=cached rations
@@ -604,8 +592,6 @@ actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.smoke_bomb_4.title=TODO NAME
actors.hero.talent.smoke_bomb_4.desc=TODO DESC
actors.hero.talent.rogue_2_1.title=TODO NAME
actors.hero.talent.rogue_2_1.desc=TODO DESC
@@ -613,8 +599,6 @@ actors.hero.talent.rogue_2_2.title=TODO NAME
actors.hero.talent.rogue_2_2.desc=TODO DESC
actors.hero.talent.rogue_2_3.title=TODO NAME
actors.hero.talent.rogue_2_3.desc=TODO DESC
actors.hero.talent.rogue_2_4.title=TODO NAME
actors.hero.talent.rogue_2_4.desc=TODO DESC
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
@@ -622,8 +606,6 @@ actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
actors.hero.talent.rogue_3_4.title=TODO NAME
actors.hero.talent.rogue_3_4.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
@@ -671,8 +653,6 @@ actors.hero.talent.spectral_blades_2.title=TODO NAME
actors.hero.talent.spectral_blades_2.desc=TODO DESC
actors.hero.talent.spectral_blades_3.title=TODO NAME
actors.hero.talent.spectral_blades_3.desc=TODO DESC
actors.hero.talent.spectral_blades_4.title=TODO NAME
actors.hero.talent.spectral_blades_4.desc=TODO DESC
actors.hero.talent.huntress_2_1.title=TODO NAME
actors.hero.talent.huntress_2_1.desc=TODO DESC
@@ -680,8 +660,6 @@ actors.hero.talent.huntress_2_2.title=TODO NAME
actors.hero.talent.huntress_2_2.desc=TODO DESC
actors.hero.talent.huntress_2_3.title=TODO NAME
actors.hero.talent.huntress_2_3.desc=TODO DESC
actors.hero.talent.huntress_2_4.title=TODO NAME
actors.hero.talent.huntress_2_4.desc=TODO DESC
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=TODO DESC
@@ -689,8 +667,17 @@ actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=TODO DESC
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=TODO DESC
actors.hero.talent.huntress_3_4.title=TODO NAME
actors.hero.talent.huntress_3_4.desc=TODO DESC
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.rk_1.title=TODO NAME
actors.hero.talent.rk_1.desc=TODO DESC
actors.hero.talent.rk_2.title=TODO NAME
actors.hero.talent.rk_2.desc=TODO DESC
actors.hero.talent.rk_3.title=TODO NAME
actors.hero.talent.rk_3.desc=TODO DESC